- This is the first game in the Gee Bee series. For
other games in the series see the Gee Bee category.
Gee Bee is Namco's very first arcade game, which was
released in 1978, and licensed to Gremlin for its US
manufacture and distribution. It was designed by Toru Iwatani, who
would later go on to create Puckman, Pole Position, and Libble Rabble; when
Iwatani joined up with the company in the previous year, he had
originally wanted to design pinball machines for them, but they
weren't keen on the idea, so this game and its two resulting
sequels (Bomb Bee and
Cutie Q, which were
both released directly by Namco in the following year) were their
compromise. The table's components are explained below.
- 1: Pop Bumpers - 10 points; their point values
can be increased to 100 by clearing out the Side Drop Targets.
- 2: Top Drop Targets - 20 points (first row), 50
points (second row), 100 points (third row); clearing them all out
will increase the point value of the Spinner, for every time the
ball passes through it and makes it spin around.
- 3: Side Drop Targets - 20 points (first row), 50
points (second row), 100 points (third row); clearing them all on
one side increases the point value of that side's Pop Bumper (and
activates the barrier in that side's Drainage Chute). However, once
the ball has landed on the barrier in the side's Drainage Chute, it
will disappear again.
- 4: Spinner - 10 points; the point value can be
increased up to 100 (by clearing out all thirty Top Drop
- 5: Namco Lights - 50 points; lighting up all five
of them increases the bonus multiplier. In the Gremlin licensed
version of the game, these components are changed to Gremlin logos
- which look like 'G's with dots in them.
- 6: Pocket Drop Targets - 20 points
(first/second), 50 points (third/fourth), 100 points (fifth);
clearing all of them out on one side (like all fifteen of those
Side Drop Targets) activates that barrier in that side's Drainage
- 7: Bonus Multiplier - You will receive this on
each time your balls go out of play; it can be increased by
lighting up all five of the Namco Lights (or if you are playing the
Gremlin licensed version of the game, Gremlin logos).
- 8: Drainage Chutes - You can activate the
barriers in these by clearing out all fifteen of the Side Drop
Targets and all five of the Pocket Drop Targets.
- 9: Paddles - Use the rotary controller to direct
them across the bottom and middle of the screen; once your ball
goes out of play, you will receive your bonus multiplier. You may
also receive two "Replays" (free credits) on reaching two
predetermined point values depending on how the cabinet is