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Since there are only three skills, not many skill builds may be made. Also, most skills are relatively ineffective past the beginner stage. However, depending on the class a beginner will be, some alternatives are better than others. Still, Beginner SP cannot be used on any other skills so there is little reason not to use these points.
Warriors, Bowmen on Maple Island (and the Maple Island Perma-Beginners) will have the highest possible damage. As such, they do not need a move like Three Snails to inflict damage, though Recovery has little use once a Beginner hits level 10 and becomes a Warrior. A Bowman might still find some use from Recovery, however.
Magicians on Maple Island have the lowest damage, rarely going above 2-3 points. The single point in Three Snails allows a Mage to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell. Recovery heals a very large percent of HP to a Magician in exchange for a low percent of MP after the first job advancement. Nimble allows for a good speed boost before Teleport is effective.
The reasoning behind this is simple: Rogues get Haste past first job, making Nimble a waste of points. Level 1 Three Snails is nice to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell.
The following are three distinct Beginner stat builds. They are all similar to Warrior builds.
This build focuses on Strength due to the lack of available weapons. Strength must be increased to match that of a Warrior's.
This build will level the quickest.
This build focuses on Dexterity to be primarily accurate and evasive. Some Beginners who use this build incorporate LUK for more avoidability.
This build will level slower than the first, but will be able to hit almost anything.
This build is exactly the same as a Warrior's build. Note: the player may want to take a few points out of DEX and add it into STR so that they do not fall behind in damage.
A Beginner who specializes in killing one monster
Another idea for DEX is to keep it 10 above your current level for stable damage and good accuracy.