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The Dice Palace is a high-stakes board game. You roll a three sided die (which inexplicably looks like a cube) and do various challenges. Once a challenge has been completed, it is cleared and cannot be played again (unless you get a game over).
Contrary to the game's advice, you can shoot any part of its body.
Item Room: Force, Lightning, Chaser, Health
A space pod thing that can reverse its actions.
Rush n Go!
Weapons are disabled. Punching (pressing shot) causes the walls to change. The amount of damaging orbs depends on the difficulty.
Its small size doesn't prevent it from throwing you.
Fire upwards.
Destroy the turret thing (Vitality: 847) in the middle. The time bonus is based off of the amount of time left (1 minute). Don't forget that the leftmost thing has a health orb.
Don't let the barrier in the middle crush you.
Rush N Go 2
Get out of the first pit by walljumping. Don't forget to destroy the soldiers.
Item Room: Fire, Force, Lighting, Health
It's a Phantom. Don't forget to pick up the health it drops.
The flashing of the orbs determines the path of the laser.
Weapons are unusable.
The gondola consists of several parts. Long range weapons are recommended.
Item Room: Chaser, Fire, Health, Health
Go back to the start. Do not pass go, do not collect 200 dollars.
Once you complete Dice Palace you will earn a Soul Bonus of 65815 points.
Despite its high vitality, this boss is quite easy compared to Dice Palace. It only attacks after rolling the die and moving. The attacks can easily be anticipated because of the flashing of the walls.
Once you've defeated the boss you can collect the gem.