|LEGO Star Wars II: The Original Trilogy|
|Developer(s)||Traveller's Tales, Amaze Entertainment|
|Publisher(s)||LucasArts, TT Games|
|System(s)||Nintendo GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360, Game Boy Advance, Nintendo DS, Windows, Mac OS|
|Preceded by||LEGO Star Wars: The Video Game|
|Followed by||LEGO Star Wars: The Complete Saga|
|Series||LEGO Star Wars|
|Neoseeker Related Pages|
|Twitch||LEGO Star Wars II: The Original Trilogy Channel|
|YouTube Gaming||LEGO Star Wars II: The Original Trilogy Channel|
LEGO Star Wars II: The Original Trilogy is the sequel to the video game LEGO Star Wars: The Video Game. As the title suggests, it covers the Original Trilogy. The game was released on September 11, 2006 in Europe (although some stores were selling copies as early as the 8th) and September 12, 2006 in the United States.
The game was simultaneously released for Windows, Xbox, Nintendo GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, PlayStation Portable and Xbox 360. The game was published by LucasArts/TT Games in the US and by Activision in Europe. The game is rated E10+ for Ages 10 and up by the ESRB for Cartoon Violence and Crude Humor, and 3+ by the PEGI.
All characters, vehicles, etc. are made out of LEGO bricks. Like its predecessor, this game presents a humorous view of the Star Wars universe, and re-tells some of the original trilogy's most famous moments through cut-scenes that feature no dialogue whatsoever.
The ability to "create" new LEGO Star Wars characters is a new feature in the game, allowing the player to mix multiple character parts, which also automatically creates a name for the new character (such as a Master Leia Organa, Boba Skywalker or Darth-3PO). Using a saved game from the previous LEGO Star Wars games (PS2, Xbox, Nintendo GameCube, and Windows platforms) allows the player to transfer the prequel characters into the Original Trilogy, although prequel characters cannot be customized (save for a few select pieces).
The difficulty adjusts to suit the player. This "adaptive difficulty" function is a feature that has been implemented by Traveller's Tales as a response to the relative ease in which gamers completed the first game. This feature can be manually turned on or off in the extras menu.