MapleStory/Monsters/Level 131-199

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Big Bang updates! The MapleStory guide is in the process of being updated for Big Bang. This page still contains pre-Big Bang information. MapleStory/Major updates has links to all pages with the pre-Big Bang information.

Picture Monster Info Notes
MS Monster Flame Lead Knight.png Chief Oblivion Guardian
  • Level: 131
  • HP: 141,000
  • MP: 360
  • Avoid: 47
  • Knockback: 10,000
  • EXP: 7,060
A monster from Timeless Temple. It can be found in flame zone. This knight is a little more heavy armored then the other one but moves at the same speed. It uses its fists and an axe to attack. Like the other Knight, its arms only appear during its attack. Strangely despite its nature, it's weak to Poison. As of KMS patch 1.2.89, this monster is now also weak to Ice and Lightning. This monster also drops Assassinate 30, which before only came from the Guild Party Quest.
MS Monster Knight.png Lilynouch

Boss

  • Level: 131
  • HP: 7,600,000
  • MP: 2,500
  • Avoid: 47
  • Knockback: 13,000
  • EXP: 26,850
A large Boss from Timeless Temple. It looks a lot like the classic chess piece, Knight. It only appears in the ice zone. When it elevates, it will pound the ground to knock you back. The Ice shards around it are launched into the air then come back down to hit you as a form of attack. It is weak to lightning. Lillinof also casts damage reflect (To magicians, this is lethal since Damage Reflect damage bypasses Magic Guard). Note The Guardian of Regrets spawn with Lillinof, so it is best to take them out to avoid distractions.
MS Monster Unknown Magic Beast.png Unknown Magic Beast's Clone

Unofficial Name
Boss

  • Level: 131
  • HP: 30,000
  • MP: 2,500
  • Avoid: 47
  • Knockback: 13,000
  • EXP: 26,850
One of the monsters from Neo Tokyo. It has an efficient HP/EXP ratio (about 1 HP per XP), but a huge amount of avoid. It is summoned as a clone of the Master Unknown Magic Beast when it gets to a certain amount of HP. Its damage range (how much damage does it do?) poses a serious threat to most players.
MS Monster Afterlord.png Afterlord
  • Level: 135
  • HP: 260,000
  • MP: 280
  • Avoid: 20
  • Knockback: 12,000
  • EXP: 10,200
Afterlord (アフターロード Afutārōdo?) - one of the new monsters from Neo Tokyo's 2100 Odaiba area. It can cause Darkness and is less annoying than the other monster in that map.
MS Monster Overlord.png Overlord
  • Level: 137
  • HP: 150,000
  • MP: 450
  • Avoid: 42
  • Knockback: 50,000
  • EXP: 6,560
Overlord (オーバーロード Ōbārōdo?) is one of the monsters from Neo Tokyo and is a monster you will see in every time period except the final few 2102 time periods. It is not strong compared to monsters around it's level. It's missiles deal 600 damage while it's laser deals around 1,600. It relies on its ability to inflict Zombify and Weakness to make up for its lack of offensive power. Also, it is naturally aggressive; therefore it poses a huge threat and annoyance to explorers.

Background info: Overlord is a type of intellectual weaponry belonging to the Army Machine Blaze Organization of the Lower Division Cross Wall. Designed to take pictures of the battlefield in the skies, it returns to the headquarters with news of the progress of the battle for a possible analysis. While flying high in the sky it can differentiate between several hundreds of targets on the ground. It reports with high-definition images and conducts patrol duties throughout Tokyo.

MS Monster Berserk Maha.png Berserk Maha

Boss

  • Level: 140
  • HP: 3,000,000
  • MP: 3,000
  • Avoid: 35
  • Knockback: 4,500
  • EXP: 0
A boss related to Aran. An Aran has to defeat his uncontrollable spirit to complete the 4th job advancement.
MS Monster Zakum's Arm 1.png Zakum's Arm 1

Boss

  • Level: 140
  • HP: 33,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,344,000
This is also known as Drain Arm, drains both HP and MP.
MS Monster Zakum's Arm 2.png Zakum's Arm 2

Boss

  • Level: 140
  • HP: 33,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,344,000
This is also known as Drain Arm, drains both HP and MP.
MS Monster Zakum's Arm 3.png Zakum's Arm 3

Boss

  • Level: 140
  • HP: 22,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 896,000
This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians.
MS Monster Zakum's Arm 4.png Zakum's Arm 4

Boss

  • Level: 140
  • HP: 22,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 896,000
This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians.
MS Monster Zakum's Arm 5.png Zakum's Arm 5

Boss

  • Level: 140
  • HP: 27,500,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,120,000
Recommended to take this arm out As soon as possible because this arm causes status inflictions. A lot of players died at Zakum because of this arm. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6.
MS Monster Zakum's Arm 6.png Zakum's Arm 6

Boss

  • Level: 140
  • HP: 30,000,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,120,000
Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears.
MS Monster Zakum's Arm 7.png Zakum's Arm 7

Boss

  • Level: 140
  • HP: 25,300,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,030,400
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.
MS Monster Zakum's Arm 8.png Zakum's Arm 8

Boss

  • Level: 140
  • HP: 25,300,000
  • MP: 18,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 1,030,400
This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm.
MS Monster Zakum 1.png Zakum 1

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid: 12
  • Knockback: 50,000
  • EXP: 0
Automatically becomes a target once the arms are defeated. Summons Boogies, Puco, Punco, and Cuzco. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body. Can be fought twice a day. (Only once in a few versions)
MS Monster Zakum 2.png Zakum 2

Boss
Summons Puco, Punco, Cuzco, and Opachu

  • Level: 140
  • HP: 88,000,000
  • MP: 35,000
  • Avoid: 14
  • Knockback: 50,000
  • EXP: 0
Replaces the first form once its HP is eliminated.
MS Monster Zakum 3.png Zakum 3

Boss
Summons Punco, Cuzco, and Opachu

  • Level: 140
  • HP: 110,000,000
  • MP: 40,000
  • Avoid: 16
  • Knockback: 50,000
  • EXP: 7,000,000
Replaces the second form once its HP is eliminated.
MS Monster Dead Horned Tail's Head A.png Dead Horned Tail's Head A

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
This monster is basically a filler that shows that this part isn't functioning anymore, as in it won't do damage to you and you can't damage it either while it is in this form. The same goes with the other seven parts.
MS Monster Dead Horned Tail's Head B.png Dead Horned Tail's Head B

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Dead Horned Tail's Head C.png Dead Horned Tail's Head C

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Dead Horned Tail's Left Hand.png Dead Horned Tail's Left Hand

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Dead Horned Tail's Right Hand.png Dead Horned Tail's Right Hand

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Dead Horned Tail's Wings.png Dead Horned Tail's Wings

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Dead Horned Tail's Legs.png Dead Horned Tail's Legs

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Dead Horned Tail's Tails.png Dead Horned Tail's Tails

Boss

  • Level: 140
  • HP: 66,000,000
  • MP: 30,000
  • Avoid:
  • Knockback:
  • EXP: 0
MS Monster Wulin Yaoseng's Clone.gif Wulin Yaoseng's Clone

Appear with Wulin Yaoseng

  • Level: 140
  • HP: 15,000,000
  • MP: 35,000
  • Avoid: 20
  • Knockback: 1,000
  • EXP: 200,000
Only the Wulin Yaoseng can summon him. But now he can't be summoned in both CMS and JMS, it's a bug. He can make the players in a state of confusion. An important thing to note is that he isn't Boss, so ice, poison and shadow web is effective against him. He can drop skill books as well, including [Mastery Book]Assassinate 20 and [Mastery Book]Boomerang Step 20.
MS Monster Krexel Dormant.png Krexel

Boss

  • Level: 140
  • HP: 10
  • MP: 10
  • Avoid: 10
  • Knockback: 0
  • EXP: 0
The first form of the enormous Singapore boss, Krexel. It has low HP because it works like the Time Sphere for Papulatus: attacking it will cause the true form to appear. To view the full size image, click here [1]
MS Monster Krexel.png Krexel

Boss

  • Level: 140
  • HP: 250,000,000
  • MP: 18,000
  • Avoid: 20
  • Knockback: 50,000
  • EXP: 1,344,000
The fully awakened form of Krexel. It's so massive that it doesn't just fill the map; it IS the map. A party fighting Krexel will actually have to stand on parts of its body to attack. Has a number of dangerous attacks. Click on this link to view its true size.
MS Monster Krexel 2 Thumb.png Krexel

Boss

  • Level: 140
  • HP: 250,000,000
  • MP: 40,000
  • Avoid: 18
  • Knockback: 50,000
  • EXP: 2,000,000
The final form of Krexel. It's so massive that it doesn't just fill the map; it IS the map. A party fighting Krexel will actually have to stand on parts of its body to attack. After the fight has gone on for some time, Krexel loses an eye, but that only makes the battle that much more fierce. Can summon Bacal and has a number of dangerous attacks.Besides, Krexel Strong against Fire, ice, lightning, holy and poison, so it is difficult to kill. Click on this link to view its true size.
MS Monster Dida.png Dida

Ally

  • Level: 140
  • HP: 3,750,000
  • MP: 200
  • Avoid: -
  • Knockback: -
  • EXP: 0
This is the younger version of the future robot pilot Dida. He is found in the park in 2095. Ordered by Asia to be protected from Mavericks attacking him back in time in a PQ type map so the time until 2102 can flow normally according to the Acacia Chronicles.
MS Monster Black Witch.png Black Witch

Boss

  • Level: 140
  • HP: 9,300,000
  • MP: 3,000
  • Avoid: 49
  • Knockback: 15,000
  • EXP: 3
Her name suggests a relationship to the legendary Black Magician. This evil sorceress has turned all the Cygnus Leaders to stone! Now it's up to you, the lone Cygus Knight to take her down! The experience she gives from being defeated is quite paltry, which only leads to more questions. If you should run into her, beware of Seduce, Zombify, and Darkness.
MS Monster Targa Statue.png Targa Statue

Boss

  • Level: 140
  • HP: 10
  • MP: 10
  • Avoid: 10
  • Knockback: 0
  • EXP: 0
This boss form is inanimate and will not damage you. However it would transform into the first form if an item "Spirit of Fantasy Theme Park" is offered.
MS Monster Targa.png Targa

Boss

  • Level: 140
  • HP: 50,000,000
  • MP: 3,600
  • Avoid: 4
  • Knockback: 10,000
  • EXP: 268,800
This is the first form of the Targa Boss. It has a wide range of attacks in which it can summon an energy ball and slam it into the ground. It can also roar, throws it's own head and fires a laser like attack from it's mouth (indicated when it uses ballons to fly upwards when charging). It can also cast Cancel Weapon and Magic Attack. Other than this, it is resistant to fire but weak to ice.
MS Monster Angry Targa.png Angry Targa

Boss

  • Level: 140
  • HP: 75,000,000
  • MP: 5,400
  • Avoid: 6
  • Knockback: 15,000
  • EXP: 403,200
Once the first form of the Targa Boss is killed, this form is summoned. It's offensive and defensive power has increased compared to the first form, otherwise it retains it's same old abilities.
MS Monster Furious Targa.png Furious Targa

Boss

  • Level: 140
  • HP: 125,000,000
  • MP: 9,000
  • Avoid: 20
  • Knockback: 50,000
  • EXP: 1,344,200
Once the Angry Targa has been killed, this form is summoned. It gains a MASSIVE boost in both it's offensive and defensive capabilities proving to be more formidable compared to it's previous forms. Other than that, it's abilities remain the same. Once this form is killed, two black blobs controlling the boss will fall out. It also drops the Targa Hat, which surpassed Zakum Helm's stats.
MS Monster Scarlion Statue.png Scarlion Statue

Boss

  • Level: 140
  • HP: 10
  • MP: 10
  • Avoid: 10
  • Knockback: 0
  • EXP: 0
This boss form is inanimate and will not damage you. However it would transform into the first form if an item "Spirit of Fantasy Theme Park" is offered.
MS Monster Scarlion Boss.png Scarlion Boss

Boss

  • Level: 140
  • HP: 50,000,000
  • MP: 3,600
  • Avoid: 4
  • Knockback: 10,000
  • EXP: 268,800
This is the first form of the Scarlion Boss. It has a wide range of attacks in which it can swipe at you, squash you, summon a black blob driving a mini cart to ram you and chuck it's own head at you. It can also cast Cancel Weapon and Magic Attack. Like the Targa, it is resistant to fire but weak to ice.
MS Monster Angry Scarlion Boss.png Angry Scarlion Boss

Boss

  • Level: 140
  • HP: 75,000,000
  • MP: 5,400
  • Avoid: 6
  • Knockback: 15,000
  • EXP: 403,200
Once the first form of the Scarlion Boss is killed, this form is summoned. It's offensive and defensive power has increased compared to the first form, otherwise it retains it's same old abilities.
MS Monster Furious Scarlion Boss.gif Furious Scarlion Boss

Boss

  • Level: 140
  • HP: 125,000,000
  • MP: 9,000
  • Avoid: 20
  • Knockback: 50,000
  • EXP: 1,344,200
Once the Angry Scarlion Boss has been killed, this form is summoned. It gains a MASSIVE boost in both it's offensive and defensive capabilities proving to be more formidable compared to it's previous forms. Other than that, it's abilities remain the same. Once this form is killed, two black blobs controlling the boss will fall out. It also drops the Scarlion Boss Hat, which surpassed Zakum Helm's stats.
MS Monster Raika.png Lyka

Boss

  • Level: 141
  • HP: 9,300,000
  • MP: 3,000
  • Avoid: 49
  • Knockback: 15,000
  • EXP: 32,865
A criminal who's been trapped in the Temple of Time since committing a terrible crime. Should have received a huge punishment for the crime but was told from birth that its crimes could not be redeemed and was ordered by Goddess Rhinne to be incarcerated on the Path of Oblivion. Rhinne cast the order with the intention of causing the sparks of oblivion to erase Raika's crimes... Unfortunately, Raika's aggression seems to have increased over time, causing all the guards and administrators of the Temple to tremble in fear.
It only appears in the flame zone and currently holds the title as the strongest naturally spawning boss monster in the game (all stronger bosses must be summoned). It has an attack similar to Zakum's flame pillars, where fiery rock shards rain on the field. It can cast an unavoidable magic attack that looks a bit like the fire/poison archmage's fire demon skill. As one might expect with all these fire-based attacks, it is strong against fire, but weak to poison. Beware when fighting this alone, as it has the ability to cause the Seduce status effect, but good news is, it only makes you jump to the left.
MS Monster Maverick Type Alpha.png Maverick Type α
  • Level: 141
  • HP: 270,000
  • MP: 450
  • Avoid: 41
  • Knockback: 12,000
  • EXP: 10,300
Maverick Type α (マーヴェリック Typeα Māverikku Typeα?) - the weakest of the Mavericks from Neo Tokyo, designated rank Alpha. It can temporarily cloak itself. Naturally, it fires the laser gun for moderate damage when in danger. Found in the Neo Tokyo Park Quest in 2095 and Tokyo 2102 Tokyo Sky.
MS Monster Maverick Type Gamma.png Maverick Type γ
  • Level: 143
  • HP: 270,000
  • MP: 550
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 10,400
Maverick Type γ (マーヴェリック Typeγ Māverikku Typeγ?) - the next step up in the Maverick line from Neo Tokyo, designated rank Gamma. It has similar attacks to Alpha, the primary difference being greater health and experience. Found in the Neo Tokyo Park Quest in 2095 and Tokyo 2102 Tokyo Sky.
MS Monster Maverick Type Beta.png Maverick Type β
  • Level: 143
  • HP: 820,000
  • MP: 550
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 10,500
Maverick Type β (マーヴェリック Typeβ Māverikku Typeβ?) - a modified version of the Gamma, in the Maverick line from Neo Tokyo, designated rank Beta. Though they look similar, don't mistake this for its weaker comrade: It has substantially greater health, and possesses the ability to slow and cast darkness on opponents. It can also fly. Found exclusively in the Neo Tokyo Park Quest for their Transmission equipment.
MS Monster Maverick Type Nu.png Maverick Type ν
  • Level: 143
  • HP: 200,000
  • MP: 550
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 9,400
Maverick Type ν (マーヴェリックTypeν Māverikku Typeν?) - the flying model in the Maverick line from Neo Tokyo, designated Nu, again modified off the basic Gamma design. Like the Beta version, this version is also capable of flight. Due to this, however, it is also the weakest of the Mavericks, with much less health. Found exclusively in Tokyo 2102 Tokyo Sky.
MS Monster Iruvata.png Iruvata
  • Level: 143
  • HP: 280,000
  • MP: 1500
  • Avoid: 45
  • Knockback: 50,000
  • EXP: 11,000
Iruvata (イルヴァータ Iruvaata?) - an extremely powerful girl, who may be a cyborg. She sports a number of powerful attacks, ranging from a slash with her laser sword to an enormous laser beam fired from a blaster. She can also build a charge of glowing golden energy around her, blasting rays of light in the immediate area. Even when defeated, she is merely beamed up, and quickly replaced, making for a powerful enemy indeed. Holds the title of "Most powerful non-boss monster in any version."
MS Monster Imperial Guard.png Imperial Guard
  • Level: 143
  • HP: 9,430,000
  • MP: 1,300
  • Avoid: 47
  • Knockback: 55,000
  • EXP: 14,375
Imperial Guard (インペリアルガード Inperiaru Gādo?) A new robot found in JMS's new Neo Tokyo Expansion.
MS Monster Aufheben.png Aufheben Apostle

Boss

  • Level: 150
  • HP: 10,000,000
  • MP: 50,000
  • Avoid: 20
  • Knockback: 30,000
  • EXP: 250,000
Aufheben Apostle (アウフヘーベン・アポストロ Aufuhēben Aposutoro?) - The first form of the Aufheben boss. This bossfight is unique as it takes place in a low gravity room rendering players able to fly around the map. She is resistant to fire and poison, but weak to holy element.
MS Monster Mini Been.png Mini Bean

Summoned by Pink Bean

  • Level: 150
  • HP: 303,000
  • MP: 350
  • Avoid: 46
  • Knockback: 10,000
  • EXP: 11,000
This appears to be a summon from Pink Bean. It resembles a smaller Pink Bean. It can cast Super Weapon Defense up. Not much is known at this time.
MS Monster Servant’s Wolf.png Wolf Underling
  • Level: 150
  • HP: 100,000
  • MP: 400
  • Avoid: 18
  • Knockback: 5,000
  • EXP: 0
A wolf monster relating to Aran's mount quests.
MS Monster Wulin Yaoseng.png Wulin Yaoseng

Boss
summons Wulin Yaoseng's Clone

  • Level: 150
  • HP: 80,000,000
  • MP: 60,000
  • Avoid: 27
  • Knockback: 3,000
  • EXP: 24,000,000
He's one of the most dangerous and hardest Bosses ever in the game. You must kill him in 10 minutes, or you will be forced out of the map. He can summon Wulin Yaoseng's Clone to disturb the players. One of his remarkable attack is the ability to reduces your HP/MP to 1, by jumping into mid-air and creating an explosion of flame. Besides, he can also shoot raging flame out of hand then you're in state of weakness, causing nearby monsters to attack. He can also swing Holy Spear to attack and slow down you. Of course, he has good drops, such as [Mastery Book]Assassinate 20 and [Mastery Book]Sharp Eyes 20. But now he can only summon Jr. Lucida in both CMS and JMS, it's a bug.)
MS Monster Mu Gong.png Mu Gong

Boss

  • Level: 150
  • HP: 27,523,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 100,000
  • EXP: 91,220
The final boss in Mu Lung Dojo. He's pretty tough, as he can cast seduce (This version forces you to crouch down for the duration of the curse), zombify, weakness, and can summon Mini Pandas. It also uses damage reflection once its hp is past 50%. The extremely high knockback means that ranged characters won't just be able to pin him down, like what happens with most high level mobile bosses. This boss possesses different offensive skills; it can fire a very fast energy ball that deals around 3.6k damage along with a heavy knockback, it can also enlarge itself and cause an earthquake like attack. Finally it can use an AoE skill that summons falling pillars to land in a certain area indicated by a flashing panda statue.
MS Monster Bodyguard A.png Bodyguard A

Boss

  • Level: 152
  • HP: 400,000,000
  • MP: 5,000
  • Avoid: 40
  • Knockback: 250
  • EXP: 13,800,000
Bodyguard A (ボディーガードA Bodīgādo A?) - this Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. Then he will finish with a 27000 damage kick so no class can survive it. It mainly uses karate type moves. It is summoned in the map after the Bain-filled Armory, Nightmarish Last Days, and will only appear if the Female Boss's comb is offered at a shrine.
MS Monster Bodyguard B.png Bodyguard B

Boss

  • Level: 155
  • HP: 500,000,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 250
  • EXP: 10,500,000
Bodyguard B (ボディーガードB Bodīgādo B?) - very ugly boss, but he is very powerful. Possesses an attack that brings your HP to 1 but brings your MP to full, so use that attack to your advantage to stay alive. All his gun attacks were removed in GlobalMS, and replaced with equivalent martial arts attacks. In GMS, he is (was?) one of the most broken bosses. He can't be hit while standing or attacking, his hit animation was one of his attacks going backwards (later fixed), and that attack also had a broken range.
MS Monster Horned Tail's Left Head.png Horned Tail's Left Head

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 18
  • Knockback: 50,000
  • EXP: 9,732,030
This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Seduce" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Seduce is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
MS Monster Horned Tail's Right Head.png Horned Tail's Right Head

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 18
  • Knockback: 50,000
  • EXP: 9,732,030
This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Seduce. Can also make itself immune to Physical/Magical attacks for a short time like Zakum.
MS Monster Horned Tail's Head A.png Horned Tail's Head A

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 13,902,900
This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
MS Monster Horned Tail's Head B.png Horned Tail's Head B

Boss

  • Level: 160
  • HP: 490,000,000
  • MP: 49,000
  • Avoid: 45
  • Knockback: 50,000
  • EXP: 20,673,700
The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point.
MS Monster Horned Tail's Head C.png Horned Tail's Head C

Boss

  • Level: 160
  • HP: 330,000,000
  • MP: 43,000
  • Avoid: 43
  • Knockback: 50,000
  • EXP: 13,902,900
This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head.
MS Monster Horned Tail's Left Hand.png Horned Tail's Left Hand

Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Seduce Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point.
MS Monster Horned Tail's Right Hand.png Horned Tail's Right Hand

Boss

  • Level: 160
  • HP: 230,000,000
  • MP: 35,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 9,689,900
This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Seduce Ability. It can also cause your abilities to be sealed and can cause Darkness.
MS Monster Horned Tail's Wings.png Horned Tail's Wings

Boss

  • Level: 160
  • HP: 270,000,000
  • MP: 400,000
  • Avoid: 42
  • Knockback: 50,000
  • EXP: 11,375,000
This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body.
MS Monster Horned Tail's Legs.png Horned Tail's Legs

Boss

  • Level: 160
  • HP: 130,000,000
  • MP: 38,000
  • Avoid: 42
  • Knockback: 50,000
  • EXP: 5,467,900
It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Marksmen relatively easy, so pit all Heroes and Paladins against this part at the left side.
MS Monster Horned Tail's Tails.png Horned Tail's Tails

Boss

  • Level: 160
  • HP: 80,000,000
  • MP: 26,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 3,370,400
It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out.
MS Monster Royal Guard.png Royal Guard

Boss

  • Level: 160
  • HP: 200,000,000
  • MP: 50,000
  • Avoid: 100
  • Knockback: 55,000
  • EXP: 19,375,000
Royal Guard (ロイヤルガード Roiyaru Gādo?) A new robot monster found in JMS's new Neo Tokyo Expansion. Found in the Blaze Break PQ located at the entrance of the Roppongi Mall in 2102. The party has to drop multiple Chandeliers to kill it quickly.
MS Monster Chandelier.png Chandelier
  • Level: 165
  • HP: 100,000
  • MP: 1,000
  • Avoid: 200
  • Knockback: 55,000
  • EXP: 0
Chandelier (シャンデリア shanderia?). Players instantly die upon touching Chandelier. The Party has to knock this Chandelier down to the Royal guard to have it do 25 million damage to it. It has extremely high avoid so an archer is essential.
MS Monster Bergamot 1.png Bergamot 1

Unofficial Name
Boss

  • Level: 168
  • HP: 145,000,000
  • MP: 80,000
  • Avoid: 35
  • Knockback: 120,000
  • EXP: 3,100,000
Bergamot 1 (ベルガモット1 Berugamotto 1?) - one of the numerous new bosses from Neo Tokyo. At first, one sees an Overlord hovering about but soon after it's fall, this huge walking tripod appears, with two short turreted guns that look like arms. It deals huge damage, and can stun. One of his most deadly attacks comes from the laser turret which sweeps a huge red beam across the stage, making it hard to avoid. However, the beam will not hurt you as long as you stay near Bergamot's leg. Even if you can dodge the red beam, it's closely followed by a smaller yellow beam, so you're not out of the clear yet. You can avoid the beams simply by ducking but remain down until both beams are fired. It can also launch a volley of missiles into the air, which then rain down on the player's area. Luckly, it does not affect the whole map so people who can't take a hit should stay on the left and retreat before the missles hit. Once this form is defeated...
MS Monster Bergamot 2.png Bergamot 2

Unofficial Name
Boss

  • Level: 168
  • HP: 85,000,000
  • MP: 60,000
  • Avoid: 32
  • Knockback: 120,000
  • EXP: 4,200,000
Bergamot 2 (ベルガモット2 Berugamotto 2?) - the machine gun arm is destroyed, but the body remains relatively unscathed. It retains the stunning abilities, and many of its former abilities, though its attack goes down slightly. After knocking out the second form, the laser arm is destroyed, leaving...
MS Monster Bergamot 3.png Bergamot 3

Unofficial Name
Boss

  • Level: 168
  • HP: 70,000,000
  • MP: 40,000
  • Avoid: 28
  • Knockback: 120,000
  • EXP: 5,300,000
Bergamot 3 (ベルガモット3 Berugamotto 3?) - with both arms gone, it has lost much of its offensive capabilities, however this doesn't mean it's over. The final form's attack stats are higher than even the first's. It charges a sphere of energy right in front of the eye, then fires it off in a deadly blast. If you see crosshairs locking on to your character, start running! At last, it will explode once it is defeated. It can cast seduce (This version forces you to jump while walking to the left)
MS Monster Nibelung 1.png Nibelung 1

Unofficial Name
Boss

  • Level: 168
  • HP: 95,000,000
  • MP: 80,000
  • Avoid: 33
  • Knockback: 50,000
  • EXP: 3,100,000
Nibelung 1 (ニーベルング1 Nīberungu 1?) - a huge aero-spaceship hovering near Neo Tokyo. It has two laser attacks which deal 1/1, and can drop a full on nuclear bomb on the attacking party, as well as summon Maverick Type Betas to aid it in battle. It also sports a repulsor shield, knocking those nearby back. Like Bergamot, it has three forms, the first of which results in the destruction of the laser firing mechanism.
MS Monster Nibelung 2.png Nibelung 2

Unofficial Name
Boss

  • Level: 168
  • HP: 95,000,000
  • MP: 60,000
  • Avoid: 30
  • Knockback: 50,000
  • EXP: 4,200,000
Nibelung 2 (ニーベルング2 Nīberungu 2?) - now that the lasers are gone, it can no longer perform 1/1 attacks, but it can still drop the nuclear bomb which causes stun. Additionally, it has missiles which hit for minor damage, and energy spheres. Once this form is defeated, the turrets will disappear.
MS Monster Nibelung 3.png Nibelung 3

Unofficial Name
Boss

  • Level: 168
  • HP: 82,000,000
  • MP: 40,000
  • Avoid: 28
  • Knockback: 50,000
  • EXP: 5,300,000
Nibelung 3 (ニーベルング3 Nīberungu 3?) - even in this battered state, it still drops the nuclear bomb which causes stun. Additionally, it has missiles which hit for minor damage, and the repulsor shields are still intact. When it is finally defeated, and blows to pieces, crashing down to the ground as rubble.
MS Monster Deceased Magic Beast.png Master Unknown Magic Beast

Boss

  • Level: 174
  • HP: 430,000,000
  • MP: 80,000
  • Avoid: 40
  • Knockback: 50,000
  • EXP: 10,300,000
Master Unknown Magic Beast (名もなき魔獣 Namonaki Majū?) - one of the numerous new bosses from Neo Tokyo. It has weaker counterparts that eventually spawn along side it. It's weak to lightning, so try to take advantage of that. It will slam its claw down to give off dangerous explosions. When it starts to take off from the ground, back up, or else you'll be taking two claws to the face for nearly 18,000 damage! On top of this, it can do papulatus style lightning bolts which can inflict a 2 second stun, and screeches, which cast a 10 second slow the whole time. It's certainly a deadly! Could it be the final evolution in Balrogs..?
MS Monster Dunas Unit.png Dunas Unit

Boss

  • Level: 174
  • HP: 100,000,000
  • MP: 70,000
  • Avoid: 35
  • Knockback: 55,000
  • EXP: 2,500,000
Dunas Unit (デュナスユニット Dyunasu Yunitto?) casts a force field on Dunas. The force field renders Dunas invincible.
MS Monster Dunas 1.png Dunas

Boss

  • Level: 174
  • HP: 230,000,000
  • MP: 80,000
  • Avoid: 21
  • Knockback: 50,000
  • EXP: 1,110,000
Dunas (デュナス Dyunasu?) is one of the numerous new bosses from Neo Tokyo, one of the weakest, and one of the most distinctive. He has fire and lightning magic attacks, and possesses the ever-threatening dispel skill. Be especially careful when he casts magic attack up, as his already high magic stat will go up even more. Oddly enough, his only elemental immunity is to poison (as is the case with many Neo Tokyo monsters). Also, be aware of the second versionDunas.

Background: Dunas is one of the three ancient protectors of Zipangu along with Asia and Ashley (Ashray), who is Dunas' girlfriend. The reason he became evil is because Ashley went missing and he is doing everything in his power to save her. Eventually the player finds Ashray after defeating Aufheben and the two are reunited.

MS Monster The Boss.png The Boss

Boss

  • Level: 175
  • HP: 150,000,000
  • MP: 100,000
  • Avoid: 120
  • Knockback: 5,000
  • EXP: 17,500,000
The Boss (大親分 Ōoyabun?) - the one in charge of all the Yakuza around Showa Town. This was summoned in JMS in Kaede (Lith Harbor in channel 10) along with the Body Guard A and B. It is normally summoned as soon as Bodyguard B falls. It also boasts the highest Avoidability of all jMS bosses of 120. A powerful boss located at the end of Showa Hideout.
MS Monster Aufheben.png Aufheben Curse

Boss

  • Level: 175
  • HP: 180,000,000
  • MP: 68,000
  • Avoid: 25
  • Knockback: 40,000
  • EXP: 1,875,000
Aufheben Curse (アウフヘーベン・カース Aufuhēben Kāsu?) - This is the second form of the Aufheben bossfight. While her touch damage is little for a boss (600~900), her magic attack which is a ranged energy sphere it throws is pretty deadly hitting as high as 6k. She is weak to ice and poison.
MS Monster Dunas.png Dunas

Boss

  • Level: 176
  • HP: 250,000,000
  • MP: 100,000
  • Avoid: 23
  • Knockback: 50,000
  • EXP: 1,500,000
Dunas (デュナス Dyunasu?) - The same Dunas that you have meet in Akihabara, but slightly buffed from last time. This version of Dunas is found after killing the Dunas Unit in Shibuya 2102.
MS Monster Braided Core.png Core Blaze

Boss

  • Level: 178
  • HP: 300,000,000
  • MP: 150,000
  • Avoid: 20
  • Knockback: 55,000
  • EXP: 22,500,000
Coreblaze (コアブレイズ Koa Bureizu?) is a boss from Neo Tokyo. The core is weak to fire and lightning elements. Its touch damage is about 26,000, and drops Minagiri Drink. It summons strong monsters (randomly chosen from a few different monsters) which are a negligible threat.

Background: Core Blaze is a super computer core developed by Dida's father to control all the machines. It became self-aware and turned against the citizens of Zipangu. Sometime before the events of the player attacking the core itself, Dunas forced Marle (Dida's sister) into this machine and is forcing Marle to control it.

MS Monster Aufheben2.png Aufheben

Boss

  • Level: 180
  • HP: 430,000,000
  • MP: 100,000
  • Avoid: 55
  • Knockback: 140,000
  • EXP: 12,875,000
Aufheben (アウフヘーベン Aufuhēben?) - The final form of the Aufheben. She retains the energy sphere like attack except it's somewhat larger and more golden. Along with her energy bolt (7k damage), she has a wide range AoE attack that knocks back nearby enemies. She also possesses a reverse Genesis like attack (11k damage; indicated when it rises above the ground). Her most deadly attack is executed with sword: deals 22k damage and stun target. Her touch damage can take about 24k of HP. She can cast Darkness, Dispell and Seduce (this version forces you to fly to the right for the duration of the curse). She is weak to ice and poison. When her HP hits the halfway point Aufheben summons an Aufheben Apostle. The Apostle is able to heal up to 5m HP and casts Zombify. When defeated, she has a chance to drop her circlet which has 20 upgrade slots.
MS Monster Tonosama.png Emperor

Boss

  • Level: 180
  • HP: 620,000,000
  • MP: 120,000
  • Avoid: 42
  • Knockback: 250
  • EXP: 22,550,000
Emperor (殿様 Tonosama?) - this is the first form, and when defeated it transforms into the toad. He has two attacks, a Physical based ranged attack where a Ninja pops in front of the Feudal Lord with a plate of Candy which he then throws at you for 13k-14k damage and a Magic Based range attack where he summons Ninja Archers which execute a full screen Arrow rain skill that also does the same amount but less for people with Element Resistance. Located in Zipangu's Ninja Castle area.
MS Monster Big Toad.png Emperor Toad

Boss
summons Toad

  • Level: 180
  • HP: 450,000,000
  • MP: 130,000
  • Avoid: 45
  • Knockback: 250
  • EXP: 25,300,000
Emperor Toad (大ガマガエル Ōgamagaeru?) - his attacks do the same damage as the first form and the defense is now beefed up to about the Boss's defense. This is the second form, Summons blue Toads to fight alongside it. Has pretty much the same attacks just with different animations.
MS Monster Pink Bean.png Pink Bean

Boss
summons Mini Beans

  • Level: 180
  • HP: 2,100,000,000
  • MP: 50,000
  • Avoid: 55
  • Knockback: 70,000
  • EXP: 50,000,000
The boss of the Time Temple. Pink Bean is a being from another world who was accidentally summoned through the Goddess' mirror by an unidentified man known as Kirstun, who was actually trying to bring back the Black Mage.

Don't let its awfully adorable appearance fool you into thinking this is easy, as of right now it's the most powerful monster in the game. It can summon Mini Beans, and sports a resistance to Neutral (P), Holy, Fire, and Ice. This boss has a total of 8 different skills. This boss has 4 different attacks. The first attack is similar to the bishops genesis with the exception that the skill fires holy rays upwards and deals around 11k damage while stunning the target. The second attack is a mid ranged big bang like attack that deals 17k-19k damage. This boss can also summon a megaphone in which treble clef notes will rain down upon Maplers indicated by a small quaver note on the ground which does 9k damage and seduction. Finally the boss can also attack by thumping his tail on the ground sending miniature forms of himself leaping up in the air damaging maplers behind the boss which is a 1/1+seal attack. Can also use Damage Reflect when its HP reaches 90% or below, and also inherits the Zombify skill which causes your party to be hurt instead of healed if healed by a bishop, as well as reduces the effect of healing potions by half. On defeat, Pink Bean cries before hopping through a very dark portal, glaring at the players before it leaves.

MS Monster Wiseman Solomon.png Wiseman Solomon

Boss

  • Level: 180
  • HP: 300,000,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 50,000
  • EXP: 3,000,000
This is a statue found at the top of Time temple. It fights along side Pink Bean. It has three attacks: lightning with seal, 1/1 with stun, and a physical attack with slow. Its 1/1-stun attack requires either an autopotter or VERY quick hands to survive.
MS Monster Wiseman Rex.png Wiseman Rex

Boss

  • Level: 180
  • HP: 300,000,000
  • MP: 50,000
  • Avoid: 50
  • Knockback: 50,000
  • EXP: 3,000,000
This is a statue found at the top of Time temple. It fights along side Pink Bean when activated at form 2, and uses Dispel and Defense up. As of KMS 1.2.62, this part can also use Zombify so if you're afflicted by it, don't have the bishops cast heal, or you will die along with them! It has three attacks: lightning with darkness, 1/1 with zombify, and a physical attack with poison. It has one skill: crazy skull/dispel.
MS Monster Huigin.png Huigin

Boss

  • Level: 180
  • HP: 450,000,000
  • MP: 50,000
  • Avoid: 52
  • Knockback: 50,000
  • EXP: 3,500,000
This is a statue found at the top of Time Temple. The symbol on its chest reveals it to be fire based, making it strong to fire, but with a weakness to Ice. It fights along side Pink Bean when activated in form 3, and can use Seal, Weakness, Magic Defense up, and Attack Up. It has two attacks: fire with slow, and physical with stun (markers). It has two skills: magic damage reflect/physical damage reflect/all damage reflect, and seal/weakness/mdef up/atk up.

In Norse mythology, Huigin is one of Odin's two ravens who act as messengers.

MS Monster Munin.png Munin

Boss

  • Level: 180
  • HP: 450,000,000
  • MP: 50,000
  • Avoid: 52
  • Knockback: 50,000
  • EXP: 3,500,000
This is a statue found at the top of Time Temple. The symbol on its chest reveals it to be Ice based, making it strong to ice, but with a weakness to Fire. It fights along side Pink Bean when its activated in form 4, and can use Seduce and Darkness. It has two attacks: ice with darkness, and physical with crazy skull. It has two skills: mapban, and seduce (left, jump left, jump right).

In Norse mythology, Munin is one of Odin's two ravens who act as messengers.

MS Monster Ariel.png Ariel

Boss

  • Level: 180
  • HP: 600,000,000
  • MP: 50,000
  • Avoid: 52
  • Knockback: 50,000
  • EXP: 20,000,000
This is a statue found at the top of Time Temple, perched precariously over a mirror in front of which the Pink Bean sits. Based on the Goddess herself, it's the strongest of the statues. The goddess's appearance is similar to the genesis and resurrect animations. It can regenerate HP and MP, Dispel, use Super Weapon Defense and Super Magic Defense up, cast poison fog, and can use the debuff 'Zombify' when heal is applied to the character, it deals damage instead of healing. As one might expect from the statue of the Goddess, it's immune to Holy, and strong to Fire, Ice, and Lightning, making Poison the only possible element that can harm it. It fights along side Pink Bean when its activated in form 5 of the battle.
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