Character Cards is a feature that is accessed from the character selection screen on each server. Character Cards are given for each second, third, and fourth job characters. They are used to add minor buffs to characters.
9 character cards can used at any time. There are 3 decks, separated by tabs, numbered 1, 2 and 3 on the Character Cards screen. If you put character cards in a deck, all characters in the same account and world will receive the buff. There are 3 tabs, so don't forget to apply all of your characters if you have more than three at second job or above. However, you cannot use 2 or more of a card that is of the same exact job (regardless of what card rank they are). That means, for example, you can put Bowmaster card with Crossbow Master card and Wind Breaker card but never another Bowmaster or Crossbow Master or Wind breaker card in the other decks including the current one.
There are 4 levels of character cards, depending on what job advancement the character has achieved:
- This does not apply to Zero.
- Second job: Rank B.
- Third job: Rank A.
- Fourth job: Rank S.
- Level 200: Rank SS.
- Zero card ranks
- Rank B: Level 110
- Rank A: Level 130
- Rank S: Level 160
- Rank SS: Level 200
If you fill a deck, a deck effect is added.
The buff given is based on the class of the character. Effects apply to all characters in the same account in the same world.
|Warrior||Explorer||Hero||Damage Taken -2%/3%/4%/5% (not applicable to % Damage Attacks)|
|Warrior||Explorer||Paladin||Weapon Final Damage +0.5/1/1.5/2 per character level|
|Warrior||Explorer||Dark Knight||Max HP +2%/3%/4%/5%|
|Magician||Explorer||Mage (Fire/Poison)||Max MP +2%/3%/4%/5%|
|Magician||Explorer||Mage (Ice/Lightning)||Magic Final Damage +0.5/1/1.5/2 per character level|
|Magician||Explorer||Bishop||MP Potion Effect +5%/10%/15%/20%, does not apply to HP potion recovery (for dual heal potions, only MP is affected) and any % based potion heal.|
|Bowman||Explorer||Bowmaster||Final DEX +10/20/40/80|
|Bowman||Explorer||Marksman/Crossbow Master||Critical Rate +1%/2%/3%/4%|
|Thief||Explorer||Night Lord||Jump +2/3/4/5, does not exceed limit of 123|
|Thief||Explorer||Shadower||Movement Speed +2/3/4/5, does not exceed limit|
|Thief||Explorer||Dual Blade||Final LUK +10/20/40/80|
|Pirate||Explorer||Buccaneer/Viper||Final Damage +2/3/4/5 per character level|
|Pirate||Explorer||Captain||Summon Duration +4%/6%/8%/10%|
|Pirate||Explorer||Cannoneer||Death EXP loss -2%/3%/4%/5% (multiplicative with Ambition Base Death EXP Loss)|
|Warrior||Resistance||Demon Slayer||Abnormal Status Resistance +1/2/3/4|
|Magician||Resistance||Battle Mage||Damage Taken -2%/3%/4%/5% (not applicable to % Damage Attacks)|
|Bowman||Resistance||Wild Hunter||20% chance to deal additional 4%/8%/12%/16% Damage|
|Pirate||Resistance||Mechanic||Buff Duration +5%/10%/15%/20%|
|Warrior||Heroes||Aran||70% chance to restore 2%/4%/6%/8% of Pure Max HP on successful hit, Triggers once every 10 sec. Next trigger chance decreases chance upon trigger but effect is doubled.|
|Magician||Heroes||Evan||70% chance to restore 2%/4%/6%/8% of Pure Max MP on successful hit, Triggers once every 10 sec. Next trigger chance decreases chance upon trigger but effect is doubled.|
|Bowman||Heroes||Mercedes||Skill Cooldown -2%/3%/4%/5% (Calculated before item potential cooldown reduction. Reduction amount is rounded up but cooldown cannot be lowered below 5 sec.)|
|Thief||Heroes||Phantom||Mesos Obtained from Monsters +1%/2%/3%/4%|
|Warrior||Cygnus Knights||Dawn Warrior/Soul Master||DEF +2%/3%/4%/5%|
|Magician||Cygnus Knights||Blaze Wizard/Flame Wizard||+0.5/1/1.5/2 Magic Final Damage per character level|
|Bowman||Cygnus Knights||Wind Archer/Wind Breaker||Final DEX +10/20/40/80|
|Thief||Cygnus Knights||Night Walker||Final LUK +10/20/40/80|
|Pirate||Cygnus Knights||Thunder Breaker/Striker||+2/3/4/5 Final Damage per character level|
|Warrior||Cygnus Knights||Mihile||DEF +2%/3%/4%/5%|
|Warrior||Child of God||Zero||Monster EXP +4%/6%/8%/10%|
|Warrior||Resistance||Demon Avenger||Damage to Boss Monsters +1%/2%/3%/5%|
|Warrior||Nova||Kaiser||Final STR +10/20/40/80|
|Pirate||Nova||Angelic Buster||Final DEX +10/20/40/80|
|Magician||Heroes||Luminous||Final INT +10/20/40/80|
|Thief, Pirate||Resistance||Xenon||Final STR, Final DEX & Final LUK +5/10/20/40|
|Pirate||Explorer||Jett||Summon Duration +2%/4%/8%/10%|
|Pirate||Explorer||Zen||Critical Rate +1%/2%/3%/4%|
|Warrior||Sengoku||Hayato||Critical Damage +1%/2%/3%/4%|
|Magician||Sengoku||Kanna||Damage to Boss Monsters +1%/2%/3%/4%|
|Magician||Beast Tamer||Beast Tamer||Ignore DEF +2%/4%/6%/8%|
|Pirate||Heroes||Eunwol/Shade||Critical Damage +1%/2%/3%/5%|
|Magician||Kinesis||Kinesis||Final INT +10/20/40/80|
|Warrior||Resistance||Blaster||Ignore DEF +1%/2%/3%/5%|
Zero card starts at level 110/130/160/200 for rank B/A/S/SS respectively.
Deck effects are given if a deck is filled.
Unique Deck Effect
Unique Deck effects give additional special stats such as maximum critical damage increase and final attack damage increase. However, only 1 of each Unique deck effect is used so when there are duplicates of the same effect, the better one is applied. (Duplicate means that the deck effect name is exactly the same, so you can have up till 30 all stats with Free Spirit, The Glorious Return and Blaze of Resistance) The rank of the unique deck effects are based on the average level of all 3 cards and it will correspond with the requirements and rank. You can get up till 3 different Unique deck effects and they stack with Regular deck effects.
- Note: If you place any Nova jobs, Sengoku jobs or Zero card in any deck, they will break the "Free Spirit", "Blaze of Resistance", "The Glorious Return" and "Honour of Cygnus" deck effect for that deck., though Nova job cards have the same colour as Explorer job cards.
- If Zero card is placed for Warrior's bonus deck, the rank is formulated as per normal and not based on Zero's card rank level requirements.
|Name of Unique Deck Effect||Activation Condition||Bonus Effect|
|Powerful Charge||3 Warrior Cards||4%/6%/8%/10% of Pure Max HP added as Final Damage (shown in damage range as 2/3/4/5 final damage per level instead)|
|Magical Storm||3 Magician Cards||4%/6%/8%/10% of Pure Max MP added as Final Damage (shown in damage range as 2/3/4/5 final damage per level instead)|
|Pinpoint Aim||3 Bowman Cards||Final Attack skill Damage +1%/2%/3%/4% (Only skills "Final Attack" and "Advanced Final Attack" are affected)|
|Weak Point Targeting||3 Thief Cards||Critical Damage +1%/2%/3%/4%|
|Pirate's Way||3 Pirate Cards||Ignore 2%/4%/6%/8% DEF|
|Free Spirit||3 Explorer Cards||All Stats +2/5/7/10, affected by % increases|
|Honour of Cygnus||3 Cygnus Cards||All Stats +2/5/7/10, affected by % increases|
|The Glorious Return||3 Heroes Cards||All Stats +2/5/7/10, affected by % increases|
|Blaze of Resistance||3 Resistance Cards||All Stats +2/5/7/10, affected by % increases|
Regular Deck Effect
Regular deck effects can be stacked unlike Unique Deck effects. Regular deck effects give HP, MP, ATT , Magic ATT and Boss damage. You can stack up till 3 Regular deck effects and they stack with Unique deck effects. Regular deck effect rank is based on the lowest card rank in the deck. (Example: If you have 3 S rank cards the deck is S rank effect. If there is 2 SS rank and 1 B rank, the deck effect will be counted as B rank.)
- Note: The best effect eligble for a deck will be applied for that deck among the different effects for decks eligible for multiple effects.
|Regular Deck Effect Name||Activation Requirement||Bonus Effect|
|Warrior's First Step||3 Rank B or higher Cards||+300 HP, +300 MP|
|Warrior's Growth||3 Rank A or higher Cards||+500 HP, +500 MP, +1 Weapon ATT and Magic ATT|
|Warrior's Feat||3 Rank S or higher Cards||+700 HP, +700 MP, +3 Weapon ATT and Magic ATT, Damage to Boss Monsters +3%|
|Completed Warrior||3 Rank SS Cards||+1000 HP, +1000 MP, +5 Weapon ATT and Magic ATT, Damage to Boss Monsters +5%|