Champions of Aurelis
"Trace a line around the continent's north-eastern plains, and you have Aurelis This kingdom alone had somehow resisted Doluna's attempts to conquer it, but only by some miracle. By the time Marth arrived in Aurelis, much of its terri- tory had already been carved up by Doluna's ally Medon.
Still, the king's younger brother, Hardin, refused to give up without a fight. The people called him Coyote, and he intended to live up to the name. Since its founding, Aurelis and the holy kingdom of Akaneia shared close ties and months ago Princess Nyna of Akeneia had come to Hardin's aid. By his side, she had called on the people to fight- but few remained to answer.
Medon's finest soldiers were closing in. Nyna knew they were out of time..."
Begin[edit]
Once you finally gain control of your troops, you must notice that your army is split into two groups: Hardin's group and Marth's group.
Hardin's group is going to be hard pressed at the beginning. Even on normal mode, the enemies pose a challenge to some of the weak, relatively useless characters.
Marth's groups is relatively free, Wendell, a recruitable sage, is in the corner of the map. On the first turn, set us defensive positions for Hardin's squad (use the fort and forests) and advance with Marth's squad.
The village in the north nets you a Firestone. Keep it, it's important. Once you cleared all the enemies (which is an easy task), prepare for the harder one. Multiple reinforcements are going to spawn and attack. Use Gordin (or Wolf if you refused to use the arena and grind at Chapter 1) for one and two cavaliers for the other. Shiida's Wing Spear makes quick work of the boss...
Seize the gate after, and let's continue! Save the game.