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Contents

Guns[edit]

La Fontaine[edit]

Cheap toy gun shoots small plasma balls made of hydrogen frozen to absolute zero. The gun doesn't cause any critical damage, but still can give some extra power, when your credit card is almost dried out.

Level Power Heat Speed Cost (Z)
1 1 0 4 15,000
Balls of plasma alternatingly fire upwards and downwards, flying in an odd arc-shape forward.
2 2 0 4 15,000
Improved speed and power.
3 2 1 5 25,000
Balls now fire upward and downward at the same time, with added heat and power.
4 2 1 6 30,000
Added speed.
Total 85,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Alchemy

Scorpio Plasma Gun[edit]

Scorpio is a light plasma gun with a solid power but relatively low price, therefore suitable for customers with temporarily limited resources.

Level Power Heat Speed Cost (Z)
1 2 0 5 25,000
Weapon fires slow moving balls of plasma which, if fired when the ship is not moving, seem to join up into lines of plasma. The shots do not last the whole screen.
2 2 1 5 50,000
Added heat.
3 3 1 6 75,000
Added speed.
Total 150,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Alchemy

Daisycutter Mk. II[edit]

Daisycutter machinegun offers good firepower at a reasonable price, therefore is is a good choice for any non-professional killer.

Level Power Heat Speed Cost (Z)
1 1 0 6 35,000
Fires a single-row line of bullets.
2 2 0 6 25,000
Fires a double-row line of bullets.
3 2 1 6 30,000
Fires a triple-row line of bullets.
4 2 1 7 40,000
Fires five rows of bullets which spread out in three sections.
5 3 1 7 50,000
Fires seven rows of bullets which spread out in three sections.
Total 180,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Alchemy

Pink Panther[edit]

The Pink Panther is a very popular scatter gun. Thanks to its sophisticated construction, it covers an area in front of a ship with rich portions of lead. A very valuable weapon for those who don't want to bother with aiming and prefer to dispose of whole bunches of enemies at once.

Level Power Heat Speed Cost (Z)
1 1 0 5 42,000
Two rows of slow-firing pink shots, spreading out.
2 2 1 6 28,000
Same as before, but faster.
3 2 1 6 50,000
Four rows of fast-firing pink shots, spreading out.
4 3 3 7 60,000
Six rows of fast-firing pink shots, spreading out.
Total 180,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Alchemy

Autotrack Minigun[edit]

Autotracking guns have a sophisticated aiming system that can save you a lot of work. This particular type is light, fast and flexible. Especially effective against troopers and light machinery.

Level Power Heat Speed Cost (Z)
1 0 0 4 35,000
Fires weak shots at the nearest target.
2 1 0 4 25,000
Added power.
3 1 0 4 40,000
Added speed.
4 1 0 4 40,000
Added speed.
Total 180,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes No Yes Alchemy

Radiator Mk.III[edit]

This type of disperse gun gives a good chance to anyone without precise aiming skills and for poor devils under siege. The gun is designed for spreading great bulks of bullets in many directions simultaneously. Great choice as a secondary weapon system.

Level Power Heat Speed Cost (Z)
1 0 1 6 52,000
Two rows of bullets fire diagonally up and down.
2 1 1 6 13,600
Three rows, with one firing forward.
3 1 1 6 13,600
The original two rows are doubled, forward shooting removed.
4 1 1 6 13,600
Added forward shooting.
5 1 1 7 13,600
Fires in five different direction, in a rough star shape.
6 1 1 7 120,000
Guns firing in the primary direction are doubled.
Total 180,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Connection

Tornado Railgun[edit]

This very untraditional weapon is a result of cooperation between Freecorp and Anarchy Ltd. Tornado fires constant stream of metal scraps. This unique weapon uses no ammo. It consumes parts of matter sucked out of surrounding ships and uses it directly to load the weapon.

Level Power Heat Speed Cost (Z)
1 1 1 7 94,000
Fires two rows of metal scraps forward.
2 1 2 7 36,000
Fires three rows.
3 2 2 7 50,000
Fires two rows somewhat diagonally.
4 2 3 7 90,000
Fires a massive stream of shots forward.
Total 270,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (infinite) Yes Yes No Connection

Charge Generator[edit]

Charge generators are gadgets with simple construction, but outstanding firepower. They make arcs of energy in front of the ship that burn any matter with power from 2 to 20 megavolts.

Level Power Heat Speed Cost (Z)
1 6 4 1 500,000
Slowly fires arcs of energy at close-range.
2 7 5 2 550,000
Slightly longer range.
3 7 6 3 1,150,000
Added range and speed.
Total 2,200,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Delivery

Pulse Gun[edit]

Pulse guns are quite cheap and effective weapons. Professionals with temporary cash problems often choose them as a good compromise before they gather enough hacks for more exciting gear like VXes.

Level Power Heat Speed Cost (Z)
1 1 2 6 70,000
Fires a single row of shots.
2 1 2 6 35,000
Slightly more powerful.
3 2 2 6 30,000
Fires two rows of shots.
4 2 2 6 40,000
Added firepower.
Total 175,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes Yes No Delivery

Tectonic Laser[edit]

This device was created for geological research originally, but the high energy of its beam can be used as an anti-ground weapon.

Level Power Heat Speed Cost (Z)
1 2 2 6 90,000
Fires shots diagonally downwards (or upwards if it's a rear gun).
2 2 2 6 35,000
Added firepower.
3 2 2 7 40,000
Added speed.
4 2 2 7 60,000
Added speed.
Total 225,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes No No Electric

Skywalker Hypergun[edit]

Lucascorp company appears on the scene as fast as it vanishes lately. It is not very successful, but one of its products breaks through and becomes popular. The Skywalker Hypergun fires very destructive and, above all, extremely fast beams, which help to track fast moving fighters even at long distances.

Level Power Heat Speed Cost (Z)
1 2 3 6 175,000
Fires fast energy shots forward.
2 2 3 6 40,000
Added power.
3 2 3 6 55,000
Added power.
4 2 3 7 65,000
Added speed, shots spread out a little.
5 3 4 7 75,000
Added speed and power.
Total 410,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes Yes No Electric

Superkiller Mk.I[edit]

With Superkiller, Rotostora company presents a fine heavy rotary cannon with wide utilization in any standard military situation. Basic limited model gives disposable force for a very nice price. More fastidious customers can enjoy full firepower after a few upgrades.

Level Power Heat Speed Cost (Z)
1 2 0 4 210,000
Standard shots.
2 2 0 5 120,000
Added speed.
3 3 0 4 160,000
Doubled bullet output, less speed.
4 3 1 5 180,000
Added speed.
Total 670,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Fandango

ManicMiner[edit]

Mining device of Nuzzle and Co. re-arranged into a weapon. Strikes with strong pulses originally expected to unhinge a mass of asteroids but suitable for disassembling space ships as well. Higher levels divide the pulses into many boosted streams, but this is not a very safe modification.

Level Power Heat Speed Cost (Z)
1 2 1 6 267,000
Fires pulses directly upwards and downwards of the ship.
2 3 1 6 66,000
Added power.
3 3 2 6 68,000
Fires two streams of pulses.
4 4 2 6 94,000
Fires three streams of pulses.
5 5 2 6 107,000
Added power.
Total 692,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes Yes No Fandango

Acid Gun[edit]

Use of this weapon is not legal in many parts of the universe. This terrible gadget was constructed especially for use against living beings. Acid gun spits streams of very aggressive chemicals, that decomposes quickly (and painfully) any object it falls upon.

Level Power Heat Speed Cost (Z)
1 1 0 7 150,000
Spits falling acid forward, but not very far.
2 2 0 7 90,000
Firing distance increased.
3 2 0 7 110,000
Firing distance increased.
Total 350,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (acid) No No No Garden Warden

J.C. Superstar 33[edit]

Weapon was constructed by lunatic DJ Handuras back in 2660. DJ created the gun out of light effects in his disco to eradicate all dancers in oldies clubs in the whole universe. DJ was stopped after the 156th pangalactic gathering of Elvis doubles, who slaughtered him with their guitars.

Level Power Heat Speed Cost (Z)
1 2 1 2 270,000
Slowly fires stars of energy all around the ship.
2 2 2 3 92,000
Increased fire-rate.
3 2 2 4 125,000
Increased fire-rate.
4 2 2 4 123,000
Increased fire-rate.
5 2 3 4 190,000
Increased fire-rate.
Total 800,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes No No Garden Warden

Plop Fragmentation Gun[edit]

Legendary weapon of ancient buccaneers of Plop. Gun fires piles of extremely heavy cannonballs. Speed of projectile is too low to keep it moving forward, so it falls down and crushes everything below the gunner.

Level Power Heat Speed Cost (Z)
1 1 1 4 0
Fires cannonballs forward.
2 1 1 4 150,000
Fires one large and one small cannonball forward.
3 1 1 5 180,000
Fires two large cannonballs forward.
Total 330,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition No Yes No Acquired after Garden Warden

Boomerang Blaster[edit]

This electromagnetic device shoots bursts of energy in a strong magnetic field.These fields allow shots to move around and fly back to the emitter to cover large areas or even hit enemies hidden behind a corner. Very destructive especially on higher levels.

Level Power Heat Speed Cost (Z)
1 4 4 2 605,000
Fires rotating arcs of energy which fly around and return to ship, like boomerangs.
2 4 4 3 205,000
Fires two arcs at once.
3 4 4 4 210,000
Fire-rate increased.
4 4 4 5 240,000
Fire-rate increased.
Total 1,260,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Hearth

Blackfist Mortar[edit]

Freecorp offers a very well made, heavy instrument in this product. Powered with a high-end projectile system, Blackfist is a great choice for both vulnerable amateurs and fully engaged professionals.

Level Power Heat Speed Cost (Z)
1 4 0 4 650,000
Fires explosive balls.
2 4 0 4 580,000
Fires two balls at once, which spread out.
3 5 0 5 620,000
Fires four balls at once, which spread out.
Total 1,850,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Hearth

ElectroBall[edit]

Weapon releases two generators, which discharge periodically in a pack of lightning. Anything between the generators gets its portion of hi-voltage. The weapon follows the ship and need no additional control. Its fully automatic.

Level Power Heat Speed Cost (Z)
1 7 0 0 900,000
Releases two balls to the left and right sides of the screen, which discharge powerful lightning. The balls stay until destroyed.
Total 900,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (ElectroBalls) Only No No Hearth

VX-Masterblaster Laser[edit]

VX is one of the finest devices available. It was developed by an undetected pirate organisation called Friedbrains. Whoever they are, they made a really remarkable piece of work. VX is fast and disruptive. With this on board, you can vaporise your enemies just by pressing the button.

Level Power Heat Speed Cost (Z)
1 4 3 4 680,000
Fires a laser which passes through everything in its way.
2 5 3 4 180,000
Fires two laserbeams.
3 5 3 4 400,000
Fires one powerful laserbeam.
4 6 4 5 440,000
Fires two powerful laserbeams.
Total 1,700,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Interceptor

Zombie Blues Plasma Gun[edit]

This alien gun is based on special psionic technology. A weapon generator creates semi-intelligent entities with highly destructive power, who attack nearby enemies. Energy emitted by the weapon creates nasty hallucinations as a side effect.

Level Power Heat Speed Cost (Z)
1 4 1 2 750,000
Releases two homing plasma balls.
2 4 2 3 210,000
As before, with added speed.
3 5 3 2 415,000
Releases four plasma balls.
4 5 3 3 510,000
As before, with added speed.
Total 1,885,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes No Yes Interceptor

Hammerhead Cannon[edit]

Hammerhead's advantage lies in rapid fire of accelerated projectiles. It is equipped with bullets able to tear into slaughtering shrapnel on impact. HH was a favorite instrument of the police in the past decade, used against peaceful demonstrations, until it was replaced by the Plasma Cremator.

Level Power Heat Speed Cost (Z)
1 4 0 3 720,000
Fires fast cannon shots.
2 4 0 3 169,000
Slightly faster fire-rate.
3 4 0 4 241,000
Fires two cannon shots at once.
4 5 0 4 230,000
As before, with added power.
5 5 0 4 220,000
As before, with a slightly faster fire-rate.
Total 1,580,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Interceptor

Banzai Titanium Rammer[edit]

These massive metal gears are assigned for close combat with full contact, therefore supplied primarily for space gladiators. Nevertheless, it can be very serviceable as a front shield and for clearing minefields.

Level Power Heat Speed Cost (Z)
1 3 0 0 1,920,000
Releases a flying block which rams into ships and absorbs enemy fire.
2 3 0 0 270,000
As before, with improved speed.
3 5 0 0 270,000
Larger block.
4 5 0 0 270,000
As before, with improved speed.
Total 2,730,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (hammer) Yes No No Kraken

CHAOS Particle Generator[edit]

Felonious technology of CHAOS particles is based on the multiplying effect of this form of energy. Particle hits the target but does not vanish. It splits in two instead and hits again twice. With enough initial energy this process could be theoretically endless.

Level Power Heat Speed Cost (Z)
1 3 1 1 752,000
Shoots one shot of energy at a time, which travels randomly.
2 3 2 2 568,000
As before, with an increased fire-rate.
3 4 3 3 710,000
As before, with an increased fire-rate.
4 4 3 3 490,000
As before, with an increased fire-rate.
Total 2,520,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes No No Kraken

FPG-8E Plasma Cremator[edit]

Plasmas are a very popular kind of weapon and Freecorp's 8-series is one of the top pieces. Basic model fires highly condensed plasma balls, but could easily rebuild into the pressure napalm gun (flamer, in other words) or hi-energy plasma blaster.

Level Power Heat Speed Cost (Z)
1 3 1 4 1,000,000
Fires balls of slow-travelling plasma.
2 4 1 4 200,000
As before, with added power.
3 4 1 5 250,000
As before, with added speed.
4 5 2 5 300,000
As before, with added power.
5 5 2 5 350,000
Weapon becomes a flamethrower.
Total 2,100,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Lagoon

S.T.Y.X.[edit]

This gun fires a stream of extremely hot and toxic gas. The gun was developed for de-infestation of space stations and ports overrun by cosmic glow-worms. The bugs became immune after a few weeks of the cleaning campaign, but humanoids are still pretty sensitive. Just try and see.

Level Power Heat Speed Cost (Z)
1 5 0 3 960,000
Shoots a cloud of toxic gas.
2 5 0 4 245,000
Increased fire-rate.
3 5 0 5 245,000
Increased fire-rate.
Total 1,450,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (gas) No No No Lagoon

XETEC Moongun[edit]

XETEC Corporation came last year with this fine medium blaster. This gun offers astonishing firepower, amazing speed and low heating for a reasonable price. The only disadvantage is that it has a little bit shorter range compared to the market competitors, but the power and ease to maintain it makes it a very popular choice.

Level Power Heat Speed Cost (Z)
1 4 2 5 880,000
Fires little discs of energy.
2 4 2 5 155,000
Larger discs.
3 4 3 6 155,000
Increased fire-rate.
4 5 3 6 155,000
Fires discs which decrease in size as they travel, they do not last the entire screen. Increased power.
5 6 4 7 155,000
Increased heat and fire-rate.
Total 1,500,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes No No Mariner

Belzebub Mortar[edit]

This is a big hit of Anarchy Ltd. The name of this mortar is a synonym for ultimate destruction. Even the basic model of this terminator overwhelms anything in its way. The weapon is provided with useful upgrades, which allows it to carry cluster ammunition.

Level Power Heat Speed Cost (Z)
1 4 1 3 1,220,000
Fires a mortar shot which splits into two on impact. One part flies upwards, the other down.
2 4 2 4 210,000
Increased heat and speed.
3 5 3 4 210,000
Increased heat and power.
4 5 3 5 210,000
Shots split into four on impact, each piece flying diagonally. Increased speed.
Total 1,850,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition No No No Mariner

Tsunami Generator[edit]

Tsunami casts extra destructive waves around the ship. It is widespread in the police forces in the Hoover-MickeyMouse binary star system, where they use it mostly against rowdy crowds during the Dumball Superleague play-off.

Level Power Heat Speed Cost (Z)
1 6 1 3 2,400,000
Twin waves of energy lash upwards and downwards.
2 7 2 3 480,000
Increased heat. The waves reach a little further.
3 7 3 3 480,000
Increased heat, speed and power. Waves lash out further.
4 7 3 2 480,000
Decreased speed. Waves lash out even further down.
5 7 4 2 480,000
Increased heat. Waves lash out a little forward.
6 7 4 2 480,000
Waves lash out up, down and forward.
Total 4,800,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Platoon

Vulcan Disintegrator[edit]

The Vulcan Disintegrator is one of the heaviest weapons in the galaxy. Vulcan raises the energy of the exposed area on the subatomic level. Excited particles decompose and the matter of the object blows up from the inside - regardless of its hardness. It could be cheese or diamond panzer, no worries!

Level Power Heat Speed Cost (Z)
1 4 3 5 1,680,000
Invisible shots heat the subatomic particles of the target, damaging it and generating some smoke.
2 5 3 5 215,000
Increased power. Weapon affects a larger area.
3 5 3 5 215,000
Weapon affects a larger area.
4 6 4 5 415,000
Increased power and heat. Weapon affects a larger area.
5 6 4 5 515,000
Weapon an area spanning from the top of the screen to the bottom.
Total 3,000,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (subatomic heating) Yes No No Platoon

Chroniton Rifle[edit]

According to the data you brought from the alien colony, F-eX experts created this ultimate annihilation device. However operational it looks, it's still in a state of testing. Don't be surprised at space holes and time paradoxes generated during shooting near your actual position.

Level Power Heat Speed Cost (Z)
1 5 1 4 0
Fires a beam of lightning, passing through targets.
2 5 3 5 2,500,000
Fires a beam of lightning and two small waves of energy diagonally upwards and down.
3 5 3 5 3,500,000
Increased power and speed. Fires a beam of lightning and an energy explosion to the sides of the beam.
4 6 4 5 5,000,000
As before, but adding the waves of diagonal energy.
Total 11,000,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots No No No Received after Platoon

Omnigun NT-2[edit]

Glutosian technology of inertial bubble spaces is used here. The weapon contains a magnetic chamber with several blockholes, which generates a stream of a very unstable universe. They decompose before they can expand, but meanwhile they rotate around the chamber destroying everything in their way.

Level Power Heat Speed Cost (Z)
1 5 1 4 1,710,000
Releases four bubbles forward, which then start to spin around.
Total 1,710,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Special shots (unstable universe) No No No Red Hell

SunTEQ Sunray Bozotron[edit]

Extremely heavy (and expensive) killer. SunTEQ was originally the contractor for artificial suns, but they use their technology in the weapon industry, too. The gun is equipped with an accelerator able to hold helium fusion inside, which generates gargantuan amounts of energy.

Level Power Heat Speed Cost (Z)
1 4 3 5 1,800,000
Shoots waves of solar energy.
2 5 3 5 560,000
Shoots two waves of solar energy, increased power.
3 5 4 5 920,000
Increased power and heat.
4 6 4 5 120,000
Waves of energy shoot diagonally upwards and downwards.
Total 3,400,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes Yes No Platoon

Terrion Emittor[edit]

Terrion technology was originally developed by F-eX Labs for hyperdrives. However, the extreme power of terrion elements could not stay unnoticed by weapon engineers. There are a few disadvantages. Weapon is steadily endangered by overheating and the emitted waves are very unstable, this with limited range.

Level Power Heat Speed Cost (Z)
1 4 5 4 2,000,000
Shoots a wave of energy. Does not last the entire screen.
2 5 5 4 400,000
Increased power. Shoots one larger wave and two smaller ones.
3 5 5 4 600,000
Shoots one large wave.
4 6 6 4 800,000
Increased power and heat. Shoots one large wave, two smaller ones, and a circle of energy pulsates from the ship.
Total 3,400,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes No No Supreme

Kaiser Franz 650[edit]

Kaiser Franz is not really a gun for a fighter but some pilots obsessed with maximum power install these. The gun is designed for large invasion battleships. Impact of its projectiles is comparable to the most powerful energy blasters. Kaisers are not as fast as some blasters, but they cause much less heating.

Level Power Heat Speed Cost (Z)
1 4 1 2 1,350,000
Fires a huge shell.
2 4 2 3 360,000
Increased heat and speed.
3 5 2 3 460,000
Increased power.
4 5 2 4 560,000
Increased speed.
5 5 2 4 650,000
Increased speed.
6 5 2 5 740,000
Increased speed.
Total 4,120,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Cartridge ammunition Yes Yes No Terminator

Zion Generator[edit]

There is only one kind of energy in the known universe able to compete with the famous terrion waves - it is a zion particle stream. At maximum level, this hell device brings total armageddon to any life and matter standing in front of its barrels.

Level Power Heat Speed Cost (Z)
1 4 1 6 2,300,000
Shoots thin zion beams.
2 4 2 6 450,000
Increased heat. Double beams.
3 4 3 6 550,000
Increased heat. Shoots blobs of zion energy.
4 5 4 7 650,000
Increased heat, power and speed. Shoots thick beams of zion energy.
5 5 4 7 750,000
Shoots double beams.
Total 4,700,000
Ammunition Rear Gun Rotary Cage Homing Buyable
Energetic shots Yes Yes No Terminator

Missiles[edit]

Incubus[edit]

Fast non-guided missiles fired with top rapidity. These stingers are not very powerful, but they can be fired in large amounts especially on higher levels.

Level Power Heat Speed Cost (Z)
1 1 0 4 45,000
Fires one fast missile.
2 1 0 5 75,000
Increased firing rate.
3 2 0 4 75,000
Fires two missiles quickly.
4 2 0 6 75,000
Increased firing rate.
5 3 0 5 75,000
Fires bunches of three missiles.
Total 345,000
Ammunition Homing Buyable
Missile class No Connection

Flea Circus[edit]

Classic rocket device with delayed ignition. This feature allows you to get rockets farther from your ship and to cover a wider area of a battlefield.

Level Power Heat Speed Cost (Z)
1 3 0 3 110,000
Alternates between throwing missiles upwards and downwards, which kick in after a moment and speed to the other side.
2 3 0 3 102,000
Launches two missiles at once, one upwards and one downwards.
3 3 0 4 102,000
Alternates between throwing two missiles close to the ship, and two further away.
4 3 0 4 102,000
Launches four missiles at once.
5 3 0 5 102,000
Increased speed.
Total 520,000
Ammunition Homing Buyable
Missile class No Delivery

Homing Missile[edit]

Laser guided missiles are good and reliable hardware, that can support you effectively in the battle. The weapon offers reasonable fire speed and power like many others but the homing feature makes it the choice that no one will regret.

Level Power Heat Speed Cost (Z)
1 3 0 0 90,000
Fires a small missile which homes in on a nearby target.
2 3 0 1 30,000
Firing rate increased.
3 3 0 2 30,000
Firing rate increased.
4 3 0 3 30,000
Firing rate increased.
5 3 0 4 40,000
Firing rate increased.
Total 520,000
Ammunition Homing Buyable
Missile class Yes Fandango

Rodeo[edit]

Rodeo rockets boost defense of your ship. They fly very fast around its initial position killing any enemy fighter stupid enough to get close to you.

Level Power Heat Speed Cost (Z)
1 1 0 0 64,000
Fires two missiles which fly in circles around the launch position.
2 1 0 1 46,000
Firing rate increased.
3 2 0 2 46,000
Firing rate and power increased.
4 2 0 3 46,000
Firing rate increased.
5 2 0 4 46,000
Firing rate increased.
Total 250,000
Ammunition Homing Buyable
Missile class No Hearth

Phoenix[edit]

The computer guided Phoenix missile can follow the surface. It falls down, until the contact, then flies forward. Very effective against ground enemies and buildings.

Level Power Heat Speed Cost (Z)
1 5 0 1 150,000
Drops a missile which flies forward once it touches the ground. 1 missile/second dropped.
2 5 0 1 215,000
As before.
3 5 0 2 215,000
As before, with a faster drop-rate.
Total 580,000
Ammunition Homing Buyable
Missile class No Hearth

Banjo[edit]

Big Banjo rockets are designed to carry extremely destructive sub-munition. Rocket explodes automatically after a second or two and spreads its killing content on the heads of your enemies.

Level Power Heat Speed Cost (Z)
1 4 0 0 200,000
Rocket explodes after a second or two, splitting into four pieces which fly upwards and downwards.
2 4 0 0 200,000
Rocket splits into six pieces.
3 5 0 1 400,000
Increased power and speed. Rocket splits into eight pieces.
Total 800,000
Ammunition Homing Buyable
Missile class No Red Hell

Bombs[edit]

Baker[edit]

These short fat things carry liquid chemicals, which are mixed specially to adhere to surfaces, where it creates an unremovable layer. The liquid enflames immediately outside the tank and generates extreme temperatures and highly toxic gases.

Level Power Heat Speed Cost (Z)
1 4 0 1 44,000
Drops a bomb with a small explosion. Fire from the explosion flies and covers a larger area. Maximum payload 2 bombs.
2 4 0 1 30,000
Max payload 3 bombs.
3 4 0 2 40,000
Max payload 4 bombs, improved dropping rate.
4 4 0 2 40,000
Max payload 5 bombs.
5 50,000
Max payload 6 bombs, improved dropping rate.
Total 204,000
Ammunition Homing Buyable
Bomb class No Delivery

Monkey Maniac[edit]

These are bombs of a new generation with a higher destructive power. Monkeys contain an advanced explosion control system, which focuses the enormous power of the explosion in one direction. The explosion throws energy up in a column of fire melting down anything in its way.

Level Power Heat Speed Cost (Z)
1 2 0 1 65,000
Explodes with a column of fire, damaging any ships above. Maximum payload 2 bombs.
2 3 0 2 20,000
Max payload 3 bombs, increased dropping rate.
3 4 0 3 30,000
Max payload 4 bombs, increased dropping rate.
Total 115,000
Ammunition Homing Buyable
Bomb class No Delivery

Cauldron[edit]

Special initial mechanism of Cauldron bombs unchains massive explosions with a strong, destructive shock wave that follows the surface. Thanks to that, Cauldrons are highly efficient against infantry and moving targets like trucks, tanks and walking vehicles.

Level Power Heat Speed Cost (Z)
1 5 0 1 120,000
Explodes in a massive explosion which quickly spreads sideways. Maximum payload 5 bombs.
2 5 0 1 140,000
Max payload 3 bombs, increased dropping rate.
3 5 0 2 180,000
Dropping rate increased, max payload 15 bombs.
Total 440,000
Ammunition Homing Buyable
Bomb class No Fandango

Mine Deployer[edit]

The mine deployer is a useful system for combat in open space. While a class bomb gives no advantage in the cosmos, mines can significantly support your actions. This weapon drops mines periodically behind the ship, leaving a deadly presence for any incoming enemy.

Level Power Heat Speed Cost (Z)
1 1 0 4 90,000
Drops a mine behind the ship, exploding if an enemy touches it. Slow drop-rate, unlimited payload.
2 1 0 4 80,000
Slightly faster drop-rate, unlimited payload.
3 1 0 5 80,000
Slightly faster drop-rate, unlimited payload.
Total 250,000
Ammunition Homing Buyable
Bomb class No Garden Warden

MineWeb[edit]

This advanced version of the Mine Deployer spreads several mines in a row to cover a wide area behind the ship.

Level Power Heat Speed Cost (Z)
1 1 0 4 140,000
Drops three mines behind the ship, which spread out up and down. Slow drop-rate, unlimited payload.
2 1 0 4 110,000
Spreads out five mines behind the ship, upwards and downwards. Slow drop-rate, unlimited payload.
3 1 0 5 110,000
Spreads out seven mines behind the ship, upwards and downwards. Slow drop-rate, unlimited payload.
Total 360,000
Ammunition Homing Buyable
Bomb class No Hearth

Discotheque 3000[edit]

Small and numerous bombs can be used for constant and destructive lashing of ground targets. D3000 is perfect for mass bombing without precise targeting.

Level Power Heat Speed Cost (Z)
1 3 0 4 250,000
Drops bombs very fast. Maximum payload 16 bombs, regenerates 1 bomb/second.
2 3 0 4 140,000
Faster drop-rate, drops two bombs at once. Maximum payload 16 bombs, regenerates 2 bombs/second.
3 3 0 4 210,000
Faster drop-rate, drops three bombs at once. Maximum payload 20 bombs, regenerates 3 bombs/second.
Total 600,000
Ammunition Homing Buyable
Bomb class No Interceptor

Autotron AIR[edit]

Autotrons are small automatic robots, which can be deployed on the battlefield. Air autotrons fly into position and shoot forward. They can be used to attack remotely on spots where your ship is in danger or when you want to cover more areas on the battlefield.

Level Power Heat Speed Cost (Z)
1 1 0 1 60,000
Deploys an autotron which attacks with two streams of bullets. Maximum payload 2 autotrons.
2 1 0 1 143,000
Deploys an autotron which attacks with three stream of bullets. Maximum payload 3 autotrons.
3 1 0 1 188,000
Deploys an autotron which attacks with a minigun. Maximum payload 4 autotrons.
4 2 0 1 211,000
Deploys an autotron which attacks with laser. Maximum payload 5 autotrons.
Total 623,000
Ammunition Homing Buyable
Bomb class No Interceptor

Black Friday[edit]

Fridays have an altered throwing system, which provides enough energy for the penetration of buildings. The head of the bomb splits during impact, breaking the stability of the struck object. Bombs are ineffective against against troops and machinery, but watch its power to strike buildings.

Level Power Heat Speed Cost (Z)
1 5 0 1 120,000
Drops a bomb which cannot hurt normal enemies, only buildings. Maximum payload 2.
2 5 0 1 50,000
Maximum payload 3.
3 5 0 2 50,000
Drop-rate increased, maximum payload 4.
Total 220,000
Ammunition Homing Buyable
Bomb class No Kraken

Autotron GROUND[edit]

Autotrons are small automatic robots, which can be deployed on the battlefield. Ground autotrons fall on the ground, where they start to attack targets in front on them. Very useful especially against infantry.

Level Power Heat Speed Cost (Z)
1 2 0 1 91,000
Deploys an autotron which attacks with a stream of bullets forward. Maximum payload 1 autotron.
2 2 0 1 40,500
Maximum payload 2 autotrons.
3 2 0 2 111,500
Maximum payload 3 autotrons.
4 2 0 2 81,000
Maximum payload 4 autotrons.
5 2 0 2 188,300
Maximum payload 5 autotrons.
Total 512,300
Ammunition Homing Buyable
Bomb class No Lagoon

General Pig[edit]

The P.I.G. project was started because of the need for quality sub-munition devices usable in massive attacks against ground units that greatly outnumber their attackers. Pigs strike the ground with a series of explosions, that leaves a wide area completely cleaned of any living or automatic unit.

Level Power Heat Speed Cost (Z)
1 4 0 1 215,000
Five bombs at once are dropped in a wide spread. Maximum payload two shots.
2 4 0 1 100,000
Seven bombs at once. Maximum payload three shots.
3 5 0 1 100,000
Nine bombs at once. Maximum payload four shots.
Total 415,000
Ammunition Homing Buyable
Bomb class No Mariner