Heroes of Mana/Units

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These are the basic units on the battlefield, including those the heroes can summon as well as the enemy units.

Contents

[edit] Rabite

Health Points 30
Attack Power 1
Cost 0
Unit Type Gatherer
Mobility Terrestrial
Standard Attack Bite: A rabite's pathetically weak attack. Completely harmless to man and beast alike.
Critical Attack None

An animal with a round body and a big bucktooth. It's a hard worker that can carry its weight.

[edit] Tonpole

Health Points 150
Attack Power 15
Cost 1
Unit Type Gatherer
Mobility Aquatic
Standard Attack Tackle: A tonpole's attempt at an attack. Low impact despite the close proximity of its delivery
Critical Attack None

This younger version of a lizardon can hop on land with its tiny fins.

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[edit] Mushboom

Health Points 200
Attack Power 25
Cost 1
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Tackle: A spinning, slamming attack.
Critical Attack Boomerang Cap: A long-range attack where the unit's own head is thrown like a boomerang. Hits one enemy within a 3-square radius.

A sentient mushroom, born of a mutation, that uses its cap like a boomerang.

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[edit] Boreal Hound

Health Points 250
Attack Power 20
Cost 1
Unit Type Heavy Unit
Mobility Terrestrial
Standard Attack Bite: A biting attack with sharp teeth.
Critical Attack Zap: An attack that zaps all enemies within a 1-square radius with an electric shock. Occasionally paralyzes the enemy.

A wolf in a gorgeous fur coat. Its lightning-fast moves leave enemies dazed and confused.

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[edit] Needlebeak

Health Points 150
Attack Power 20
Cost 2
Unit Type Flying
Mobility Aerial
Standard Attack Peck: An attack using its beak.
Critical Attack Deadly Feathers: Shoots its own hard feathers like bullets. Attacks all enemies within 2 squares to the front.

A bird that pricks prey with pinpoint accuracy. Oversized eyes allow it to find foes in the dark.

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[edit] Chobin Hood

Health Points 100
Attack Power 15
Cost 1
Unit Type Missile Unit
Mobility Terrestrial
Standard Attack Bow & Arrow: A long-range attack by bow and arrow. Hits one enemy within a 3-square radius.
Critical Attack Triple Shot: Three consecutive arrows that attack one enemy within a 3-square radius.

A humanoid creature that looks like a cross between a mouse and a squirrel. He is an accomplished archer.

[edit] Sahagin

Health Points 150
Attack Power 20
Cost 2
Unit Type Missile
Mobility Aquatic
Standard Attack Trident Pitch: A long-range attack with a trident. Hits one enemy within a 4-square radius.
Critical Attack Multi-Pitch: Tridents thrown consecutively to attack one enemy within a 4-square radius.

A rotund merman whose trident rarely misses its mark.

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[edit] Cobra

Health Points 200
Attack Power 25
Cost 1
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Bite: An attack from close proximity.
Critical Attack Venomous Bite: The venom in its fangs occasionally poisons the enemy.

A venomous snake at home in the desert or on the plain. Snaps at anything in its reach.

[edit] Basilisk

Health Points 300
Attack Power 35
Cost 2
Unit Type Ground
Mobility Terrestrial
Standard Attack Kick: A physical attack.
Critical Attack Petribeam: Beams of light shot from its eyes. Attacks all enemies within 2 squares to the front. Occasionally petrifies the enemy.

An ornery lizard with the ability to turn all who oppose it to stone.

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[edit] Axe Beak

Health Points 250
Attack Power 20
Cost 1
Unit Type Heavy
Mobility Terrestrial
Standard Attack Peck: A pecking attack with its beak.
Critical Attack Jump Kick: An attack born of muscular legs. Hits one enemy within 2 squares to the front.

A flightless but ambulatory bird that vents frustration by slashing enemies with its keen-edged muzzle.

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[edit] Specter

Health Points 150
Attack Power 20
Cost 2
Unit Type Flying Unit
Mobility Aerial
Standard Attack Brush: Robs the enemy of strength with its cold hands.
Critical Attack Drain: An attack that occasionally steals the enemy's HP.

An incorporeal soul that wanders the world. It longs to experience life on a material plane.

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[edit] Goblin

Health Points 100
Attack Power 15
Cost 1
Unit Type Missile Unit
Mobility Terrestrial
Standard Attack Bow Gun: A long-range attack. Hits one enemy within a 3-square radius.
Critical Attack Axe Toss: Attacks all enemies within 3-squares to the front.

This ogre is lazy by nature but will, when provoked, fight like a house afire.

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[edit] Peddan Soldier (Sword)

Health Points 300
Attack Power 20
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Slash: A Peddan swordsman's attack.
Critical Attack None

A regular soldier in the Peddan army trained in the ways of the sword.

[edit] Peddan Sergeant (Sword)

Health Points 400
Attack Power 20
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Slash: A Peddan swordsman's attack.
Critical Attack Triple Slash: Pedda's esoteric skill with the sword. Occasionally blinds the enemy.

A high-ranking soldier in the Peddan army who has mastered numerous special sword attacks.

[edit] Peddan Soldier (Bow)

Health Points 200
Attack Power 10
Cost N/A
Unit Type Missile Unit
Mobility Terrestrial
Standard Attack Shot: A Peddan archer's attack that targets one enemy within a 5-square radius.
Critical Attack None

A regular soldier in the Peddan army trained in the ways of the bow.

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[edit] Peddan Soldier (Spear)

Health Points 350
Attack Power 20
Cost N/A
Unit Type Heavy
Mobility Terrestrial
Standard Attack Thrust: A Peddan lancer's attack that has a reach of 2 squares to the front.
Critical Attack None

A regular soldier in the Peddan army trained in the ways of the spear.

[edit] Peddan Sergeant (Spear)

Health Points 450
Attack Power 20
Cost N/A
Unit Type Heavy
Mobility Terrestrial
Standard Attack Thrust: A Peddan lancer's attack that has a reach of 2 squares to the front.
Critical Attack Multi-Thrust: Pedda's esoteric skill with the lance. Occasionally blinds the enemy.

A high-ranking soldier in the Peddan army who has mastered numerous special spear attacks.

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[edit] Beastman Soldier

Health Points 300
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Grapple: A combat skill passed down through generations of Beastmen in Ferolia.
Critical Attack None

A regular soldier in the Beastman army trained in the ways of martial arts.

[edit] Beastman Sergeant

Health Points 400
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Grapple: A combat skill passed down through generations of Beastmen in Ferolia.
Critical Attack Spin Kick: Ferolia's esoteric combat skill used only by Beastman sergeants. Hits all enemies within a 1-square radius.

A high-ranking soldier in the Beastman army who has mastered many devastating kicks and punches.

[edit] Nevarlan Soldier

Health Points 100
Attack Power 10
Cost N/A
Unit Type Ground Unit
Mobility Saltatory
Standard Attack Shuriken: A traditional Nevarlan long-range weapon. Hits one enemy within a 3-square radius.
Critical Attack None

A regular soldier in the Nevarlan army trained in the ways of shuriken.

[edit] Nevarlan Sergeant

Health Points 200
Attack Power 10
Cost N/A
Unit Type Ground
Mobility Saltatory
Standard Attack Shuriken: A traditional Nevarlan long-range weapon. Hits one enemy within a 3-square radius.
Critical Attack Dagger: Slashes an enemy from behind. Requires a high level of skill to master. Occasionally poisons the enemy.

A high-ranking soldier in the Nevarlan army who has mastered many techniques and doesn't miss a thing.

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[edit] Laurentian Soldier

Health Points 200
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Thrust: A Laurentian lancer's attack with a reach of 2 squares to the front.
Critical Attack None

A regular soldier in the Laurentian army who belongs to an elite group of Amazons.

[edit] Laurentian Sergeant

Health Points 400
Attack Power 15
Cost N/A
Unit Type Ground Unit
Mobility Terrestrial
Standard Attack Thrust: A Laurentian lancer's attack with a reach of 2 squares to the front.
Critical Attack Whirlwind Spear: Laurent's esoteric attack with the lance. Hits all enemies within a 1-square radius.

A high-ranking soldier in the Laurentian army who weathers the mighty winds of her homeland.

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[edit] Batchette

Health Points 250
Attack Power 40
Cost N/A
Unit Type Special Unit
Mobility Terrestrial
Standard Attack Log Cannon: Batchette's ammunition. Attacks one enemy within a 4-square radius. A long-range, wide-area, high-impact attack.
Critical Attack None

A magic weapon that's the pride of Ferolia, land of the Beastmen. It uses logs for ammunition.

[edit] Fierdan

Health Points 250
Attack Power 40
Cost N/A
Unit Type Special
Mobility Terrestrial
Standard Attack Flare Cannon: Fierdan's ammunition. Attacks one enemy within a 4-square radius. A long-range, wide-area, high-impact attack.
Critical Attack None

A magic weapon that's the pride of Nevarl. It uses scorching flames for ammunition.

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[edit] Quazmo

Health Points 250
Attack Power 40
Cost N/A
Unit Type Special Unit
Mobility Terrestrial
Standard Attack Rotorocket: Quazmo's ammunition. Attacks one enemy within a 4-square radius. A long-range, wide-area, high-impact attack.
Critical Attack None

A magic weapon that's the pride of Laurent. It uses flare hexorbs for ammunition.

[edit] Nightswan

Health Points 2000
Attack Power 0
Cost N/A
Unit Type Special Unit
Mobility Aerial
Standard Attack None
Critical Attack None

A unique carrier of the Peddan army. Currently owned by Roget and crew.

[edit] Eagle Ship

Health Points 2000
Attack Power 0
Cost N/A
Unit Type Special Unit
Mobility Aerial
Standard Attack None
Critical Attack None

The carrier of the Beastman army.

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[edit] Juhani

Health Points 1000
Attack Power 30
Cost N/A
Unit Type Leader
Mobility Terrestrial
Standard Attack Gustbrand: A sword skill learned from Roget that occasionally paralyzes the enemy.
Critical Attack Aeolian Slash: Three frontal swings of the blade that occasionally paralyzes the enemy.

A warrior in the Peddan army and like a brother to Roget. He wields his sword with great finesse.