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Co-op Single Player Campaign[edit]

Versus Multiplayer[edit]

Warzone[edit]

In Warzone, each team tries to eliminate every member of the opposing team.

Assassination[edit]

In Assassination, one player on each team is chosen as the leader (The COG team leader will use the "Hoffman" character model regardless of their "Preferred COG Model" choice and the Locust team leader will use the "RAAM" character model regardless of their "Preferred Locust Model" choice. The leader of each team will also have a blackish tint on their "Hoffman"/"RAAM" models.). In order for a round to be completed the leader of one team must be killed, but the leaders must be killed by the same kill conditions as the Execution game type. Once the leader of one team is dead the round will end, regardless of how many other players are left. The player who kills the enemy leader becomes the leader of their own team in the next round.

Note: The leaders must be killed by an execution (An execution is when you kill a downed enemy from a very short distance), a chainsaw kill, a curb stomp, a direct Boomshot hit, an instant-kill Gnasher blast, a grenade tag, a powered up Torque Bow shot, or a headshot from a Longshot, Snub Pistol, Boltok Pistol, or Gnasher. The leaders can also revive themselves when they're "down-but-not-out" by pressing the "A" button at a steadily increasing rate. If you time your presses just right, you can revive yourself and get back into the fight.

  • The Assassination game type was edited in Auto-Update 3. The leaders no longer have to unlock weapons for their teams, the leaders must now be killed by the same kill conditions as the Execution game type and the leaders can now revive themselves.

Execution[edit]

In Execution, for a player to die they must be executed. An execution is when you kill a downed enemy from a very short distance (close enough to use the chainsaw or curb stomp). However, you can also kill an enemy in Execution by a chainsaw kill, a curb stomp, a direct Boomshot hit, an instant-kill Gnasher blast, a grenade tag, a powered up Torque Bow shot, or a headshot from a Longshot, Snub Pistol, Boltok Pistol, or Gnasher. When you shoot a player enough to bring a full crimson omen on their screen, they will only be left "down-but-not-out", instead of dying like they would in other game types (NOTE: in other game types, players with a full crimson omen will still be left "down-but-not-out" depending on which weapon you're shooting them with) and they can revive themselves if they are not executed or revived by a teammate.

Note: If you're "down-but-not-out" you can press the "A" button at a steadily increasing rate. If you time your presses just right, you can revive yourself and get back into the fight.

  • The Execution game type was edited in Auto-Update 1. The number of possible self-revives was reduced, so that Execution would match the Warzone game type.

Annex[edit]

In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.

On the Heads-Up-Display (HUD), the current objective appears below the team scores at the top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.

On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring's color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside of the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero.

Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.

  • The Annex game type was added in Auto-Update 3.