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You control the progeny of the Pac-Man family as you guide Jr. through the maze and on to victory. Jr. Pac-Man's one and only goal is to gobble up every dot and power pellet. He must avoid contact with the four ghosts unless they are temporarily afraid of Jr. Pac-Man as a result of eating one of the power pellets. Jr. Pac-Man moves faster when he's not eating dots than when he is. Jr. Pac-Man is especially slowed down by eating the large dots that are transformed from regular dots when a bonus item travels across them, so eat them with caution. He is capable of turning around corners faster than the ghosts, so make as many turns as possible when the ghosts are on his tail.
Sporting a bow in her hair, Yum-Yum is a special character in the Jr. Pac-Man story. You never see her during the normal game. She only appears in the intermissions as the object of Jr. Pac-Man's affections. She is guarded jealously by Blinky, and Ms. Pac-Man does not seem to approve of their relationship. They meet outside the Pac-Man home, and find ways to carry on their forbidden love.
The familiar ghosts are back, introduced during the attract mode of the game. While three ghosts retain their usual nicknames, Clyde (who was replaced by Sue in Ms. Pac-Man) is replaced by Tim. Names aside, they basically behave the same. The red ghost Blinky shadows your trail. The pink ghost Pinky tries to stay one step ahead of Pac-Man. The blue ghost Inky will usually turn away if you take him head on. And the orange ghost Tim does his own thing for the most part. All four ghosts will attempt to occupy the same portion of the maze as Jr. If they leave the area and cross the screen boundary, they will promptly do an about face and return to view.
When Jr. Pac-Man eats one of the power pellets positioned around of each stage, the ghosts will turn blue for a short period of time. The higher the level, the shorter that time becomes, until the ghosts don't turn blue at all (but they do change direction.) Eating consecutive ghosts while they're scared can earn you 200, 400, 800, and 1600 points if you nab all four. But watch out when they start flashing because they're about to change back to their former ghostly selves.
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See Stages below.
| Stage | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| Bonus | ![]() |
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| Points | 100 | 200 | 500 | 700 | 1000 | 2000 | 5000 |
After the 7th stage, the only bonus that appears is the Root Beer.
Jr. Pac-Man returns to intermissions that are episodic in nature, like those found in Ms. Pac-Man. His story tells of the blossoming love between a Pac-Man and a ghost.