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Level 7 - The Dungeons (02:07)
Watch a short video walkthrough of this stage.

Head forwards and drop down from the ledge. A Purple Longmoan and a Purple Heninger will run in from behind. Knock them into the gap if you can. Now there is a big gap. Use a running jump to cross it safely.

Next a Skeleton will appear, followed by two more if you head onwards. Knock them all into the holes. If you stay on the bottom of the platform the two new ones will usually drop into the hole of their own accord. Now a Gruziya, a Dark Longmoan, and a Dark Heninger will appear. Knock them down the holes too.

Head onwards and knock the Gruziya into the hole, then do the same with the Skeleton that appears behind you. Next a Dark Heninger and a Dark Longmoan will appear. Get rid of this pair quickly and get the seven magic pots from the two Blue Thieves.

Moving onwards, two more Skeletons will attack. Knock them down. Do the same with the Bronze Heninger and Bronze Longmoan statues that come to life and attack you. Finally, you reach some proper foes.

Two General Bitters appear. There is a gap to the left, so you can quite easily dispense of them that way. Note that for some strange reason they are able to walk on the nothingness of the chasm; only hitting them will make them fall in. Whatever you do don't use your magic, as you need it all for Death Bringer.