MapleStory/Aran Guide/Skills

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Contents

[edit] First Job

Combo Ability: Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count. Requires 10 SP in Double Swing.
Note: You can obtain this skill after completing a special quest at Lv 13.

Double Swing: Press the attack key twice to attack up to 12 surrounding monsters two times

Combat Step: Press the arrow keys twice to move to a far distance at fast speed. Requires 5 SP in Double Swing.

[Command: ]


Polearm Booster: By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped. Requires 5 SP in Combat Step.
Note: You can obtain this skill after completing a special quest at Lv 22.

[edit] Second Job

Polearm Mastery: Increases the mastery as well as accuracy. Only applied with a polearm equipped. Requires 3 SP in Triple Swing.
Note: You can obtain this skill after completing a special quest at Lv 31.

Triple Swing: Press the attack key three times to attack up to 12 surrounding monsters thrice. Requires 20 SP in Double Swing.

Final Charge: Push monsters in front of you. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.

[Command : Triple Swing + + attack key]


Combo Drain: For a certain amount of time, you will absorb some HP of the damage dealt to the monster. Requires 1 SP in Combo Ability.

[Command :  ↓   ↓  + attack key]


Combo Smash: Throw a polearm that penetrates a certain amount of monsters in the direction you are facing. Requires 1 SP in Combo Ability.

[Command :  ↓  + attack key]


Body Pressure: For a short period of time, you can attack monsters with your own body. The attacked monster has a small probability to get stunned for 5 seconds.

[edit] Third Job

Full Swing: Increases the damage of Double Swing and Triple Swing. Requires 20 SP in Triple Swing.

Combo Critical: Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack. Requires 10 SP in Combo Ability.

Final Toss: Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing. [Command : Triple Swing +  ↑  + attack key]

Combo Peril: The soul of the wolf is summoned and merged into the sword to attack monsters twice in a wide range. Requires 10 SP in Combo Smash. [Command :  ↓  + attack key]

Snow Charge: Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.

Smart Knockback: Lower the damage required to knockback a monster.

Rolling Spin: Push monsters away to the left and right side with a powerful wind. [Command :  ↑  ↑  + attack key]

[edit] Fourth Job

Maple Warrior: Increase all players' stats within a party by certain percentage.

High Mastery: Increases the polearm mastery as well as weapon attack. Requires 20 SP in Polearm Mastery.

Over Swing: Increases the damage of Double Swing and Triple Swing to the extreme. Requires 20 SP in Full Swing.

High Defense: Permanently increases the weapon defense of one's armor .

Final Blow: Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill. Requires 20 SP in Triple Swing.

[Command : Triple Swing +  ↓  + attack key]


Combo Tempest: Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage. Requires 10 SP in Combo Peril.

[Command :  ↓  + attack key]


Combo Barrier: Grants a buff that makes party members to receive less damage for a limited time. Requires 10 SP in Combo Drain.

[Command :  ↓  ↓  + attack key]


Freeze Standing: Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.