Weapons come in two forms - guns and grenades - but can be used in various ways. For example, two guns can be carried by a player(one being held and used, and the other holstered); each can be dropped and then replaced by a different gun found on the ground.
Grenades on the other hand can be replaced by specialized grenades if a player has them. The Gunster website says that specialized grenades give players five available grenades but when tested this is not true, leaving players with the normal amount of three grenades (the non-implementation of this is supported by the X's placed on the grenade slots, marking them as unusable). Also see Gunster's "How To Play" guide.
There are also special power up weapons that are temporary, lasting until the end of the match, level or when their ammo runs out. These weapons are more powerful than other weapons and usually give players the upper hand.
The two that are currently available are the rocket launcher and flame thrower. Guns are categorized by type. They aren't labeled by name, but by the default gun of each type (AK47, Mac 10, Scout, Shotgun, Grenade Launcher, Machine gun), thus the labeling would be something like Rifles, Submachine guns, Sniper Rifles, Shotguns, Ballistics, and Machine Guns.
Examples of non-default weapons are the M4A1 Colt which is under the Rifle categorization and the Laser Gun which is under the Sniper Rifle categorization. Notice that this is proven by the fact that when players disable weapons in game, these are affected.
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