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Cleanup required: Terminal table overuse. Use some lists!
Below is a list of the Multi-player Game Types that come packaged with Halo 3.
Download more Game Types at the Bungie.net Files Forums
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Kill your enemies. Kill your friends' enemies. Kill your friends. |
| Slayer | Free For All, 25 kills to win. |
| Team Slayer | Form teams for greater glory. 50 kills to win. |
| Rockets | Free for all, with nothing but rocket launchers. 25 kills to win. |
| Eliminatio | Highly tactical Team Slayer. 5 rounds, each to 5 kills. Be careful out there. |
| Duel | No camping! Free for all, but the leader cannot hide. 10 kills to win. |
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Hold the skull to earn points. It's like Hamlet, with guns. |
| Oddball | Free for all. Hold the skull to earn points. 50 points to win. |
| Team Oddball | Form teams, protect your carrier. 100 points to win. |
| Lowball | Teamwork counts! Every member of your team must earn 25 points to win. |
| Ninjaball | The ball carrier is fast and agile, but vulnerable. 100 points to win. |
| Rocketball | You have no allies but your Rocket Launcher. 50 points to win. |
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Control the hill to earn points. Earn points to win. It's good to be the King. |
| Crazy King | Free for all. Gain points by controlling the hill. 100 points to win. |
| Team King | Hold the Hill as a team. The hill must be uncontested. 150 points to win. |
| Mosh Pit | There is a single, unmoving hill. Everyone inside is tougher. 100 points to win. |
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Invade your opponent's stronghold. Seize their flag. Return it to your base to score. |
| Multi Flag | Every team has a flag, and may capture when it is away. 3 captures to win. |
| One Flag | Only one team has a flag. 4 rounds, and teams take turns defending the flag. |
| Tank Flag | A variation of Multi Flag where the carrier is very tough, but very slow. |
| Attrition CTF | Highly tactical CTF. Very long respawns, but teams respawn on captures. |
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Carry your bomb to the enemy base. Plant it. Defend it until it detonates. |
| Assault | Every team has a bomb, and a base to defend. 3 detonations to win. |
| Neutral Bomb | All teams have a base to defend, but share a single bomb. 3 detonations to win. |
| One Bomb | Only one team has a base to defend. 4 rounds, teams take turns defending. |
| Attrition Bomb | Highly tactical Assault. Neutral bomb, long respawns, but teams respawn on detonations. |
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Defend your territory and control the land. Teams earn points for territories they control. |
| Territories | One team must defend their territories. Other teams must take them. 4 rounds. |
| Land Grab | Every territory is up for grabs. Once a territory is taken, it is locked. 3 rounds. |
| Flag Rally | Territories do not lock after capture. Hold what you can until the round ends. |
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If you meet the Juggernaut... ...kill the Juggernaut. |
| Juggernaut | Kill the Juggernaut to become the Juggernaut and earn points. 10 points to win. |
| Mad Dash | Juggernaut scores by reaching the destination zones. 5 points to win. |
| Ninjanaut | The Juggernaut is fast stealthy, and deadly. 10 points to win. |
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Timeless struggle of human versus zombie. If you die by a zombie's hand You join their ranks. |
| Infection | Some players start off as zombies and seek to devour humans. 3 rounds, most points wins. |
| Save One Bullet | The humans starts off well armed, but ammunition is limited. |
| Alpha Zombie | Players who start the round as zombies are more powerful than those they infect. |
| Hide And Seek | Your only defense is stealth. Don't let the zombies find you! |
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One Player on each team is Very Important. Take down the enemy VIP for points But take care of your own. |
| VIP | Every team has a VIP. When your VIP dies, the next player to die becomes the new one. 10 points to win. |
| One Sided VIP | Only one team has a VIP. 4 rounds, and teams take turns defending their VIP. |
| Escort | Only one team has a VIP, who scores points by reaching a destination. If he dies, the round ends. |
| Influential VIP | Staying near your VIP makes you stronger, so move as a group. 10 points to win. |