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The Castle is composed of typical human-type units: pikemen, archers, griffons, swordsmen, monks, cavaliers, and angels. Notable upgrades include the archer-marksman and swordsman-crusader upgrades which provide double attacks. As is typical with top level units, the angel-archangel upgrade goes from a strong flyer to a much faster, dominant flyer with a resurrection ability.
- For more details on Castle Units, see Heroes of Might and Magic III: The Restoration of Erathia/Creatures#Castle.
| Tier 1 | Tier 2 | Tier 3 | Tier 4
|
Pikemen | Archers | Griffins | Swordsmen
|
| Upgraded
|
Halberdiers | Marksmen | Royal Griffins | Crusaders
|
| Tier 5 | Tier 6 | Tier 7
|
Monks | Cavaliers | Angels
|
| Upgraded
|
Zealots | Champions | Archangels
|
[edit] Buildings
- Town Hall
- Fort
- Tavern
- Blacksmith
- Marketplace
- Mage Guild Level 1
- Shipyard
- Stables
- Griffin Bastion
- Guardhouse
- Archers' Tower
- Griffin Tower
- Barracks
- Monastery
- Training Grounds
- Upgraded Training Grounds
- Portal of Glory
- Colossus (+5000 Gold, +50% Creature Growth Rate, All units +2 moral)