Jump to navigation
Jump to search
Power-ups are scattered around each district, and they can also be received by crushing vehicles. Health and Armor can respawn during play, but other power-ups won't until you quit and resume saved status.
Power-up | Description |
---|---|
Health |
Restored to maximum Health. |
Armor |
10 extra Health against firearms. Armor doesn't protect against drowning, electrocution, explosives, falling, fists, flames or vehicles. This is lost if you're wasted, and it isn't saved. |
Get Outta Jail Free Card |
Keep bonus multiplier and weapons after being busted by cops once. This is kept if you're wasted, but it isn't saved. |
Cop Bribe |
Wanted level cleared. |
Life 1 |
Gain 1 life. This is saved. |
Multiplier 1 |
Increases bonus multiplier. This is saved. |
Respect! |
Gain 1 Respect with a gang if in its territory. This is saved. |
Instant Gang |
In multiplayer, gain maximum four bodyguards with (Dual) Pistols. |
The following power-ups have a time limit, and aren't saved:
Power-up | Description |
---|---|
Double Damage |
Doubles damage of firearms, but not an ElectroGun, explosives or a Flamethrower. It lasts 60 seconds. |
ElectroFingers |
Shocks and eventually kills anyone who comes in close contact: it's best used by punching out your targets and then standing over them until killed. It lasts 70 seconds. |
Fast Reload |
Reload twice as fast, so you can fire twice as fast. It lasts 60 seconds. |
Invisibility |
As a pedestrian, you become invisible to gang members and law enforcement (including the military), but as a driver you remain or become visible. It lasts 60 seconds. |
Invulnerability* |
As a pedestrian, you become invulnerable to explosives, fists, firearms, flames and vehicles, but remain vulnerable to drowning, electrocution and falling. However, as a driver you remain or become vulnerable. It lasts just 40 seconds. |
External links[edit]
- Power-up locations (WikiGTA)