This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page.
If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?
New with C3 is the Seven Signs competition. This will be a description of what the war of dawn and dusk means to the players: what are the benefits of joining sides, which side to join, what the effects of the competition are.
As the Seven Seals that bind the power of Shilen, Goddess of Death, are opened one by one, the world moves closer to the brink of chaos. Each Seal contains a great power that can make the world tremble. The one who opens the Seals can control the power contained within them. The Revolutionary Army of Dusk and the Lords of Dawn compete against each other toward this end. Players join one of these two cabals, which vie for control over the power of the Seals.
An unlimited number of players can join the Seven Signs quest, which repeats in two-week intervals. By participating in the Seven Signs, players are given to the opportunity to shape their server in ways that were not possible until now.
The war between the Cabals is between those who hold a castle and those who do not. Players who have not yet reached their second occupation fall into the ‘neutral group’ and may participate in either side.
Contents |
Players who want to participate in the Seven Signs must join one of the Cabals, either the Revolutionary Army of Dusk (hereinafter "Dusk") or the Lords of Dawn (hereinafter "Dawn"). Once they join one of the Cabals, it is impossible for them to withdraw until a new Seven Signs starts after two weeks. At the time they join, they must vote upon the Seal they wish to possess.
Characters who are not members of castle-holding clans need to get an Approval Certificate from their castle's Lord to join Dawn, or pay 50,000 adena. Approval Certificates never expire and are re-usable.
They may freely join either the Lords of Dawn or the Revolutionary Army of Dusk.
They may not participate in the Seven Signs.
Characters who joined a Cabal may participate in the competition period from the first Monday until the Monday of the following week. Each Cabal may hunt the Seven Signs monsters (Lilim, Nephilim, Lilith, and Gigant), within the Catacombs and Necropolis’ to acquire Seal Stones. They can participate in two kinds of competitions: acquiring items necessary for their Cabal, and participating in the Festival of Darkness.
Each Cabal may hunt monsters within the Catacombs and Necropolis’ to acquire Seal Stones. Items acquired in this way are entrusted to the Priest of each side. Scores contributed to the Priests by each player are accumulated and included in the total score of the whole Cabal. [Contribution points to the Cabal will be different based on stone color: Blue (1), Green (5), and Red (10)]. Seal Stones are items that can be exchanged among players. Even if these items are not entrusted to the Priest during the competition period, they do not disappear and can be used during the next competition period. Players hunt the monsters in Necropolis' or Catacomb to get Seal Stones.
Among the players participating in the Festival of Darkness, the party that records the best score in each level will contribute points to their Cabal. The Festival of Darkness is divided by level and any players belonging to either of the Cabals can participate.
A party comprised of 5 to 9 members participates in the Festival of Darkness.
The place where the Festival of Darkness occurs.
| Level | Blue Seal Stones | Green Seal Stones | Red Seal Stones |
|---|---|---|---|
| Below 32 | 900 | 540 | 270 |
| Below 43 | 1500 | 900 | 450 |
| Below 54 | 3000 | 1800 | 900 |
| Below 65 | 4500 | 2700 | 1350 |
| No Limit | 6000 | 3600 | 1800 |
Teleporting to the battleground is possible only two minutes before the Festival of Darkness begins. Once enrollment is completed through the Festival Guide, parties are immediately teleported to the Festival location. After two minutes of prep time, the Festival begins and continues for 18 minutes while the participants kill the monsters and collect the 'Blood of Sacrifice'. The number collected corresponds to the score registered in the Festival of Darkness. All of the 'Blood of Sacrifice' acquired from the hunt is automatically given to the party leader.
During the Festival the party leader will obtain 'Blood of Sacrifice'.
If the party feels the need to leave the Festival early they can do so via the Festival Witch located in the center of the room. If they think the Festival needed added challenge, then they can request stronger minions from the Festival Witch. The stronger the monster killed, the more ‘Blood of Sacrifice’ they can acquire. If pets are used to hunt in the Festival then the drop chances for Blood of Sacrifice will be lowered.
Victory is determined by combining the high scores recorded in the Festival of Darkness along with the amount of Seal Stones each Cabal has entrusted to their priest.
| Maximum Level | Points |
|---|---|
| 32 | 70 |
| 43 | 70 |
| 54 | 80 |
| 65 | 80 |
| Unlimited | 100 |
Once the Seal Effective period begins, the Priest in the village rewards Ancient Adena to the player on the winning Cabal based on the amount of Seal Stones turned in during the competition period. If the player kept their Seal Stones and did not turn them in, they are still able to turn them into the Priest in exchange for Ancient Adena. The only time one may receive Ancient Adena is if they are on the winning Cabal of this particular Seal Period. The losing side may not turn in their Seal Stones until their Cabal is able to win a competition period.
The winner can purchase a variety of items that cannot be purchased in the general stores by paying with Ancient Adena to the Priest of Dusk or Dawn.
Seals are owned based on being victorious during the competition period and having the required voting percentage for the Seal.
If the seal was not in effect or owned by the opposing Cabal, then the new winner must receive 35% or more of the total votes to obtain it. If the vote is less then 35% then they cannot own the Seal.
If the cabal owned the Seal in the previous Seven Signs competition, then they can retain the seal if 10% or more members have voted for it.
If Dawn wins, a solar eclipse occurs and the sky turns violet; if Dusk wins, an eye is created in the moon and the sky turns green.
If a party owns each Seal, the following changes will occur.
Sixteen dungeons were added in relation to the Seven Signs. The Oracle is the place where the Festival of Darkness is held. The Catacombs and Necropolis’ are dungeons where the players can hunt monsters and get Seal Stones necessary for the acquisition of the Seals. These monsters, represented by Lilim and Nephilim, drop Seal Stones, but do not drop Adena. Access to these dungeons is limited based on participation in the Cabal and ownership of the Seals.
During the first week of the Seven Signs, the competition period, any characters who join a Cabal can access the dungeons. After the competition period is over and the Seals are effective, only the Cabal who owns the appropriate Seal can have access. The loser, or even the winner who did not achieve the voting percentage necessary to obtain the Seal, cannot access the dungeons for the week following the competitions when the Seals are in effect.
Any characters who joined the Cabal can access dungeons during the competition period.
Seal Stones are exchangeable and can be acquired by hunting Lilim, Nephilim, and Gigant in the Catacombs and Necropolis’. The value of the Stones are higher in the order of Blue < Green < Red. If the player entrusts the stones to the Priests in town, it will add points to your Cabal. Blue, Green, and Red contribute 3, 5, and 10 points respectively.
Entrusted Seal Stones will contribute to grand total points of Cabal.
Ancient Adena is acquired through Seal Stones during the competition period. Ancient Adena is used to purchase the items from the Priests of Dawn or Dusk, Blacksmith of Mammon, Trade of Mammon, or to utilize various functions. The Black Market Trader of Mammon will also convert Ancient Adena to regular Adena at a one to one ratio.
This is the item that allows you to see overall situations, main events and Seal states of the Seven Signs at a glance. Anyone can buy this item at 500 adena through the Priests of Dawn or Dusk.
With this item characters that are not members of castle-holding clans, who have done their second class transfer can join Dawn.
They exchange Seal Stones and also exchange Ancient Adena with Adena.