Heli Attack 3/Weapons

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These are the weapons that can be found in Heli Attack 3. Please note that all explosives deal additional damage with the explosion that follows the ammo, and that the Flamethrower, lasers, Bladerang, Anytime, Taser, and the Soundwave do their damage over their entire life.

Entries with a next to them are unlockable.

Contents

[edit] Starting Weapons

These weapons will begin in your inventory on every level.

NameTypeClip SizeDamageReload Time (seconds)Info
Knife MeleeInfinite50.46875

Only unmanned helicopters can be consistently reached without the use of a hyperjump/time rift, other helicopters will raise altitude. Unfortunately, collision detection is a bit off for the weapon so you should try and attack while on top of the enemy.

Grenades Thrown Projectile2550+.625Simple grenades that either explode on impact with an enemy, or drops on the ground then explode. Thrown in a low range arc. The explosion deals additional damage. Reloads dropped by enemies after grenade usage.

Only unmanned helicopters can be consistently reached without the use of a hyperjump/time rift.

Pistol FirearmInfinite10.25A simple pistol with fair reload speed.
Bow & Arrow ProjectileInfinite30.625Arrows fly in short range arcs and are hard to aim. Unlocked after the completion of Zone 1-1.

[edit] Droppables

An enemy must be destroyed for one of these to appear.

NameTypeClip SizeDamageReload Time (seconds)Info
Machine Gun Firearm15010.15625A machine gun with a much faster reload time than the pistol. 25 bullets of this are received from enemies destroyed during a hyperjump, similar to the random weapon available when this is done in Heli Attack 2.
Akimbo Mac10's Firearm758.125Fires in bursts of two. It has a fast reload, and is probably the most effective firearm.
Chain Gun
Firearm10010.0625An extremely fast firing gun with the fastest reload time of any gun. It has a large recoil though, so aim carefully in short bursts. Unlocked after the completion of Zone 1-2.
Shotgun Firearm2015.78125A gun that shoots 4 bullets at once, where the bullets spread outward from the gun at equal angles in a V shape.
Double Shotgun
Firearm15101.09375Shoots 8 bullets at once, with a heavier spread than the Shotgun. Unlocked after the completion of Zone 1-3.
Sniper Rifle
Firearm1275.625A rifle with a laser sight for better aiming, making it difficult to miss the target. Unlocked after the completion of Zone 1-4.
Grenade Launcher Projectile Explosive1575.9375Fires a grenade with medium velocity. Like the Grenade Launcher in Heli Attack 2, it will not reach most helis if fired from the ground.
RPG Projectile Explosive1585.78125Fires a rocket grenade which accelerates to incredible speeds. They can be pretty hard to aim due to the delay after firing, so they are best used on larger helis or on immobile ground troops.
Rocket Launcher Projectile Explosive111001.25A launcher that fires a slow moving rocket.
Seeker Launcher Projectile Explosive71001.5625A launcher that shoots slow-moving heat-seeking rockets that homes into the nearest enemy. Each rocket does 100 damage, with 7 rockets per pack.
DrunkenLauncher
Projectile Explosive6501.875A launcher that fires 3 rockets which go off in random directions. Each rocket does 50 damage per rocket, with 6 shots per pack.
Guided Launcher Projectile Explosive91001.5625A launcher that shoots special rockets that follows where the player points the cursor. Eventually, the rocket will fizzle out if it has not reached a target. Each rocket does 100 damage, with 9 rockets per pack.
ShotgunRockets Projectile Explosive7251.25A gun that fires three spread rockets, effectively a Shotgun which fires rockets.
Flak Cannon
Projectile8101.5625A gun that fires 20 small pieces of flak at once which launch at random speeds and trajectories. Unlocked by finding it in the training mission. Because this is inaccurate, it is best shot at close range, or with the possibility that stray flak may drop on ground troops.
Goo Gun Projectile2550.3125A gun that fires goo balls that can either do direct damage to an enemy, or stick to the ground, which will eventually explode and damage ground troops. 50 damage is caused by either method.
Spark Plug Projectile3030.46875A weapon that fires 2 equally damaging sparks which weave in and out of each other. Each spark does 30 damage, with 30 shots per pack.
Flame Thrower Projectile1502.0625The bigger the flame, the less damage it does. Ammo can be used up very quickly.
Bladerang Projectile7201.5625A gun that shoots projectiles that return toward their firing position like a boomerang. Many hits can be effected in one pass, and if shot properly, this weapon can pass an enemy over twice. When shot across the side, one Bladerang can destroy a Big Gun.
Laser Rifle Laser25300.5A gun that shoots lasers. It can go through multiple enemies.
Auto Laser Rifle Laser25200.25A gun shooting lasers like the LaserRifle, but is faster and less accurate.
Shotgun Lasers Laser1220.9375A shotgun that fires three spread lasers.
Rail Gun Laser62002.34375A gun that shoots depleted uranium slugs at near light speed, making it almost impossible to miss with. Shots move through walls.
Anytime Laser51304.6875An upgraded RailGun. They detonate when they come into contact with an enemy and do more damage. It can also go through walls. Each slug does 130 damage, with small explosions each doing 50 damage; this can destroy a Big Gun if fired from the side and if it hits it in the right location.
Air Strike Miscellaneous401.25A device which does no damage by itself, but summons planes to drop bombs from above (though the planes are never seen). Each bomb deals 50 damage.
Taser Grapple256.25A taser with a large socket that attaches to an enemy. It deals 5 damage per shock, although it shocks the enemy quickly into submission, and is guaranteed to kill them eventually although they can still fire up to that point.
Soundwaave Projectile30100.3125A gun that shoots waves of sound that do constant damage to enemies. It can go through walls, as it is a soundwave. It does 10 damage per pass, but one wave can drain as much as 20% of a Big Gun's health if aimed in the correct location. This weapon is considered to be the best by the Miniclip community, as it can destroy the equivalent of six or more Big Guns per pack, and the reload time makes it devastatingly effective.
A-Bomb Launcher Projectile Explosive35009.375A launcher that fires extremely slow nuclear missiles that can destroy any enemy if it hits it. Each rocket does 500 damage, but the resulting fallout and explosions do more damage.
Black Hole Generator Miscellaneous Projectile1018.75A weapon that summons a small black hole the size of the screen. It can instantly kill all enemies on the screen, with the ability to kill several helicopters if shot at the right time. Each pack contains 1 black hole, but if the player collected more than one, it has the slowest reload time of all weapons. It is therefore recommended that this be used quickly!

[edit] Heli Attack Special Edition Weapons

These are weapons that can be found only in "Heli Attack Special Edition."

NameTypeClip SizeDamageReload Time (seconds)Info
Antimatter Cannon ????????A gun that is half Flame Thrower and half Rail Gun.
Firemines ????????These are mines that shoot a stream of flame vertically. (This weapon also appears in Heli Attack 2.)