Fist of the North Star (arcade)/Bugs

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[edit] Rei's Infinite 623C [ARCADE]

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Rei's Bug 03:17

This was the first serious bug found in the early days of the game in arcades. Doing the jump install glitch on Rei's Image:Arcade-Stick-Dp.pngImage:HNK_Atomiswave_Button_C.png makes Rei going upwards forever. This caused the Atomiswave system to hang up when time is up.

Once tolerated with 2 boost stocks (using boost during his infinite caused Rei to fall down), the bug is now totally forbidden in tournaments as it's rather easy to pull off now. Notice how this bug shows up another one that is widely use nowadays : the bounce bug. This bug has been fixed by Arc System Works in the PS2 version of the game and thus doesn't work any more.

  • Command : During Image:HNK_Atomiswave_Button_A.pngImage:HNK_Atomiswave_Button_C.png Grave Shoot, perform Image:Arcade-Stick-Dp.png Image:Arcade-Stick-UR.pngImage:HNK_Atomiswave_Button_E.png then Image:HNK_Atomiswave_Button_C.png very quickly.

[edit] Shin's MUTEKING [ARCADE]

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Shin's Bug 00:24

Another serious bug affecting the game, it's kinda 2 glitches in 1 as you have first to use the jump install bug to perform the muteking.

So first you do Image:HNK_Atomiswave_Button_A.pngImage:HNK_Atomiswave_Button_C.png into Image:Arcade-Stick-Qcf.png Image:Arcade-Stick-UR.pngImage:HNK Atomiswave Button E.png~Image:HNK Atomiswave Button C.png in the corner, if done correctly it will make Shin and his opponent go in the air, note that it won't work during a wallbounce combo, also if you did too much hits before doing it, Shin won't go high enough to be able to do the muteking.

Just after the Image:Arcade-Stick-Qcf.png Image:HNK Atomiswave Button C.png recovery, you can do any ground move while being in the air, the trick for muteking is to do a Image:Arcade-Stick-Dp.png Image:HNK Atomiswave Button B.png just before you touch the ground so it won't come out but you can hear the move's digit.

This bug is easy to understand, ground Image:Arcade-Stick-Dp.png Image:HNK Atomiswave Button B.png has some invincibility frames during its startup, if you land during those, startup is interrupted so move doesn't come out, and you stay in invincible status.

So if done right Shin become invincible to strikes, however there are things that can make him lose his invincibility such as :

  • Using a throw or being thrown (hit throw such as BD throw won't work).
  • Using any move with invincibility.
  • Being hit by a a counter move such as Toki's Image:Arcade-Stick-Qcb.png Image:HNK Atomiswave Button A.png

Like the Rei endless Dragon punch glitch it was allowed at first but was banned in tournaments after some time. This bug has been fixed by Arc System Works in the PS2 version of the game and thus doesn't work any more.

  • Command : During Image:HNK_Atomiswave_Button_A.pngImage:HNK_Atomiswave_Button_C.png Grave Shoot, perform Image:Arcade-Stick-Qcf.png Image:Arcade-Stick-UR.pngImage:HNK_Atomiswave_Button_E.png then Image:HNK_Atomiswave_Button_C.png very quickly, then Image:Arcade-Stick-Dp.png Image:HNK Atomiswave Button B.png

[edit] Opponent Air Freeze

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Stop Bug 01:07

This bug can be performed by most characters. The way it works is pretty easy to understand : opponent has to be sent on the wall with a Banishing Strike, but your character has to go farther than the opponent, then you hit him from the back with a boosted attack to finally reappear in front, then perform a super move. The game understands the following :

  1. make opponent go on the wall after the Banishing Strike
  2. inverse wall direction after the hit from the back
  3. where to go after the super freeze time ? 1.+ 2.

This bug can be done with everyone except Shin, Mamiya & Mr. Heart ; since it's as cheap as Shin's MUTEKING and can lock up the machine, this bug has been banned during game tournaments but hasn't been fixed by Arc System Works as it was found after the PS2 release.

  • Command :
  1. Image:HNK_Atomiswave_Button_C.pngImage:HNK_Atomiswave_Button_D.png then Image:HNK_Atomiswave_Button_E.png (cancels hit pausetime)
  2. Basic move then Image:HNK_Atomiswave_Button_E.png (cancels hit pausetime again)
  3. Any super move (freezes opponent)