From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Gears of War 2
Box artwork for Gears of War 2.
Developer(s) Epic Games
Publisher(s) Microsoft Game Studios
Designer(s) Cliff Bleszinski
Release date(s)
Genre(s) Third-person shooter
System(s) Xbox 360
Mode(s) Single player, System Link, Multiplayer, co-op
Rating(s)
ESRB: ESRB M.png Mature
BBFC: BBFC 18.png 18
Preceded by Gears of War
Followed by Gears of War 3
Series Gears of War
Neoseeker Related Pages
Twitter Search
Facebook Search
Google+ Search
Twitch Gears of War 2 Channel
YouTube Gaming Gears of War 2 Channel

Gears of War 2 is a tactical third-person shooter game developed by Epic Games and published by Microsoft Game Studios exclusively for the Xbox 360. It is the sequel to the critically acclaimed best-seller Gears of War, and was announced by lead designer Cliff Bleszinski during the February 20, 2008 Game Developers Conference. The game uses a heavily upgraded version of the Unreal Engine 3.

Story[edit]

Gears of War 2 takes place six months after the end of the first game. Though most of the Locust Horde was destroyed, a fatal disease called "Rust Lung" spread among the diminished human population. After months of peace, the cities of Tollen and Montevado suddenly and mysteriously disappear underground, leading the COG to suspect the resurgence of the Locust. The once impenetrable Jacinto Plateau, one of the last remaining safe havens for humans, begins to show signs that the same fate awaits it. In order to stop the fall of Jacinto, the COG responds with a large-scale counteroffensive against the Locust.

Table of Contents

Multiplayer