| Name | Type | Clip Size | Damage | Reload Time (seconds) | Info
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| Machine Gun
| Firearm | 150 | 10 | .15625 | A machine gun with a much faster reload time than the pistol. 25 bullets of this are received from enemies destroyed during a hyperjump, similar to the random weapon available when this is done in Heli Attack 2.
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| Akimbo Mac10's
| Firearm | 75 | 8 | .125 | Fires in bursts of two. It has a fast reload, and is probably the most effective firearm.
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Chain Gun
| Firearm | 100 | 10 | .0625 | An extremely fast firing gun with the fastest reload time of any gun. It has a large recoil though, so aim carefully in short bursts. Unlocked after the completion of Zone 1-2.
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| Shotgun
| Firearm | 20 | 15 | .78125 | A gun that shoots 4 bullets at once, where the bullets spread outward from the gun at equal angles in a V shape.
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Double Shotgun
| Firearm | 15 | 10 | 1.09375 | Shoots 8 bullets at once, with a heavier spread than the Shotgun. Unlocked after the completion of Zone 1-3.
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Sniper Rifle
| Firearm | 12 | 75 | .625 | A rifle with a laser sight for better aiming, making it difficult to miss the target. Unlocked after the completion of Zone 1-4.
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| Grenade Launcher
| Projectile Explosive | 15 | 75 | .9375 | Fires a grenade with medium velocity. Like the Grenade Launcher in Heli Attack 2, it will not reach most helis if fired from the ground.
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| RPG
| Projectile Explosive | 15 | 85 | .78125 | Fires a rocket grenade which accelerates to incredible speeds. They can be pretty hard to aim due to the delay after firing, so they are best used on larger helis or on immobile ground troops.
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| Rocket Launcher
| Projectile Explosive | 11 | 100 | 1.25 | A launcher that fires a slow moving rocket.
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| Seeker Launcher
| Projectile Explosive | 7 | 100 | 1.5625 | A launcher that shoots slow-moving heat-seeking rockets that homes into the nearest enemy. Each rocket does 100 damage, with 7 rockets per pack.
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DrunkenLauncher
| Projectile Explosive | 6 | 50 | 1.875 | A launcher that fires 3 rockets which go off in random directions. Each rocket does 50 damage per rocket, with 6 shots per pack.
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| Guided Launcher
| Projectile Explosive | 9 | 100 | 1.5625 | A launcher that shoots special rockets that follows where the player points the cursor. Eventually, the rocket will fizzle out if it has not reached a target. Each rocket does 100 damage, with 9 rockets per pack.
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| ShotgunRockets
| Projectile Explosive | 7 | 25 | 1.25 | A gun that fires three spread rockets, effectively a Shotgun which fires rockets.
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Flak Cannon
| Projectile | 8 | 10 | 1.5625 | A gun that fires 20 small pieces of flak at once which launch at random speeds and trajectories. Unlocked by finding it in the training mission. Because this is inaccurate, it is best shot at close range, or with the possibility that stray flak may drop on ground troops.
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| Goo Gun
| Projectile | 25 | 50 | .3125 | A gun that fires goo balls that can either do direct damage to an enemy, or stick to the ground, which will eventually explode and damage ground troops. 50 damage is caused by either method.
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| Spark Plug
| Projectile | 30 | 30 | .46875 | A weapon that fires 2 equally damaging sparks which weave in and out of each other. Each spark does 30 damage, with 30 shots per pack.
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| Flame Thrower
| Projectile | 150 | 2 | .0625 | The bigger the flame, the less damage it does. Ammo can be used up very quickly.
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| Bladerang
| Projectile | 7 | 20 | 1.5625 | A gun that shoots projectiles that return toward their firing position like a boomerang. Many hits can be effected in one pass, and if shot properly, this weapon can pass an enemy over twice. When shot across the side, one Bladerang can destroy a Big Gun.
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| Laser Rifle
| Laser | 25 | 30 | 0.5 | A gun that shoots lasers. It can go through multiple enemies.
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| Auto Laser Rifle
| Laser | 25 | 20 | 0.25 | A gun shooting lasers like the LaserRifle, but is faster and less accurate.
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| Shotgun Lasers
| Laser | 12 | 20 | .9375 | A shotgun that fires three spread lasers.
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| Rail Gun
| Laser | 6 | 200 | 2.34375 | A gun that shoots depleted uranium slugs at near light speed, making it almost impossible to miss with. Shots move through walls.
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| Anytime
| Laser | 5 | 130 | 4.6875 | An upgraded RailGun. They detonate when they come into contact with an enemy and do more damage. It can also go through walls. Each slug does 130 damage, with small explosions each doing 50 damage; this can destroy a Big Gun if fired from the side and if it hits it in the right location.
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| Air Strike
| Miscellaneous | 4 | 0 | 1.25 | A device which does no damage by itself, but summons planes to drop bombs from above (though the planes are never seen). Each bomb deals 50 damage.
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| Taser
| Grapple | 2 | 5 | 6.25 | A taser with a large socket that attaches to an enemy. It deals 5 damage per shock, although it shocks the enemy quickly into submission, and is guaranteed to kill them eventually although they can still fire up to that point.
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| Soundwaave
| Projectile | 30 | 10 | 0.3125 | A gun that shoots waves of sound that do constant damage to enemies. It can go through walls, as it is a soundwave. It does 10 damage per pass, but one wave can drain as much as 20% of a Big Gun's health if aimed in the correct location. This weapon is considered to be the best by the Miniclip community, as it can destroy the equivalent of six or more Big Guns per pack, and the reload time makes it devastatingly effective.
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| A-Bomb Launcher
| Projectile Explosive | 3 | 500 | 9.375 | A launcher that fires extremely slow nuclear missiles that can destroy any enemy if it hits it. Each rocket does 500 damage, but the resulting fallout and explosions do more damage.
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| Black Hole Generator
| Miscellaneous Projectile | 1 | 0 | 18.75 | A weapon that summons a small black hole the size of the screen. It can instantly kill all enemies on the screen, with the ability to kill several helicopters if shot at the right time. Each pack contains 1 black hole, but if the player collected more than one, it has the slowest reload time of all weapons. It is therefore recommended that this be used quickly!
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