Gauntlet Legends/Experience

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This is a general list of the experience required to gain each level. The number may not be exact, but will give the general neighborhood of each level.

LevelExperience Experience
10 51200000
21000 52207250
32000 53214500
43250 54229500
54500 55237250
66000 56245000
77500 57253000
8 58261000
911000 59269000
1013000 60
11 61277500
12 62285000
13 63294500
14 64303250
15 65312000
16 66321000
17 67
18 68339250
19 69
20 70
2142500 71
2245000 72
2349500 73387000
2453250 74397000
2557000 75407000
2661000 76417250
2765000 77427500
2869250 78438000
2973500 79448500
3078000 80459250
31 81470000
32 82
33 83492250
34 84503250
35 85514500
36 86526000
37 87537500
38118000 88549250
39123500 89561000
40129250 90573000
41135250 91585000
42141000 92597250
43147000 93609500
44153250 94622000
45165000 95634750
46 96
47172500 97
48129250 98675000
49185000 99686000
50198000

Note: The blank ones I don’t have, either because they didn’t look right, or I couldn’t find where I wrote them down. They’ll be there in future revisions.

For those of you who care about such things, the equation of the trendline was:

 y = 61.285x^2 + 869.16x - 2016.6

I’m sure there’s actually a smoother line, but I only used the data points I had for sure.


The experience needed to get to a level n from the previous level is 750+250*floor(n/2). If you look at the differences between the numbers, they follow a simple pattern: 1000, 1000, 1250, 1250, 1500, 1500... This formula was tested for levels 51 and 99, and the values matched exactly. Some of the values don't quite fit, such as that for 50, but that one looks strange anyway.

Given this, a close enough formula is 62.5x^2+750x-750. To be more exact, that equation fits for even-numbered levels, and is 62.5 points too high for odd-numbered levels, which isn't much.