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Walk the Dogs[edit]

On these missions (there are three of them), you'll be tasked with escorting a group of gang members to a nearby prison. At least one prisoner has to survive the trip. To get the gang moving, shock one of them. They will walk very slowly, so give them one more shock to get them trotting a little faster. Along the way, you will run into three situations.

  1. One or more of the gang members will turn and attack you. A quick Shockwave will usually subdue them. Punch or shock any still standing, just be careful not to kill them. When the rowdy ones are subdued, they will form back together and continue on their way.
  2. One or more of the gang members will try to run away. Again, a quick Shockwave will usually catch the runners. If any get away from the Shockwave, run them down and shock them into submission and they will reform and continue.
  3. You will be attacked by other gang members attempting to free the prisoners. Ignore the prisoners (they will kneel down and stay put) and take care of the attackers. Then return to the prisoners and herd them on toward the police station.

Tough Collar[edit]

A "simple" task: capture a Conduit (super-powered gang member). What's not so simple is keeping the Conduit alive while you're dealing with all the other gang members surrounding the Conduit. You'll want to use Shockwave to keep the gang off-balance and blast with Lightning Bolt. Just be sure you don't hit the Conduit too many times.

Tied Down[edit]

A very simple capture quest. You must take down four (first mission) or five (second mission) gang members and capture them (use Arc Restraint on them). There should be plenty of mobs around, unless you've gone and cleared the rest of the district.

Officer Down[edit]

Follow the bio-electric memory of the slain cop to a group of cops engaged with some Reapers. Take out the Reapers without losing all the police and this mission is done.

Fan Club[edit]

A parade has organized near the park in the Neon and again in the Historic District. You are asked to protect the parade. In the Neon, run to the north corner of the park and ride the wire there across the street. You should see the parade below you. Ride a wire south over one building to the corner building at the next intersection.

Watch below as an RPG Reaper comes out. Quickly waste him, then start taking out the Reapers that come in from the Park. Some more Reapers will come in from the alley below you. Thunder Drop them and take them out. Then join the cops in mopping up what's left in the street.

For the Historic District "Fan Club", stick to the rooftops and take out First Sons on the roofs and any flying bomber drones. Try to avoid getting knocked to the street and don't worry too much about First Sons at ground level. The police can handle them.

Containment[edit]

A group of Dust Men has broken out of prison and is making a stand on the roof. Climb up a nearby lamp and jump over to the lower level of the prison. Head to your right around the corner to find some windows you can climb. You'll eventually reach a lower roof with some Dust Men. Take them out; then, jump to a lower roof and take out another Dust Man.

Run along the east side of the prison to find a pipe you can climb to some windows that will let you reach a tower roof. From here, you can take out a number of Dust Men as you sidle around the upper windows. As soon as you have taken out a few, use a corner to jump up to the roof and take out the rest of the Dust Men.

Rat's Nest[edit]

There are two of these missions, one in the Warren and one in the Historic District. You have to clean out a building full of the local gang. Your first objective is to climb the marked building and destroy the AC unit. Don't climb the actual target building, run across the street and climb the building next to it. You can then survey the scene before dropping to the roof. When all is clear, drop down and press Triangle button to sabotage the air conditioning.

Twenty-five gang members will spew out into the street. Compounding your problems, smoke will be billowing out from the building, affecting your view. One or two may end up on nearby roofs, so take them out first. Then start lobbing grenades into the street. Use anything available to recharge and use your mini-map and throw the grenades at the largest clusters of red dots.

Once you've put 15 or so down, Thunder Drop on the largest remaining cluster and pick off the survivors. Collateral damage is a foregone conclusion, so spend some time healing civvies after the battle is over.

Cops and Robbers[edit]

This is a defend-the-police station mission with the added excitement of having to deal with a Conduit trashbot. When you arrive at the police station, blow up every car you can see and throw a few grenades up on the shanties across the street to clear out most of the regular Dust Men. Then, you can deal with the trashbot that will come up the side street.

You'll have limited mobility in the street, so you're going to have a harder time avoiding the Conduit's machine guns – use the blown cars as cover when it starts shooting. (Because you already blew them up, they won't explode again.) Take off its arms as fast as you can, then fill it with Grenades. After the trashbot it down, you can mop up the regular Dust Men still moving.

Titanic Justice[edit]

This is a mission similar to Street Fight. First Sons and Dust Men are mixing it up at the epicenter of the original Ray Sphere explosion. Your mission is to go wipe them all out. There are a lot of Conduits involved in this battle and a fair number of the First Son bomber drones. You are best served staying out of the middle of the battle. Find a building around the perimeter, get up high and lob Grenades into the fracas. Keep at it until there are few red dots left on your map, then Thunder Drop the survivors.

Walking Wounded[edit]

You are asked to escort a group of 15 poisoned civvies to an aid station. You can move as fast as you want; the pedestrians will keep up. When you reach the aid station, you'll find a bunch of dead EMTs and a couple of very active drone bombers. Take out the bombers and heal any of the civvies in your group that got hurt.

Now lead the civvies to another aid station. You'll run into a First Son giant Conduit in an alley. Back away quickly while peppering him with Bolts until he shrinks down, then stick a Grenade to him. Heal your wounded charges and lead them the rest of the way to the station.