MapleStory/Party Quests/Boss

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These series of Party quests relate to a powerful boss towards the end, often requiring more that 6 players to take down. Although similar to most Cooperative Party Quests, these are much more difficult and a strategy is involved in taking the boss down.

Contents

[edit] Image:MS Sharenian Icon.png Sharenian Guild Quest

This Quest requires a guild (parties don't matter but are recommended) to complete.

Requirements
  • Many strong (level 80+ recommended) players to fight.
  • Thief with dark sight
  • Magician with maxed teleport or an Assassin with flash jump maxed
  • Ranged Character
  • One character under level 30
  • Thief with max haste

[edit] Sharenian Entry Stage

the entry, wearing earrings.

First you must hit the purple gems that are stuck to the wall after that a earring will drop, this you must wear for the remainder of the Guild Quest. If you take it off, you will die instantly and be teleported back to the entry stage again. Off to the First stage.

0GP for this stage

[edit] Sharenian Stage 1

The Flashing statue stage.

A big map with lots of statues. They will flash in a certain order, and your party must hit the statues in the same order. People in the group will have to split up and watch different statues. Whenever someone sees a statue flash, they should call it out and remember which it was.

It is recommended that you get two guild members to watch either side of the map, and each calls out the number of the statue in the sequence when they see one flash (i.e. when the first statue flashes, the one who sees it shouts "one", so the other person knows that the next statue is the second, and not the first). All other guild members should refrain from talking during this stage to make it easier for those doing the statues to see the other's shouts.


This must be done 3 times, first with 4, then 5, and finally 6 statues flashing.

15GP for this stage

[edit] Sharenian Stage 2

A Lance of Longinus.
Required classes
Magician with Teleport
Thief with Dark Sight
Hermit with max Flash Jump or Magician with max Teleport

You have to collect 4 Spears of Longinus to pass this stage.

For the first spear:

  • You have to kill Muscle Stone Golems
  • The magician teleports past the rubble to get some keys
  • Then the thief with dark sight has to take the keys past some super strong monsters (similar to the high damage monsters in the Ludibrium PQ) and go through the door

The other spears are reached after passing some jumping quests. Then they need to be put in another room that requires MORE jumping. You may only carry one spear at a time.

NOTE: To pick up a spear you must jump and press z to pick it up.

25 GP for this stage

[edit] Sharenian Stage 3

The 3rd stage of the Guild Quest, arranging items.

You need to collect four items by:

  • Killing Black and Myst Knights
  • Breaking boxes and bottles

The next part is similar to a game of Mastermind. You have to place the items, one in front of each statue, until you find the correct ordering. If you get it wrong, the NPC will tell you how many items are in the correct location, and a few enemies will spawn. Failing 7 times will reset the ordering required to something else, and many enemies will spawn.

Tips:

  • Correct means item is in right spot
  • Incorrect means item is in the combination but in the wrong spot
  • Unknown means that the item is not in the combination at all.
  • Only the GPQ leader can see what is wrong or right.
  • The maps are made so that only the person who picked up the items first can pick it up, like the Christmas Trees.

Cheat:

  • If you get a wrong combination, clicking end chat instead of next will prevent Enemies from spawning.

25 GP for this stage.

[edit] Sharenian Stage 4

The 4th stage of the Guild Quest, for below 30 characters.
Required classes
Character less than level 30

Collect 4 items for a skeleton to pass this stage Room requirements:

  1. Character less than level 30 has to enter and kill enemies (Devil Slimes)
  2. Jumping puzzle
  3. Killing enemies
    • Gargoyles on the bottom will continue to spawn until the top gargoyle is killed
  4. Another jumping puzzle

The items have to be dropped in front of the skeleton. The top gargoyle can be reached not only by flash jump, but also by a sin with maxed haste and Keen eyes, as well as an archer with maxed Eye of the Amazon. This method takes a bit longer but is useful if a hermit is not available. Haste is also unnecessary, provided the character has the equivalent amount of speed and jump from their equipments or potions (The new item, Victoria's Amorian Basket, adds 40 speed.).

30GP for this stage

[edit] Sharenian Stage 5

One character drops their earrings for the door (dying in the process). It is recommended that the character below level 30 is used for this since EXP will be lost(exp loss is 1%), and it will have the least impact on them since they can't aid in the boss fight anyway. Unlike most PQs, The character that dies may walk back to Ergoth's Throne and continue fighting.

After a character dies and the door opens, it is advised that players who cannot fight do not enter into the grand door. Instead, find a broken mouse hole in one of the poles on the wall (should be near the door) and enter through this mouse hole. You will be transported to a safe platform where you cannot attack or be attacked at the top of Ergoth's Throne.

0GP for this stage

[edit] Sharenian Boss Stage

Ergoth

  • Level: 115
  • HP/MP: 1,700,000/150,000
  • EXP: 150,000

To summon the boss, destroy the crystal above his throne. Then kill him.

As long as one character is still alive in the boss room, other Guild members may return to the map after death. Tips:

  • Four statues surround the boss, killing these is not mandatory but will make your life easier.
  • Each of the statues has a special attack. For example Knight Statue B has an attack that reduces HP and MP to 1.
  • If you have a Level 110+ Chief Bandit with Meso Explosion, your Guild can spare about 700,000 mesos for him to use Meso Explosion. Drop them in sacks of 25,000 mesos, but it might take some time. Almost guaranteed to kill Ergoth in about 5 seconds.
  • There is a special "mouse hole" that appears in the room directly outside the Throne room, and can be used to access a special safe platform that is located in the boss room. Low level players can stay safe up here and be used as the last character in the throne room should all attackers die. Hitting the chain will cause the chandelier above Ergoth to drop down and deal minor damage. The only way out of this area is by hitting the iron maiden and dying, so don't go up if you want to participate in the boss fight, or if you're the leader of the quest (the one who registered).
  • WARNING: While with maxed Haste turned on, DO NOT drop the Rubian right below the ledge on the left in mid-jump, or it may just end up on the ledge, irretrievable.

GP for this stage varies based on how quickly the Guild Quest is completed. If completed in 20 minutes, as much as 850 GP can be obtained, while a completion time of 40 minutes will net approximately 400 GP. The amount varies between these two numbers based on completion time, decreasing somewhat drastically at first and eventually leveling off.

[edit] Sharenian Bonus Stage

40 seconds to break boxes in the bonus stage, just like the Ludibrium party quest. Prizes are similar to the Ludi PQ bonus prizes, except that the boxes may drop scrolls and boss summoning sacks. In versions with 4th job advancement, they can sometimes drop Mastery books which are required to raise the skill level cap for skills.


[edit] Image:MS Quest Area Icon.png Papulatus

  • Location: Ludibrium, Ludibrium : Origin of Clocktower
  • Summoning Requirement: Piece of Cracked Dimension
Fighting Papulatus Clock.

A ghost plant named Papulatus lies deep in Ludibrium with a robot clock.

Protecting Ludibrium is a highly difficult series of quests which requires at least level 80+ characters to complete it. Upon accepting the last quest "Papulatus", one must fight the Gatekeeper or Thanatos and receive the Ludibrium Medal, which is a key to enter the power generating room of the clock tower, where Papulatus resides. Papulatus Clock is like a Yeti-and-Pepe combination. It has a large amount of HP, and cycles through an active and inactive mode. When it is inactive, the whole clock sits still, everything retracts and nothing much can be done about it. It cannot attack anybody, and neither can anybody attack it.

It also has the ability to summon High Darkstars and Low Darkstars, which move rarely or do not move at all. They usually reside on platforms, possibly to knock off Assassins and Bowmen with their high damage, and can explode for massive damage. Other than that, it can also use dispel, which can pose a threat to characters with Low HP (Mages losing Magic Guard is one of the main dangers.) and stun.

Tips

  • When the main clock is defeated, Papulatus itself ejects from the clock and begins to fly around the map. It also has to be killed for the quest to be complete. This time, the weapon stat is higher compared to the clock, but it has a much lower HP.
  • Before defeating the first form, make sure to clear some of the Darkstars from the map. If the map reaches maximum monster population when the first form is defeated, the second form will not spawn.
  • A Piece of Cracked Dimension is required to summon Papulatus, which can be received from the saving Ludibrium Quest.
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Solo clock boss under 7 min
7:49
A Chief Bandit player defeating Papulatus Clock alone in under seven minutes.
  • For Chief Bandits, if you do not mind using millions of Mesos to speed up the process, use the method as stated: Firstly, summon the Time Sphere, but do not damage it. Drop a test coin at the right edge of the highest platform on the right, and then immediately start dropping sacks of mesos on the left side of that platform after 10 seconds, and do not stop. Once the test coin disappears, enable all support skills and use Savage Blow [not Assaulter] to kill Time Sphere. Bring Papulatus Clock directly under the mesos by jumping to the gap in the middle and using Assaulter in mid-air, towards the right. Once it is under the mesos, keep using Mesos Explosion until all the mesos have been used up, or Papulatus Clock/Papulatus is out of range. For this method to work best, it is preferably used only with at least 3 Chief Bandits.
  • For rangers or Snipers, it is possible to solo the Papulatus at high levels. Use the opportunity provided by the rest mode to run through the clock and place a puppet on the opposite side of the room. then, when it comes out of its rest mode, strafe it until the puppet is defeated. Repeat until the first form is destroyed.
  • For warriors, it is also possible to solo Papulatus, but this is not recommended for players below level 120, as it will burn quite a fair number of potions.
  • A Recent update to this boss made it drop level 100 Weapons/Armor instead of its level 90 counterparts. It also drops Elixirs now.

[edit] Image:MS El Nath Dungeon Icon.png Zakum Party Quest

The Zakum Party Quest is available to players over level 50. The party can consist of 1 to 6 members. The time limit is 30 minutes. The goal is to collect 7 keys. Additionally, the party has the option of collecting 30 document pieces. It is located at the end of the Dead Mine, at the furthest point from El Nath. In certain versions, this part of the quest is limited to three runs per party leader. This must be completed in order to fight Zakum.

[edit] Adobis Mission I (Stage 1)

The first map of Zakum PQ.

Once inside, there are 15 doors. Speed and Teleport do not work here. Each of these leads to a room which is made up of 1 or two parts. Inside rocks and treasure chests are scattered on the floor. These must be destroyed to get the Keys or Documents. Documents are always found in rocks, and Keys are usually found in Chests, though there are exceptions. A small note, the word Documents is blocked in game, so they're usually referred to as "Docs".

[edit] Unknown Dead Mine

The rooms are labeled 1-1, 1-2, 2-1, 3-1, 3-2, 4-1, 4-2, 5-1, 6-1, 7-1, 7-2, 8-1, 9-1, 9-2, 10-1, 10-2, 11-1, 12-1, 13-1, 14-1, 15-1. They are located as follows:
This map shows which room is which.
Two rooms, 10 and 7, lead to a further room which more closely resembles the first room than any others, called Area 16 <A Dead Mine Somewhere>, which has 6 rooms branching off of it, like so:
This map shows which door is which. The arrow returns to the main area.
Documents and Keys are always found in certain rooms, though not always in the same rock or chest. Keys can be found in these rooms (It's located in a chest unless noted):

4-2 (rock), 9-2, 11-1, 14-1, 16-2, 16-3, 16-5 (rock).

This is the Giant Chest, spewing out a Fire Ore.
Once all the keys are collected, they must be combined into one stack and dropped onto the large treasure chest located randomly at 16-5. This causes the chest to open, and a complete Fire Ore is released. The Fire Ore must be returned to Aura located in the first room. In order to receive a prize, however, at least 30 Documents must be collected. The Documents are located in rocks, in these rooms:
There is one Document in:

1-1, 1-2, 2-1, 3-1, 4-2, 5-1, 6-1, 7-1, 9-1, 10-1, 11-1, 12-1, 14-1, 15-1, 16-4, 16-5*, 16-6

*= This Document is located in a chest.
The following rooms all have 2 Documents:

3-2, 7-2, 8-1, 9-2, 10-2, 13-1

In addition, there are 3 documents located near the starting point. There are more than 30 documents, so get the ones that are easiest, which is personal preference. It's recommended that one person focus on collecting keys while the others gather documents. Once everything is collected, hand it in to Aura, and walk through the portal. Anyone who does not make it through the portal will not receive a prize. Additionally, the leader must exit through the portal last, or the party members who had not yet passed through will not receive prizes. This is a recent change, so it is unknown whether it is intentional or a glitch.

Although it is fastest to complete with a larger party, it is possible, but much slower, to solo the quest. However, not always will one have someone else to party with, so at times the best option may be to solo the quest, or not do it at all.

[edit] Rewards

If completing the quest alone with just keys, the reward is 12000 EXP. If completing it alone with both Keys and documents, the reward is 20000 EXP. If completing it in a party, even if it is only made up of two members, with only keys, the EXP is 15000. If the party has both Keys and Documents, the reward is 20000 EXP. Any time that all Documents are collected, all players who finish are awarded with 5 Return to Dead Mine Scrolls.

[edit] Zakum Jump Quest(Second Stage)

The second part of the Zakum Quest is a very long linear jump quest which requires the player to reach the end. Here, there are miniature statues that spew quick moving fireballs hindering the players progess. Below is a massive lake of lava therefore should the player fall, they'd be taking in a lot of damage getting back. Players cannot enter the Jump Quest until they completed Adobis's mission (the 1st Stage).

[edit] Zakum Quest (3rd Stage)

This stage involves forging the Eye of Fire, the player must be in possession of the Fire Ore (which is obtained from the 1st Stage) and 30 Zombies Lost Gold Tooth (which is obtained as a semi rare drop from Minor Zombies) to forge the Eye of Fire. Once the Eye is forged, the player can progress to the final stage.

[edit] Zakum (Final Stage)

  • Location: El Nath, Last Mission : Zakum's Altar
  • Summoning Requirement: Eye of Fire
The Altar of Zakum

This quest involves a giant stone boss at the end of The Caves of Trial. In order to face this huge boss, it is required that challengers first do Adobi's Mission (Stage 1), then an extremely hard jump quest, and finally gather 30 Gold Teeth from Minor Zombies in order to forge the Eye of Fire. The boss has eight arms which all need to be eliminated in order to take out the main body, you also have to fight the main body three times. To kill Zakum you need a party of at least level 100 people, with a good mix of classes, especially priests. This boss is considered one of the toughest boss in all of MapleStory, excluding the Korean, Japanese, Thailand, SEA and Global versions of MapleStory. Zakum is based on the Muslim belief in Zaqqum, a tree said to grow in hell which provides the only fruit that the damned may eat. This is consistent with the Zakum of MapleStory, as a giant tree can be seen in the background when fighting it, and it must be summoned with a "seed". The boss is supposed to be the physical representation of this tree.

Tips'

  • Closing ALL Programs and lowering your resolution is a definite must. Zakum has a tendency to majorly lag/DC people.
  • Have a decent computer processor, graphic card and RAM. People are known to DC even if they have usually lagless connections, as the image frame loading is extremely high.
  • You may enter the room with Zakum twice a day (Only once in several versions). The leader of the party has to go in last.
  • An Eye of Fire is required to summon Zakum, which can be received from the Zakum Dungeon Quest.
  • The people who go in must have a certain level of accuracy, it is however recommended that you go to Zakum at level 100.
  • Zakum will be easier to kill if the healing and status arm (third from top, left and right) are destroyed first. Healing arm (third from top at right) heals Zakum 50,000 to 55,000 hp about every 30 seconds.
  • Meso explosion may cost lots of mesos but can save lots of time if you leave the physical arms and get chief bandits to drop mesos while people kill the remaining arm.
  • Get at least 8 L135+ Hermits/Night Lords in the Squad.
  • After all the arms are down, Zakum begins summoning monsters (Puco, Pachu, Punco, Cuzco, Opachu)and drains HP and MP to 1.
  • Zakum gives 7,000,000 Exp when its final form is killed, split accordingly among all who damaged it, when defeated.
  • Zakum drops the fabled Zakum Helmet 1 (2 in JMS) when defeated.
  • In several versions of MapleStory, there are "squad" systems, where a number of parties will assign one overall leader, and registers to wait in line to fight Zakum. Recently implemented MapleGlobal.
  • A recent update to Zakum made it drop level 100 Weapons/Armor instead of level 90 Equips in certain versions (KMS, JMS, CMS, MSEA). The mastery book drops remain unchanged.
  • Aside from the Zakum Helmet, it is also hunted very actively in versions with 4th Job due to the drop of many elusive skillbooks including Triple Throw 10, All 3 Mage Ultimate 20s, Advance Combo 10, and more.

[edit] Image:MS Leafre Icon.png Cave of Life Party Quest

This Party Quest is located in the Cave of Life in the Leafre Canyons. It leads up to the fight with the most powerful boss monster of most versions in the game, Horntail. To enter, one must be in a party of 6, and be over the level of 80. They also must have completed the Secret Medicine of Transformation quest, which will immediately transform them into cornians once they have spoken to Moira and given her the quest items. The time limit is 30 minutes.

The reasons for performing the Cave of Life Party Quests are…

  1. Obtaining Life Root for Bishop's Genesis Storybook
  2. Obtaining Holy water for Paladins Divine/Holy Charge
  3. Completing the Badge of Members of Squad quest
  4. To fight Horntail

[edit] Room of Maze

Cave of Life
Room of Maze

This is a room full of Cornians, the first in the PQ. Each party member needs to be in possession of one Key to proceed. Keys are dropped by the cornians, so simply defeat them as quickly as possible. Once everyone has a key, move to the portal on the right side and have the leader talk to the NPC to proceed. Leave one party member here to catch the keys in the future as you send them back.

[edit] 1st Room of Maze

Cave of Life
1st Room of Maze

This is the first in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Cornians.

[edit] 2nd Room of Maze

Cave of Life
2nd Room of Maze

This is the Second in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Cornians.

[edit] 3rd Room of Maze

This is the Third in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward.

[edit] 4th Room of Maze

Cave of Life
4th Room of Maze

This is the Fourth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are Wyverns.

[edit] 5th Room of Maze

Cave of Life
5th Room of Maze

This is the Fifth in a series of small maze rooms. The goal is to defeat the monsters, collect the key, and drop it on the shining blue portal on the right side. Once it disappears, it will reappear in the previous map (Room of Maze) and the party member who remained must collect it and hand it to the NPC, allowing for the 5 in this room to move forward. The monsters in this room are also Wyverns.

[edit] Room of Maze

Cave of Life
Room of Maze

This is the first room again. Here, you collect your 6th party member who waited behind. Now you can proceed.

[edit] Cave of Choice

Cave of Life
Cave of Choice

Once all 6 members are reunited, they will proceed together into a new map. this map consists of a lamp which will change color when hit with a normal attack. If the party attacks until the bulb turns black, the party leader can enter the Cave of Light, where skelegons are the only monsters. If the bulb is white and the party leader enters the portal, then it will lead to the Cave of Darkness, where the monsters are Jr. Newties and Nest Golems. It's necessary to enter the Cave of Light to proceed.

[edit] Cave of Light

Cave of Life
Cave of Light

This is the Cave of Light mentioned in the previous stage. All the Skelegons must be defeated to proceed, as well as collecting red keys that they drop. Upon completing this section by killing all mobs, the party leader can speak to the NPC and thus exit and end the quest. The next map will be the map to horntail itself as well the holy water on its extreme right.

[edit] Entrance to Horntail's Cave

Cave of Life
Entrance to Horntail's Cave

This is the "exit stage" of this Party Quest. Here, you can either choose to fight Horntail, or leave the area. The Holy Water needed for a Paladin quest is located on the extreme right of this map.

[edit] Horntail Bossfight

It is recommended that all party members must be 160+ to withstand the Horntails damage. To start the bossfight, destroy the pink crystal on the far right of the map to summon Horntail. Players must stand clear away from the middle when this happens, otherwise they'd most likely end up dying.

This bossfight in a way is similar to Zakum except you'd be fighting 3 heads and it's bodyparts. Each of the parts have their own unique abilities.

  • Every head can cast weapon cancel or magic cancel for a certain amount of time.
  • The Left Head is Ice Elemental and can Seduce. In MapleGlobal, only the preliminary head casts seduce.
  • The Right Head is Lightning Elemental and can Seduce. In MapleGlobal, only the preliminary head casts seduce.
  • The Middle Head is Fire Elemental and can Dispel.
  • The Horntails Left Hand can Dispel and Seduce as well as draining MP.
  • The Horntails Right Hand can Seduce and increase the Magic attack of all the Body Parts, can drain MP as well.
  • The Horntails Wings can heal both HP and MP to the rest of the body and can summon Cornians and Dark Cornians to aid the battle.
  • The Horntail Legs has an earthquake stomp attack that knocks players back and can stun.
  • The Horntails Tail has an earthquake attack and can summon a poison mist cloud.

It is recommended to take out the legs and the tail first as they can prove to be a nuisance, be wary of the Tail's touch damage as it can hit up to 27k damage, up to 33k when attack buffed!

[edit] Image:MS Temple of Time Icon.png Pink Been Boss Quests

Before taking on Pink Been, the player must complete a series of quests in order to progress through Time Temple which all involve taking out 999 of a certain mob in a certain area in addition to killing the Area Boss there once. Once this is all done, the Player can progress deeper into the Time Temple until reaching the very end. Pink Been currently holds the title of the strongest boss in the game This bossfight is designed in a similar manner to Ergoth and his statues. However unlike Ergoth, this bossfight contains 6 phases.

Phases 1 to 5 involves in killing the statues whereas Pink Been is untouchable. Pink Been can buff the statues and cast unfriendly buffs on you when he 'plays'. Not until phase 6, Pink Been starts getting serious directly attacking you.

With each phase, it is highly recommended that the whole party focuses on one statue before moving off to the other rather than dividing efforts in killing all the statues.

[edit] Phase 1

By 'speaking' to the NPC Kirsten in the bossroom, Phase one begins with Wiseman Solomon being the only boss able to attack you. Wiseman Solomon has three attacks:

  • A lightning attack that can Seal
  • An attack that can reduce your HP/MP to 1 and Stun
  • Slams it's staff into the ground dealing physical damage and inflicting Slow.

Once Wiseman Solomon is defeated, Phase 2 Begins

[edit] Phase 2

Once Phase 2 begins, Wiseman Solomon is revived and Wiseman Rex becomes active. The party must wipe out both before being able to continue. Wiseman Rex has three attacks and one skill:

  • A lightning attack that can inflict Darkness
  • An attack that can reduce your HP/MP to 1 and Zombify
  • Slams it's staff into the ground dealing physical damage and inflicting Poison.
  • Can use Dispel that also gives the Confuse buff (the one that muddles up keyboard).

It is advisable to take down Wiseman Rex before taking down Wiseman Solomon as he can be more dangerous due to his 'Zombify' buff and his 'Dispel' skill. Bishops also need to be wary when the Zombify buff is cast as their Heal can most likely KO many of their team mates.

Once both of these statues are down, Phase 3 Begins.

[edit] Phase 3

This time, both Wisemen will be revived and the Huigin statue will be joining the fight. Huigin is a fire based Statue (meaning it's resistant to Fire but weak to Ice) that has two attacks and six skills:

  • Inflicts fire based damage with Slow
  • Deals an AoE attack (which can be recognised by markers on the ground) that can Stun.
  • Can cast Physical and Magical damage reflect
  • Can also cast Seal, Weakness, Physical Attack and Magic Defense up.

As with the previous stage, take out Wiseman Rex first before moving onto Huigin and Wiseman Solomon.

Again once all three of the statues are defeated, phase 4 begins.

[edit] Phase 4

The three statues defeated earlier have once again been revived and now the Munin statue joins in. Munin is Huigins counterpart and is Ice Based rendering it resistant to ice leaving Fire as it's weakness. It has two attacks and 2 skills:

  • Inflicts ice based damage with Darkness
  • Has a physical attack that inflicts the Confuse buff (or the Crazy Skull buff)
  • Can cast Seduce
  • Can cast Mapban, a skill that boots a player out of the room rendering them to reenter the room.

Take out Munin and Wiseman Rex first before moving on to take down the rest.

Once all four statues are defeated, phase 5 begins.

[edit] Phase 5

Once again, the 4 statues that were defeated earlier has revived again and now, the goddess statue Ariel joins in. Ariel is the strongest of all the statues and is resistant to Fire, ice and Lightning as well as immune to Holy making Poison the only element able to harm it. Ariel has 6 different skills:

  • Regenerates HP and MP
  • Can cast Zombify and Dispel
  • Can summon a Poison Fog
  • Can cast super weapon and magic defense up.
  • Genesis, rotating markers on the ground show where they launch, genesis cannot hit the top platform.

Take out Ariel first as she is the strongest statue here. Once she's down, go for the Munin and Wiseman Rex before taking out the rest.

Once all 5 statues are defeated, phase 6 begins.

[edit] Phase 6

This time, the statues won't be revived and now Pink been himself joins the battle. Pink Been is strong to Neutral, Fire, Ice and Holy rendering Poison and Lightning the only element that are effective. Pink Been has a total of 4 attacks and many different skills:

  • Can cast a fullscreen AoE skill that resembles an upside down version of Genesis, which can deal a whopping damage of 11,000.
  • Can cast a skill that resembles the Archmages Big Bang skill.
  • Can attack with a megaphone that rains treble clef notes on nearby players.
  • Can slam it's tail summoning minibeen like projectiles shooting up at players.
  • Can cast a unique debuff that reduces the effects of healing potions by half.
  • Can cast mapban, Zombify and other debuffs.