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The Equipment you can use is dependent on player level and your chosen class. Weapons are either one or two handed; one-handed weapons can also be used with a Shield. Skills can only be used when you are equipped with the appropriate weapon. For example, Assist healing and buffs can only be cast when a Stick is equipped, while most Assist attack skills can only be cast when using a Knuckle.
Weapons[edit]
The dealt damage of most weapons depends on STR. Exceptions are the Bow, which uses DEX, and the Wand, which uses INT.
- Sword
- Fast attack, low damage.
- Used by Vagrant and Mercenary.
- Axe
- Slow attack, high damage.
- Used by Vagrant and Mercenary.
- Knuckle
- Fast attack and good damage, required for knuckle skills.
- Used by Assist.
- Stick
- Two-handed. Slow attack and mediocre damage, required for buffs and healing.
- Used by Assist.
- Wand
- Mediocre attack, required for magic.
- Used by Magician and Psykeeper.
- Staff
- Two-handed. Mediocre attack, required for magic.
- Used by Magician and Elementor.
- Yoyo
- Two-handed. Required for Yo-yo skills.
- Used by Acrobat and Jester.
- Bow
- Two-handed. Uses arrows, required for Bow skills.
- Used by Acrobat, Ranger and Bow Jester.
Items[edit]
Consumable items can be grouped into several categories, and in each category the use and effectiveness of different items can vary.
- Food
- Restores HP when used. Better food restores more HP.
- Vital Drinks
- Restores FP when used. Better Vital Drinks restore more FP.
- Refreshers
- Restores MP when used. Better Refreshers restore more MP.
- Blinkwings
- Teleports you to a predefined location when used, most often a town.
- Pet Feed
- Restores Pet HP when used. Each point of Pet Feed restores 2 Pet HP.
- Arrows
- Required to attack with a Bow. One arrow is consumed per attack.
- Quest Drops
- Special items that vary with every enemy encountered. Used for quests, upgrading guilds, and making Pet Feed.