These series of Party quests relate to a powerful boss towards the end, often requiring more that 6 players to take down. Although similar to most Cooperative Party Quests, these are much more difficult and a strategy is involved in taking the boss down.
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This Quest requires a guild (parties don't matter but are recommended) to complete.
First you must hit the purple gems that are stuck to the wall after that a earring will drop, this you must wear for the remainder of the Guild Quest. If you take it off, you will die instantly and be teleported back to the entry stage again. Off to the First stage.
0GP for this stage
A big map with lots of statues. They will flash in a certain order, and your party must hit the statues in the same order. People in the group will have to split up and watch different statues. Whenever someone sees a statue flash, they should call it out and remember which it was.
It is recommended that you get two guild members to watch either side of the map, and each calls out the number of the statue in the sequence when they see one flash (i.e. when the first statue flashes, the one who sees it shouts "one", so the other person knows that the next statue is the second, and not the first). All other guild members should refrain from talking during this stage to make it easier for those doing the statues to see the other's shouts.
This must be done 3 times, first with 4, then 5, and finally 6 statues flashing.
15GP for this stage
You have to collect 4 Spears of Longinus to pass this stage.
For the first spear:
The other spears are reached after passing some jumping quests. Then they need to be put in another room that requires MORE jumping. You may only carry one spear at a time.
NOTE: To pick up a spear you must jump and press z to pick it up.
25 GP for this stage
You need to collect four items by:
The next part is similar to a game of Mastermind. You have to place the items, one in front of each statue, until you find the correct ordering. If you get it wrong, the NPC will tell you how many items are in the correct location, and a few enemies will spawn. Failing 7 times will reset the ordering required to something else, and many enemies will spawn.
Tips:
Cheat:
25 GP for this stage.
Collect 4 items for a skeleton to pass this stage Room requirements:
The items have to be dropped in front of the skeleton. The top gargoyle can be reached not only by flash jump, but also by a sin with maxed haste and Keen eyes, as well as an archer with maxed Eye of the Amazon. This method takes a bit longer but is useful if a hermit is not available. Haste is also unnecessary, provided the character has the equivalent amount of speed and jump from their equipments or potions (The new item, Victoria's Amorian Basket, adds 40 speed.).
30GP for this stage
One character drops their earrings for the door (dying in the process). It is recommended that the character below level 30 is used for this since EXP will be lost(exp loss is 1%), and it will have the least impact on them since they can't aid in the boss fight anyway. Unlike most PQs, The character that dies may walk back to Ergoth's Throne and continue fighting.
After a character dies and the door opens, it is advised that players who cannot fight do not enter into the grand door. Instead, find a broken mouse hole in one of the poles on the wall (should be near the door) and enter through this mouse hole. You will be transported to a safe platform where you cannot attack or be attacked at the top of Ergoth's Throne.
0GP for this stage
Ergoth
To summon the boss, destroy the crystal above his throne. Then kill him.
As long as one character is still alive in the boss room, other Guild members may return to the map after death. Tips:
GP for this stage varies based on how quickly the Guild Quest is completed. If completed in 20 minutes, as much as 850 GP can be obtained, while a completion time of 40 minutes will net approximately 400 GP. The amount varies between these two numbers based on completion time, decreasing somewhat drastically at first and eventually leveling off.
40 seconds to break boxes in the bonus stage, just like the Ludibrium party quest. Prizes are similar to the Ludi PQ bonus prizes, except that the boxes may drop scrolls and boss summoning sacks. In versions with 4th job advancement, they can sometimes drop Mastery books which are required to raise the skill level cap for skills.
A ghost plant named Papulatus lies deep in Ludibrium with a robot clock.
Protecting Ludibrium is a highly difficult series of quests which requires at least level 80+ characters to complete it. Upon accepting the last quest "Papulatus", one must fight the Gatekeeper or Thanatos and receive the Ludibrium Medal, which is a key to enter the power generating room of the clock tower, where Papulatus resides. Papulatus Clock is like a Yeti-and-Pepe combination. It has a large amount of HP, and cycles through an active and inactive mode. When it is inactive, the whole clock sits still, everything retracts and nothing much can be done about it. It cannot attack anybody, and neither can anybody attack it.
It also has the ability to summon High Darkstars and Low Darkstars, which move rarely or do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage, and can explode for massive damage. Other than that, it can also use dispel, which can pose a threat to characters with Low HP (Mages losing Magic Guard is one of the main dangers.) and stun.
Tips

The Zakum Party Quest is available to players over level 50. The party can consist of 1 to 6 members. The time limit is 30 minutes. The goal is to collect 7 keys. Additionally, the party has the option of collecting 30 document pieces. It is located at the end of the Dead Mine, at the furthest point from El Nath. In certain versions, this part of the quest is limited to three runs per party leader. This must be completed in order to fight Zakum.
Once inside, there are 15 doors. Speed and Teleport do not work here. Each of these leads to a room which is made up of 1 or two parts. Inside rocks and treasure chests are scattered on the floor. These must be destroyed to get the Keys or Documents. Documents are always found in rocks, and Keys are usually found in Chests, though there are exceptions. A small note, the word Documents is blocked in game, so they're usually referred to as "Docs".
4-2 (rock), 9-2, 11-1, 14-1, 16-2, 16-3, 16-5 (rock).
1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6
3-2, 7-2, 8-1, 9-2, 10-2, 13-1
Although it is fastest to complete with a larger party, it is possible, but much slower, to solo the quest. However, not always will one have someone else to party with, so at times the best option may be to solo the quest, or not do it at all.
If completing the quest alone with just keys, the reward is 12000 EXP. If completing it alone with both Keys and documents, the reward is 20000 EXP. If completing it in a party, even if it is only made up of two members, with only keys, the EXP is 15000. If the party has both Keys and Documents, the reward is 20000 EXP. Any time that all Documents are collected, all players who finish are awarded with 5 Return to Dead Mine Scrolls.
The second part of the Zakum Quest is a very long linear jump quest which requires the player to reach the end. Here, there are miniature statues that spew quick moving fireballs hindering the players progess. Below is a massive lake of lava therefore should the player fall, they'd be taking in a lot of damage getting back. Players cannot enter the Jump Quest until they completed Adobis's mission (the 1st Stage).
This stage involves forging the Eye of Fire, the player must be in possession of the Fire Ore (which is obtained from the 1st Stage) and 30 Zombies Lost Gold Tooth (which is obtained as a semi rare drop from Minor Zombies) to forge the Eye of Fire. Once the Eye is forged, the player can progress to the final stage.
This quest involves a giant stone boss at the end of The Caves of Trial. In order to face this huge boss, it is required that challengers first do Adobi's Mission (Stage 1), then an extremely hard jump quest, and finally gather 30 Gold Teeth from Minor Zombies in order to forge the Eye of Fire. The boss has eight arms which all need to be eliminated in order to take out the main body, you also have to fight the main body three times. To kill Zakum you need a party of at least level 100 people, with a good mix of classes, especially priests. This boss is considered one of the toughest boss in all of MapleStory, excluding the Korean, Japanese, Thailand, SEA and Global versions of MapleStory. Zakum is based on the Muslim belief in Zaqqum, a tree said to grow in hell which provides the only fruit that the damned may eat. This is consistent with the Zakum of MapleStory, as a giant tree can be seen in the background when fighting it, and it must be summoned with a "seed". The boss is supposed to be the physical representation of this tree.
Tips'
This Party Quest is located in the Cave of Life in the Leafre Canyons. It leads up to the fight with the most powerful boss monster of most versions in the game, Horntail. To enter, one must be in a party of 6, and be over the level of 80. They also must have completed the Secret Medicine of Transformation quest, which will immediately transform them into cornians once they have spoken to Moira and given her the quest items. The time limit is 30 minutes.
The reasons for performing the Cave of Life Party Quests are…
This is a room full of Cornians, the first in the PQ. Each party member needs to be in possession of one Key to proceed. Keys are dropped by the cornians, so simply defeat them as quickly as possible. Once everyone has a key, move to the portal on the right side and have the leader talk to the NPC to proceed. Leave one party member here to catch the keys in the future as you send them back.
This is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Cornians.
This is the Second in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Cornians.
This is the Third in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward.
This is the Fourth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Wyverns.
This is the Fifth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Wyverns.
This is the first room again. Here, you collect your 6th party member who waited behind. Now you can proceed.
Once all 6 members are reunited, they will proceed together into a new map. this map consists of a lamp which will change color when hit with a normal attack. If the party attacks until the bulb turns black, the party leader can enter the Cave of Light, where skelegons are the only monsters. If the bulb is white and the party leader enters the portal, then it will lead to the Cave of Darkness, where the monsters are Jr. Newties and Nest Golems. It's necessary to enter the Cave of Light to proceed.
This is the Cave of Light mentioned in the previous stage. All the Skelegons must be defeated to proceed, as well as collecting red keys that they drop. Upon completing this section by killing all mobs, the party leader can speak to the NPC and thus exit and end the quest. The next map will be the map to horntail itself as well the holy water on its extreme right.
This is the "exit stage" of this Party Quest. Here, you can either choose to fight Horntail, or leave the area. The Holy Water needed for a Paladin quest is located on the extreme right of this map.
It is recommended that all party members must be 160+ to withstand the Horntails damage. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail. Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying.
This bossfight in a way is similar to Zakum except you'd be fighting 3 heads and it's bodyparts. Each of the parts have their own unique abilities.
It is recommended to take out the legs and the tail first as they can prove to be a nuisance, be wary of the Tail's touch damage as it can hit up to 27k damage, up to 33k when attack buffed!
Before taking on Pink Been, the player must complete a series of quests in order to progress through Time Temple which all involve taking out 999 of a certain mob in a certain area in addition to killing the Area Boss there once. Once this is all done, the Player can progress deeper into the Time Temple until reaching the very end. Pink Been currently holds the title of the strongest boss in the game This bossfight is designed in a similar manner to Ergoth and his statues. However unlike Ergoth, this bossfight contains 6 phases.
Phases 1 to 5 involves in killing the statues whereas Pink Been is untouchable. Pink Been can buff the statues and cast unfriendly buffs on you when he 'plays'. Not until phase 6, Pink Been starts getting serious directly attacking you.
With each phase, it is highly recommended that the whole party focuses on one statue before moving off to the other rather than dividing efforts in killing all the statues.
By 'speaking' to the NPC Kirsten in the bossroom, Phase one begins with Wiseman Solomon being the only boss able to attack you. Wiseman Solomon has three attacks:
Once Wiseman Solomon is defeated, Phase 2 Begins
Once Phase 2 begins, Wiseman Solomon is revived and Wiseman Rex becomes active. The party must wipe out both before being able to continue. Wiseman Rex has three attacks and one skill:
It is advisable to take down Wiseman Rex before taking down Wiseman Solomon as he can be more dangerous due to his 'Zombify' buff and his 'Dispel' skill. Bishops also need to be wary when the Zombify buff is cast as their Heal can most likely KO many of their team mates.
Once both of these statues are down, Phase 3 Begins.
This time, both Wisemen will be revived and the Huigin statue will be joining the fight. Huigin is a fire based Statue (meaning it's resistant to Fire but weak to Ice) that has two attacks and six skills:
As with the previous stage, take out Wiseman Rex first before moving onto Huigin and Wiseman Solomon.
Again once all three of the statues are defeated, phase 4 begins.
The three statues defeated earlier have once again been revived and now the Munin statue joins in. Munin is Huigins counterpart and is Ice Based rendering it resistant to ice leaving Fire as it's weakness. It has two attacks and 2 skills:
Take out Munin and Wiseman Rex first before moving on to take down the rest.
Once all four statues are defeated, phase 5 begins.
Once again, the 4 statues that were defeated earlier has revived again and now, the goddess statue Ariel joins in. Ariel is the strongest of all the statues and is resistant to Fire, ice and Lightning as well as immune to Holy making Poison the only element able to harm it. Ariel has 6 different skills:
Take out Ariel first as she is the strongest statue here. Once she's down, go for the Munin and Wiseman Rex before taking out the rest.
Once all 5 statues are defeated, phase 6 begins.
This time, the statues won't be revived and now Pink been himself joins the battle. Pink Been is strong to Neutral, Fire, Ice and Holy rendering Poison and Lightning the only element that are effective. Pink Been has a total of 4 attacks and many different skills: