MapleStory/Party Quests/Cooperative
In MapleStory, there are two basic types of Party Quests: The cooperative variety, where a party must work together to accomplish a task, and the competitive variety, where party members fight each other or other parties in a contest. In Cooperative Party Quests, there are several different types of obstacles, such as the "Flooded Room" where all the monsters in the area must be defeated, the box puzzle, boss fight, and so on. Typically, various classes are needed to get through successfully, usually because they offer certain skills (such as a Magician's teleport) to get past necessary obstacles.
The difficulty of a Party Quest is typically scaled to the center of its applicable range (normal Aran, adventurers, and Cygnus Knights may find it easier), so that characters on the low end have a difficult time succeeding while characters on the upper end can clear it easily. Additionally, these Party Quests are usually themed after the town they are found in, and are part of that region's storyline, while Competitive Party Quests are usually accessible from several different towns and do not add significantly to the storyline. After the Big Bang Patch in KoreaMS, all co-op party quests had their maximum level limits removed. After the Jump patch, you can only attempt each PQ 10 times a day. For romeo and Juilet PQ, you can only attempt a total of 10 times a day, regardless of whether you started from Romeo or Juilet. The levels of the monsters are the average levels of the party, so add people of your level. If you are more than 20 levels below the average level of the party, you will only receive 20% of the original EXP. If you obtained a certain number of PQ set items, EXP when clearing PQs will be boosted by up till 18% increase.
[edit]
Moon Bunny
Availability: All versions Requirements: Level 50+
Primrose Hill is a party quest that originated in KoreaMS. A party of 3 or more is needed, and can enter as long as they are all over the level of 50+. The time limit is separated by each stage. Some of the monsters and platforms plus the background originate from Korean Folk Town, despite its location in Henesys. An NPC named Tory is located in Henesys Park wearing a bunny suit, and lets you inside the PQ lobby.
[edit] Primrose Hill, Collecting Seeds
In the first portion, players must plant six flowers in platforms within the given amount of time (10:00).
Players run around killing pigs, at the bottom of the zone, which drop seeds. Approximately one seed is found for every 5-10 pigs killed. After 6 seeds have been collected, all the pigs will automatically die without giving EXP.
Click on the platforms if you have the seeds. A flower will sprout on a platform after the seed disappears. Once this has been done, a bunny will spawn in the middle of the map.
[edit] Primrose Hill, Protect Moon Bunny!
The bunny that spawns has a health bar like an ordinary party member, and must be protected. Waves of flying enemies come towards the center of the map. Your party must move to the center of the map to protect it. Ranged characters have an advantage here. It is recommended that lower leveled party members stand in the center so as to avoid being hit as well. The monsters range from Flyeyes and Stirges to the Goblin Fire of Korean Folk Town. The Bunny drops a Rice Cake from time to time while the party protects it, which the Party must collect. Once 10 cakes have been collected, the PQ is over. Also, if the Bunny dies or time expires before acquiring enough cakes, the PQ is failed.
When the bunny is attacked, the bunny stops pounding the rice cake momentarily, which slows down the process of making the rice cakes. In order to prevent this from happening, you must kill all of the monster before reaching to the bunny.
- This stage is continued from the previous stage, and therefore, the time limit is the time remaining from the first stage.
After Ascension/Jump update, the bonus round will change such as you will remain in the map for 2 minutes to collect more rice cakes to exchange for rewards. Maximum EXP reward: +81,491
[edit] Shortcut
This is the exit. The party will click on the NPC to exit to the lobby.
- A Rice Cake on Top of my Head (Hat)
You have collect 10 rice cakes to complete the second phase of the PQ. By collecting an additional 10 at the bonus round, you can give them to the bunny and receive a Rice Hat. You need to collect all of them at once. However, the rice cakes will not disappear even if you exit to the lobby.
A Rice Cake on Top of my Head |
|
| Common | Level 15 |
| W.Def 22 | Slots: 6 |
[edit]
First Time Together
Requirements: Level 50+
A party quest, the original first, is in Kerning City. The PQ is made up of a party of 3 to 4, for levels 50 and up. There are 5 stages to progress through by solving puzzles or defeating monsters, and a timer of 20 minutes. Only one party can be inside the party quest at any given time on one channel.
The Kerning City Party Quest is one of the fastest ways to gain experience. To complete the party quest, one must complete the following stages under the 20 minute time limit.
[edit] Kerning Stage 1
The first stage of the Kerning City Party Quest/ Accompaniment requires that each player in the party collect a specific number of coupons (red card-like etc. item) by defeating the Ligators around the zone. By speaking with Cloto on the right side of the zone, each player will be given a random number of coupons they need to collect by killing the monsters. When you have obtained the correct amount of coupons, talk to Cloto. After all 2 (a party of 3) or 3 (a party of 4) passes are collected, have your leader click on Cloto to open a portal to Part 2.
[edit] Kerning Stage 2
This part of the Accompaniment/Party Quest consists of 4 ropes. The objective is to arrange 3 of your members on these ropes to try to find the right combination, while the leader stands on the ground and clicks Cloto to determine if the combination is correct (a giant "Wrong" or "Clear" will appear on all players' screens). It is wise to have only 1 member move at a time, in a clockwise or counter clockwise direction, as this will prevent confusion. After discovering the correct combination, continue through the portal for yet another puzzle.
[edit] Kerning Stage 3
This area consists of 5 platforms labeled 1-5, indicated by the number of cats on the stump. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is recommended that you follow this pattern to prevent confusion:
123 - 124 - 125 - 134 - 135 - 145 - 234 - 235 - 245 - 345
After the first Wrong try, a hint will appear which stats how many platforms are correct. Use it to help you clear the stage.
Now continue through the portal for the final puzzle area of the Accompaniment/Party Quest.
[edit] Kerning Stage 4
There will be Curse Eyes spawning on platforms of this map, your objective is to kill all of them. After killing all of the Curse Eyes, simply ask your leader to click Cloto and proceed to the next and final stage. Now continue to enter the final stage.
[edit] Kerning Final Stage
This is it, the final stage. Once again, it is a combat stage. The Slime King is right below you after you proceed to the final stage, your objective is to kill the Slime King.
- King Slime
-
- Primary Attack: its only offensive skill is a small hop that causes a shock wave, dealing damage to anyone on the ground within a certain distance. As long as you keep a fair distance away or you are in the air, this attack will not be a problem. It is possible to dodge this attack by jumping, but due to lag, is better avoided by climbing the ladders or moving out of the way.
- Supportive Skill: The King Slime also has a supportive skill, in which it raises its Defense.
- King Slime drops Squishy Shoes which are only obtained by defeating it. Squishy Shoes will not always drop.
- Squishy Shoes
- Str +1
- Dex +1
- Int +1
- Luk +1
- Speed +3
- Def +10
- M.Def +5
- 5 Slots
- Squishy Shoes
Maximum EXP reward: +81,491
[edit]
Dimensional Crack
Similarly to the Kerning PQ, but after Jump/Ascension patch, the stages are easier to be beaten by following the Stop Sing's Smegas after entering each stage and only one party is allowed to enter the PQ on any channel as usual. However, there are several key differences between this PQ and the first one. You don't require to have 6 people in order to enter this PQ anymore. Many Stages have been retired and after Big Bang's changes, each PQ shouldn't be longer than 10 minutes.
To enter the PQ, you must travel to the Eos Tower or use Dimensional Mirror, found to the left of where you arrive in Ludibrium. The tower has 101 floors and you enter the tower on the 100th floor. Climb up and go through a door to get to the 101st floor. You will find the PQ NPC here; a red stop-sign. You need a party of 3 to 6 to enter the PQ. However, this PQ can be soloed because of the Puppet Function, you can get the Puppet from the NPC on that stage, each puppet that are put on the platform represent 1 person.
A party of 3 to 6, level 50+, progresses through 6 stages in less than 20 minutes by solving puzzles and killing monsters.
[edit] Ludibrium Stage 1
- Required classes
- None
- Completion
- All Monsters Killed that are within the map.
Kill, kill, and more kill. The monsters are spread all around the map, from the bottom to top. Everyone kills the mice, and the party have to collect the passes they drop. Once all the monsters have been killed, click the red balloons to advance to the next stage.
[edit] Ludibrium Stage 2
- Enemies
- Dark Eye from Another Dimension, Shadow Eye from Another Dimension
- Completion
- All 14 Monsters Killed.
In Stage 4 there are 5 different rooms. Every room contains 3 shadow monster, except room 4 which has 2. Rooms 1-3 feature Shadow Eye from Another Dimension. Rooms 4 and 5 have Dark Eye from Another Dimension. Pick your door and tell PQ members you are already in the door so they don't come in yours. Another way instead of telling PQ members is to drop 10 mesos in front of the door to tell them there is already someone in the selected door. The rooms are completely dark, and only the enemies' eyes are visible. Talking to the Green Balloons after killing to continue.
[edit] Ludibrium Stage 3
- Enemies
- None
- Etc
- Numbered Boxes
- Required classes
- None
- Completion
- Reach the portal on top.
This map contains many boxes in sets of 3 with the numbers 1 through 3 written on each box. Standing on the correct box and pressing UP will teleport you to the next set. Other boxes will teleport you back to the bottom. Guess and check helps, and the combination changes. Reach the top, and enter the portal.
[edit] Ludibrium Stage 4
- Enemies: Rombot From Another Dimension
- Etc: None
- Required classes: None
- Completion: All 4 Rombots Killed.
Kill all 4 Rombots within the map, 2 on top and two at the bottom of the map. This stage is now faster than the old version of Ludibrium PQ because it eliminates spawn waiting time.
[edit] Ludibrium Stage 5
- Enemies
- None
- Etc.
- Numbered Boxes
- Required classes
- None
- Completion
- Standing on correct answer of the question
The leader must click on the balloon to start. The balloon will give your party a math problem, and 3 people have to stand on the numbers in the answer (i.e. if the answer to the math problem is 325, 3 people have to stand on the numbers 3, 2, and 5.) If your party does not have 3 people, you may talk to Sgt. Anderson for a Platform Puppet which can be used in place of a person.
[edit] Ludibrium Crack on the Wall
- Ludibrium PQ Boss
- Alishar
- Summoned By Alishar
- Chronos, Platoon Chronos, Master Chronos
- Required classes
- Cleric with maxed Heal highly recommended
- Completion
- Defeat Alishar
This is the final stage of the PQ. Alishar will spawn. Based on his health, the boss will spawn different types of Chronos. Near 3/4 HP he will spawn regular Chronos, at 1/2 HP he will spawn either Chronos or Platoon Chronos, and when he is near death, he will spawn Master Chronos along with Platoon and regular Chronos. While fighting the boss, characters may be afflicted with various status ailments. Everyone will need either Eyedrops and Holy Water or only All-Cure potions. Mages don't have to worry about losing accuracy so they only need Holy Water, though All-Cure potions work as well. When he dies, talk to the Purple Balloons to exit.
[edit] Ludibrium PQ Exit
- Time limit
- None
When you're ready to leave, click the NPC and it will bring you to the Lobby (Eso Tower 101th Floor) and your party leader may go into the PQ again after everyone is ready.
- Broken Glasses
A new part of the LPQ is getting Broken Glasses, once completing 35 LPQs you can go and talk to the Red Stop Sign and receive your glasses. The stats can vary and they come with 3 slots. They are untradeable unless paired with Scissors of Karma.
[edit] EXP Chart
Maximum EXP reward: +242k
[edit] Resurrection of the Hoblin King
[edit] Requirements
Party of 3 to 6 (No AFKers) Level 120+
[edit] Pre-PQ
Before you start, you will land on this place. Have your party leader click on Shammos. The party will then start the PQ. The portal on the top right leads to a jump quest to obtain a HP potion for Shammos.
[edit] Stage 1
This stage is easy, just eliminate all the monsters. AoE / Area of Effect skills work best. Then, have the leader talk to shammos to advance.
[edit] Stage 2 and 3
Escort Shammos across Ice Ravine 1 and 2 without him dying in the process. If you walk too far away from Shammos, he will call you back and within 30 seconds you MUST go back to him or you will fail the PQ.
[edit] Stage 4
Now the evil Shammos will unseal the lock and Rex will be summoned. Eliminate him. Skills that he will use: Throwing attack that can be dodged easily. Dash, Area blind(you can only see a small radius) Poison mist, Zombify( Heal will kill instead of giving HP, HP potions will have their effects -50%. Maximum EXP reward: 7.3 million
[edit] Dragon Rider
[edit] Requirements
Party of 3-6 Level 120+ Party members and leader to have Soaring skill.
[edit] Stage 1
Use soaring skill to eliminate all the soaring monsters.
[edit] Stage 2
Same as stage 1, but with wyverns and a mini boss, Soaring Griffley that can dispel and do 1/1.
[edit] Stage 3
Kill Dragonoir, it can move around and fly. Note: it may not spawn due to a glitch.
[edit] Stage 4
This is somewhat similar to a jump quest. Use your soaring skills to move across the map. ALL members MUST move across the map within 3 minutes or it will fail you.
[edit] Stage 5
Simple. Kill the Dragon Rider. Skills it use: Full map attack with markings on ground.(simillar to zakum's stun skill) Laser attack. Knockback. Summon 2 wyverns. Maximuk EXP reward: 9.3 million
[edit]
Amorian Challenge
This party quest takes place in Amoria, requires 6 people over the level of 40 who are married, and the party must be made up of both genders (though not necessarily in equal proportions). Bringing the spouse is optional, but recommended. All party members must fit these criteria. This is by far the most difficult party quest, with one of the strongest bosses for a Party Quest. To enter, collect 10 Liplock Keys from Indigo Eye or Crystal Boar at Purplewood Forest 1 or 2, and trade them in to Amos for an Entrance Ticket. Be warned, however, that the ticket can be exchanged without a full party, and if this happens then the player will not be able to attempt the Party Quest again until 6 hours have passed.
- You can obtain a ticket every 6 hours. The time limit starts from when you receive your ticket, not when you enter the quest. Therefore, it is possible to do two PQ's in a row by getting a ticket in advance and using it after the 6 hours, then collecting another 10 keys and getting a new ticket to enter again. This method is beneficial in the newer, less crowded servers where it may be hard to find parties at certain times of day.
[edit] Stage 1: Magik Mirror
This is the first stage, which can seem quite confusing at first. Don't go through the glowing blue portals, as they lead nowhere. instead, have the leader of the party talk to Amos. He will explain something, and 3 portals will open up. Only one works, however, and it leads down to the central area of the "pyramid" like map. From there, talk to Glimmer Man. There are signs pointing to two warps: One for females and one for Males. Defeat every monster on both sides, and then talk to Glimmer Man again. He will allow you to warp up to the magik Mirror located in the center. By pressing up, it will inform the party that they have missed one Magik Fiarry, the giant one. It is easily distinguished because it is the only monster in this stage which gives EXP when killed. Kill it, and it will drop the Wing Hammer. Place the Wing Hammer on top of the mirror, and the mirror will shatter; grab a shard of the mirror and hand it to the Glimmer Man. Talk to him again, and he will warp you back to the top of the Pyramid with Amos the Strong. Speak to him once more to progress to the next stage.
- Note that the screen will go black during these warps; this is normal.
This stage awards 2000 experience.
[edit] Stage 2: Heart Strings
This stage is very much like Kerning City's stage 2. However, the ropes that must be hung on are far into the sky, suspended from a Star, Moon, and Sun. To reach them, go through one of the three blue warps. Then, jump and press (and hold) the up button. The player will be warped high into the sky and fall past the rope. By holding up, the player can grab onto the rope. The best strategy for this stage is to send 5 people on the star rope, then gradually move them outwards. After a certain number of failures, a huge number of monsters are summoned, however they are incredibly weak and can be defeated with ease. Numbers of people for each rope are often called out, in the form "032", which would mean for 0 people to be on the star rope, 3 people to be on the moon rope, and 2 people to be on the sun rope. While this stage can be time consuming, it isn't particularly difficult. The leader will receive hints that indicate how many, if any, of the ropes have the right number of people on them. Also, this stage can change, between Daytime, Twilight, and night time, and with these changes, the stage layout also changes.
- This stage awards 4000 EXP.
[edit] Stage 3: Twisted Switcher
It is like an enhanced version of Ludibrium PQ's stage 8. There are a number of spring loaded platforms which the players must stand on. These aren't only numbered, but lettered as well. They are, from top left to bottom right,
- A 2 B 3
- C 6 D 9 5
- The reasons for this number and letter arrangement aren't clear, but the same strategy as Ludi PQ can be used, though it's incredibly time consuming with this many boxes. This is generally known as the "Brute Force" method. Also, with each failure, a large number of monsters are summoned. 4 colors of slimes can appear, however these slimes are incapable of dealing damage; the real threat comes from the Crystal Boars, which knock players off of their platform causing them to lose track of where they are in the pattern. Don't go out of your way to defeat the slimes, since they are harmless. Large area attacks are very helpful, like a Dragon Knight's roar or a Crusader's Shout. Haste is also a useful as the platforms are higher than a normal jump can reach.
- A GM commented that in Stage 3, the number of slimes that appear indicate how many players are standing on correct platforms. Have one person then move off their platform. If the numbers of slimes decrease, then that person was standing on the right one. If the numbers of slimes remain the same, then that person was on the wrong platform, or it could also mean that both of them were right. If the number of slimes increases, then the one they moved to is right. The most slimes that can appear is 4. The lowest possible is 1 slime, because there are only 9 platforms and 5 must be correct. Since 5 people must stand on them, it's impossible that every player is on an incorrect platform.
It's best to check all the platforms on the bottom before moving people on to the correct boxes that are down there, since the leader could be moving that person off of a correct box. Once the party knows how many correct platforms there are on the bottom, move people from the beginning boxes first (A, 2, etc.) to the correct ones that were found on the bottom. Once again, if the number of slimes goes down then that person was moved off of a correct box, and thus they should be sent back to where they were. Using this method it's possible to pretty much finish the combination in a few turns. This is a lot more like a stage from Orbis PQ than it is Ludibrium PQ's stage 8.
- This stage awards 6000 EXP.
[edit] Stage 4: Last Man Standing
This is by far the easiest stage. Merely defeat the monsters present and collect 50 Cupid Code Pieces. Various monsters spawn here, including Curse Eyes, Zombie Lupins, and Toy Trojan Soldiers.
- The reward for this stage is 8,000 EXP.
[edit] Stage 5: Fluttering Hearts
This stage is rather confusing and has a very intense feeling to it. After passing through Stage 4's gate, it has suddenly become night time, and dozens of monsters have begun pouring out. First come Skeledogs, Dirty Ratz, and Wraiths capable of flight. Players must hit the gate with their regular attacks to bust it open in time, before an army of angry Rombots come and destroy them. These Rombots are not the pushovers found in Eos Tower or Ludibrium PQ; They can inflict 10,000 touch damage. Open the gate quickly by having each member of the party hit the gate, and run toward the exit. After the first gate, lava plumes begin to appear, which can deal about 300 damage each. These aren't much of a threat, nor do they slow down the PQ very much. However, mages will need to be careful as Magic Guard doesn't protect from environmental damage. Everyone must survive this stage to progress on.
- This stage awards 9000 EXP upon completion.
[edit] Stage 6: Love Hurts
After dashing through the gate in stage 5, the party spawns on an isolated platform where an invisible barrier marked by trees stops them from dropping down to where the Balrog is waiting. Once the leader is done talking to Amos, the whole party will be sent down into the area where the Balrog spawned. The bottom of the map is filled with spikes on the ground, dealing about 40 damage on contact. Several platforms are floating, each with one or two spikes which are warp points linking to each other. After defeating the Jr. Balrog, a Crimson Balrog will spawn. Once this is defeated, the Balrog changes into the Geist balrog, signaled by a color change from dark to purple and white. The Balrog does no more than 700 bump damage and around 1,400 with a magic slash attack. A slash is signaled by the Balrog 'Disappearing', immediately followed by the attack. Upon defeating it, it drops the Geist Fang and by turning it in to Amos, the party can proceed to the bonus.
- This stage awards 11000 EXP upon completion.
[edit] Stage 7: Amos' Vault for Couples
This is the Bonus Stage for a party that is made up of three couples. In this stage, the three couples are split up and must compete to see who can kill 35 monsters first. The monsters are summoned from boxes, and drop cupid code pieces from stage 4. The couple must collect all 35 and turn them in. Each couple to accomplish this receives 4000 EXP. If no couple gets all 35, then EXP is awarded according to which couple gathers the most. The couple that finishes collecting first and has all 35 pieces will earn a special chance to get something besides EXP, which are the following capes:
- For males
- Legendary Elias Cape 1 (untradeable, 7 slots)
- Legendary Elias Cape 2 (untradeable, 7 slots)
- Legendary Elias Cape 3 (untradeable, 7 slots)
- For females
- Cecelia Cloak 1 (untradeable, 7 slots)
- Cecelia Cloak 2 (untradeable, 7 slots)
- Cecelia Cloak 3 (untradeable, 7 slots)
Unfortunately, in order for one member of the couple to get a prize, the other must sacrifice their chance. This is to honor the story of Elias and Cecelia, detailed on the Amoria page. The odds of getting a cape are extremely low, and since few parties attempt to do the Couples stage, they are among the rarest items in the game.
[edit] Stage 7: Amos' Vault
Another bonus stage room. This follows the preceding one in an all-couples Party, or the boss fight if the party is not made up exclusively of couples. Items can be found by popping boxes, just like in Ludibrium PQ and the Guild Quest.
- Rewards include
- Amorian Relaxer
- Celestial Earrings
- Cecelia Earrings
- Moonstar Earrings
- Amos Royal Cape
- Amos Spirit Cape
- Onyx Apple
- Amorian Rice Cookie
- Crystallized Pineapple Chew
- Gold Plate
- Diamond
- Black Crystal Ore
- Power Elixir
- Victoria's Amorian Basket
- Grape Juice
- Reindeer Milk
- Mushroom Miso Ramen
- Scrolls
- 60% Glove ATT
- 30% Cape LUK
- 30% Cape STR
- 30% Cape DEX
- 30% Cape INT
- 10% Helmet HP
[edit]
Remnant of the Goddess
The portal to this quest is located at the map "Entrance to Orbis Tower" just to the right of the portal into the actual tower. Completing each stage will award you a special item (for a total of 4). These items must be saved for the end to access the final boss. In many ways, it more closely resembles the Sharenian Guild Quest than any of the other 3 previous Party Quests. The progression through stages is a direct stage-to-stage movement.
- Requirements
- Level 70+
- 3-6 Members
If the party consists of ALL 5 different jobs (Magician, Warrior, Bowman, Thief, Pirate), the whole party will get Blessing from Wonky the Fairy for 30 minutes which will grant one of the following to the whole party:
- Increases 20 weapon attack and 30 magic attack
- Increases 50 weapon defense and 50 magic defense
- Increases 20 speed and 10 jump
- Increases 30 accuracy and 30 avoidability
[edit] Tower of Goddess
This room is the center of the Goddess's Tower. The statue is located here, missing many pieces. There is a portal leading to the lobby stage here at the bottom right. Once the leader enters the stages, monsters that resemble Jr. Boogie, but are much tougher and capable of flying, run about the room. These do NOT have to be killed, but always present an annoyance when navigating the tower.
[edit] Tower of Goddess <Lobby>
| Red | Sunday |
| Orange | Monday |
| Yellow | Tuesday |
| Purple | Wednesday |
| Blue | Thursday |
| Light Blue | Friday |
| Green | Saturday |
Climb the steps to reach the upper platforms. It features many of the aspects of ordinary jump quests. Spears will emerge from the platforms, and throwing stars sweep back and forth. Once at the top, click on the boxes to obtain the record disc. Upon finding the correct disc for the day(arrangement of discs in boxes is random for each PQ), drop the disc in front of the Record Player at the middle of the map.
Do not drop a different disc while the correct one is playing. There is no backup, unless you smuggled one in, and you will have to restart the PQ.
[edit] Tower of Goddess <Storage>
The party needs to eliminate 5 insanely hard-to-kill Cellions to clear the stage. The party leader then talk to the NPC to get the 2nd piece of the tower.
[edit] Tower of Goddess <Walkway>
This area is located outside of the tower. Pixies of all kinds swarm on 6 platforms located along the edges of the map. Luster pixies on top platforms, lunar pixies on middle platforms and star pixies on bottom platforms. Party Members must jump to the door in the center tower that warps to the area they must reach. When killed, the pixies drop the rubble pieces. To get out, all the 30 pieces must be collected by the whole party. When the pixies are defeated, they release their souls and become Death Pixies, which are now unrestrained by gravity and fly about the map. These are very powerful and they are harder to kill. It is highly recommended that no one go AFK (away from Keyboard) in this stage. Clerics must also be wary, as the Death Pixies are weak to heal.
[edit] Tower of Goddess <On the Way Up>
This is probably the hardest stage. It involves finding the proper warp spot to progress. If you step on the wrong warp, you will be sent back to the beginning. It resembles Ludibrium PQ stage 6 in many ways, except the sequence is randomised every different pq. You can skip some platforms by jumping and pressing the up key. Then everyone follows it and repeats until reaching the top. Here there are three switches that can be changed by hitting them with a melee attack. Time wise, the party may hit the left switch, then the middle switch, then the left switch. Success is denoted by a CLEAR. The leader then talk to the NPC to get the piece.
[edit] Tower of Goddess
Now that all of the other rooms have been cleared, and the pieces collected, the statue must be restored. The leader in possession of pieces, must click on the areas with the click sign. Once this is done, the piece will be absorbed. This stage is completed when all pieces are reintegrated into the statue of the Goddess.
[edit] Tower of Goddess <Garden>
Nependeath are located on various clouds floating outside the tower. Once defeated, the Nependeath drop seeds, which look similar to those used to transport to Leafre. They must be planted on to flowerpots on solid platforms along the edges of the map. Once this is done, either a Nependeath or a Dark Nependeath will spawn. Once the Dark Nependeath has been defeated, Papa Pixie Will spawn at the bottom of the map.
Papa Pixie roams the floor of the Garden map. Any undefeated Nependeath remain. It is advisable for any weakened party members to flee to the upper areas, which are now relatively safe. Papa Pixie has Darkness, Slow and Skill Seal, like Alishar, and is capable of summoning Star, Lunar, and Sun Pixies. Once these pixies are killed, they become Ghost Pixies that pose a threat to the weaker members hiding at the top. Once defeated, the party leader must talk to the NPC to get the grass of life. The leader may then leave the room.
The party will get back to the lobby, have the leader click on the middle so that the Goddess NPC will be revived by the grass of life. Leader to click on her to exit the PQ. Maximum EXP reward: 1,516,339
[edit]
Ludibrium Maze
[edit] Starting the Party Quest
Requirements: Level 51-70, and a party of 3 or more people.
Ludibrium Maze PQ is unique among the Party Quests for several reasons. First, there is no boss monster lurking at the end, however there are a few monsters that stand out as being powerful. Second, unlike most PQ's, with the exception of Orbis PQ, the stages do not progress in a linear fashion. Instead, the party spawns at a random location and must progress from this point. Additionally, this PQ does not give a set amount of EXP upon completion; the amount gained is determined solely by the number of passes collected while inside. This is also one of the few party quests that were created by a version other than KoreaMS, as it was made by JapanMS.
Basically, a party attempting this PQ has 15 minutes to break boxes located in different rooms of the maze to summon monsters. These monsters drop Mana Elixirs and tickets. The more tickets the leader has at the end, the more exp the whole party will get. There is also an ordinary prize at the end of the PQ, like a scroll or potions. There are 16 rooms in total, and some rooms do not have boxes containing monsters. To enter, click on Nana, who looks like a tour guide, at the top of the Ludibrium Clock Tower.
[edit] The Maze
To finish the PQ, head for Pietri the Clown, who is located in room 16. Room 16 can be reached only through the middle portal in room 9. The simplest way is to simply keep going through the center portal in each room. To succeed in this party quest, the top priority should be to kill the Tauromacis since they drop fifty tickets each, whereas all other monsters drop only one. To skip some rooms, after fighting the second group of Tauromacis in room 6, take the middle door, continuing to take the door immediately to the left of where you spawn in each room.
The [*] counts as door portals from left to right.
| Room 1 [5] [8] [13] |
Room 2 [6] [9] [14] |
Room 3 [7] [10] [15] |
| Room 4 [8] [11] [1] |
Room 5 [9] [12] [2] |
Room 6 [10] [13] [3] |
| Room 7 [11] [14] [4] |
Room 8 [12] [15] [5] |
Room 9 [13] [16] [6] |
| Room 10 [14] [2] [7] |
Room 11 [15] [3] [8] |
Room 12 [1] [4] [9] |
| Room 13 [2] [5] [10] |
Room 14 [3] [6] [11] |
Room 15 [4] [7] [12] |
Rooms 3, 4 and 9: Master Chronos and Dark Jr. Yeti
Rooms 2 and 10: Stone Golem and Dark Stone Golem
Rooms 5 and 8: Zeta Gray and Ultra Gray
Room 6 and Room 7: Tauromacis and Flyeyes
Room 1 and Room 11: Coolie Zombie and Minor Zombie
Rooms 12, 13, 14 and 15 have no monsters.
Basically the left portal is the room number plus 4, the middle portal is the room number plus 7 (or minus 8) and the right portal is the room number minus 3. This excludes room 16.
Here's a chart to navigate the maze. Find your origin in the left hand column and then go over to your destination.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | |
| 2 | L2, R3 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | |
| 3 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | |
| 4 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | |
| 5 | C1, L1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | C2, L1 | L1 | L2, R1 | R3 | C1 | L2 | R2 | C3, L1 | |
| 6 | C3, L1 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | |
| 7 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | |
| 8 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | |
| 9 | L1, C2, L1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | L2, R3 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | |
| 10 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | |
| 11 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | L1 | |
| 12 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | L1, C2 | |
| 13 | C2, L1 | L1 | L2, R1 | R3 | C1 | L2 | R2 | C3, L1 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | L2, R2 | |
| 14 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 | L1, R1 | |
| 15 | L1, R1 | L2, R2 | L1, C2 | L1 | L2, R1 | R3 | C1 | L2 | R2 | L1, C3 | L1, C1 | R1 | L1, R2 | C2 |
L=Left, C=Center, R=Right
[edit] Prizes
- Equips
- Red Hearted Earrings
- Blood Snowboard
- Emergency Rescue Tube
- Yellow Umbrella
- Fan
- Scrolls
- 70% Dark Scroll Helmet Def
- 70% Dark Scroll Bottomwear Def
- 70% Dark Scroll Topwear Def
- 70% Dark Scroll Overall Def
- 70% Dark Scroll Shield Def
- 60% Scroll Cape Def
- 60% Scroll Helmet Def
- 60% Scroll Overall Def
- 60% Scroll Topwear Def
- 60% Scroll Bottomwear Def
- 30% Dark Scroll Cape Def
- 30% Dark Scroll Helmet Def
- 30% Dark Scroll Overall Def
- 30% Dark Scroll Topwear Def
- 30% Dark Scroll Bottomwear Def
- 30% Dark Scroll Shield Def
- 10% Scroll Cape Str
- 10% Scroll Cape Dex
- 10% Scroll Cape Int
- 10% Scroll Cape Luk
- 10% Scroll Cape Def
- 10% Scroll Helmet Def
- 10% Scroll Overall Def
- 10% Scroll Topwear Def
- 10% Scroll Bottomwear Def
- Usable
- 5 Elixirs (Can be sold to an NPC for: 5,000 mesos)
- 50 Watermelons (Can be sold to an NPC for: 80,000 mesos)
- 20 Fat Sausages (Can be sold to an NPC for: 12,600 mesos)
- 20 Grape Juice (Can be sold to an NPC for: 18,600 mesos)
- 100 Mana Elixirs (Can be sold to an NPC for: 31,000 mesos)
- 100 Dried Squids (Can be sold to an NPC for: 31,000 mesos)
- 100 Orange juices (Can be sold to an NPC for: 46,000 mesos)
- 50 Kinoko Ramen (Pig Head) (Can be sold to an NPC for: 20,000 mesos)
- 50 Pure Waters (Can be sold to an NPC for: 41,250 mesos)
- 5 Red Bean Sundaes (Can be sold to an NPC for: 10,000 mesos)
- 5 Ice Cream Pops (Can be sold to an NPC for: 10,000 mesos)
- 1 Power Elixir (Can be sold to an NPC for: 2,500 mesos)
- 100 Hotdog Supreme (Can be sold to an NPC for: 26,500 mesos)
- 20 Coffee Milks (return to Nearest Town.) (Can be sold to an NPC for: 4,000 mesos)
- 20 Fruit Milks (Return to Showa Town. Only works in Zipangu)* (Can be sold to an NPC for: 5,000 mesos)
- 20 Strawberry Milks (Return to Mushroom Shrine. Only works in Zipangu) (Can be sold to an NPC for: 5,000 mesos)
- 100 Unagi (Can be sold to an NPC for: 55,000 mesos)
This Party Quest is currently only available in JapanMS.
[edit]
Lord Pirate
Requirements: Party of 3-6 players, level 70+.
It's very different from the other party quests, since there are many tie-in quests that are outside of the PQ, and several optional stages. The majority of the quest is simply killing hundreds of monsters. Because of the structure of the maps, classes with Area of Effect (AoE) attacks do best here. Consider bringing along higher level Rangers, Snipers, and Mages of both varieties. Also, haste and Dark Sight will make many stages of the PQ much easier, so grab a thief as well. Warriors don't fare as well here, but Dragon Knights with Roar and Crusaders with Shout can be useful.
Before attempting this Party Quest, consider starting the following Ordinary quests, as they involve either defeating monsters found inside the PQ, or collecting items from them.
- Finding Ingredients for Tae Sang
- Outlaw in the Sea
- Eliminating the Pirates
- Captain Lord Pirate
- Pirate's Map (must be started in Lith Harbor of Victoria)
[edit] Stage 1: On the way to the Pirate Ship
Time limit: 4 minutes
The Party Quest starts out on regular Herb Town bamboo planks. Your party must rush to reach the pirate ship before it sets sail. To get on board, all of the monsters in the area must be destroyed. Bellflowers and Pots roam around. In this stage, there are also a number of treasure chests. These chests sometimes contain Ginseng Concentrates, and sometimes release more monsters. You must click the box to open it or you cannot advance.
[edit] Stage 2: Through the Head of the Ship!
Time limit: 6 minutes
In this stage, Guon will say that Lord Pirate has sealed 3 barriers against you. To break them, the leader of the party needs to collect 10 gray Rookie Pirate Marks dropped by Mr. Alli. Once 10 marks are taken, the Mr. Alli will die and Kru will begin to spawn. Collect 10 Rising Pirate Marks dropped by Kru to disable the second barrier. Repeat and Captains begin to spawn. Collect another 10 Veteran Pirate Marks dropped by Captain. Once all the badges are collected, the party can proceed through the right portal onto the next stage.
[edit] Stage 3: Eliminate Pirates!
Time limit: 6 minutes
In this stage, pirates are starting to retreat. Four different types of pirates will come out of 4 doors: Kru from the upper left, Ginseng Jars from the upper right, Mr. Alli from the bottom left, and Captain from the bottom right. Some of these occasionally drop keys. The party must seal every door in this stage by clicking on the door if you have the key. In order to exit the map, all the monsters must also be defeated.
[edit] Stage 6: The Captain's Dignity
Time limit: 8 minutes
Finally, it is time for the Boss fight. Lord Pirate can smash the ground with his hook hand. He can also raise his defense and summon Krus and Captains.
[edit] Rewards
The possible rewards of the Herb Town party quest are few. There is no bonus stage, and no prize awarded for completion. It does present the possibility to gain the Lord Pirate hat, a powerful helmet. It comes in 3 varieties:
- Average lord pirate hat, level 70
- Acceptable lord pirate hat, level 90
- Fashionable lord pirate hat, level 100
Lord Pirate drops:
- Use Items
- White Potions
- Blue Potions
- Sunrise Dews
- Sunset Dews
- Reindeer Milk
- Elixirs
- Scrolls
- 60% Topwear DEF
- 60% Cape STR
- 60% Shoes Speed
- 60% Two-Handed Axe ATT
- 60% Two-Handed BW ATT
- 10% Overall Armor DEF
- Etc
Pirate Key
Maximum EXP reward: 808,305 EXP
[edit]
Romeo and Juliet
- Location: Magatia
- Requirements:4 Characters in a party, level 70+.
This party quest involves uniting the two lovers, Romeo and Juliet, who belong to the opposing Alchemy groups, the Alcadno and the Zenumists. It is for only 4 characters of level 70+. The boss is a strange Frankenstein monster which has two forms. Like the Herb Town PQ, there are many quests that relate to items inside the Party Quest.
[edit] The Waiting Room
To get on each waiting room for the Magatia Party Quest you only need to enter on the Zenumist or Alcadno Laboratory and enter in a door on the top of the map. There will be an NPC there, Romeo or Juliet. Romeo is the guide of the Zenumist version of Magatia Party Quest and Juliet takes you to the Alcadno version of Magatia Party Quest.
[edit] First Stage
Begin by clicking on hidden NPCs. NPC chat will aslo work. They are the secret books on the first room of the laboratory. When the any party member clicks one book that gives a different message, a door will rise from the floor and will let you proceed to the next stage. Also clicking on some books would yield Romeo/Juliets letter which is an item used to add additional HP to Romeo/Juilet in the boss stage and to activate the angry Frankenstein, depending on what side of Magatia you started the PQ at.
Possible messages:
- Unable to find anything here.
- Earned 500 mesos!
- Earned 500 EXP!
- Found a letter that Juilet/Romeo drops.
- There's a suspicious looking switch. (Press the switch/Leave it there)
[edit] Second Stage
You will be in a room. Just kill the monsters inside. After killing all monsters, the portal will be activated and you are allowed to go through it.
[edit] Third Stage
There will be lots of Homunculus at the main floor, so, kill them and get a Green Liquid Bottle.
There will be some Empty Bottles there; just click on the beakers if you have in possession of the liquid bottle keep doing it until all Empty Bottles are full. However, the green liquid leak through the crack in each bottle, so do it quickly.
[edit] Fourth Stage
This stage is a little hard, at first. Your party members should start killing the monsters inside the room, they will drop an item called Card Key, ask any member to get the card and click on the door. There will be two doors in this map. Any member could go in and take the report from the boxes inside. Once you are done, get out through the door.
Before leaving this stage, you can also hand in the letter obtained from the first stage here by talking to Romeo/Juliet.
[edit] Fifth Stage
This stage is a bit easy, just kill the monsters inside this room and proceed to the next stage. These monsters are dangerous: they have cancel weapon attack/magic attack skills (i.e. reduce respective damage to 1). However if you want to summon Angry Franken Roid in the last stage, players shouldn't charge into the room, instead upon entering this stage, the leader 'talks' to Yulete from afar triggering the sequence to summon Angry Franken Roid for the last stage.
[edit] Sixth Stage
There will be 4 doors. Each door provides a jump quest, with 5 floors. Each floor has 4 platforms, but only 1 will let you go to the next floor. The rest will take you to the entrance of the map.
One will take you to the next floor in 1 of the 4 rooms, and that platform corresponding in the other 3 floors cannot be used to go to the next floor. Ex: Room 1 : first platform, Room 2 : second platform, Room 3 : 4th platform, Room 4 : 3rd platform. It is very helpfully if you type the platforms you have used into party chat, so the other can eliminate those from their choices. Only 1 member needs to reach the top though to let the whole party clear the stage.
[edit] Boss Stage
This is the Boss stage. The boss is the Franken Roid. It appears in 2 kinds, Angry and Normal Franken Roid.
You must protect Romeo or Juliet to get your reward. So, some party members will kill the boss and one will protect them. Once you kill the Boss, Romeo (or Juliet) will disappear. If they are alive you will get a reward, if they're dead you will lose the reward stage and will be outside the party quest.
[edit] Reward Area
These marbles are needed to make Romeo/Juliet's necklace. You need 20 of the Zenumist and Alcando marbles respectively to make the necklace. If you have both necklace, you can merge them through Romeo/Juilet to an Eternal Love necklace.
This party quest has special quests, like the Pirate Party Quest. Some that you will need to kill the Boss, Get items from the monsters inside, etc. Some quests are not available until you defeat Angry Franky and keep either NPC alive. The means to make Romeo/Juilet's necklace is such. Maximum EXP reward: 1,311,705 EXP
[edit]
Forest of Poison Haze
This is a level 70+ Party Quest, located in Victoria Island's past, Elin Forest. It's also known as the "Forest of Poison Fog Party Quest". The party must stop the poisoning of the forest caused by the Black Magician. In order to enter this party quest, it is necessary for the party to consist of at least 3 members, which may be of any class. Upon entering, the party will be transformed to look like the Legendary heroes, based on their job: Athena Pierce (Archers), Kanderune (Warriors), Perzen (Magicians), Lord (Thieves), and Yuris (Pirates).
[edit] Stage 1
The first stage of the Ellin Forest Party Quest has a simple goal: merely defeat all of the Poisoned Tree Lords. Once they are all defeated, you may advance to the next stage through the portal on the right side. The Poisoned Tree Lords are mostly on platforms above the floor, so it's a good idea to split up the party into one person per platform for the most efficient method of clearing it.
[edit] Stage 2
In this room is an enormous poisoned tree with a bulbous green growth near the base. As you enter, numerous Poisoned Stone Bugs will begin to spawn. These bugs have Super Weapon Defense up ability. Once killed, they will drop a purple Venomous poison. Take it and click on the green poisoned tree to make a pink Diluted Poison. After 4 of the antidotes have spawned, you must take them to a thorn bush at the far right of the stage. Each diluted poison heals the thorns some, until they finally disappear and you may continue on your way.
[edit] Stage 3
This stage contains no monsters, however it presents a maze of portals. In order to progress, the party must split up and find the route to the bottom right corner of the map. Only one member of the party must reach the end, and upon talking to Fairy Ellin, will proceed to the next stage.
[edit] Stage 4
Stage 4 of the Poison Forest is populated by the Poison Sprites. In order to clear this stage, the party must kill all 20 of these poison sprites and collect 20 of the marbles dropped.
[edit] Stage 5
This stage is a jump quest. First, the party must climb up ropes in order to reach the jump quest area. Then, they need to split up and jump to one of 3 ropes at the top of the map. Players climbing the ropes must take care to avoid the flying throwing stars. Upon climbing all the ropes, the party member must click all the wooden boxes up there in search of a Purple Magic Stone. Once it is found, the party can proceed to the next stage. This means that if the first person up finds the stone, the other parts of the jump quest won't be necessary to complete.
[edit] Stage 6 - Boss
This is the boss area. To summon Poison Golem, the person with the stone must click on the bound golem statue. Poison Golem's first form will appear. The first form is rather weak, and so it should not take more than a minute to destroy. The second form is much more annoying, as it can cast large poison clouds, which deal 200 damage per second, making it difficult for melee classes, particularly infighters and bandits, to attack. It also casts darkness and weakness on the entire party. Finally, the third form is the most dangerous of all. In addition to having the abilities of the second form, it can summon Poisoned Tree Lords, Poisoned Sprites, and Poisoned Stone Bugs. It can heal itself for about 25,000 - 26,000, as well as all surrounding monsters. The most dangerous ability of all is the reverse key, inverting the controls. This causes the left arrow to move your character right, right to move left, and worst of all it cannot be dispelled by using a All-Cure. After defeating the Poison Golem, it will drop a number of potions, like Lord Pirate and Frankenroid. The party can now exit the area through a portal on the right side of the map.
[edit] Exit
In here, simply talk to Elin to exit. You will already have changed back to your normal appearance. Once you get out you will receive an Altaire Piece, collect 40 of these to get a Shiny Altair Earring. Maximum EXP reward: 1,311,705 EXP
[edit]
Guy Fawkes Party Quest
- Location: ?? (Teleport from Cody)
- Level range: Level 8 and higher
- Dates available: November
- Availability: EMS; renamed as Mal Volence PQ in CMS, TMS, and GMS
Guy Fawkes PQ is in a map that can only be accessed by speaking with Cody in Henesys. In EMS, to enter the location, speak to NPC Charles in most towns.
[edit] Stage 1
Collect 7 letters by killing Jr. Guy Fawkes/Jr. Mal Volence while avoiding guards. These spawn from rock piles that you have to punch to break.
[edit] Stage 2
Bonus stage available from a special ticket that is only found in the Cash Shop. For Maplesea, you need to collect 50 letters from monsters to enter the bonus stage. Bonus stage contains: Skeledogs, Mummydogs, Angry Stray Dogs, Bain(Boss), Muscle Stone(Boss), Jr. Balrog(Boss), Crimson Balrog(Boss) and Guy Fwakes/Mal Violence(Boss)
[edit] Stage 3 (Boss)
Kill Guy Fawkes/Mal Volence. He has 400,000 HP and summons Jr. Guy Fawkes/Jr. Mal Volence (6 at a time). In EuropeMS, this boss drops Fireworks, which give a 20 Weapon Attack and 20 Magic Attack buff for 10 minutes.
[edit]
Crimsonwood Keep Party Quest
This Party Quest is located at Crimsonwood Keep, and can be reached by going to the upper right corner of the Hall of Mastery, clicking on the door, and then walking to Jack, where the quest can be started. This Party Quest requires 10-20 people, which is much larger than the size of a single party. Thus, it uses a Squad-type system, like that employed for big bosses like Zakum and Horntail. The group that intends to enter should form up parties, and then one of the party leaders has to register as the Squad leader. From here, the quest can begin!
To complete the CKPQ successfully, you will need at least 2 members of each job, preferably one from each class. At the moment, Night Lords are mandatory. The minimum level is 90, and there is no maximum level.
[edit] Stage 01: Inner Sanctum Hallway
This is the rather simplistic first stage. Wait a few moments for everyone to enter (as once the Squad leader enters, each squad member must enter manually), and once you're all here, run down the hallway holding up. One of the pillars will give you the signal, "Speak to the one known as Jack Barricade." Turn around and speak to Jack, then go back to the Pillar and press up again to move to the next stage.
Beware, you can not wait here for very long, as the Master Guardians will soon come pouring in in huge numbers, leading to your inevitable defeat, so try to move past as quickly as you can. If you die in this stage, you will still be revived in the PQ as long as someone is still alive, so don't worry too much.
[edit] Stage 2: Forgotten Storage Chamber
In this stage, there are 5 devices, known as Sigils, which must be activated. They can be activated by using a skill of each class: For Archers, use Golden Eagle or Silver Hawk; for thieves, Shadow Partner or Band of Thieves; for warriors, Panic, Charged Blow, or Dragon's Fury; for magicians, Holy Symbol, Ice Strike, or Explosion; and finally for pirates, Flash Fist or Gaviota. Once all the Sigils are activated, your group can move on.
[edit] Stage 3: Test of Agility
This stage is a long jump quest, with Sigils scattered throughout. The Menhir here deal exactly enough damage to leave a character 100 HP, regardless of your actual max. Thus, all one needs to do is keep their HP above 100 to ensure that they survive. Many of the Menhir will start out stationary, but they begin moving once the Sigils are activated. This is important, because otherwise the Jump Quest, and thus the stage, can't be completed. If a Menhir isn't moving, it is because a Sigil was missed, so immediately send someone back to get it. Do not try to continue onward until it starts moving, because it will be impossible to turn back. At one point, there is a jump which requires at least 120% jump to make it across, so it is likely that Haste will be necessary for all party members to pass. Reorganize parties as needed to make this possible.
Once all the Sigils are active, and everyone has reached the end of the JQ, 5 people will need to pass through the gate here, and they will be warped down to the starting point. Once the necessary number of people have passed, any members still waiting at the bottom can pass through as well, and everyone can go on to the next stage.
[edit] Stage 4: Test of Wit
In this room, there are a large number of short platforms. Half of them are on fire, while the other half are occupied by the invincible Blood Stirges. This makes jumping up it quite difficult. However, the flames can be disabled by having members of the group stand on the bottom, flame-free row of platforms, which enables the remaining squad members to jump up to their sigil and activate it. In a 10 person crew, you will want to switch out the people who are standing on the bottom row based on what class sigils are left, but this shouldn't be an issue with larger crews. Once all the sigils are activated, go back down to the gate and enter the next stage.
[edit] Stage 5: Test of Unity
This is by far the hardest stage. Your squad is given 15 minutes to split up and perform activities. There are 5 rooms, one for each job. In the center is a giant statue, similar to the one at Hall of Mastery, except it has no weapons. The weapons must be retrieved from each class-specific room.
The Archer room houses 6-7 Master Guardians, which have 7 million HP each. Since there are only 15 minutes in this stage (And some of that is spent trying to reach the room) it can be quite difficult to finish on time.
The Warrior room houses a large number of ordinary Crimson Guardians, which must be defeated while making your way up to the top.
The Magician room involves a lot of teleporting to reach the end. There are 3 different rooms for magicians, so it can vary quite a bit.
The Pirate room involves defeating Aqua Road monsters, such as Sharks and Gobies, underwater while opening chests.
The Thief room requires the use of Dark Sight, Assaulter, or Flash Jump. One of the platforms is outside the reach of a normal jump, so a Night Lord or Hermit is absolutely mandatory to proceed.
Once the weapon from each room has been obtained, drop them in their proper locations on the statue, and they will disappear and change the statue. After all 5 weapons are on the statue, you can proceed to the boss stage.
[edit] Stage 6: Grand Master Hall
Upon entering, all squad members land near the four thrones at the top of the map. On the far right side of the room, the Battle Statue can be found. Once you speak to the Statue, the preliminary battle will begin, and various mobs of Crimsonwood Keep monsters will be summoned on the left side of the map. Kill them all, ans talk to the statue again to summon the Twister Masters. All four Twisted Masters will appear at once, so be prepared. To survive the battle, you'll need at least 3,400 HP. Be sure to bring All cures, as the Masters will Stun, Zombify, Seal, and inflict 2 different types of Poison.
The Mage master, Margana, appears up top, while the other three spawn on the floor. For this reason, she is the easiest to eliminate. While all the attackers focus on taking Margana down first, have 2 or 3 warriors rush the other three bosses to the left side of the map, so that they don't get in the way of the people killing Margana. Because she can Zombify, make sure the Bishops know not to heal until she dies.
Once Margana is dead, have a warrior rush Hsalf, the thief, to the far right side of the map. Hsalf has high avoid compared to the other masters, and possesses a haste-like ability to increase his (and the other twisted masters') speed. Luckily, his damage is rather low. Make sure a warrior stays behind, to keep Hsalf pinned in the right corner. Have all attackers focus on Hsalf while the other warriors keep Rellik and Red Nirg distracted.
Once Hsalf is dead, use the same strategy on Red Nirg; have a warrior rush him to the right side of the map, and pound on Red Nirg with all you've got. One of Red Nirg's attacks can super knockback anyone standing close by him, so be prepared to retreat if he manages to toss the warriors aside like rag dolls. Red Nirg can also summon windraiders, nightshadows, firebrands, and stormbreakers 10 at a time, and Crimson Guardians 5 at a time. This can prove slightly problematic, because they'll block attacks aimed at him. He also possesses an attack-up skill, which can increase his damage to nearly 6,000, so be sure to have bishops around, ready to cast dispel and eliminate the attack up. Upon his death, Red Nirg spawns two mini bosses, Azure Oscelot and Scarlet Phoenix. There isn't much strategy involved in killing them; make sure you take them out before you move on to the next boss though.
After Red Nirg's demise, move on to Rellik, the archer. He can inflict Seal in one attack, stun in another, and 1/1 and poison in yet another. The best way to take care of him is to leave him in the left corner where the warriors rushed him initially. Have all ranged attackers stand on the small platform nearby; from here, the attackers can hit Rellik yet are out of the range of his 1/1 and poison attack. A word of warning to close ranged attackers: the wrong combination of 1/1, poison, and lag can lead to a quick death. Stay on your toes. Make sure bishops are nearby to dispell the seal. Once you kill Rellik, you're ready for the bonus! Talk to the statue on the right side of the map and go through the doors neaby to be taken to the pre-bonus room.
Each Twisted Master will drop a Mark of Naricain after being defeated, so be sure to kill them in an open space so that you can loot the Mark before it disappears.
[edit] Stage 7: Crimsonwood Armory
You will first spawn in an empty room, occupied only by Jack Barricade. The 1 minute timer will have already started, so either screenshot his text quickly, or pass by him to the portal to enter the actual bonus. There are several chests here. Items can be found by popping boxes, just like in Amoria PQ and the Guild Quest.
- Rewards include
- Banana Graham Pie
- Blackfist Cloak
- Crimsonheart Cloak
- Crossheider
- Gelt Chocolate
- Goldensoul Cape
- [Mastery Book] Big Bang 30
- [Storybook] Formula for Black Cloud
- Swiss Cheese
- White Seal Cushion
- Tao of Sight
- Tao of Harmony
- Tao of Shadows
- Red Belly Duke
- Sugar-Coated Olives
- Mapleade
- [Mastery Book] Brandish 30
- Crushed Skull
- Stormshear
- Golden Neschere
- Green Dragon Sleeve
- Dragon Staff
- White Nisrock
- Golden Double Knife
- King Cent
- Concerto
- Khanjar
- Berzerker
- Green Mittens
- Brown Adventurer Cape
- Scroll for Knuckler for Attack 70%
- Scroll for Knuckler for Attack 60%
- Scroll for Gun for Attack 70%
- Sunblock
- Smoken Salmon
- Scroll for Cape for HP 30%
- [Storybook] Ancient Book
- [Storybook] Burning Book of Fire
- [Storybook] Frozen Book of Ice
- [Storybook] Black Book
- [Mastery Book] Meteor Shower 20
- [Mastery Book] Boomerang Step 30
- [Mastery Book] Heaven's Hammer 30
- [Mastery Book] Blizzard 30
- [Mastery Book] Sharp Eyes 30
- [Mastery Book] Rapid Fire 30
- [Mastery Book] Hurricane 30
- [Mastery Book] Shadow Claw 30
- [Mastery Book] Time Leap 30
- [Mastery Book] Demolition 30
- [Mastery Book] Pierce 30
[edit] Escape PQ
Explorers are trapped in the Lion King's Castle. Rescue them before something happens to them!
Requirements:
- 3~6 members with at least 1 exprienced in jump quests.
- Level 120+
[edit] Stage 1
A jump quest. Just jump to the top. However, spikes will be on the way to push you down all the way.
[edit] Stage 2
Kill all the monsters. Otherwise, more monsters will spawn.
[edit] Stage 3
This is a maze. It is possible that you will reach Dark Tower 5 with just 1 portal from Dark Tower 1. Then, from Dark Tower 5, 1 of the portals will lead to Dark Tower 6 (Aerial Prison).
[edit] Stage 4
This is simple as 123. Just kill all the monsters. However it is easy to die even before reaching the ground.
[edit] Stage 5
Simillarly as Stage 1, just jump to the top.
[edit] Stage 6
Two monsters will spawn, Prison Guard Boars and Prison Guard Rhinos. The Rhinos drop keys, while the boars do not. There are also several chests. Click on them, and the result will be either 6 Boars spawning, or a key dropping from the chest. Obtain 4 keys and click on the prison doors to free the poor villagers that are trapped.
[edit] Stage 7
Just kill the boss, Prison Guard Ani. Skills: Full map lava attack, swinging mace attack, super knockback + MP drain (-1000), summons Prison Guard Boars, Avoid Armor (Buff that make you miss all of your non-critical hits.) Maximum EXP reward: 7.3 million
[edit] Kenta in Danger
Requirements:
- Level 120+
- 3~6 members
-Accessible via the Dimensional Mirror NPC Dolphin knew that Kenta was researching sea creatures. After he entered the dangerous sea region, the dolphin has yet to see Kenta since ever. Find him in the dangerous sea!
[edit] Stage 1
Kill all the Squids and Risell Squids. Note that they can fly.
[edit] Stage 2
Kill Sharks and obtain 20 Air Bubbles from them.
[edit] Stage 3
Protect Kenta from sea monsters for EXACTLY 180 seconds. (3 minutes) He will inform you how much time it is left at 2min/1min/30sec/10sec mark.
[edit] Stage 4
2 Pianus appear in this stage, one on each side. Each one can cast the same skills as the real Pianus, including 1/1, Dispel, Seal, Weapon Cancel, and Magic Cancel. The right side can also summon Bloody Booms. Each Pianus drops 1 Pianus Scale. You can trade in 10 scales for a random pet scroll, or 100 for Kenta's Goggles. Maximum EXP reward: 7.3 million
[edit] Ice Knight PQ
Requirements:
- Level 50+
- 3~6 people
[edit] Stage 1 and 2
Escort him. However, you must keep close to him or you will fail the PQ and he is very fragile and dies in a few hits.
[edit] Stage 3
Eliminate Ice Knight! Note, he will slow you. Pick up the Etc. item and you can exchange cool items through NPC Von in the lobby. Maximum EXP reward: +97,789
