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[edit] First Job
[edit] Magician
Improving MP Recovery: This skill increases the amount of MP gained every 10 seconds. Max is 16 points.
Improving MP Recovery effects
Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
- Level 1: Constant additional recovery of MP
- Level 2: Constant additional recovery of MP
- Level 3: Constant additional recovery of MP
- Level 4: Constant additional recovery of MP
- Level 5: Constant additional recovery of MP
- Level 6: Constant additional recovery of MP
- Level 7: Constant additional recovery of MP
- Level 8: Constant additional recovery of MP
- Level 9: Constant additional recovery of MP
- Level 10: Constant additional recovery of MP
- Level 11: Constant additional recovery of MP
- Level 12: Constant additional recovery of MP
- Level 13: Constant additional recovery of MP
- Level 14: Constant additional recovery of MP
- Level 15: Constant additional recovery of MP
- Level 16: Constant additional recovery of MP

Improving MaxMP Increase: This skill increases the amount of Max MP gained on a level up or when adding AP into MP. Requires 5 points in Improving MP Recovery. Max is 10 points.
Improving MaxMP Increase effects
This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
- Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
- Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
- Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
- Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
- Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
- Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
- Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
- Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
- Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
- Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Magic Guard: This skill replaces HP with MP for up to 80% of any attack taken. Max is 20 points.
Magic Guard effects
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
- Level 1: MP -6; Replace 11% of HP damage as MP for 111 sec.
- Level 2: MP -6; Replace 14% of HP damage as MP for 132 sec.
- Level 3: MP -6; Replace 17% of HP damage as MP for 153 sec.
- Level 4: MP -6; Replace 20% of HP damage as MP for 174 sec.
- Level 5: MP -6; Replace 23% of HP damage as MP for 195 sec.
- Level 6: MP -8; Replace 30% of HP damage as MP for 246 sec.
- Level 7: MP -8; Replace 33% of HP damage as MP for 267 sec.
- Level 8: MP -8; Replace 36% of HP damage as MP for 288 sec.
- Level 9: MP -8; Replace 39% of HP damage as MP for 309 sec.
- Level 10: MP -8; Replace 42% of HP damage as MP for 330 sec.
- Level 11: MP -10; Replace 49% of HP damage as MP for 381 sec.
- Level 12: MP -10; Replace 52% of HP damage as MP for 402 sec.
- Level 13: MP -10; Replace 55% of HP damage as MP for 423 sec.
- Level 14: MP -10; Replace 58% of HP damage as MP for 444 sec.
- Level 15: MP -10; Replace 61% of HP damage as MP for 465 sec.
- Level 16: MP -12; Replace 68% of HP damage as MP for 516 sec.
- Level 17: MP -12; Replace 71% of HP damage as MP for 537 sec.
- Level 18: MP -12; Replace 74% of HP damage as MP for 558 sec.
- Level 19: MP -12; Replace 77% of HP damage as MP for 579 sec.
- Level 20: MP -12; Replace 80% of HP damage as MP for 600 sec.

Magic Armor: This skill raises weapon defense temporarily, up to 40 points. Requires 3 points in Magic Guard. Max is 20 points.
Magic Armor effects
Temporarily boosts the weapon def. of the armor by blowing magic into it.
- Level 1: MP -8; weapon def. +2 for 54 sec.
- Level 2: MP -8; weapon def. +4 for 68 sec.
- Level 3: MP -8; weapon def. +6 for 82 sec.
- Level 4: MP -8; weapon def. +8 for 96 sec.
- Level 5: MP -8; weapon def. +10 for 110 sec.
- Level 6: MP -10; weapon def. +12 for 144 sec.
- Level 7: MP -10; weapon def. +14 for 158 sec.
- Level 8: MP -10; weapon def. +16 for 172 sec.
- Level 9: MP -10; weapon def. +18 for 186 sec.
- Level 10: MP -10; weapon def. +20 for 200 sec.
- Level 11: MP -13; weapon def. +22 for 244 sec.
- Level 12: MP -13; weapon def. +24 for 258 sec.
- Level 13: MP -13; weapon def. +26 for 272 sec.
- Level 14: MP -13; weapon def. +28 for 286 sec.
- Level 15: MP -13; weapon def. +30 for 300 sec.
- Level 16: MP -16; weapon def. +32 for 344 sec.
- Level 17: MP -16; weapon def. +34 for 358 sec.
- Level 18: MP -16; weapon def. +36 for 372 sec.
- Level 19: MP -16; weapon def. +38 for 386 sec.
- Level 20: MP -16; weapon def. +40 for 400 sec.

Energy Bolt: This skill is a projectile attack. Less powerful than Magic Claw on average. Max is 20 points.
Energy Bolt effects
Use MP to attack one enemy.
- Level 1: MP -6, basic attack 20, mastery 15%
- Level 2: MP -6, basic attack 21, mastery 15%
- Level 3: MP -6, basic attack 22, mastery 20%
- Level 4: MP -6, basic attack 23, mastery 20%
- Level 5: MP -7, basic attack 26, mastery 25%
- Level 6: MP -7, basic attack 27, mastery 25%
- Level 7: MP -7, basic attack 28, mastery 30%
- Level 8: MP -8, basic attack 31, mastery 30%
- Level 9: MP -8, basic attack 33, mastery 35%
- Level 10: MP -9, basic attack 35, mastery 35%
- Level 11: MP -9, basic attack 36, mastery 40%
- Level 12: MP -10, basic attack 39, mastery 40%
- Level 13: MP -10, basic attack 40, mastery 45%
- Level 14: MP -11, basic attack 43, mastery 45%
- Level 15: MP -11, basic attack 44, mastery 50%
- Level 16: MP -12, basic attack 47, mastery 50%
- Level 17: MP -12, basic attack 48, mastery 55%
- Level 18: MP -13, basic attack 51, mastery 55%
- Level 19: MP -13, basic attack 52, mastery 60%
- Level 20: MP -14, basic attack 55, mastery 60%

Magic Claw: This skill attacks twice from a distance, but not as a projectile. As such, it can damage regardless of terrain. Requires 1 point in Energy Bolt. Max is 20 points.
Magic Claw effects
Use MP to attack an enemy twice.
- Level 1: MP -10, basic attack 11, mastery 15%
- Level 2: MP -10, basic attack 12, mastery 15%
- Level 3: MP -10, basic attack 13, mastery 20%
- Level 4: MP -10, basic attack 14, mastery 20%
- Level 5: MP -11, basic attack 16, mastery 25%
- Level 6: MP -11, basic attack 17, mastery 25%
- Level 7: MP -11, basic attack 18, mastery 30%
- Level 8: MP -12, basic attack 20, mastery 30%
- Level 9: MP -12, basic attack 21, mastery 35%
- Level 10: MP -13, basic attack 23, mastery 35%
- Level 11: MP -13, basic attack 24, mastery 40%
- Level 12: MP -14, basic attack 26, mastery 40%
- Level 13: MP -14, basic attack 27, mastery 45%
- Level 14: MP -15, basic attack 29, mastery 45%
- Level 15: MP -15, basic attack 30, mastery 50%
- Level 16: MP -16, basic attack 32, mastery 50%
- Level 17: MP -17, basic attack 34, mastery 55%
- Level 18: MP -18, basic attack 36, mastery 55%
- Level 19: MP -19, basic attack 38, mastery 60%
- Level 20: MP -20, basic attack 40, mastery 60%
[edit] Second Job
[edit] Fire/Poison Wizard
MP Eater: Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.
MP Eater effects
Soak up an enemy's MP after every magic attack, until it reaches 0.
- Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
- Level 2: For every attack, 12% Success rate, absorb 22% of the enemy's MaxMP.
- Level 3: For every attack, 13% Success rate, absorb 23% of the enemy's MaxMP.
- Level 4: For every attack, 14% Success rate, absorb 24% of the enemy's MaxMP.
- Level 5: For every attack, 15% Success rate, absorb 25% of the enemy's MaxMP.
- Level 6: For every attack, 16% Success rate, absorb 26% of the enemy's MaxMP.
- Level 7: For every attack, 17% Success rate, absorb 27% of the enemy's MaxMP.
- Level 8: For every attack, 18% Success rate, absorb 28% of the enemy's MaxMP.
- Level 9: For every attack, 19% Success rate, absorb 29% of the enemy's MaxMP.
- Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
- Level 11: For every attack, 21% Success rate, absorb 31% of the enemy's MaxMP.
- Level 12: For every attack, 22% Success rate, absorb 32% of the enemy's MaxMP.
- Level 13: For every attack, 23% Success rate, absorb 33% of the enemy's MaxMP.
- Level 14: For every attack, 24% Success rate, absorb 34% of the enemy's MaxMP.
- Level 15: For every attack, 25% Success rate, absorb 35% of the enemy's MaxMP.
- Level 16: For every attack, 26% Success rate, absorb 36% of the enemy's MaxMP.
- Level 17: For every attack, 27% Success rate, absorb 37% of the enemy's MaxMP.
- Level 18: For every attack, 28% Success rate, absorb 38% of the enemy's MaxMP.
- Level 19: For every attack, 29% Success rate, absorb 39% of the enemy's MaxMP.
- Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
{{{5}}}

Meditation: Increase the magic attack of the party by up to 20 points. Requires 3 points in MP Eater. Max is 20 points.
Meditation effects
Meditate for a bit to temporarily boost up the magic attack of party members around the area.
- Level 1: MP -10; party's magic attack +1 for 10 sec.
- Level 2: MP -10; party's magic attack +2 for 20sec.
- Level 3: MP -10; party's magic attack +3 for 30 sec.
- Level 4: MP -10; party's magic attack +4 for 40 sec.
- Level 5: MP -10; party's magic attack +5 for 50 sec.
- Level 6: MP -10; party's magic attack +6 for 60sec.
- Level 7: MP -10; party's magic attack +7 for 70 sec.
- Level 8: MP -10; party's magic attack +8 for 80 sec.
- Level 9: MP -10; party's magic attack +9 for 90 sec.
- Level 10: MP -10; party's magic attack +10 for 100 sec.
- Level 11: MP -20; party's magic attack +11 for 110 sec.
- Level 12: MP -20; party's magic attack +12 for 120 sec.
- Level 13: MP -20; party's magic attack +13 for 130 sec.
- Level 14: MP -20; party's magic attack +14 for 140 sec.
- Level 15: MP -20; party's magic attack +15 for 150 sec.
- Level 16: MP -20; party's magic attack +16 for 160 sec.
- Level 17: MP -20; party's magic attack +17 for 170 sec.
- Level 18: MP -20; party's magic attack +18 for 180 sec.
- Level 19: MP -20; party's magic attack +19 for 190 sec.
- Level 20: MP -20; party's magic attack +20 for 200 sec.

Teleport: Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.
Teleport effects
Use the arrow keys to teleport to other places in the same map on a set distance.
- Level 1: MP -60; teleport, with 130 in distance.
- Level 2: MP -57; teleport, with 130 in distance.
- Level 3: MP -54; teleport, with 130 in distance.
- Level 4: MP -51; teleport, with 130 in distance.
- Level 5: MP -48; teleport, with 130 in distance.
- Level 6: MP -45; teleport, with 130 in distance.
- Level 7: MP -42; teleport, with 130 in distance.
- Level 8: MP -39; teleport, with 130 in distance.
- Level 9: MP -36; teleport, with 130 in distance.
- Level 10: MP -33; teleport, with 130 in distance.
- Level 11: MP -31; teleport, with 132 in distance.
- Level 12: MP -29; teleport, with 134 in distance.
- Level 13: MP -27; teleport, with 136 in distance.
- Level 14: MP -25; teleport, with 138 in distance.
- Level 15: MP -23; teleport, with 140 in distance.
- Level 16: MP -21; teleport, with 142 in distance.
- Level 17: MP -19; teleport, with 144 in distance.
- Level 18: MP -17; teleport, with 146 in distance.
- Level 19: MP -15; teleport, with 148 in distance.
- Level 20: MP -13; teleport, with 150 in distance.

Slow: Slows down enemies in the area. Will not stack with itself. Requires 5 points in Teleport. Max is 20 points.
Slow effects
Temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack.
- Level 1: MP -8; enemy's speed -2 for 2 sec.
- Level 2: MP -8; enemy's speed -4 for 4 sec.
- Level 3: MP -8; enemy's speed -6 for 6 sec.
- Level 4: MP -8; enemy's speed -8 for 8 sec.
- Level 5: MP -8; enemy's speed -10 for 10 sec.
- Level 6: MP -8; enemy's speed -12 for 12 sec.
- Level 7: MP -8; enemy's speed -14 for 14 sec.
- Level 8: MP -8; enemy's speed -16 for 16 sec.
- Level 9: MP -8; enemy's speed -18 for 18 sec.
- Level 10: MP -8; enemy's speed -20 for 20 sec.
- Level 11: MP -16; enemy's speed -22 for 22 sec.
- Level 12: MP -16; enemy's speed -24 for 24 sec.
- Level 13: MP -16; enemy's speed -26 for 26 sec.
- Level 14: MP -16; enemy's speed -28 for 28 sec.
- Level 15: MP -16; enemy's speed -30 for 30 sec.
- Level 16: MP -16; enemy's speed -32 for 32 sec.
- Level 17: MP -16; enemy's speed -34 for 34 sec.
- Level 18: MP -16; enemy's speed -36 for 36 sec.
- Level 19: MP -16; enemy's speed -38 for 38 sec.
- Level 20: MP -16; enemy's speed -40 for 40 sec.
{{{5}}}

Fire Arrow: The most powerful second-job Magician skill. Fire-based attack, but is affected by terrain. Effective against most El Nath monsters. Max is 30 points.
Fire Arrow effects
Create a firearrow with the power of magic, and fire at an enemy. Applies 1.5 times the damage to the ice-based enemies, whereas fire-based enemies receive half the damage, if that.
- Level 1: MP -14; Basic attack 33, mastery 15%
- Level 2: MP -14; Basic attack 36, mastery 15%
- Level 3: MP -14; Basic attack 39, mastery 15%
- Level 4: MP -14; Basic attack 42, mastery 20%
- Level 5: MP -14; Basic attack 45, mastery 20%
- Level 6: MP -14; Basic attack 48, mastery 20%
- Level 7: MP -14; Basic attack 51, mastery 25%
- Level 8: MP -14; Basic attack 54, mastery 25%
- Level 9: MP -14; Basic attack 57, mastery 25%
- Level 10: MP -14; Basic attack 60, mastery 30%
- Level 11: MP -14; Basic attack 63, mastery 30%
- Level 12: MP -14; Basic attack 66, mastery 30%
- Level 13: MP -14; Basic attack 69, mastery 30%
- Level 14: MP -14; Basic attack 72, mastery 35%
- Level 15: MP -14; Basic attack 75, mastery 35%
- Level 16: MP -28; Basic attack 78, mastery 40%
- Level 17: MP -28; Basic attack 81, mastery 40%
- Level 18: MP -28; Basic attack 84, mastery 40%
- Level 19: MP -28; Basic attack 87, mastery 45%
- Level 20: MP -28; Basic attack 90, mastery 45%
- Level 21: MP -28; Basic attack 93, mastery 45%
- Level 22: MP -28; Basic attack 96, mastery 50%
- Level 23: MP -28; Basic attack 99, mastery 50%
- Level 24: MP -28; Basic attack 102, mastery 50%
- Level 25: MP -28; Basic attack 105, mastery 55%
- Level 26: MP -28; Basic attack 108, mastery 55%
- Level 27: MP -28; Basic attack 111, mastery 55%
- Level 28: MP -28; Basic attack 114, mastery 60%
- Level 29: MP -28; Basic attack 117, mastery 60%
- Level 30: MP -28; Basic attack 120, mastery 60%

Poison Brace: Hits an enemy for weak damage and a chance of poisoning the target. Affected by terrain. Poison deals either 70 HP or 1/40 of the monster's HP, whichever is higher. Poison cannot kill the enemy. Max is 30 points.
Poison Brace effects
Creates a poisonous water bubble, and shoots at an enemy. The enemy gets temporarily poisoned with a set success rate.
- Level 1: MP -10; Basic attack 12, mastery 15%, 31% success rate, poison for 4 sec.
- Level 2: MP -10; Basic attack 14, mastery 15%, 32% success rate, poison for 4 sec.
- Level 3: MP -10; Basic attack 16, mastery 15%, 33% success rate, poison for 4 sec.
- Level 4: MP -10; Basic attack 18, mastery 20%, 34% success rate, poison for 8 sec.
- Level 5: MP -10; Basic attack 20, mastery 20%, 35% success rate, poison for 8 sec.
- Level 6: MP -10; Basic attack 22, mastery 20%, 36% success rate, poison for 8 sec.
- Level 7: MP -10; Basic attack 24, mastery 25%, 37% success rate, poison for 12 sec.
- Level 8: MP -10; Basic attack 26, mastery 25%, 38% success rate, poison for 12 sec.
- Level 9: MP -10; Basic attack 28, mastery 25%, 39% success rate, poison for 12 sec.
- Level 10: MP -10; Basic attack 30, mastery 30%, 40% success rate, poison for 16 sec.
- Level 11: MP -10; Basic attack 32, mastery 30%, 41% success rate, poison for 16 sec.
- Level 12: MP -10; Basic attack 34, mastery 30%, 42% success rate, poison for 16 sec.
- Level 13: MP -10; Basic attack 36, mastery 35%, 43% success rate, poison for 20 sec.
- Level 14: MP -10; Basic attack 38, mastery 35%, 44% success rate, poison for 20 sec.
- Level 15: MP -10; Basic attack 40, mastery 35%, 45% success rate, poison for 20 sec.
- Level 16: MP -20; Basic attack 42, mastery 40%, 46% success rate, poison for 24 sec.
- Level 17: MP -20; Basic attack 44, mastery 40%, 47% success rate, poison for 24 sec.
- Level 18: MP -20; Basic attack 46, mastery 40%, 48% success rate, poison for 24 sec.
- Level 19: MP -20; Basic attack 48, mastery 45%, 49% success rate, poison for 28 sec.
- Level 20: MP -20; Basic attack 50, mastery 45%, 50% success rate, poison for 28 sec.
- Level 21: MP -20; Basic attack 52, mastery 45%, 51% success rate, poison for 28 sec.
- Level 22: MP -20; Basic attack 54, mastery 50%, 52% success rate, poison for 32 sec.
- Level 23: MP -20; Basic attack 56, mastery 50%, 53% success rate, poison for 32 sec.
- Level 24: MP -20; Basic attack 58, mastery 50%, 54% success rate, poison for 32 sec.
- Level 25: MP -20; Basic attack 60, mastery 55%, 55% success rate, poison for 36 sec.
- Level 26: MP -20; Basic attack 62, mastery 55%, 56% success rate, poison for 36 sec.
- Level 27: MP -20; Basic attack 64, mastery 55%, 57% success rate, poison for 36 sec.
- Level 28: MP -20; Basic attack 66, mastery 60%, 58% success rate, poison for 40 sec.
- Level 29: MP -20; Basic attack 68, mastery 60%, 59% success rate, poison for 40 sec.
- Level 30: MP -20; Basic attack 70, mastery 60%, 60% success rate, poison for 40 sec.
[edit] Ice/Lightning Wizard
MP Eater: Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.
MP Eater effects
Soak up an enemy's MP after every magic attack, until it reaches 0.
- Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
- Level 2: For every attack, 12% Success rate, absorb 22% of the enemy's MaxMP.
- Level 3: For every attack, 13% Success rate, absorb 23% of the enemy's MaxMP.
- Level 4: For every attack, 14% Success rate, absorb 24% of the enemy's MaxMP.
- Level 5: For every attack, 15% Success rate, absorb 25% of the enemy's MaxMP.
- Level 6: For every attack, 16% Success rate, absorb 26% of the enemy's MaxMP.
- Level 7: For every attack, 17% Success rate, absorb 27% of the enemy's MaxMP.
- Level 8: For every attack, 18% Success rate, absorb 28% of the enemy's MaxMP.
- Level 9: For every attack, 19% Success rate, absorb 29% of the enemy's MaxMP.
- Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
- Level 11: For every attack, 21% Success rate, absorb 31% of the enemy's MaxMP.
- Level 12: For every attack, 22% Success rate, absorb 32% of the enemy's MaxMP.
- Level 13: For every attack, 23% Success rate, absorb 33% of the enemy's MaxMP.
- Level 14: For every attack, 24% Success rate, absorb 34% of the enemy's MaxMP.
- Level 15: For every attack, 25% Success rate, absorb 35% of the enemy's MaxMP.
- Level 16: For every attack, 26% Success rate, absorb 36% of the enemy's MaxMP.
- Level 17: For every attack, 27% Success rate, absorb 37% of the enemy's MaxMP.
- Level 18: For every attack, 28% Success rate, absorb 38% of the enemy's MaxMP.
- Level 19: For every attack, 29% Success rate, absorb 39% of the enemy's MaxMP.
- Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.
{{{5}}}

Meditation: Increase the magic attack of the party by up to 20 points. Requires 3 points in MP Eater. Max is 20 points.
Meditation effects
Meditate for a bit to temporarily boost up the magic attack of party members around the area.
- Level 1: MP -10; party's magic attack +1 for 10 sec.
- Level 2: MP -10; party's magic attack +2 for 20sec.
- Level 3: MP -10; party's magic attack +3 for 30 sec.
- Level 4: MP -10; party's magic attack +4 for 40 sec.
- Level 5: MP -10; party's magic attack +5 for 50 sec.
- Level 6: MP -10; party's magic attack +6 for 60sec.
- Level 7: MP -10; party's magic attack +7 for 70 sec.
- Level 8: MP -10; party's magic attack +8 for 80 sec.
- Level 9: MP -10; party's magic attack +9 for 90 sec.
- Level 10: MP -10; party's magic attack +10 for 100 sec.
- Level 11: MP -20; party's magic attack +11 for 110 sec.
- Level 12: MP -20; party's magic attack +12 for 120 sec.
- Level 13: MP -20; party's magic attack +13 for 130 sec.
- Level 14: MP -20; party's magic attack +14 for 140 sec.
- Level 15: MP -20; party's magic attack +15 for 150 sec.
- Level 16: MP -20; party's magic attack +16 for 160 sec.
- Level 17: MP -20; party's magic attack +17 for 170 sec.
- Level 18: MP -20; party's magic attack +18 for 180 sec.
- Level 19: MP -20; party's magic attack +19 for 190 sec.
- Level 20: MP -20; party's magic attack +20 for 200 sec.

Teleport: Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.
Teleport effects
Use the arrow keys to teleport to other places in the same map on a set distance.
- Level 1: MP -60; teleport, with 130 in distance
- Level 2: MP -57; teleport, with 130 in distance
- Level 3: MP -54; teleport, with 130 in distance
- Level 4: MP -51; teleport, with 130 in distance
- Level 5: MP -48; teleport, with 130 in distance
- Level 6: MP -45; teleport, with 130 in distance
- Level 7: MP -42; teleport, with 130 in distance
- Level 8: MP -39; teleport, with 130 in distance
- Level 9: MP -36; teleport, with 130 in distance
- Level 10: MP -33; teleport, with 130 in distance
- Level 11: MP -31; teleport, with 132 in distance
- Level 12: MP -29; teleport, with 134 in distance
- Level 13: MP -27; teleport, with 136 in distance
- Level 14: MP -25; teleport, with 138 in distance
- Level 15: MP -23; teleport, with 140 in distance
- Level 16: MP -21; teleport, with 142 in distance
- Level 17: MP -19; teleport, with 144 in distance
- Level 18: MP -17; teleport, with 146 in distance
- Level 19: MP -15; teleport, with 148 in distance
- Level 20: MP -13; teleport, with 150 in distance

Slow: Slows down enemies in the area. Will not stack with itself. Requires 5 points in Teleport. Max is 20 points.
Slow effects
Temporrily slows down the enemies around you. Can't use it on them twice at once, and affects only 6 enemies per say
- Level 1: MP -8; enemy's moving speed -2 for 2 sec.
- Level 2: MP -8; enemy's moving speed -4 for 4 sec.
- Level 3: MP -8; enemy's moving speed -6 for 6 sec.
- Level 4: MP -8; enemy's moving speed -8 for 8 sec.
- Level 5: MP -8; enemy's moving speed -10 for 10 sec.
- Level 6: MP -8; enemy's moving speed -12 for 12 sec.
- Level 7: MP -8; enemy's moving speed -14 for 14 sec.
- Level 8: MP -8; enemy's moving speed -16 for 16 sec.
- Level 9: MP -8; enemy's moving speed -18 for 18 sec.
- Level 10: MP -8; enemy's moving speed -20 for 20 sec.
- Level 11: MP -16; enemy's moving speed -22 for 22 sec.
- Level 12: MP -16; enemy's moving speed -24 for 24 sec.
- Level 13: MP -16; enemy's moving speed -26 for 26 sec.
- Level 14: MP -16; enemy's moving speed -28 for 28 sec.
- Level 15: MP -16; enemy's moving speed -30 for 30 sec.
- Level 16: MP -16; enemy's moving speed -32 for 32 sec.
- Level 17: MP -16; enemy's moving speed -34 for 34 sec.
- Level 18: MP -16; enemy's moving speed -36 for 36 sec.
- Level 19: MP -16; enemy's moving speed -38 for 38 sec.
- Level 20: MP -16; enemy's moving speed -40 for 40 sec.
{{{5}}}

Cold Beam: Attacks a single target with an ice-based attack, ignoring terrain. It can also freeze a non-resistant target, preventing it from moving or using skills (but not cancelling skills in progress). Max at 30 points. Bosses and monsters that resist ice make up most of the freeze-resistant monsters.
Cold Beam effects
Creates a block of ice to fire at an enemy. The ones that are struck temporarily freezes. Damages the fire-based enemies 1.5 times more, where as the ice-based enemies get only half the damage.
- Level 1: MP -12; Basic attack 13, mastery 15%
- Level 2: MP -12; Basic attack 16, mastery 15%
- Level 3: MP -12; Basic attack 19, mastery 15%
- Level 4: MP -12; Basic attack 22, mastery 20%
- Level 5: MP -12; Basic attack 25, mastery 20%
- Level 6: MP -12; Basic attack 28, mastery 20%
- Level 7: MP -12; Basic attack 31, mastery 25%
- Level 8: MP -12; Basic attack 34, mastery 25%
- Level 9: MP -12; Basic attack 37, mastery 25%
- Level 10: MP -12; Basic attack 40, mastery 30%
- Level 11: MP -12; Basic attack 43, mastery 30%
- Level 12: MP -12; Basic attack 46, mastery 30%
- Level 13: MP -12; Basic attack 49, mastery 35%
- Level 14: MP -12; Basic attack 52, mastery 35%
- Level 15: MP -12; Basic attack 55, mastery 35%
- Level 16: MP -24; Basic attack 58, mastery 40%
- Level 17: MP -24; Basic attack 61, mastery 40%
- Level 18: MP -24; Basic attack 64, mastery 40%
- Level 19: MP -24; Basic attack 67, mastery 45%
- Level 20: MP -24; Basic attack 70, mastery 45%
- Level 21: MP -24; Basic attack 73, mastery 45%
- Level 22: MP -24; Basic attack 76, mastery 50%
- Level 23: MP -24; Basic attack 79, mastery 50%
- Level 24: MP -24; Basic attack 82, mastery 50%
- Level 25: MP -24; Basic attack 85, mastery 55%
- Level 26: MP -24; Basic attack 88, mastery 55%
- Level 27: MP -24; Basic attack 91, mastery 55%
- Level 28: MP -24; Basic attack 94, mastery 60%
- Level 29: MP -24; Basic attack 97, mastery 60%
- Level 30: MP -24; Basic attack 100, mastery 60%

Thunderbolt: Attacks up to six nearby monsters with lightning. Has a slight vertical range. Highly MP-intensive and HP-intensive (due to close range), but also allows for MP Eater to activate on each monster hit. Usually used for faster training than Cold Beam. Max at 30 points.
Thunderbolt effects
Creates an electric force field around the wizard and makes an electric lightening attack on every monster that's within the area.
- Level 1: MP -20; Basic attack 2, mastery 15%
- Level 2: MP -20; Basic attack 4, mastery 15%
- Level 3: MP -20; Basic attack 6, mastery 15%
- Level 4: MP -20; Basic attack 8, mastery 20%
- Level 5: MP -20; Basic attack 10, mastery 20%
- Level 6: MP -20; Basic attack 12, mastery 20%
- Level 7: MP -20; Basic attack 14, mastery 25%
- Level 8: MP -20; Basic attack 16, mastery 25%
- Level 9: MP -20; Basic attack 18, mastery 25%
- Level 10: MP -20; Basic attack 20, mastery 30%
- Level 11: MP -20; Basic attack 22, mastery 30%
- Level 12: MP -20; Basic attack 24, mastery 30%
- Level 13: MP -20; Basic attack 26, mastery 35%
- Level 14: MP -20; Basic attack 28, mastery 35%
- Level 15: MP -20; Basic attack 30, mastery 35%
- Level 16: MP -40; Basic attack 32, mastery 40%
- Level 17: MP -40; Basic attack 34, mastery 40%
- Level 18: MP -40; Basic attack 36, mastery 40%
- Level 19: MP -40; Basic attack 38, mastery 45%
- Level 20: MP -40; Basic attack 40, mastery 45%
- Level 21: MP -40; Basic attack 42, mastery 45%
- Level 22: MP -40; Basic attack 44, mastery 50%
- Level 23: MP -40; Basic attack 46, mastery 50%
- Level 24: MP -40; Basic attack 48, mastery 50%
- Level 25: MP -40; Basic attack 50, mastery 55%
- Level 26: MP -40; Basic attack 52, mastery 55%
- Level 27: MP -40; Basic attack 54, mastery 55%
- Level 28: MP -40; Basic attack 56, mastery 60%
- Level 29: MP -40; Basic attack 58, mastery 60%
- Level 30: MP -40; Basic attack 60, mastery 60%
{{{5}}}
[edit] Cleric
MP Eater: Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.
MP Eater effects
Soak up an enemy's MP after every magic attack, until it reaches 0.
- Level 1: For every attack, 11% Success rate, absorb 21% of the enemy's MaxMP.
- Level 2: For every attack, 12% Success rate, absorb 22% of the enemy's MaxMP.
- Level 3: For every attack, 13% Success rate, absorb 23% of the enemy's MaxMP.
- Level 4: For every attack, 14% Success rate, absorb 24% of the enemy's MaxMP.
- Level 5: For every attack, 15% Success rate, absorb 25% of the enemy's MaxMP.
- Level 6: For every attack, 16% Success rate, absorb 26% of the enemy's MaxMP.
- Level 7: For every attack, 17% Success rate, absorb 27% of the enemy's MaxMP.
- Level 8: For every attack, 18% Success rate, absorb 28% of the enemy's MaxMP.
- Level 9: For every attack, 19% Success rate, absorb 29% of the enemy's MaxMP.
- Level 10: For every attack, 20% Success rate, absorb 30% of the enemy's MaxMP.
- Level 11: For every attack, 21% Success rate, absorb 31% of the enemy's MaxMP.
- Level 12: For every attack, 22% Success rate, absorb 32% of the enemy's MaxMP.
- Level 13: For every attack, 23% Success rate, absorb 33% of the enemy's MaxMP.
- Level 14: For every attack, 24% Success rate, absorb 34% of the enemy's MaxMP.
- Level 15: For every attack, 25% Success rate, absorb 35% of the enemy's MaxMP.
- Level 16: For every attack, 26% Success rate, absorb 36% of the enemy's MaxMP.
- Level 17: For every attack, 27% Success rate, absorb 37% of the enemy's MaxMP.
- Level 18: For every attack, 28% Success rate, absorb 38% of the enemy's MaxMP.
- Level 19: For every attack, 29% Success rate, absorb 39% of the enemy's MaxMP.
- Level 20: For every attack, 30% Success rate, absorb 40% of the enemy's MaxMP.

Teleport: Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.
Teleport effects
Use the arrow keys to teleport to other places in the same map on a set distance.
- Level 1: MP -60; teleport, with 130 in distance
- Level 2: MP -57; teleport, with 130 in distance
- Level 3: MP -54; teleport, with 130 in distance
- Level 4: MP -51; teleport, with 130 in distance
- Level 5: MP -48; teleport, with 130 in distance
- Level 6: MP -45; teleport, with 130 in distance
- Level 7: MP -42; teleport, with 130 in distance
- Level 8: MP -39; teleport, with 130 in distance
- Level 9: MP -36; teleport, with 130 in distance
- Level 10: MP -33; teleport, with 130 in distance
- Level 11: MP -31; teleport, with 132 in distance
- Level 12: MP -29; teleport, with 134 in distance
- Level 13: MP -27; teleport, with 136 in distance
- Level 14: MP -25; teleport, with 138 in distance
- Level 15: MP -23; teleport, with 140 in distance
- Level 16: MP -21; teleport, with 142 in distance
- Level 17: MP -19; teleport, with 144 in distance
- Level 18: MP -17; teleport, with 146 in distance
- Level 19: MP -15; teleport, with 148 in distance
- Level 20: MP -13; teleport, with 150 in distance

Heal: Heals the caster, nearby party members and deals damage to undead enemies nearby. Targets up to 6 players/monsters, including the caster. Targets party members over undead enemies. One of the Cleric's most useful skills. Max is 30 points.
Heal effects
Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.
- Level 1: MP -12, Recovery rate 10%
- Level 2: MP -12, Recovery rate 20%
- Level 3: MP -12, Recovery rate 30%
- Level 4: MP -12, Recovery rate 40%
- Level 5: MP -12, Recovery rate 50%
- Level 6: MP -12, Recovery rate 60%
- Level 7: MP -12, Recovery rate 70%
- Level 8: MP -12, Recovery rate 80%
- Level 9: MP -12, Recovery rate 90%
- Level 10: MP -12, Recovery rate 100%
- Level 11: MP -12, Recovery rate 110%
- Level 12: MP -12, Recovery rate 120%
- Level 13: MP -12, Recovery rate 130%
- Level 14: MP -12, Recovery rate 140%
- Level 15: MP -12, Recovery rate 150%
- Level 16: MP -24, Recovery rate 160%
- Level 17: MP -24, Recovery rate 170%
- Level 18: MP -24, Recovery rate 180%
- Level 19: MP -24, Recovery rate 190%
- Level 20: MP -24, Recovery rate 200%
- Level 21: MP -24, Recovery rate 210%
- Level 22: MP -24, Recovery rate 220%
- Level 23: MP -24, Recovery rate 230%
- Level 24: MP -24, Recovery rate 240%
- Level 25: MP -24, Recovery rate 250%
- Level 26: MP -24, Recovery rate 260%
- Level 27: MP -24, Recovery rate 270%
- Level 28: MP -24, Recovery rate 280%
- Level 29: MP -24, Recovery rate 290%
- Level 30: MP -24, Recovery rate 300%

Invincible: Reduces damage dealt by physical-based attacks by up to 30%. Requires 5 points in Heal. Max is 20 points.
Invincible effects
Temporarily decreases the weapon damage received. It has no effect, however, on the spell attacks.
- Level 1: MP 15; weapon damage -11% for 15 seconds
- Level 2: MP 15; weapon damage -12% for 30 seconds
- Level 3: MP 15; weapon damage -13% for 45 seconds
- Level 4: MP 15; weapon damage -14% for 60 seconds
- Level 5: MP 15; weapon damage -15% for 75 seconds
- Level 6: MP 15; weapon damage -16% for 90 seconds
- Level 7: MP 15; weapon damage -17% for 105 seconds
- Level 8: MP 15; weapon damage -18% for 120 seconds
- Level 9: MP 15; weapon damage -19% for 135 seconds
- Level 10: MP 15; weapon damage -20% for 150 seconds
- Level 11: MP 30; weapon damage -21% for 165 seconds
- Level 12: MP 30; weapon damage -22% for 180 seconds
- Level 13: MP 30; weapon damage -23% for 195 seconds
- Level 14: MP 30; weapon damage -24% for 210 seconds
- Level 15: MP 30; weapon damage -25% for 225 seconds
- Level 16: MP 30; weapon damage -26% for 240 seconds
- Level 17: MP 30; weapon damage -27% for 255 seconds
- Level 18: MP 30; weapon damage -28% for 270 seconds
- Level 19: MP 30; weapon damage -29% for 285 seconds
- Level 20: MP 30; weapon damage -30% for 300 seconds

Bless: Increases weapon defense, magic defense, accuracy, and avoidability by up to 20 points each. One of the best party skills. Requires 5 points in Invincible. Max is 20 points.
Bless effects
Temporarily increases the weapon def., magic def., accuracy, and avoidability of all party members around the area. This cannot be combined with a skill or a potion.
- Level 1: MP -12; +1 on accuracy, avoidability, weapon and magic def. for 10 sec.
- Level 2: MP -12; +2 on accuracy, avoidability, weapon and magic def. for 20 sec.
- Level 3: MP -12; +3 on accuracy, avoidability, weapon and magic def. for 30 sec.
- Level 4: MP -12; +4 on accuracy, avoidability, weapon and magic def. for 40 sec.
- Level 5: MP -12; +5 on accuracy, avoidability, weapon and magic def. for 50 sec.
- Level 6: MP -12; +6 on accuracy, avoidability, weapon and magic def. for 60 sec.
- Level 7: MP -12; +7 on accuracy, avoidability, weapon and magic def. for 70 sec.
- Level 8: MP -12; +8 on accuracy, avoidability, weapon and magic def. for 80 sec.
- Level 9: MP -12; +9 on accuracy, avoidability, weapon and magic def. for 90 sec.
- Level 10: MP -12; +10 on accuracy, avoidability, weapon and magic def. for 100 sec.
- Level 11: MP -24; +11 on accuracy, avoidability, weapon and magic def. for 110 sec.
- Level 12: MP -24; +12 on accuracy, avoidability, weapon and magic def. for 120 sec.
- Level 13: MP -24; +13 on accuracy, avoidability, weapon and magic def. for 130 sec.
- Level 14: MP -24; +14 on accuracy, avoidability, weapon and magic def. for 140 sec.
- Level 15: MP -24; +15 on accuracy, avoidability, weapon and magic def. for 150 sec.
- Level 16: MP -24; +16 on accuracy, avoidability, weapon and magic def. for 160 sec.
- Level 17: MP -24; +17 on accuracy, avoidability, weapon and magic def. for 170 sec.
- Level 18: MP -24; +18 on accuracy, avoidability, weapon and magic def. for 180 sec.
- Level 19: MP -24; +19 on accuracy, avoidability, weapon and magic def. for 190 sec.
- Level 20: MP -24; +20 on accuracy, avoidability, weapon and magic def. for 200 sec.

Holy Arrow: Holy-based attack that is affected by terrain. Max base power is equal to Magic Claw's combined attacks. Max is 30 points.
Holy Arrow effects
Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.
- Level 1: MP -12; Basic attack 22, mastery 15%
- Level 2: MP -12; Basic attack 24, mastery 15%
- Level 3: MP -12; Basic attack 26, mastery 15%
- Level 4: MP -12; Basic attack 28, mastery 20%
- Level 5: MP -12; Basic attack 30, mastery 20%
- Level 6: MP -12; Basic attack 32, mastery 20%
- Level 7: MP -12; Basic attack 34, mastery 25%
- Level 8: MP -12; Basic attack 36, mastery 25%
- Level 9: MP -12; Basic attack 38, mastery 25%
- Level 10: MP -12; Basic attack 40, mastery 30%
- Level 11: MP -12; Basic attack 42, mastery 30%
- Level 12: MP -12; Basic attack 44, mastery 30%
- Level 13: MP -12; Basic attack 46, mastery 35%
- Level 14: MP -12; Basic attack 48, mastery 35%
- Level 15: MP -12; Basic attack 50, mastery 35%
- Level 16: MP -24; Basic attack 52, mastery 40%
- Level 17: MP -24; Basic attack 54, mastery 40%
- Level 18: MP -24; Basic attack 56, mastery 40%
- Level 19: MP -24; Basic attack 58, mastery 45%
- Level 20: MP -24; Basic attack 60, mastery 45%
- Level 21: MP -24; Basic attack 62, mastery 45%
- Level 22: MP -24; Basic attack 64, mastery 50%
- Level 23: MP -24; Basic attack 66, mastery 50%
- Level 24: MP -24; Basic attack 68, mastery 50%
- Level 25: MP -24; Basic attack 70, mastery 55%
- Level 26: MP -24; Basic attack 72, mastery 55%
- Level 27: MP -24; Basic attack 74, mastery 55%
- Level 28: MP -24; Basic attack 76, mastery 60%
- Level 29: MP -24; Basic attack 78, mastery 60%
- Level 30: MP -24; Basic attack 80, mastery 60%
[edit] Third Job
[edit] Fire/Poison Mage
Partial Resistance: Reduces the damage of Fire or Poison-based attacks by up to 70% (as well as damage from the Poison status effect). Max is 20 points.
Partial Resistance effects
You get additional resistance from Fire & Poison
- Level 1: 23 % Increased Fire & Poison Resistance
- Level 2: 26 % Increased Fire & Poison Resistance
- Level 3: 29 % Increased Fire & Poison Resistance
- Level 4: 32 % Increased Fire & Poison Resistance
- Level 5: 35 % Increased Fire & Poison Resistance
- Level 6: 38 % Increased Fire & Poison Resistance
- Level 7: 41 % Increased Fire & Poison Resistance
- Level 8: 44 % Increased Fire & Poison Resistance
- Level 9: 47 % Increased Fire & Poison Resistance
- Level 10: 50 % Increased Fire & Poison Resistance
- Level 11: 52 % Increased Fire & Poison Resistance
- Level 12: 54 % Increased Fire & Poison Resistance
- Level 13: 56 % Increased Fire & Poison Resistance
- Level 14: 58 % Increased Fire & Poison Resistance
- Level 15: 60 % Increased Fire & Poison Resistance
- Level 16: 62 % Increased Fire & Poison Resistance
- Level 17: 64 % Increased Fire & Poison Resistance
- Level 18: 66 % Increased Fire & Poison Resistance
- Level 19: 68 % Increased Fire & Poison Resistance
- Level 20: 70 % Increased Fire & Poison Resistance

Element Amplification: Causes attacks to use more MP, up to double the original cost. Increases magic attack by up to 35%. Max is 30 points.
Element Amplification effects
Use more MP, but Increase Magic Attack
- Level 1: Use 105% MP, Magic Attack 102%
- Level 2: Use 110% MP, Magic Attack 104%
- Level 3: Use 115% MP, Magic Attack 106%
- Level 4: Use 120% MP, Magic Attack 108%
- Level 5: Use 125% MP, Magic Attack 109%
- Level 6: Use 130% MP, Magic Attack 110%
- Level 7: Use 135% MP, Magic Attack 111%
- Level 8: Use 140% MP, Magic Attack 112%
- Level 9: Use 145% MP, Magic Attack 113%
- Level 10: Use 150% MP, Magic Attack 114%
- Level 11: Use 160% MP, Magic Attack 116%
- Level 12: Use 155% MP, Magic Attack 116%
- Level 13: Use 165% MP, Magic Attack 118%
- Level 14: Use 160% MP, Magic Attack 118%
- Level 15: Use 170% MP, Magic Attack 120%
- Level 16: Use 165% MP, Magic Attack 120%
- Level 17: Use 175% MP, Magic Attack 122%
- Level 18: Use 170% MP, Magic Attack 122%
- Level 19: Use 180% MP, Magic Attack 124%
- Level 20: Use 175% MP, Magic Attack 124%
- Level 21: Use 185% MP, Magic Attack 126%
- Level 22: Use 180% MP, Magic Attack 126%
- Level 23: Use 190% MP, Magic Attack 128%
- Level 24: Use 185% MP, Magic Attack 128%
- Level 25: Use 195% MP, Magic Attack 130%
- Level 26: Use 190% MP, Magic Attack 130%
- Level 27: Use 205% MP, Magic Attack 132%
- Level 28: Use 200% MP, Magic Attack 132%
- Level 29: Use 195% MP, Magic Attack 132%
- Level 30: Use 200% MP, Magic Attack 135%

Explosion: A fire-based attack that hits 6 monsters around the caster. As powerful at max at Fire Arrow. Relatively slow. Max is 30 points.
Explosion effects
Make an explosion around the character. Attack the enemy with the fire power.
- Level 1: Use 21 MP, Attack 60, Mastered 15%, Attack Range 110%
- Level 2: Use 22 MP, Attack 64, Mastered 15%, Attack Range 110%
- Level 3: Use 23 MP, Attack 67, Mastered 15%, Attack Range 110%
- Level 4: Use 24 MP, Attack 70, Mastered 20%, Attack Range 120%
- Level 5: Use 25 MP, Attack 72, Mastered 20%, Attack Range 120%
- Level 6: Use 26 MP, Attack 75, Mastered 20%, Attack Range 120%
- Level 7: Use 27 MP, Attack 77, Mastered 25%, Attack Range 130%
- Level 8: Use 28 MP, Attack 79, Mastered 25%, Attack Range 130%
- Level 9: Use 29 MP, Attack 81, Mastered 25%, Attack Range 130%
- Level 10: Use 30 MP, Attack 84, Mastered 30%, Attack Range 140%
- Level 11: Use 31 MP, Attack 86, Mastered 30%, Attack Range 140%
- Level 12: Use 32 MP, Attack 88, Mastered 30%, Attack Range 140%
- Level 13: Use 33 MP, Attack 90, Mastered 35%, Attack Range 150%
- Level 14: Use 34 MP, Attack 92, Mastered 35%, Attack Range 150%
- Level 15: Use 35 MP, Attack 94, Mastered 35%, Attack Range 150%
- Level 16: Use 36 MP, Attack 95, Mastered 40%, Attack Range 160%
- Level 17: Use 37 MP, Attack 97, Mastered 40%, Attack Range 160%
- Level 18: Use 38 MP, Attack 00, Mastered 40%, Attack Range 160%
- Level 19: Use 39 MP, Attack 101, Mastered 45%, Attack Range 170%
- Level 20: Use 40 MP, Attack 103, Mastered 45%, Attack Range 170%
- Level 21: Use 41 MP, Attack 105, Mastered 45%, Attack Range 170%
- Level 22: Use 42 MP, Attack 106, Mastered 50%, Attack Range 180%
- Level 23: Use 43 MP, Attack 108, Mastered 50%, Attack Range 180%
- Level 24: Use 44 MP, Attack 110, Mastered 50%, Attack Range 180%
- Level 25: Use 45 MP, Attack 112, Mastered 55%, Attack Range 190%
- Level 26: Use 46 MP, Attack 113, Mastered 55%, Attack Range 190%
- Level 27: Use 47 MP, Attack 115, Mastered 55%, Attack Range 190%
- Level 28: Use 48 MP, Attack 117, Mastered 60%, Attack Range 200%
- Level 29: Use 49 MP, Attack 118, Mastered 60%, Attack Range 200%
- Level 30: Use 50 MP, Attack 120, Mastered 60%, Attack Range 200%

Poison Mist: Leave a mist of poison that damages and can poison an enemy while it is in the field. Max is 30 points.
Poison Mist effects
Make a poison fog around the character.
- Level 1: Use 21 MP, Attack 32, Mastered 15%, Attack Range 110%, 41% Chances of Poisoned for 4 Seconds
- Level 2: Use 22 MP, Attack 34, Mastered 15%, Attack Range 110%, 42% Chances of Poisoned for 4 Seconds
- Level 3: Use 23 MP, Attack 36, Mastered 15%, Attack Range 110%, 43% Chances of Poisoned for 4 Seconds
- Level 4: Use 24 MP, Attack 38, Mastered 20%, Attack Range 120%, 44% Chances of Poisoned for 8 Seconds
- Level 5: Use 25 MP, Attack 40, Mastered 20%, Attack Range 120%, 45% Chances of Poisoned for 8 Seconds
- Level 6: Use 26 MP, Attack 42, Mastered 20%, Attack Range 120%, 46% Chances of Poisoned for 8 Seconds
- Level 7: Use 27 MP, Attack 44, Mastered 25%, Attack Range 130%, 47% Chances of Poisoned for 8 Seconds
- Level 8: Use 28 MP, Attack 46, Mastered 25%, Attack Range 130%, 48% Chances of Poisoned for 12 Seconds
- Level 9: Use 29 MP, Attack 48, Mastered 25%, Attack Range 130%, 49% Chances of Poisoned for 12 Seconds
- Level 10: Use 30 MP, Attack 50, Mastered 30%, Attack Range 140%, 50% Chances of Poisoned for 16 Seconds
- Level 11: Use 31 MP, Attack 52, Mastered 30%, Attack Range 140%, 51% Chances of Poisoned for 16 Seconds
- Level 12: Use 32 MP, Attack 54, Mastered 30%, Attack Range 140%, 52% Chances of Poisoned for 16 Seconds
- Level 13: Use 33 MP, Attack 56, Mastered 35%, Attack Range 150%, 53% Chances of Poisoned for 20 Seconds
- Level 14: Use 34 MP, Attack 58, Mastered 35%, Attack Range 150%, 54% Chances of Poisoned for 20 Seconds
- Level 15: Use 35 MP, Attack 60, Mastered 35%, Attack Range 150%, 55% Chances of Poisoned for 20 Seconds
- Level 16: Use 36 MP, Attack 62, Mastered 40%, Attack Range 160%, 56% Chances of Poisoned for 24 Seconds
- Level 17: Use 37 MP, Attack 64, Mastered 40%, Attack Range 160%, 57% Chances of Poisoned for 24 Seconds
- Level 18: Use 38 MP, Attack 66, Mastered 40%, Attack Range 160%, 58% Chances of Poisoned for 24 Seconds
- Level 19: Use 39 MP, Attack 68, Mastered 45%, Attack Range 170%, 59% Chances of Poisoned for 28 Seconds
- Level 20: Use 40 MP, Attack 70, Mastered 45%, Attack Range 170%, 60% Chances of Poisoned for 28 Seconds
- Level 21: Use 41 MP, Attack 72, Mastered 45%, Attack Range 170%, 61% Chances of Poisoned for 28 Seconds
- Level 22: Use 42 MP, Attack 74, Mastered 50%, Attack Range 180%, 62% Chances of Poisoned for 32 Seconds
- Level 23: Use 43 MP, Attack 76, Mastered 50%, Attack Range 180%, 63% Chances of Poisoned for 32 Seconds
- Level 24: Use 44 MP, Attack 78, Mastered 50%, Attack Range 180%, 64% Chances of Poisoned for 32 Seconds
- Level 25: Use 45 MP, Attack 80, Mastered 55%, Attack Range 190%, 65% Chances of Poisoned for 36 Seconds
- Level 26: Use 46 MP, Attack 82, Mastered 55%, Attack Range 190%, 66% Chances of Poisoned for 36 Seconds
- Level 27: Use 47 MP, Attack 84, Mastered 55%, Attack Range 190%, 43% Chances of Poisoned for 36 Seconds
- Level 28: Use 48 MP, Attack 86, Mastered 60%, Attack Range 200%, 68% Chances of Poisoned for 40 Seconds
- Level 29: Use 49 MP, Attack 88, Mastered 60%, Attack Range 200%, 69% Chances of Poisoned for 40 Seconds
- Level 30: Use 50 MP, Attack 90, Mastered 60%, Attack Range 200%, 70% chances of Poisoned for 40 Seconds

Seal: Seals nearby enemies, preventing them from using skills. Requires 3 points in Element Amplification. Max is 20 points.
Seal effects
Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can't use attacking skills, but the skill does not work on boss monsters.
- Level 1: Use 12 MP, 38% chance of sealing up for 10 sec.
- Level 2: Use 12 MP, 41% chance of sealing up for 11 sec.
- Level 3: Use 12 MP, 44% chance of sealing up for 11 sec.
- Level 4: Use 12 MP, 47% chance of sealing up for 12 sec.
- Level 5: Use 12 MP, 50% chance of sealing up for 12 sec.
- Level 6: Use 18 MP, 53% chance of sealing up for 13 sec.
- Level 7: Use 18 MP, 56% chance of sealing up for 13 sec.
- Level 8: Use 18 MP, 59% chance of sealing up for 14 sec.
- Level 9: Use 18 MP, 62% chance of sealing up for 14 sec.
- Level 10: Use 18 MP, 65% chance of sealing up for 15 sec.
- Level 11: Use 24 MP, 68% chance of sealing up for 15 sec.
- Level 12: Use 24 MP, 71% chance of sealing up for 16 sec.
- Level 13: Use 24 MP, 74% chance of sealing up for 16 sec.
- Level 14: Use 24 MP, 77% chance of sealing up for 17 sec.
- Level 15: Use 24 MP, 80% chance of sealing up for 17 sec.
- Level 16: Use 30 MP, 83% chance of sealing up for 18 sec.
- Level 17: Use 30 MP, 86% chance of sealing up for 18 sec.
- Level 18: Use 30 MP, 89% chance of sealing up for 19 sec.
- Level 19: Use 30 MP, 92% chance of sealing up for 19 sec.
- Level 20: Use 30 MP, 95% chance of sealing up for 20 sec.
{{{5}}}

Spell Booster: While active, makes spells cast faster by a certain %. This % increases at level 11. Requires 3 points in Element Amplification. Max is 20 points.
Spell Booster effects
Uses up a significant amount of HP and MP to increase the attacking speed for spells.
- Level 1: Use HP 58, MP 53 to boost up the magic attacking speed to level 2 for 10 sec.
- Level 2: Use HP 56, MP 51 to boost up the magic attacking speed to level 2 for 20 sec.
- Level 3: Use HP 54, MP 49 to boost up the magic attacking speed to level 2 for 30 sec.
- Level 4: Use HP 52, MP 47 to boost up the magic attacking speed to level 2 for 40 sec.
- Level 5: Use HP 50, MP 45 to boost up the magic attacking speed to level 2 for 50 sec.
- Level 6: Use HP 48, MP 43 to boost up the magic attacking speed to level 2 for 60 sec.
- Level 7: Use HP 46, MP 41 to boost up the magic attacking speed to level 2 for 70 sec.
- Level 8: Use HP 44, MP 39 to boost up the magic attacking speed to level 2 for 80 sec.
- Level 9: Use HP 42, MP 37 to boost up the magic attacking speed to level 2 for 90 sec.
- Level 10: Use HP 40, MP 35 to boost up the magic attacking speed to level 2 for 100 sec.
- Level 11: Use HP 39, MP 34 to boost up the magic attacking speed to level 3 for 110 sec.
- Level 12: Use HP 38, MP 33 to boost up the magic attacking speed to level 3 for 120 sec.
- Level 13: Use HP 37, MP 32 to boost up the magic attacking speed to level 3 for 130 sec.
- Level 14: Use HP 36, MP 31 to boost up the magic attacking speed to level 3 for 140 sec.
- Level 15: Use HP 35, MP 30 to boost up the magic attacking speed to level 3 for 150 sec.
- Level 16: Use HP 34, MP 29 to boost up the magic attacking speed to level 3 for 160 sec.
- Level 17: Use HP 33, MP 28 to boost up the magic attacking speed to level 3 for 170 sec.
- Level 18: Use HP 32, MP 27 to boost up the magic attacking speed to level 3 for 180 sec.
- Level 19: Use HP 31, MP 26 to boost up the magic attacking speed to level 3 for 190 sec.
- Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 3 for 200 sec.

Element Composition: A projectile-based attack that is considered to be both Fire and Poison elements. To determine the damage multiplier, split the Fire and Poison parts into .5x each, and apply weakness/resistance separately. If a monster is resistant against just one element, the damage done will be [.5 + 1/2(.5)] -> .75x. If a monster is weak to just one element as well, the damage will only be [.5 + 1.5(.5)] -> 1.25x. Can also poison like Poison Brace. Max is 30 points.
Element Composition effects
Uses fire & poison-based spell on a single enemy. Applies massive damage to monsters that are weak against fire or poison, and the enemy will be poisoned on a set success rate.
- Level 1: Use MP 14, Attack 80, Mastery 15%; With 41% success rate, poisons the enemy for 4 sec.
- Level 2: Use MP 14, Attack 84, Mastery 15%; With 42% success rate, poisons the enemy for 4 sec.
- Level 3: Use MP 14, Attack 88, Mastery 15%; With 43% success rate, poisons the enemy for 4 sec.
- Level 4: Use MP 14, Attack 92, Mastery 20%; With 44% success rate, poisons the enemy for 8 sec.
- Level 5: Use MP 14, Attack 95, Mastery 20%; With 45% success rate, poisons the enemy for 8 sec.
- Level 6: Use MP 14, Attack 98, Mastery 20%; With 46% success rate, poisons the enemy for 8 sec.
- Level 7: Use MP 14, Attack 101, Mastery 25%; With 47% success rate, poisons the enemy for 12 sec.
- Level 8: Use MP 14, Attack 104, Mastery 25%; With 48% success rate, poisons the enemy for 12 sec.
- Level 9: Use MP 14, Attack 107, Mastery 25%; With 49% success rate, poisons the enemy for 12 sec.
- Level 10: Use MP 14, Attack 110, Mastery 30%; With 50% success rate, poisons the enemy for 16 sec.
- Level 11: Use MP 18, Attack 113, Mastery 30%; With 51% success rate, poisons the enemy for 16 sec.
- Level 12: Use MP 18, Attack 116, Mastery 30%; With 52% success rate, poisons the enemy for 16 sec.
- Level 13: Use MP 18, Attack 119, Mastery 35%; With 53% success rate, poisons the enemy for 20 sec.
- Level 14: Use MP 18, Attack 122, Mastery 35%; With 54% success rate, poisons the enemy for 20 sec.
- Level 15: Use MP 18, Attack 124, Mastery 35%; With 55% success rate, poisons the enemy for 20 sec.
- Level 16: Use MP 18, Attack 126, Mastery 40%; With 56% success rate, poisons the enemy for 24 sec.
- Level 17: Use MP 18, Attack 128, Mastery 40%; With 57% success rate, poisons the enemy for 24 sec.
- Level 18: Use MP 18, Attack 130, Mastery 40%; With 58% success rate, poisons the enemy for 24 sec.
- Level 19: Use MP 18, Attack 132, Mastery 45%; With 59% success rate, poisons the enemy for 28 sec.
- Level 20: Use MP 18, Attack 134, Mastery 45%; With 60% success rate, poisons the enemy for 28 sec.
- Level 21: Use MP 22, Attack 136, Mastery 45%; With 61% success rate, poisons the enemy for 28 sec.
- Level 22: Use MP 22, Attack 138, Mastery 50%; With 62% success rate, poisons the enemy for 32 sec.
- Level 23: Use MP 22, Attack 140, Mastery 50%; With 63% success rate, poisons the enemy for 32 sec.
- Level 24: Use MP 22, Attack 142, Mastery 50%; With 64% success rate, poisons the enemy for 32 sec.
- Level 25: Use MP 22, Attack 144, Mastery 55%; With 65% success rate, poisons the enemy for 36 sec.
- Level 26: Use MP 22, Attack 146, Mastery 55%; With 66% success rate, poisons the enemy for 36 sec.
- Level 27: Use MP 22, Attack 147, Mastery 55%; With 67% success rate, poisons the enemy for 36 sec.
- Level 28: Use MP 22, Attack 148, Mastery 60%; With 68% success rate, poisons the enemy for 40 sec.
- Level 29: Use MP 22, Attack 149, Mastery 60%; With 69% success rate, poisons the enemy for 40 sec.
- Level 30: Use MP 22, Attack 150, Mastery 60%; With 70% success rate, poisons the enemy for 40 sec.
[edit] Ice/Lightning Mage
Partial Resistance: Reduces the damage of Ice or Lightning-based attacks by up to 70%. Max is 20 points.
Partial Resistance effects
You get additional resistance from Ice & Lightning
- Level 1: 23% Increased Ice & Lightning Resistance
- Level 2: 26% Increased Ice & Lightning Resistance
- Level 3: 29% Increased Ice & Lightning Resistance
- Level 4: 32% Increased Ice & Lightning Resistance
- Level 5: 35% Increased Ice & Lightning Resistance
- Level 6: 38% Increased Ice & Lightning Resistance
- Level 7: 41% Increased Ice & Lightning Resistance
- Level 8: 44% Increased Ice & Lightning Resistance
- Level 9: 47% Increased Ice & Lightning Resistance
- Level 10: 50% Increased Ice & Lightning Resistance
- Level 11: 52% Increased Ice & Lightning Resistance
- Level 12: 54% Increased Ice & Lightning Resistance
- Level 13: 56% Increased Ice & Lightning Resistance
- Level 14: 58% Increased Ice & Lightning Resistance
- Level 15: 60% Increased Ice & Lightning Resistance
- Level 16: 62% Increased Ice & Lightning Resistance
- Level 17: 64% Increased Ice & Lightning Resistance
- Level 18: 66% Increased Ice & Lightning Resistance
- Level 19: 68% Increased Ice & Lightning Resistance
- Level 20: 70% Increased Ice & Lightning Resistance

Element Amplification: Causes attacks to use more MP, up to double the original cost. Increases magic attack by up to 35%. Max is 30 points.
Element Amplification effects
Use more MP, but Increase Magic Attack
- Level 1: Use 105% MP, Magic Attack 102%
- Level 2: Use 110% MP, Magic Attack 104%
- Level 3: Use 115% MP, Magic Attack 106%
- Level 4: Use 120% MP, Magic Attack 108%
- Level 5: Use 125% MP, Magic Attack 109%
- Level 6: Use 130% MP, Magic Attack 110%
- Level 7: Use 135% MP, Magic Attack 111%
- Level 8: Use 140% MP, Magic Attack 112%
- Level 9: Use 145% MP, Magic Attack 113%
- Level 10: Use 150% MP, Magic Attack 114%
- Level 11: Use 160% MP, Magic Attack 116%
- Level 12: Use 155% MP, Magic Attack 116%
- Level 13: Use 165% MP, Magic Attack 118%
- Level 14: Use 160% MP, Magic Attack 118%
- Level 15: Use 170% MP, Magic Attack 120%
- Level 16: Use 165% MP, Magic Attack 120%
- Level 17: Use 175% MP, Magic Attack 122%
- Level 18: Use 170% MP, Magic Attack 122%
- Level 19: Use 180% MP, Magic Attack 124%
- Level 20: Use 175% MP, Magic Attack 124%
- Level 21: Use 185% MP, Magic Attack 126%
- Level 22: Use 180% MP, Magic Attack 126%
- Level 23: Use 190% MP, Magic Attack 128%
- Level 24: Use 185% MP, Magic Attack 128%
- Level 25: Use 195% MP, Magic Attack 130%
- Level 26: Use 190% MP, Magic Attack 130%
- Level 27: Use 205% MP, Magic Attack 132%
- Level 28: Use 200% MP, Magic Attack 132%
- Level 29: Use 195% MP, Magic Attack 132%
- Level 30: Use 200% MP, Magic Attack 135%

Ice Strike: An ice-based attack that targets up to six monsters with ice. Can freeze like Cold Beam and does slightly more(30 more magic attack) damage as max Thunder Bolt with an elemental advantage. Max is 30 points.
Ice Strike effects
Fires ice blocks at multiple enemies. If struck, all monsters other than ice-based ones will freeze. Cannot attack more than 6 at once.
- Level 1: Use MP 21, Attack 32, Mastery 15%, Attack Range 110%
- Level 2: Use MP 22, Attack 34, Mastery 15%, Attack Range 110%
- Level 3: Use MP 23, Attack 36, Mastery 15%, Attack Range 110%
- Level 4: Use MP 24, Attack 38, Mastery 20%, Attack Range 120%
- Level 5: Use MP 25, Attack 40, Mastery 20%, Attack Range 120%
- Level 6: Use MP 26, Attack 42, Mastery 20%, Attack Range 120%
- Level 7: Use MP 27, Attack 44, Mastery 25%, Attack Range 130%
- Level 8: Use MP 28, Attack 46, Mastery 25%, Attack Range 130%
- Level 9: Use MP 29, Attack 48, Mastery 25%, Attack Range 130%
- Level 10: Use MP 30, Attack 50, Mastery 30%, Attack Range 140%
- Level 11: Use MP 31, Attack 52, Mastery 30%, Attack Range 140%
- Level 12: Use MP 32, Attack 54, Mastery 30%, Attack Range 140%
- Level 13: Use MP 33, Attack 56, Mastery 35%, Attack Range 150%
- Level 14: Use MP 34, Attack 58, Mastery 35%, Attack Range 150%
- Level 15: Use MP 35, Attack 60, Mastery 35%, Attack Range 150%
- Level 16: Use MP 36, Attack 62, Mastery 40%, Attack Range 160%
- Level 17: Use MP 37, Attack 64, Mastery 40%, Attack Range 160%
- Level 18: Use MP 38, Attack 66, Mastery 40%, Attack Range 160%
- Level 19: Use MP 39, Attack 68, Mastery 45%, Attack Range 170%
- Level 20: Use MP 40, Attack 70, Mastery 45%, Attack Range 170%
- Level 21: Use MP 41, Attack 72, Mastery 45%, Attack Range 170%
- Level 22: Use MP 42, Attack 74, Mastery 50%, Attack Range 180%
- Level 23: Use MP 43, Attack 76, Mastery 50%, Attack Range 180%
- Level 24: Use MP 44, Attack 78, Mastery 50%, Attack Range 180%
- Level 25: Use MP 45, Attack 80, Mastery 55%, Attack Range 190%
- Level 26: Use MP 46, Attack 82, Mastery 55%, Attack Range 190%
- Level 27: Use MP 47, Attack 84, Mastery 55%, Attack Range 190%
- Level 28: Use MP 48, Attack 86, Mastery 60%, Attack Range 200%
- Level 29: Use MP 49, Attack 88, Mastery 60%, Attack Range 200%
- Level 30: Use MP 50, Attack 90, Mastery 60%, Attack Range 200%

Thunder Spear: The most powerful magic of the third job, but takes a long time to cast. Lightning-based and attacks a single monster. Max is 30 points.
Thunder Spear effects
Gathers up the power of lightening and turns it into a spear, attacking a single enemy. Monsters will be damaged with a lightening-based attack.
- Level 1: Use MP 10, Attack 80, Mastery 15%
- Level 2: Use MP 10, Attack 90, Mastery 15%
- Level 3: Use MP 11, Attack 95, Mastery 15%
- Level 4: Use MP 11, Attack 100, Mastery 20%
- Level 5: Use MP 12, Attack 104, Mastery 20%
- Level 6: Use MP 12, Attack 108, Mastery 20%
- Level 7: Use MP 13, Attack 111, Mastery 25%
- Level 8: Use MP 13, Attack 115, Mastery 25%
- Level 9: Use MP 14, Attack 118, Mastery 25%
- Level 10: Use MP 14, Attack 121, Mastery 30%
- Level 11: Use MP 15, Attack 124, Mastery 30%
- Level 12: Use MP 15, Attack 127, Mastery 30%
- Level 13: Use MP 16, Attack 130, Mastery 35%
- Level 14: Use MP 16, Attack 133, Mastery 35%
- Level 15: Use MP 17, Attack 135, Mastery 35%
- Level 16: Use MP 17, Attack 138, Mastery 40%
- Level 17: Use MP 18, Attack 141, Mastery 40%
- Level 18: Use MP 18, Attack 143, Mastery 40%
- Level 19: Use MP 19, Attack 145, Mastery 45%
- Level 20: Use MP 19, Attack 148, Mastery 45%
- Level 21: Use MP 20, Attack 150, Mastery 45%
- Level 22: Use MP 20, Attack 153, Mastery 50%
- Level 23: Use MP 21, Attack 155, Mastery 50%
- Level 24: Use MP 21, Attack 157, Mastery 50%
- Level 25: Use MP 22, Attack 159, Mastery 55%
- Level 26: Use MP 22, Attack 162, Mastery 55%
- Level 27: Use MP 23, Attack 164, Mastery 55%
- Level 28: Use MP 23, Attack 166, Mastery 60%
- Level 29: Use MP 24, Attack 168, Mastery 60%
- Level 30: Use MP 24, Attack 170, Mastery 60%

Seal: Seals nearby enemies, preventing them from using skills. Requires 3 points in Element Amplification. Max is 20 points.
Seal effects
Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can't use attacking skills, but the skill does not work on boss monsters.
- Level 1: Use 12 MP, 38% chance of sealing up for 10 sec.
- Level 2: Use 12 MP, 41% chance of sealing up for 11 sec.
- Level 3: Use 12 MP, 44% chance of sealing up for 11 sec.
- Level 4: Use 12 MP, 47% chance of sealing up for 12 sec.
- Level 5: Use 12 MP, 50% chance of sealing up for 12 sec.
- Level 6: Use 18 MP, 53% chance of sealing up for 13 sec.
- Level 7: Use 18 MP, 56% chance of sealing up for 13 sec.
- Level 8: Use 18 MP, 59% chance of sealing up for 14 sec.
- Level 9: Use 18 MP, 62% chance of sealing up for 14 sec.
- Level 10: Use 18 MP, 65% chance of sealing up for 15 sec.
- Level 11: Use 24 MP, 68% chance of sealing up for 15 sec.
- Level 12: Use 24 MP, 71% chance of sealing up for 16 sec.
- Level 13: Use 24 MP, 74% chance of sealing up for 16 sec.
- Level 14: Use 24 MP, 77% chance of sealing up for 17 sec.
- Level 15: Use 24 MP, 80% chance of sealing up for 17 sec.
- Level 16: Use 30 MP, 83% chance of sealing up for 18 sec.
- Level 17: Use 30 MP, 86% chance of sealing up for 18 sec.
- Level 18: Use 30 MP, 89% chance of sealing up for 19 sec.
- Level 19: Use 30 MP, 92% chance of sealing up for 19 sec.
- Level 20: Use 30 MP, 95% chance of sealing up for 20 sec.
{{{5}}}

Spell Booster: While active, makes spells cast faster by a certain %. This % increases at level 11. Requires 3 points in Element Amplification. Max is 20 points.
Spell Booster effects
Uses up a significant amount of HP and MP to increase the attacking speed for spells.
- Level 1: Use HP 58, MP 53 to boost up the magic attacking speed to level 2 for 10 sec.
- Level 2: Use HP 56, MP 51 to boost up the magic attacking speed to level 2 for 20 sec.
- Level 3: Use HP 54, MP 49 to boost up the magic attacking speed to level 2 for 30 sec.
- Level 4: Use HP 52, MP 47 to boost up the magic attacking speed to level 2 for 40 sec.
- Level 5: Use HP 50, MP 45 to boost up the magic attacking speed to level 2 for 50 sec.
- Level 6: Use HP 48, MP 43 to boost up the magic attacking speed to level 2 for 60 sec.
- Level 7: Use HP 46, MP 41 to boost up the magic attacking speed to level 2 for 70 sec.
- Level 8: Use HP 44, MP 39 to boost up the magic attacking speed to level 2 for 80 sec.
- Level 9: Use HP 42, MP 37 to boost up the magic attacking speed to level 2 for 90 sec.
- Level 10: Use HP 40, MP 35 to boost up the magic attacking speed to level 2 for 100 sec.
- Level 11: Use HP 39, MP 34 to boost up the magic attacking speed to level 3 for 110 sec.
- Level 12: Use HP 38, MP 33 to boost up the magic attacking speed to level 3 for 120 sec.
- Level 13: Use HP 37, MP 32 to boost up the magic attacking speed to level 3 for 130 sec.
- Level 14: Use HP 36, MP 31 to boost up the magic attacking speed to level 3 for 140 sec.
- Level 15: Use HP 35, MP 30 to boost up the magic attacking speed to level 3 for 150 sec.
- Level 16: Use HP 34, MP 29 to boost up the magic attacking speed to level 3 for 160 sec.
- Level 17: Use HP 33, MP 28 to boost up the magic attacking speed to level 3 for 170 sec.
- Level 18: Use HP 32, MP 27 to boost up the magic attacking speed to level 3 for 180 sec.
- Level 19: Use HP 31, MP 26 to boost up the magic attacking speed to level 3 for 190 sec.
- Level 20: Use HP 30, MP 25 to boost up the magic attacking speed to level 3 for 200 sec.

Element Composition: A projectile-based attack that is considered to be both Ice and Lightning elements. To determine the damage multiplier, split the ice and lightning parts into .5x each, and apply weakness/resistance separately. If a monster is resistant against just one element, the damage done will be [.5 + 1/2(.5)] -> .75x. If a monster is weak to just one element as well, the damage will only be [.5 + 1.5(.5)] -> 1.25x. Can also freeze like Cold Beam. Max is 30 points.
Element Composition effects
Uses ice & lightening-based spell on a single enemy. Applies massive damage to monsters that are weak against ice or lightening, and the enemy will be frozen for a certain time.
- Level 1: Use MP 14, Attack 80, Mastery 15%, freezes enemy for 1 sec.
- Level 2: Use MP 14, Attack 84, Mastery 15%, freezes enemy for 1 sec.
- Level 3: Use MP 14, Attack 87, Mastery 15%, freezes enemy for 1 sec.
- Level 4: Use MP 14, Attack 90, Mastery 20%, freezes enemy for 1 sec.
- Level 5: Use MP 14, Attack 93, Mastery 20%, freezes enemy for 1 sec.
- Level 6: Use MP 14, Attack 96, Mastery 20%, freezes enemy for 1 sec.
- Level 7: Use MP 14, Attack 98, Mastery 25%, freezes enemy for 1 sec.
- Level 8: Use MP 14, Attack 100, Mastery 25%, freezes enemy for 1 sec.
- Level 9: Use MP 14, Attack 102, Mastery 25%, freezes enemy for 1 sec.
- Level 10: Use MP 14, Attack 104, Mastery 30%, freezes enemy for 1 sec.
- Level 11: Use MP 18, Attack 106, Mastery 30%, freezes enemy for 1 sec.
- Level 12: Use MP 18, Attack 108, Mastery 30%, freezes enemy for 1 sec.
- Level 13: Use MP 18, Attack 110, Mastery 35%, freezes enemy for 1 sec.
- Level 14: Use MP 18, Attack 112, Mastery 35%, freezes enemy for 1 sec.
- Level 15: Use MP 18, Attack 114, Mastery 35%, freezes enemy for 1 sec.
- Level 16: Use MP 18, Attack 116, Mastery 40%, freezes enemy for 2 sec.
- Level 17: Use MP 18, Attack 118, Mastery 40%, freezes enemy for 2 sec.
- Level 18: Use MP 18, Attack 120, Mastery 40%, freezes enemy for 2 sec.
- Level 19: Use MP 18, Attack 122, Mastery 45%, freezes enemy for 2 sec.
- Level 20: Use MP 18, Attack 124, Mastery 45%, freezes enemy for 2 sec.
- Level 21: Use MP 22, Attack 126, Mastery 45%, freezes enemy for 2 sec.
- Level 22: Use MP 22, Attack 128, Mastery 50%, freezes enemy for 2 sec.
- Level 23: Use MP 22, Attack 130, Mastery 50%, freezes enemy for 2 sec.
- Level 24: Use MP 22, Attack 132, Mastery 50%, freezes enemy for 2 sec.
- Level 25: Use MP 22, Attack 134, Mastery 55%, freezes enemy for 2 sec.
- Level 26: Use MP 22, Attack 136, Mastery 55%, freezes enemy for 2 sec.
- Level 27: Use MP 22, Attack 137, Mastery 55%, freezes enemy for 2 sec.
- Level 28: Use MP 22, Attack 138, Mastery 60%, freezes enemy for 2 sec.
- Level 29: Use MP 22, Attack 139, Mastery 60%, freezes enemy for 2 sec.
- Level 30: Use MP 22, Attack 140, Mastery 60%, freezes enemy for 2 sec.
[edit] Priest
Elemental Resistance: Reduces damage from ALL elements (and the poison status effect) by up to 50%. Max is 20 points.
Elemental Resistance effects
Gains a higher tolerance for all element-based spell attacks from the enemy.
- Level 1: 12% increase in tolerance against element-based spell attacks.
- Level 2: 14% increase in tolerance against element-based spell attacks.
- Level 3: 16% increase in tolerance against element-based spell attacks.
- Level 4: 18% increase in tolerance against element-based spell attacks.
- Level 5: 20% increase in tolerance against element-based spell attack