Below you will see the Ability Point and Skill Point allocation guides for the Aran class, but remember that you have to finish all previous skill quests in order to get the next one. Do all of them or you won't be able to follow the SP guides accurately.
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Unlike Adventurers, Aran is a straightforward job that has no class tree. Therefore, you don't need to plan your stats in advance (like a Beginner might).
Aran are very similar to warriors. You should have at least 1.5~ 2.0 times more DEX than your level, so if you are at level 25 you should have 40~50 DEX. Add everything else to STR.
Note: Since the Aran quests are required to kill monsters that are similar to your level, or higher, the accuracy gained from DEX helps Aran complete advancement quests (skill and job) more quickly.
Aran don't need INT or LUK. Most of their AP goes into STR and DEX. If you apply your stats correctly, you should have enough accuracy and power to defeat monsters slightly above your level. However, you will deal less damage than a Dexless Aran.
Dexless Arans are a real challenge, and requires lots of money. A dexless Aran means to put all their APs into STR, and never, or put very little DEX.
Since Aran cannot possibly attack strong monsters without DEX, instead of not putting your AP into DEX, you will need scrolls that add DEX. Possibly for all your equipment, and max them out if possible. Now this requires a lot of luck, since scrolls can fail and maybe break your equipment. And there's a difference between a 100% DEX scroll working at all times and a 10% DEX scroll working at all times, since a 10% scroll will have more benefits if it works.
If this is done successfully, a Dexless Aran will deal much more damage compared to a regular one.
Unlike other jobs, most Aran skills require you to press certain keys to attack. This is the main Aran SP build.
Once you advanced to Aran, you will not have all the skills available. You will need to complete quests to obtain the Combo Ability and Polearm Booster skill. The list of levels, below, denotes what skills should be added at what levels. A bolded name represents the time at which the skill becomes maxed.
Double Swing and Combo Ability have to be at their maximum level, because some of the 2nd Job skills require them to be maxed. Polearm Booster from 16-20 does not increase the effectiveness of the skill; it only increases the duration of the buff and reduces the cost of Mp and Hp. Therefore, it is more effective to add SP to Combat Step up to level 15 (max). Alternatively, you can max Polearm Booster to increase the duration by an additional 40 seconds while reducing the cost by 5 Mp and 5 Hp.
Once you completed your 2nd job advancement, you will not have all the skills available since there are special quests that will give you the necessary skills.
By level 70, you should have :
Level 20 Polearm Mastery (max)
Level 20 Triple Swing (max)
Level 21 Final Charge
Level 20 Combo Drain (max)
Level 20 Combo Smash (max)
Level 20 Body Pressure (max)
When you advance to Third Job at level 70, there is only one skill missing that can be acquired by completing a quest: Full Swing. Obtaining this skill is so easy that when you complete your advancement, all you have to do is speak with Neinheart!