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Just like the Marine Resource Towers, these guys collect resources for your team. Losing one is not as much of a crushing blow it is to the Marine team, since Aliens tend to have a lot more. Still, they should be protected well.
These potent little guys fire spikes that do 50 damage. They are very accurate, and 1 tower can hold off 1 or 2 Marines by itself. Its usually best to put them in groups of 2 or more though, so they can quickly kill any Marines before they do significant damage. You can also stack these on top of one another, but be sure to put the one on top slightly back away from the direction Marines will be attacking from, since the top tower could block the spike from the bottom one. These are the only static defenses the Aliens have, so when in doubt of what to build, spread these guys around. Offense Chambers only do half damage to heavy armor, as of 2.0.
The most important building for the aliens. Each Hive allows the aliens to use another one of their attacks, have access to another upgrade chamber, and have another place to spawn. They have quite a bit of life, and the constant influx of players should keep them well defended - a few offense chambers couldn't hurt, however.
These chambers, in addition to having their own benefits, allow your team to purchase upgrades from them for 2 resources each. Each upgrade has up to 3 levels, represented by 3 or more of the respective chambers. You can only have 1 type of chamber per Hive, and as soon as 1 is dropped, the current Hive is "locked" to that chamber. So if someone built a Sensory chamber in the first 5 seconds of the match, the only upgrade tower you could have and purchase upgrades from is a sensory chamber until the 2nd Hive goes up. So choose wisely, and ask your team which one they want before building one!
These chambers heal any players or structures in their range. They are useful to set up portable "healing stations" at points throughout the map, as well as protecting offense chambers. The upgrades are as follows:
My personal favorite 1st Hive Chamber, these give you a large energy boost when in their vicinity. They also let you teleport to any built hive instantly by simply pressing use on them. The upgrades are as follows:
These chambers cloak any structures or players in its area. When cloaked, structures and players are roughly 90% invisible, so you can often run right up to a Marine and slash or bite him while cloaked. Cloaked offense chambers are a nasty surprise as well. Attacking will end the cloaking process. To re-cloak, you will need to stand still for a few seconds. The upgrades are as follows: