| Name | Type | Clip Size | Damage | Reload Time (seconds) | Info
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| Machine Gun | Firearm | 150 | 10 | .15625 | A machine gun with a much faster reload time than the pistol. Only 25 bullets are received from enemies destroyed during a hyper-jump.
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| Akimbo Mac10's | Firearm | 75 | 8 | .125 | Fires in bursts of two. It has a fast reload, with 75 bullets per ammo clip.
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Chain Gun  | Firearm | 100 | 10 | .0625 | An extremely fast firing gun with the fastest reload time of any gun. It has a large recoil though, so aim carefully in short bursts. Unlocked after the completion of Zone 1-2.
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| Shotgun | Firearm | 20 | 15 | .78125 | A gun that shoots 4 bullets at once, where the bullets spread outward from the gun at equal angles in a 'V' shape.
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Double Shotgun  | Firearm | 15 | 10 | 1.09375 | Shoots 8 bullets at once, heavy spread. Unlocked after the completion of Zone 1-3.
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Sniper Rifle  | Firearm | 12 | 75 | .625 | A rifle with a laser sight for better aiming, making it difficult to miss the target. Unlocked after the completion of Zone 1-4.
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| Grenade Launcher | Projectile Explosive | 15 | 75 | .9375 | Fires a grenade with medium velocity.
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| RPG | Projectile Explosive | 15 | 85 | .78125 | Fire a rocket grenade which accelerates to incredible speeds. They can be pretty hard to aim due to the delay after firing, so shoot close to a heli.
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| Rocket Launcher | Projectile Explosive | 11 | 100 | 1.25 | A launcher that fires a slow moving rocket.
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| Seeker Launcher | Projectile Explosive | 7 | 100 | 1.5625 | A launcher that shoots slow-moving heat-seeking rockets that homes into the nearest enemy. Each rocket does 100 damage, with 7 rockets per pack.
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DrunkenLauncher  | Projectile Explosive | 6 | 50 | 1.875 | A launcher that fires 3 rockets which go off in random directions. Each rocket does 50 damage per rocket, with 6 shots per pack.
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| Guided Launcher | Projectile Explosive | 9 | 100 | 1.5625 | A launcher that shoots special rockets that follows where the player points the cursor. Each rocket does 100 damage, with 9 rockets per pack.
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| ShotgunRockets | Projectile Explosive | 7 | 25 | 1.25 | A gun that fires three spread rockets.
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Flak Cannon  | Projectile | 8 | 10 | 1.5625 | A gun that fires 20 small pieces of flak at once which launch at random speeds and trajectories. Unlocked by finding it in the training mission.
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| Goo Gun | Projectile | 25 | 50 | .3125 | A gun that fires goo balls that stick to the ground waiting to explode and destroy ground troops. It is fairly hard to aim. Each piece of goo does 50 damage (when either shot at to an enemy or the explosion on the ground), with 25 shots per pack.
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| Spark Plug | Projectile | 30 | 30 | .46875 | A weapon that fires 2 equally damaging sparks which weave in and out of each other. Each spark does 30 damage, with 30 shots per pack.
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| Flame Thrower | Projectile | 150 | 2 | .0625 | The bigger the flame, the less damage it does. Ammo can be used up very quickly.
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| Bladerang | Projectile | 7 | 20 | 1.5625 | A gun that shoots projectiles that returns towards ground like a boomerang. Each blade does 20 damage, with the potential to hit the enemy twice if shot correctly. Each gun shoots 7 blades per pack.
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| Laser Rifle | Laser | 25 | 30 | 0.5 | A gun that shoots lasers. It can go through multiple enemies. Each laser does 30 damage, with 25 shots per pack.
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| Auto Laser Rifle | Laser | 25 | 20 | 0.25 | A gun shooting lasers like the LaserRifle, but is faster yet less accurate than it. Each laser does 20 damage, with 25 shots per pack.
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| Shotgun Lasers | Laser | 12 | 20 | .9375 | A shotgun that fires three spread lasers. Each laser does 20 damage, with 12 shots per pack.
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| Rail Gun | Laser | 6 | 200 | 2.34375 | A gun that shoots depleted uranium slugs at near light speed. Shots move through walls.
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| Anytime | Laser | 5 | 130 | 4.6875 | An upgraded RailGun. They detonate when they come into contact with an enemy and do more damage. It can also go through walls. Each slug does 130 damage, with small explosions each doing 50 damage. Each pack comes with 5 shots. Fairly slow reload time.
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| Air Strike | Miscellaneous | 4 | 0 | 1.25 | A device that summons planes to drop bombs from above (though the planes are never seen). Each bomb deals 50 damage, and there are 4 radio calls per pack. Reloads very fast.
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| Taser | Grapple | 2 | 5 | 6.25 | A taser with a large socket that attaches to an enemy. It deals 5 damage per second, and is guaranteed to kill them.
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| Soundwave | Projectile | 30 | 10 | 0.3125 | A gun that shoots waves of sound that does constant damage to enemies. It can go through walls. It has a fast reload. It does 10 damage, with 30 shots per pack. This weapon is considered to be the best by the Miniclip community (it actually has two a's in the name).
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| A-Bomb Launcher | Projectile Explosive | 3 | 500 | 9.375 | A launcher that fires extremely slow rockets that do a one hit K.O. Each rocket does 500 damage. Each pack contains 3 rockets per pack. When it hits an enemy or wall, it blows up and does additional damage. It has a very slow reload time. (9 seconds)
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| Black Hole Generator | Miscellaneous Projectile | 1 | 0 | 18.75 | A weapon that summons a small black hole the size of the screen. It can instantly kill all enemies on the screen, with the ability to kill 2 helicopters if shot at the right time. Each pack contains 1 black hole, but if the player collected more than one (for example, in training level), it has the slowest reload time of all weapons (18 seconds).
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