MapleStory/Monsters/Level 121-199

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Picture Monster Info Notes
Red Masker

Unofficial Name

  • Level: 121
  • HP: 115,000
  • MP: 300
  • Avoid: 41
  • Knockback: 9,000
  • EXP: 5,750
A monster from Time Temple, it can be found in flame zone. It casts an unavoidable magic attack by concentrating magic into a sphere, then releasing it.
Time Whale

Boss
Unofficial Name

  • Level: 121
  • HP: 5,900,000
  • MP: 2,000
  • Avoid: 42
  • Knockback: 10,000
  • EXP: 20,850
A large Boss from Time Temple. It only appears in plant area. It has the ability to shoot projectiles at you and can use an earthquake attack.
Red Lead Masker

Unofficial Name

  • Level: 124
  • HP: 123,000
  • MP: 320
  • Avoid: 43
  • Knockback: 9,000
  • EXP: 6,150
A monster from Time Temple, it can be found in flame zone. This one has two attacks, either it's helpers will both attack you or the Masker himself will cast a spell to hit you.
Papulatus Clock

Boss
Summons Low Darkstar and High Darkstar

  • Level: 125
  • HP: 23,000,000
  • MP: 2,000,000
  • Avoid: 12
  • Knockback: 10,000
  • EXP: 596,000
A steady speed monster. Papulatus occasionally retreats inside its clock, rendering it invincible, which lets it regain HP. However, in this state, it is also unable to hurt you. It is capable of stunning, doing a lightning attack, and using Fallen One to reduce your HP/MP to 1, though arguably the most annoying skill it possess is Dispel, which removes all your beneficial enchantments (Magic Guard, Rage, Haste, Bless, etc.) For a mage, this move is often fatal. Summoned by the defeat of the Time Sphere at the base of the Clock Tower. Can only be fought Twice a day.
Papulatus

Boss

  • Level: 125
  • HP: 1,590,000
  • MP: 800
  • Avoid: 40
  • Knockback: 12,000
  • EXP: 970,000
After Papulatus is separated from its ride, it starts to zoom around at a VERY fast speed, but seems unable to conjure any attacks other than its physical ram. It's still fairly fatal though, doing around 5000 damage that is enough to instantly kill an archer or hermit (Chief Bandits can use Meso Guard to get around that). Like Jr. Boogie, it can't hit you if you crouch. It drops many important items and 4th job skills, and is hunted very actively. In GlobalMS, Papulatus drops Papulatus's Curl, an item needed to upgrade Ancient Armor into the powerful Bosshunter Gear.
Silver Monk
  • Level: 125
  • HP: 225,000
  • MP: 450
  • Avoid: 45
  • Knockback: 1,000
  • EXP: 7,500
A monster which appears in the CangJing Tower of Shaolin Temple, strong and high avoid. Although its HP is higher than the monster of its level, it isn't Boss. It can drop some skill books as well.
Silver Giant
  • Level: 125
  • HP: 225,000
  • MP: 450
  • Avoid: 45
  • Knockback: 1,000
  • EXP: 7,500
A strong monster which appears in the CangJing Tower of Shaolin Temple.Note that he isn't Boss. His gigantic hammer may seem dangerous, it is actually quite weak when it comes to damage. He can drop skill books as well.
Flame Knight

Unofficial Name

  • Level: 128
  • HP: 133,000
  • MP: 340
  • Avoid: 45
  • Knockback: 10,000
  • EXP: 6,670
A monster from Time Temple. It can be found in flame zone. It's slow moving and dosen't appear to be armed at first. However, when engaged in combat, it's arms will appear and it will summon an axe that it uses to attack you. Also, it can use it's arms to attack you.
Female Boss

Boss
Attacks without warning.

  • Level: 130
  • HP: 75,000,000
  • MP: 10,000
  • Avoid: 43
  • Knockback: 1,000
  • EXP: 3,900,000
This is the boss of choice for many players to take down since you can fight it in all channels. However if your party to take it down contains many leechers, expect yourself to be kill-stealed without warning. (Update: As of Patch 1.18 of JMS, it can do up to 18000 damage with its slap now.) She hates any type of light spell, so shes susceptible to Holy and Lightning skills. Commonly referred to as Anego. Located in the map just before the big boss, at the end of Showa Hideout. In GlobalMS, her gun attack is replaced by a ranged punch, but the deadly slap remains.
Mini Toad

(Unofficial Name)
Summoned by Big Toad

  • Level: 130
  • HP: 98,000
  • MP: 280
  • Avoid: 40
  • Knockback: 12,000
  • EXP: 6,200
A small blue toad. It's tougher than it looks. Summoned by the Big Toad form of Tonosama, located in Zipangu's Kaede Castle Area.
Little Golden Monk
  • Level: 130
  • HP: 270,000
  • MP: 550
  • Avoid: 75
  • Knockback: 1,000
  • EXP: 8,000
One of the two non-Boss type monsters with highest levels. It has low attack, but has high avoidability. It can also drop a variety of skill books but the rate is extremely low. Appears in the ShaoLin Temple's CangJing Tower.
Golden Giant
  • Level: 130
  • HP: 270,000
  • MP: 550
  • Avoid: 75
  • Knockback: 1,000
  • EXP: 8,000
One of the two highest-leveled non-boss type monsters in the game. It has high avoidability, and can be found on the 7th floor of Shaolin Temple's Cangjing Tower. In Chinese tespia, its attack can go as high as 15000, but they lowered it when the map is released in the public servers. He can also drop a variety of skill books with a low rate.
Golden Giant

Boss
JMS only

  • Level: 130
  • HP: 85,000,000
  • MP: 1000
  • Avoid: 35
  • Knockback: 50,000
  • EXP: 4,000,000
Can only be found on the 7th floor of JMS's version of Shaolin Temple's Cangjing Tower. His HP is very high and his damage can go as high as 12,000, so he is a dangerous Boss. You must to be careful when facing it. In some ways, it's comparable to the Female Boss in Showa Town, Anego.
Mini Been

Summoned by Pink Been

  • Level: 130
  • HP: 138,000
  • MP: 350
  • Avoid: 46
  • Knockback: 10,000
  • EXP: 6,800
This appears to be a summon from Pink Been. It resembles a smaller Pink Been. It can cast Super Weapon Defense up. Not much is known at this time.
Flame Lead Knight

Unofficial Name

  • Level: 131
  • HP: 141,000
  • MP: 360
  • Avoid: 47
  • Knockback: 10,000
  • EXP: 7,060
A monster from Time Temple. It can be found in flame zone. This knight is a little more heavy armored then the other one but moves at the same speed. It uses it's fists and an axe to attack. Like the other Knight, its arms only appear during it's attack.
Knight

Boss
Unofficial Name

  • Level: 131
  • HP: 7,600,000
  • MP: 2,500
  • Avoid: 47
  • Knockback: 13,000
  • EXP: 26,850
A large Boss from Time Temple. It looks a lot like the classic chess piece, Knight. It only appears in the ice zone. When it elevates, it will pound the ground to knock you back. The Ice shards around it are launched into the air then come back down to hit you as a form of attack. Presumably, it is weak to fire. Note Ice Lead Knights spawn with Knight.
Zakum's Arm 1

Boss

  • Level: 140
  • HP: 33,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,344,000
This is also known as Drain Arm, drains both HP and MP.
Zakum's Arm 2

Boss

  • Level: 140
  • HP: 33,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,344,000
This is also known as Drain Arm, drains both HP and MP.
Zakum's Arm 3

Boss

  • Level: 140
  • HP: 22,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 896,000
This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians.
Zakum's Arm 4

Boss

  • Level: 140
  • HP: 22,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 896,000
This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians.
Zakum's Arm 5

Boss

  • Level: 140
  • HP: 27,500,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,120,000
Recommended to take this arm out As soon as possible because this arm causes status inflictions. A lot of players died at Zakum because of this arm. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6.
Zakum's Arm 6

Boss

  • Level: 140
  • HP: 30,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,120,000
Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears.
Zakum's Arm 7

Boss

  • Level: 140
  • HP: 25,300,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,030,400
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.
Zakum's Arm 8

Boss

  • Level: 140
  • HP: 25,300,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,030,400
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.
Zakum 1

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid: 12
  • Knockback: 50,000
  • EXP: 0
Automatically becomes a target once the arms are defeated. Summons Boogies, Puco, Punco, and Cuzco. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body. Can be fought twice a day. (Only once in a few versions)
Zakum 2

Boss
Summons Puco, Punco, Cuzco, and Opachu

  • Level: 140
  • HP: 88,000,000
  • MP: 35,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 0
Replaces the first form once its HP is eliminated.
Zakum 3

Boss
Summons Punco, Cuzco, and Opachu

  • Level: 140
  • HP: 110,000,000
  • MP: 40,000
  • Avoid: 16
  • Knockback: 50,000
  • EXP: 7,000,000
Replaces the second form once its HP is eliminated.
Dead Horned Tail's Head A

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
This monster is basically a filler that shows that this part isn't functioning anymore, as in it won't do damage to you and you can't damage it either while it is in this form. The same goes with the other seven parts.
Dead Horned Tail's Head B

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Dead Horned Tail's Head C

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Dead Horned Tail's Left Hand

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Dead Horned Tail's Right Hand

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Dead Horned Tail's Wings

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Dead Horned Tail's Legs

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Dead Horned Tail's Tails

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
Wulin Yaoseng's Clone

Appear with Wulin Yaoseng

  • Level: 140
  • HP: 15,000,000
  • MP: 35,000
  • Avoid: 20
  • Knockback: 1,000
  • EXP: 200,000
Only the Wulin Yaoseng can summon him. But now he can't be summoned in both CMS and JMS, it's a bug. He can make the players in a state of confusion. An important thing to note is that he isn't Boss, so ice, poison and shadow web is effective against him. He can drop skill books as well, including [Mastery Book]Assassinate 20 and [Mastery Book]Boomerang Step 20.
Krexel

Boss

  • Level: 140
  • HP: 10
  • MP: 10
  • Avoid: 10
  • Knockback: 0
  • EXP: 0
The first form of the enormous Singapore boss, Krexel. It has low HP because it works like the Time Sphere for Papulatus: attacking it will cause the true form to appear. To view the full size image, click here [1]
Krexel

Boss

  • Level: 140
  • HP: 250,000,000
  • MP: 18,000
  • Avoid: 20
  • Knockback: 50,000
  • EXP: 1,344,000
The fully awakened form of Krexel. It's so massive that it doesn't just fill the map; it IS the map. A party fighting Krexel will actually have to stand on parts of its body to attack. Has a number of dangerous attacks. Click on this link to view its' true size.
Krexel

Boss

  • Level: 140
  • HP: 250,000,000
  • MP: 40,000
  • Avoid: 18
  • Knockback: 50,000
  • EXP: 2,000,000
The final form of Krexel. It's so massive that it doesn't just fill the map; it IS the map. A party fighting Krexel will actually have to stand on parts of its body to attack. After the fight has gone on for some time, Krexel loses an eye, but that only makes the battle that much more fierce. Can summon Bacal and has a number of dangerous attacks.Besides, Krexel Strong against Fire, ice, lightning, holy and poison, so it is difficult to kill. Click on this link to view its' true size.
Raika

Boss
Unofficial Name

  • Level: 141
  • HP: 9,300,000
  • MP: 3,000
  • Avoid: 49
  • Knockback: 15,000
  • EXP: 32,865
A large Boss from Time Temple. It only appears in the flame zone and currently holds the title as the strongest naturally spawning boss monster in the game (all stronger bosses must be summoned). It has an attack similar to Zakum's flame pillars, where fiery rock shards rain on the field. It can cast an unavoidable magic attack that looks a bit like the fire/poison archmage's fire demon skill. As one might expect with all these fire-based attacks, it is strong against fire, but weak to poison. Beware when fighting this alone, as it has the ability to cause the Seduce status effect, just like Horntail.
Wulin Yaoseng

Boss
summons Wulin Yaoseng's Clone

  • Level: 150
  • HP: 80,000,000
  • MP: 60,000
  • Avoid: 27
  • Knockback: 3,000
  • EXP: 24,000,000
He's one of the most dangerous and hardest Boss ever in the game. You must kill him in 10 minutes, or you will be forced out of the map.He can summon Wulin Yaoseng's Clone to disturb the players. One of his remarkable attack is the ability to reduces your HP/MP to 1, by jumping into mid-air and creating an explosion of flame. Besides, he can also shoot raging flame out of hand then you're in state of weakness, causing nearby monsters to attack. He can also swing Holy Spear to attack and slow down you. Of course, he has good drops, such as [Mastery Book]Assassinate 20 and [Mastery Book]Sharp Eyes 20. But now he can only summon Jr. Lucida in both CMS and JMS, it's a bug
Bodyguard A

Boss

  • Level: 152
  • HP: 400,000,000
  • MP: 5,000
  • Avoid: 40
  • Knockback: 250
  • EXP: 13,800,000
This Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. Then he will finish with a 27000 damage kick so no class can survive it. It mainly uses karate type moves. It is summoned in the map after the Bain-filled Armory, Nightmarish Last Days, and will only appear if the Female Boss's comb is offered at a shrine.
Bodyguard B

Boss

  • Level: 155
  • HP: 500,000,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 250
  • EXP: 10,500,000
Very ugly boss, but he is very powerful. Possesses an attack that brings your HP to 1 but brings your MP to full, so use that attack to your advantage to stay alive. All his gun attacks were removed in GlobalMS, and replaced with equivalent martial arts attacks.
Horned Tail's Left Head

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 18
  • Knockback: 50,000
  • EXP: 9,732,030
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Psycho" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Psycho is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
Horned Tail's Right Head

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 18
  • Knockback: 50,000
  • EXP: 9,732,030
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Psycho. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
Horned Tail's Head A

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 13,902,900
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
Horned Tail's Head B

Boss

  • Level: 160
  • HP: 490,000,000
  • MP: 49,000
  • Avoid: 45
  • Knockback: 50,000
  • EXP: 20,673,700
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.
Horned Tail's Head C

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 13,902,900
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
Horned Tail's Left Hand

Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Psycho Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.
Horned Tail's Right Hand

Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Psycho Ability. It can also cause your abilities to be sealed and can cause Darkness.
Horned Tail's Wings

Boss

  • Level: 160
  • HP: 270,000,000
  • MP: 400,000
  • Avoid: 42
  • Knockback: 50,000
  • EXP: 11,375,000
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.
Horned Tail's Legs

Boss

  • Level: 160
  • HP: 130,000,000
  • MP: 38,000
  • Avoid: 42
  • Knockback: 50,000
  • EXP: 5,467,900
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Crossbowmasters relatively easy, so pit all Heroes and Paladins against this part at the left side.
Horned Tail's Tails

Boss

  • Level: 160
  • HP: 80,000,000
  • MP: 26,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 3,370,400
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.
The Boss

Boss

  • Level: 175
  • HP: 150,000,000
  • MP: 100,000
  • Avoid: 120
  • Knockback: 5,000
  • EXP: 17,500,000
The strongest single form boss in the game. The Boss is the one in charge of all the Yakuza around Showa Town. This was summoned in JMS in Kaede (Lith Harbor in channel 10) along with the Body Guard A and B. It is normally summoned as soon as Bodyguard B falls. It also boasts the highest Avoidability of all jMS bosses of 120. A powerful boss located at the end of Showa Hideout.
Tonosama

Boss

  • Level: 180
  • HP: 620,000,000
  • MP: 120,000
  • Avoid: 42
  • Knockback: 250
  • EXP: 22,550,000
The highest level monster in the game. This is the first form, and when defeated it transforms into the toad. Summons Ninja Archers to fight alongside it. New info: He has two attacks, a Physical based ranged attack where he throws candy balls at you for 13k-14k damage and a Magic Based range attack that looks like Arrow rain that also does the same amount but less for people with Element Resistance. Located in Zipangu's Kaede Castle area.
Big Toad

Boss
summons Mini Toad

  • Level: 180
  • HP: 450,000,000
  • MP: 130,000
  • Avoid: 45
  • Knockback: 250
  • EXP: 25,300,000
The highest level monster in the game. His attacks do the same damage as the first form and the defense is now beefed up to about Grandpa's defense. This is the second form, Summons Blue Toads to fight alongside it.
Pink Been

Boss
summons Mini Been

  • Level: 180
  • HP: 2,100,000,000
  • MP: 50,000
  • Avoid: 55
  • Knockback: 70,000
  • EXP: 50,000,000
The boss of the new area in Ossyria, Time Temple. Don't be fooled by its cute appearance, it's the most powerful monster in the game. It can summon the Mini Beens, and sports a resistance to Neutral (P), Holy, Fire, and Ice. This boss has a total of 8 different skills which are currently unknown at this time. This boss has 4 different attacks. The first attack is similar to the bishops genesis with the exception that the skill fires holy rays upwards. The second attack is similar to the 4th job magicians Big Bang skill. This boss can also summon a megaphone in which treble clef notes will rain down upon maplers indicated by a small quaver note on the ground. Finally the boss can also attack by thumping his tail on the ground sending miniture forms of himself leaping up in the air damaging maplers behind the boss. Not too much is known at the present time.
Quake Statue

Boss

  • Level: 180
  • HP: 300,000,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 50,000
  • EXP: 3,000,000
This is a statue found at the top of Time temple. It fights along side Pink Been, but not much is known at this time.
Volcan Statue

Boss

  • Level: 180
  • HP: 300,000,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 50,000
  • EXP: 3,000,000
This is a statue found at the top of Time temple. It appears to fight along side Pink Been, and uses Dispel and Defense up. Not much is known at this time.
Eagle Statue A

Boss

  • Level: 180
  • HP: 450,000,000
  • MP: 50,000
  • Avoid: 52
  • Knockback: 50,000
  • EXP: 3,500,000
This is a statue found at the top of Time Temple. The symbol on it's chest reveals it to be fire based, making it completely immune to fire, but with a weakness to Ice. It fights along side Pink been, and can use Seal, Weakness, Magic Defense up, and Attack Up. Not much is known at this time.
Eagle Statue B

Boss

  • Level: 180
  • HP: 450,000,000
  • MP: 50,000
  • Avoid: 52
  • Knockback: 50,000
  • EXP: 3,500,000
This is a statue found at the top of Time Temple. The symbol on its chest reveals it to be Ice based, making it completely immune to ice, but with a weakness to Fire. It fights along side Pink been, and can use Seduce and Darkness. Not much is known at this time.
Goddess Statue

Boss

  • Level: 180
  • HP: 600,000,000
  • MP: 50,000
  • Avoid: 52
  • Knockback: 50,000
  • EXP: 20,000,000
This is a statue found at the top of Time Temple, perched precariously over a mirror in front of which the Pink Been sits. Based on the Goddess herself, it's the strongest of the statues. The goddess's appearance is similar to the genesis and resurrect animations. It can regenerate HP and MP, Dispel, use Super Weapon Defense and Super Magic Defense up, and cast poison fog. As one might expect from the statue of the Goddess, it's immune to Holy, and strong to Fire, Ice, and Lightning, making Poison the only possible element that can harm it. It appears to fight along side Pink Been but not much is known at this time.