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Rei's Infinite 623C [ARCADE][edit]

Rei's Bug (03:17)

This was the first serious bug found in the early days of the game in arcades. Doing the jump install glitch on Rei's Arcade-Stick-Dp.pngArcade-Atomis-C.png makes Rei going upwards forever. This caused the Atomiswave system to hang up when time is up.

Once tolerated with 2 boost stocks (using boost during his infinite caused Rei to fall down), the bug is now totally forbidden in tournaments as it's rather easy to pull off now. Notice how this bug shows up another one that is widely use nowadays : the bounce bug. This bug has been fixed by Arc System Works in the PS2 version of the game and thus doesn't work any more.

  • Command : During Arcade-Atomis-A.pngArcade-Atomis-C.png Grave Shoot, perform Arcade-Stick-Dp.png Arcade-Stick-UR.pngArcade-Atomis-E.png then Arcade-Atomis-C.png very quickly.

Shin's MUTEKING [ARCADE][edit]

Shin's Bug (00:24)

Another serious bug affecting the game, it's kinda 2 glitches in 1 as you have first to use the jump install bug to perform the muteking. "muteking" is a mix between "muteki" which means invincible in japanese and KING, the name Shin gave to himself in Southern Cross.

So first you do Arcade-Atomis-A.pngArcade-Atomis-C.png into Arcade-Stick-Qcf.png Arcade-Stick-UR.pngArcade-Atomis-E.png~Arcade-Atomis-C.png in the corner, if done correctly it will make Shin and his opponent go in the air, note that it won't work during a wallbounce combo, also if you did too much hits before doing it, Shin won't go high enough to be able to do the muteking.

Just after the Arcade-Stick-Qcf.png Arcade-Atomis-C.png recovery, you can do any ground move while being in the air, the trick for muteking is to do a Arcade-Stick-Dp.png Arcade-Atomis-B.png just before you touch the ground so it won't come out but you can hear the move's digit.

This bug is easy to understand, ground Arcade-Stick-Dp.png Arcade-Atomis-B.png has some invincibility frames during its startup, if you land during those, startup is interrupted so move doesn't come out, and you stay in invincible status.

So if done right Shin become invincible to strikes, however there are things that can make him lose his invincibility such as :

  • Using a throw or being thrown (hit throw such as BD throw won't work).
  • Using any move with invincibility.
  • Being hit by a a counter move such as Toki's Arcade-Stick-Qcb.png Arcade-Atomis-A.png

Like the Rei endless Dragon punch glitch, it was allowed at first but was banned in tournaments after some time. This bug has been fixed by Arc System Works in the PS2 version of the game and thus doesn't work any more.

  • Command : During Arcade-Atomis-A.pngArcade-Atomis-C.png Grave Shoot, perform Arcade-Stick-Qcf.png Arcade-Stick-UR.pngArcade-Atomis-E.png then Arcade-Atomis-C.png very quickly, then Arcade-Stick-Dp.png Arcade-Atomis-B.png

Opponent Air Freeze[edit]

Stop Bug (01:07)

This bug can be performed by most characters. The way it works is pretty easy to understand : opponent has to be sent on the wall with a Banishing Strike, but your character has to go farther than the opponent, then you hit him from the back with a boosted attack to finally reappear in front, then perform a super move. The game understands the following :

  1. make opponent go on the wall after the Banishing Strike
  2. inverse wall direction after the hit from the back
  3. where to go after the super freeze time ? 1.+ 2.

This bug can be done with everyone except Shin, Mamiya & Mr. Heart ; since it's as cheap as Shin's MUTEKING and can lock up the machine, this bug has been banned during game tournaments but hasn't been fixed by Arc System Works as it was found after the PS2 release.

  • Command :
  1. Arcade-Atomis-C.pngArcade-Atomis-D.png then Arcade-Atomis-E.png (cancels hit pausetime)
  2. Basic move then Arcade-Atomis-E.png (cancels hit pausetime again)
  3. Any super move (freezes opponent)