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Gauntlet has a staggering amount of statistics per character, each with varying weight on character selection. The statistics here were found through actual testing of the arcade version, not from those printed from any manual or game guide. Other versions, such as that for the NES, have many differences.

'~' denotes a min/max value. Such a value is randomly determined between the two adjacent numbers when the stat is invoked.

'/' denotes that the value will be either one of the numbers depending on the target.

Shot based stats[edit]

Statistic Description Game Value
Shot strength: The power of your projectile attack. Can be upgraded with an Extra Shot Power potion. Extremely valuable. A higher power here translates to being able to destroy tough monsters in fewer hits, saving you from damage, and enabling you to reach and destroy generators more easily. Obtaining the upgrade early is a great boon to most characters.
Shot travel speed: The travel speed of your projectile attack. Can be upgraded with an Extra Shot Speed potion. Much less important than the strength, but still has some weight. A faster travel time means a greater rate of fire when firing from a distance, meaning slightly better damage rates there. The difference it makes is small, but present.
Shot collision box: The collision box of projectile attacks can be Small, Medium, or Large sized. Cannot be upgraded. A supremely valuable statistic. Large shots may not pass through diagonally adjacent objects. Such objects can often be used to attack with impunity from behind cover, alleviating a lot of the heat one must wade through. Since this statistic cannot be upgraded, being stuck with a Large shot is a bad curse one would have to live with for the duration of the game. The only upside is that your shot has a wider cone of collision with enemies; pleasant, but not enough to make up for the drawback.

Magic based stats[edit]

Statistic Description Game Value
Magic VS Monsters: The damage a potion attack will do to most monsters. Can be upgraded with an Extra Magic potion. Half of the cast can kill all monsters on screen, no questions asked. The other half will probably need a second potion to finish the job. It is definitely a boon to be able to guarantee cleaning out a room with one potion, but it is far more important to have a high value VS Generators. That isn't to say there aren't instances where a magic attack is helpful against large groups of monsters which don't have generators backing them up.
Magic VS Generators: The damage a potion attack will do to generators. Can be upgraded with an Extra Magic potion. The value of this stat is very high. If you destroy a large group of monsters with magic, but leave adjacent generators alive, the monsters can simply respawn. Being able to weaken generators is better than nothing, but it is ideal to wipe out at least most of them.
Magic (Potion Shot) VS Monsters: The damage a potion attack will do to monsters if you break one instead of using it. Can be upgraded with an Extra Magic potion. Breaking a potion usually gives a reduced effect. Since it is usually easy to pick up a potion to use it, this stat doesn't carry much weight.
Magic (Potion Shot) VS Generators: The damage a potion attack will do to monsters if you break one instead of using it. Can be upgraded with an Extra Magic potion. See "Potion Shot VS Monsters".

Melee based stats[edit]

Statistic Description Game Value
Melee VS Monsters: The damage your melee attack will do to monsters. Can be upgraded with an Extra Fight Power potion. Melee attacks only have niche and emergency uses; in general, you'll be hitting enemies with your shot more often. Melee attacks are slower than point-blank shots, and don't work on ghosts, which make up a large amount of the enemies. Thus, a strong stat here is mostly inconsequential.
Melee VS Generators: This stat describes the miss rate against generators (melee hits will always do 1 HP of damage on a hit). Can be upgraded with an Extra Fight Power potion. See Melee VS Monsters, although this stat is even less valuable since you can only do 1 HP to generators. A point-blank flurry of shots is always more effective.

Misc stats[edit]

Statistic Description Game Value
Armor strength: Will reduce the damage taken from most monster attacks by a percent. Can be upgraded with an Extra Armor potion. It is inevitable that you will be hit in Gauntlet. You will save some health by having a higher statistic here, and picking up the Extra Armor potion is a great boost. That said, it isn't worth sacrificing everything else for a higher stat here.
Running speed: The running speed of your character. Can be upgraded with an Extra Speed potion. Another very valuable statistic. While slower characters can get by without high speed, faster characters can excel. You are more easily able to attack and retreat swiftly, attract enemies to a position and dodge around them, and even just run through blockades.

Warrior[edit]

The stats of the Warrior.

Statistic Normal stats Extra stats
Armor strength: 20% 30%
Shot strength: 2 HP 2~3 HP[1]
Shot travel speed: 2 3
Shot collision box: Large N/A
Magic VS Monsters: 2 HP 3 HP
Magic VS Generators: 0 HP 1 HP
Magic (Potion Shot) VS Monsters: 1 HP 3 HP
Magic (Potion Shot) VS Generators: 0 HP 1 HP
Melee VS Monsters: 2~3 HP 3 HP
Melee VS Generators: low miss % no miss %
Running speed: 1 3

Valkyrie[edit]

The stats of the Valkyrie.

Statistic Normal stats Extra stats
Armor strength: 30% 40%
Shot strength: 1 HP 2 HP
Shot travel speed: 3 3.5
Shot collision box: Medium N/A
Magic VS Monsters: 2 / 3[2] HP 3 HP
Magic VS Generators: 0 / 1 HP 1 / 2 HP
Magic (Potion Shot) VS Monsters: 1 / 2 HP 3 HP
Magic (Potion Shot) VS Generators: 0 HP 1 HP
Melee VS Monsters: 2 HP 3 HP
Melee VS Generators: medium miss % no miss %
Running speed: 2 3

Wizard[edit]

The stats of the Wizard.

Statistic Normal stats Extra stats
Armor strength: 0% 10%
Shot strength: 1~2 HP 2 HP[3]
Shot travel speed: 3.5 5
Shot collision box: Medium N/A
Magic VS Monsters: 3 HP 3 HP
Magic VS Generators: 3 HP 3 HP
Magic (Potion Shot) VS Monsters: 3 HP 3 HP
Magic (Potion Shot) VS Generators: 2 HP 3 HP
Melee VS Monsters: 1 HP 2 HP
Melee VS Generators: 100% miss 100% miss
Running speed: 1 3

Elf[edit]

The stats of the Elf.

Statistic Normal stats Extra stats
Armor strength: 10% 20%
Shot strength: 1 HP 2 HP
Shot travel speed: 3.5 5
Shot collision box: Small N/A
Magic VS Monsters: 3 HP 3 HP
Magic VS Generators: 2 HP 3 HP
Magic (Potion Shot) VS Monsters: 3 HP 3 HP
Magic (Potion Shot) VS Generators: 1 HP 2 HP
Melee VS Monsters: 1~2 HP 2~3 HP
Melee VS Generators: 100% miss high miss %
Running speed: 3 5

Notes[edit]

  1. In earlier versions (and the Sega Genesis version), the Warrior can obtain a perfect 3 HP shot when upgraded. He is a much more powerful character as a result.
  2. The Valkyrie's magic ability deals an extra point to monsters that spawn from "block" type generators, as well as the block generators themselves.
  3. In prior releases (and the Sega Genesis port), Merlin's upgraded shot power does 2~3 damage.