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It is a slow-moving all-terrain tank. It has three weapons. The main one is the tank's turret: this fires an explosive round that does major damage, and works well against Banshees, Warthogs and other Scorpions, but it should not be used for any other Covenant. The second gun is the machine gun mounted on the right of the tank. Use this for smaller targets, and in-between reloading turret rounds. The third are the treads. They basically run over everything, but don't use them as a primary weapon as the tank moves very slowly. If you stop and let Marines get on, they will shoot at everything at which they can aim. All weapons on the Scorpion have unlimited ammunition. In Halo 2 the Scorpion has been re-designed making the cockpit protected, making it harder to snipe the enemy out of the Scorpion.
The Warthog is a generic term for a lineage of United Nations Space Command ground vehicles. It is affectionately known as the 'Hog by UNSC soldiers. There are two types of Warthogs in Halo 2, Normal and Gauss.
The M12 Warthog LRV (Light Reconnaissance Vehicle) is the most common type of Warthog. It mounts an M41 Light Anti-Aircraft Gun. It can hold 1 Driver, 1 Passenger, and 1 Gunner.
The M12G1 Warthog LAAV mounts an M68 Gauss Cannon, unlike the LRV. This makes it more powerful, but doesn't have as rapid fire. It holds 1 Driver, 1 Passenger, and 1 Gunner.
In Halo 2, the Banshee's controls are much less realistic than they were in Halo: Combat Evolved (which operated like an airplane). However, it is much easier to aim and navigate in Halo 2. The Banshee has two plasma guns mounted on its nose which fire at about the same rate as a Plasma Rifle. The banshee still has its Fuel Rod Cannon, usable by pressing
. However, it can only be used in campaign. While firing the Banshee, speed is temporarily limited. Ordinarily, the vehicle is very slow and a very easy target to Rocket Launcher fire, but the Banshee also come equipped with two thrusting mechanisms, one on each wing. When activated, the Banshee's speed doubles, but turning and aiming becomes more difficult. The biggest drawback to the thrusters is the fact that the plasma turrets cannot be fired while boosting. The thrusters can also be used for barrel roll moves, which makes the vehicle capable of rolling upside down from side-to-side, and elevate higher.
The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range.
Turrets are fast shooting guns that can deplete a shield and kill and enemy in seconds. While they do kill enemies quickly, they have limited range and an enemy can hide from your fire. There are two kind of turrets, mounted and stationary.
There are two types of Stationary Turrets, Human and Covenant.
The M247 is a general purpose machine gun that is normally seen as a stationary gun emplacement usually placed near defensive positions surrounding bases and fortifications. Capable of spewing out an incredible number of .30 cal rounds, the M247 turret makes quick work of anything foolish enough to get in its path.
Plasma Cannon and Shielded Plasma Cannon: A single-barreled gun turret, carried by infantry and set up at strategic points. Usually used by grunts and is much like the cannon found on Ghosts and Banshees. Mainly used for assault purposes as it is found on the Cairo Station and on New Mombasa during the Covenant attack, but not usually found on Forerunner Installations or High Charity.