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First Job: Pirate
Bullet Time/Quick Motion: Increases accuracy and avoidability. Passive skill. Max is 20 points.
Bullet Time/Quick Motion effects
Increases accuracy and avoidability.
- Level 1: Accuracy +1, Avoidability +1
- Level 2: Accuracy +2, Avoidability +2
- Level 3: Accuracy +3, Avoidability +3
- Level 4: Accuracy +4, Avoidability +4
- Level 5: Accuracy +5, Avoidability +5
- Level 6: Accuracy +6, Avoidability +6
- Level 7: Accuracy +7, Avoidability +7
- Level 8: Accuracy +8, Avoidability +8
- Level 9: Accuracy +9, Avoidability +9
- Level 10: Accuracy +10, avoidability +10
- Level 11: Accuracy +11, Avoidability +11
- Level 12: Accuracy +12, Avoidability +12
- Level 13: Accuracy +13, Avoidability +13
- Level 14: Accuracy +14, Avoidability +14
- Level 15: Accuracy +15, Avoidability +15
- Level 16: Accuracy +16, Avoidability +16
- Level 17: Accuracy +17, Avoidability +17
- Level 18: Accuracy +18, Avoidability +18
- Level 19: Accuracy +19, Avoidability +19
- Level 20: Accuracy +20, Avoidability +20
Dash: Double press to dash. Max is 10 points. Active skill
Dash effects
Increases speed and jump by double-tapping either the left or the right directional key (or pressing the assigned hotkey) for as long as the user is moving in that direction and does not attack or until the time runs out.
- Level 1:: speed +12, jump +1 for 4 seconds
- Level 2:: speed +14, jump +2 for 4 seconds
- Level 3:: speed +16, jump +3 for 8 seconds
- Level 4:: speed +18, jump +4 for 8 seconds
- Level 5:: speed +20, jump +5 for 12 seconds
- Level 6:: speed +22, jump +6 for 12 seconds
- Level 7:: speed +24, jump +7 for 16 seconds
- Level 8:: speed +26, jump +8 for 16 seconds
- Level 9:: speed +28, jump +9 for 20 seconds
- Level 10:: speed +30, jump +10 for 20 seconds
Flash Fist/Straight: Quickly attacks the enemy with fists by using MP. Max is 20 points. Active skill
Flash Fist/Straight effects
Quickly attacks the enemy with fists. Can only be used with barehands or knuckles.
- Level 1:: 6 MP, Damage 156%
- Level 2:: 6 MP, Damage 162%
- Level 3:: 6 MP, Damage 168%
- Level 4:: 6 MP, Damage 174%
- Level 5:: 7 MP, Damage 180%
- Level 6:: 7 MP, Damage 186%
- Level 7:: 7 MP, Damage 192%
- Level 8:: 8 MP, Damage 198%
- Level 9:: 8 MP, Damage 204%
- Level 10:: 9 MP, Damage 210%
- Level 11:: 9 MP, Damage 216%
- Level 12:: 10 MP, Damage 222%
- Level 13:: 10 MP, Damage 228%
- Level 14:: 11 MP, Damage 234%
- Level 15:: 11 MP, Damage 240%
- Level 16:: 12 MP, Damage 246%
- Level 17:: 12 MP, Damage 252%
- Level 18:: 13 MP, Damage 258%
- Level 19:: 13 MP, Damage 264%
- Level 20:: 14 MP, Damage 270%
Somersault Kick: Attacks multiple nearby enemies with legs by jumping and spinning backwards. Max is 20 points. Active skill
Somersault Kick effects
Attacks multiple nearby enemies with legs by jumping and spinning backwards. (Doesn't necessarily have to use a weapon, may use any weapon.)
- Level 1:: 8 MP, Damage 114%, Attack up to 3 enemies
- Level 2:: 8 MP, Damage 118%, Attack up to 3 enemies
- Level 3:: 8 MP, Damage 122%, Attack up to 3 enemies
- Level 4:: 8 MP, Damage 126%, Attack up to 3 enemies
- Level 5:: 9 MP, Damage 130%, Attack up to 3 enemies
- Level 6:: 9 MP, Damage 134%, Attack up to 4 enemies
- Level 7:: 9 MP, Damage 138%, Attack up to 4 enemies
- Level 8:: 10 MP, Damage 142%, Attack up to 4 enemies
- Level 9:: 10 MP, Damage 146%, Attack up to 4 enemies
- Level 10:: 11 MP, Damage 150%, Attack up to 4 enemies
- Level 11:: 11 MP, Damage 154%, Attack up to 5 enemies
- Level 12:: 12 MP, Damage 158%, Attack up to 5 enemies
- Level 13:: 12 MP, Damage 162%, Attack up to 5 enemies
- Level 14:: 13 MP, Damage 166%, Attack up to 5 enemies
- Level 15:: 13 MP, Damage 170%, Attack up to 5 enemies
- Level 16:: 14 MP, Damage 174%, Attack up to 6 enemies
- Level 17:: 14 MP, Damage 178%, Attack up to 6 enemies
- Level 18:: 15 MP, Damage 182%, Attack up to 6 enemies
- Level 19:: 15 MP, Damage 186%, Attack up to 6 enemies
- Level 20:: 16 MP, Damage 190%, Attack up to 6 enemies

Double Shot: Attacks the enemy by firing two bullets at once. Max is 20 points.
Double Shot effects
Attacks the enemy by firing two bullets at once. Requires at least two bullets (ammo) and an equipped gun.
- Level 1:: 4 MP, Damage 61%
- Level 2:: 4 MP, Damage 62%
- Level 3:: 4 MP, Damage 63%
- Level 4:: 4 MP, Damage 64%
- Level 5:: 5 MP, Damage 65%
- Level 6:: 5 MP, Damage 66%
- Level 7:: 5 MP, Damage 67%
- Level 8:: 5 MP, Damage 68%
- Level 9:: 5 MP, Damage 69%
- Level 10:: 5 MP, Damage 70%
- Level 11:: 6 MP, Damage 71%
- Level 12:: 6 MP, Damage 72%
- Level 13:: 6 MP, Damage 73%
- Level 14:: 6 MP, Damage 74%
- Level 15:: 6 MP, Damage 75%
- Level 16:: 7 MP, Damage 76%
- Level 17:: 7 MP, Damage 77%
- Level 18:: 7 MP, Damage 78%
- Level 19:: 7 MP, Damage 79%
- Level 20:: 7 MP, Damage 80%
Second Job
Brawler/Infighter
Improving Max HP Increase: Increases your Max HP more when leveling up and using AP on Max HP. Max is 10 points.
Improving Max HP Increase effects
Increases your Max HP more when leveling up and using AP on Max HP.
- Level 1: When leveling up, adds 3 more Max HP, and when using AP, 2 more Max HP.
- Level 2: When leveling up, adds 6 more Max HP, and when using AP, 4 more Max HP.
- Level 3: When leveling up, adds 9 more Max HP, and when using AP, 6 more Max HP.
- Level 4: When leveling up, adds 12 more Max HP, and when using AP, 8 more Max HP.
- Level 5: When leveling up, adds 15 more Max HP, and when using AP, 10 more Max HP.
- Level 6: When leveling up, adds 18 more Max HP, and when using AP, 12 more Max HP.
- Level 7: When leveling up, adds 21 more Max HP, and when using AP, 14 more Max HP.
- Level 8: When leveling up, adds 24 more Max HP, and when using AP, 16 more Max HP.
- Level 9: When leveling up, adds 27 more Max HP, and when using AP, 18 more Max HP.
- Level 10: When leveling up, adds 30 more Max HP, and when using AP, 20 more Max HP.
Knuckler Mastery: Increases the mastery and accuracy of Knuckle weapons. Max is 20 points.
Knuckler Mastery effects
Increases the mastery and accuracy of Knuckle weapons. Only applied when holding Knuckles.
- Level 1: Mastery of Knuckle weapons 15% Accuracy +1
- Level 2: Mastery of Knuckle weapons 15% Accuracy +2
- Level 3: Mastery of Knuckle weapons 20% Accuracy +3
- Level 4: Mastery of Knuckle weapons 20% Accuracy +4
- Level 5: Mastery of Knuckle weapons 25% Accuracy +5
- Level 6: Mastery of Knuckle weapons 25% Accuracy +6
- Level 7: Mastery of Knuckle weapons 30% Accuracy +7
- Level 8: Mastery of Knuckle weapons 30% Accuracy +8
- Level 9: Mastery of Knuckle weapons 35% Accuracy +9
- Level 10: Mastery of Knuckle weapons 35% Accuracy +10
- Level 11: Mastery of Knuckle weapons 40% Accuracy +11
- Level 12: Mastery of Knuckle weapons 40% Accuracy +12
- Level 13: Mastery of Knuckle weapons 45% Accuracy +13
- Level 14: Mastery of Knuckle weapons 45% Accuracy +14
- Level 15: Mastery of Knuckle weapons 50% Accuracy +15
- Level 16: Mastery of Knuckle weapons 50% Accuracy +16
- Level 17: Mastery of Knuckle weapons 55% Accuracy +17
- Level 18: Mastery of Knuckle weapons 55% Accuracy +18
- Level 19: Mastery of Knuckle weapons 60% Accuracy +19
- Level 20: Mastery of Knuckle weapons 60% Accuracy +20

Knuckler Booster: Temporarily increases Knuckles speed. Requires 5 points in
Knuckle Mastery. Max is 20 points.
Knuckler Booster effects
Temporarily increases Knuckles' attack speeds by one level by using HP and MP. It can only be activated while holding Knuckles.
- Level 1: HP -29, MP -29; 10 seconds; +2 weapon speed
- Level 2: HP -28, MP -28; 20 seconds; +2 weapon speed
- Level 3: HP -27, MP -27; 30 seconds; +2 weapon speed
- Level 4: HP -26, MP -26; 40 seconds; +2 weapon speed
- Level 5: HP -25, MP -25; 50 seconds; +2 weapon speed
- Level 6: HP -24, MP -24; 60 seconds; +2 weapon speed
- Level 7: HP -23, MP -23; 70 seconds; +2 weapon speed
- Level 8: HP -22, MP -22; 80 seconds; +2 weapon speed
- Level 9: HP -21, MP -21; 90 seconds; +2 weapon speed
- Level 10: HP -20, MP -20; 100 seconds; +2 weapon speed
- Level 11: HP -19, MP -19; 110 seconds; +2 weapon speed
- Level 12: HP -18, MP -18; 120 seconds; +2 weapon speed
- Level 13: HP -17, MP -17; 130 seconds; +2 weapon speed
- Level 14: HP -16, MP -16; 140 seconds; +2 weapon speed
- Level 15: HP -15, MP -15; 150 seconds; +2 weapon speed
- Level 16: HP -14, MP -14; 160 seconds; +2 weapon speed
- Level 17: HP -13, MP -13; 170 seconds; +2 weapon speed
- Level 18: HP -12, MP -12; 180 seconds; +2 weapon speed
- Level 19: HP -11, MP -11; 190 seconds; +2 weapon speed
- Level 20: HP -10, MP -10; 200 seconds; +2 weapon speed

MP Recovery: Consume 10% of your maximum HP. A percentage of the HP consumed is regenerated into MP. Max is 10 points.
MP Recovery effects
Recovers MP by using HP.
- Level 1: Uses 10% of Max HP, and recovers 55% of the MP used. Re-use delay of 70 seconds
- Level 2: Uses 10% of Max HP, and recovers 60% of the MP used. Re-use delay of 65 seconds
- Level 3: Uses 10% of Max HP, and recovers 65% of the MP used. Re-use delay of 60 seconds
- Level 4: Uses 10% of Max HP, and recovers 70% of the MP used. Re-use delay of 55 seconds
- Level 5: Uses 10% of Max HP, and recovers 75% of the MP used. Re-use delay of 50 seconds
- Level 6: Uses 10% of Max HP, and recovers 80% of the MP used. Re-use delay of 45 seconds
- Level 7: Uses 10% of Max HP, and recovers 85% of the MP used. Re-use delay of 40 seconds
- Level 8: Uses 10% of Max HP, and recovers 90% of the MP used. Re-use delay of 35 seconds
- Level 9: Uses 10% of Max HP, and recovers 95% of the MP used. Re-use delay of 30 seconds
- Level 10: Uses 10% of Max HP, and recovers 100% of the MP used. Re-use delay of 25 seconds
Backspin Blow: Stuns and damages multiple enemies behind you by quickly sliding backwards with an elbow. Max is 20 points.
Backspin Blow effects
Stuns and damages multiple enemies behind you by quickly sliding backwards with an elbow.
- Level 1: 12 MP, Damage 88%, attacks up to 3 enemies
- Level 2: 12 MP, Damage 96%, attacks up to 3 enemies
- Level 3: 14 MP, Damage 104%, attacks up to 3 enemies
- Level 4: 14 MP, Damage 112%, attacks up to 3 enemies
- Level 5: 16 MP, Damage 120%, attacks up to 3 enemies
- Level 6: 17 MP, Damage 128%, attacks up to 3 enemies
- Level 7: 18 MP, Damage 136%, attacks up to 3 enemies
- Level 8: 18 MP, Damage 144%, attacks up to 3 enemies
- Level 9: 20 MP, Damage 152%, attacks up to 3 enemies
- Level 10: 20 MP, Damage 160%, attacks up to 3 enemies
- Level 11: 22 MP, Damage 168%, attacks up to 3 enemies
- Level 12: 22 MP, Damage 176%, attacks up to 3 enemies
- Level 13: 24 MP, Damage 184%, attacks up to 3 enemies
- Level 14: 24 MP, Damage 192%, attacks up to 3 enemies
- Level 15: 26 MP, Damage 200%, attacks up to 3 enemies
- Level 16: 26 MP, Damage 208%, attacks up to 3 enemies
- Level 17: 28 MP, Damage 216%, attacks up to 3 enemies
- Level 18: 28 MP, Damage 224%, attacks up to 3 enemies
- Level 19: 30 MP, Damage 232%, attacks up to 3 enemies
- Level 20: 30 MP, Damage 240%, attacks up to 3 enemies

Double Uppercut: Stuns and damages the enemy by rapidly punching the enemy twice. Max is 20 points.
Double Uppercut effects
Stuns and damages the enemy by rapidly punching the enemy twice.
- Level 1: 15 MP, Damage 100%
- Level 2: 15 MP, Damage 110%
- Level 3: 15 MP, Damage 120%
- Level 4: 15 MP, Damage 130%
- Level 5: 15 MP, Damage 140%
- Level 6: 20 MP, Damage 150%
- Level 7: 20 MP, Damage 160%
- Level 8: 20 MP, Damage 170%
- Level 9: 20 MP, Damage 180%
- Level 10: 20 MP, Damage 190%
- Level 11: 25 MP, Damage 200%
- Level 12: 25 MP, Damage 210%
- Level 13: 25 MP, Damage 220%
- Level 14: 25 MP, Damage 230%
- Level 15: 25 MP, Damage 240%
- Level 16: 30 MP, Damage 250%
- Level 17: 30 MP, Damage 260%
- Level 18: 30 MP, Damage 270%
- Level 19: 30 MP, Damage 280%
- Level 20: 30 MP, Damage 290%
Corkscrew Punch: Rushes forward and punches multiple enemies in front. Max is 20 points.
Corkscrew Punch effects
Rushes forward and punches multiple enemies in front.
- Level 1: 20 MP, Damage 135%, attacks up to 3 enemies
- Level 2: 20 MP, Damage 150%, attacks up to 3 enemies
- Level 3: 20 MP, Damage 165%, attacks up to 3 enemies
- Level 4: 20 MP, Damage 180%, attacks up to 3 enemies
- Level 5: 24 MP, Damage 195%, attacks up to 3 enemies
- Level 6: 24 MP, Damage 210%, attacks up to 3 enemies
- Level 7: 24 MP, Damage 225%, attacks up to 3 enemies
- Level 8: 24 MP, Damage 240%, attacks up to 3 enemies
- Level 9: 28 MP, Damage 255%, attacks up to 3 enemies
- Level 10: 28 MP, Damage 270%, attacks up to 3 enemies
- Level 11: 28 MP, Damage 285%, attacks up to 3 enemies
- Level 12: 28 MP, Damage 300%, attacks up to 3 enemies
- Level 13: 32 MP, Damage 315%, attacks up to 3 enemies
- Level 14: 32 MP, Damage 330%, attacks up to 3 enemies
- Level 15: 32 MP, Damage 345%, attacks up to 3 enemies
- Level 16: 32 MP, Damage 360%, attacks up to 3 enemies
- Level 17: 36 MP, Damage 375%, attacks up to 3 enemies
- Level 18: 36 MP, Damage 390%, attacks up to 3 enemies
- Level 19: 36 MP, Damage 405%, attacks up to 3 enemies
- Level 20: 36 MP, Damage 420%, attacks up to 3 enemies

Oak Barrel: Disguise yourself by putting on an oak barrel to move without taking damage from monsters. Max is 10 points.
Oak Barrel effects
Disguise yourself by putting on an oak barrel to move without taking damage from monsters. The disguise may be revealed by the more intelligent monsters. When flat on the ground, it's hard to tell apart from a real oak barrel, so the probability of being found out is lowered.
- Level 1: Lasts 12 seconds, re-use delay of 35 seconds, is cancelled with a 37% chance.
- Level 2: Lasts 14 seconds, re-use delay of 35 seconds, is cancelled with a 34% chance.
- Level 3: Lasts 16 seconds, re-use delay of 30 seconds, is cancelled with a 31% chance.
- Level 4: Lasts 18 seconds, re-use delay of 30 seconds, is cancelled with a 28% chance.
- Level 5: Lasts 20 seconds, re-use delay of 25 seconds, is cancelled with a 25% chance.
- Level 6: Lasts 22 seconds, re-use delay of 25 seconds, is cancelled with a 22% chance.
- Level 7: Lasts 24 seconds, re-use delay of 20 seconds, is cancelled with a 19% chance.
- Level 8: Lasts 26 seconds, re-use delay of 20 seconds, is cancelled with a 16% chance.
- Level 9: Lasts 28 seconds, re-use delay of 15 seconds, is cancelled with a 13% chance.
- Level 10: Lasts 30 seconds, re-use delay of 15 seconds, is cancelled with a 10% chance.
Gunslinger
Gun Mastery: Increases Mastery of Gun Weapons and increases Accuracy. Max is 20 points.
Gun Mastery effects
Increases Mastery of Gun Weapons and increases Accuracy. Only applied when holding a gun.
- Level 1: Mastery of Gun weapons 15% Accuracy +1, maximum number of bullets +10
- Level 2: Mastery of Gun weapons 15% Accuracy +2, maximum number of bullets +20
- Level 3: Mastery of Gun weapons 20% Accuracy +3, maximum number of bullets +30
- Level 4: Mastery of Gun weapons 20% Accuracy +4, maximum number of bullets +40
- Level 5: Mastery of Gun weapons 25% Accuracy +5, maximum number of bullets +50
- Level 6: Mastery of Gun weapons 25% Accuracy +6, maximum number of bullets +60
- Level 7: Mastery of Gun weapons 30% Accuracy +7, maximum number of bullets +70
- Level 8: Mastery of Gun weapons 30% Accuracy +8, maximum number of bullets +80
- Level 9: Mastery of Gun weapons 35% Accuracy +9, maximum number of bullets +90
- Level 10: Mastery of Gun weapons 35% Accuracy +12, maximum number of bullets +100
- Level 11: Mastery of Gun weapons 40% Accuracy +14, maximum number of bullets +110
- Level 12: Mastery of Gun weapons 40% Accuracy +16, maximum number of bullets +120
- Level 13: Mastery of Gun weapons 45% Accuracy +18, maximum number of bullets +130
- Level 14: Mastery of Gun weapons 45% Accuracy +20, maximum number of bullets +140
- Level 15: Mastery of Gun weapons 50% Accuracy +22, maximum number of bullets +150
- Level 16: Mastery of Gun weapons 50% Accuracy +24, maximum number of bullets +160
- Level 17: Mastery of Gun weapons 55% Accuracy +26, maximum number of bullets +170
- Level 18: Mastery of Gun weapons 55% Accuracy +27, maximum number of bullets +180
- Level 19: Mastery of Gun weapons 60% Accuracy +28, maximum number of bullets +190
- Level 20: Mastery of Gun weapons 60% Accuracy +30, maximum number of bullets +200

Gun Booster: Increases Gun's attack speed. Requires 5 points in
Gun Mastery. Max is 20 points.
Gun Booster effects
Increases Gun's attack speed. Only applied when holding a gun.
- Level 1: HP -29, MP -29; 10 seconds; +2 weapon speed
- Level 2: HP -28, MP -28; 20 seconds; +2 weapon speed
- Level 3: HP -27, MP -27; 30 seconds; +2 weapon speed
- Level 4: HP -26, MP -26; 40 seconds; +2 weapon speed
- Level 5: HP -25, MP -25; 50 seconds; +2 weapon speed
- Level 6: HP -24, MP -24; 60 seconds; +2 weapon speed
- Level 7: HP -23, MP -23; 70 seconds; +2 weapon speed
- Level 8: HP -22, MP -22; 80 seconds; +2 weapon speed
- Level 9: HP -21, MP -21; 90 seconds; +2 weapon speed
- Level 10: HP -20, MP -20; 100 seconds; +2 weapon speed
- Level 11: HP -19, MP -19; 110 seconds; +2 weapon speed
- Level 12: HP -18, MP -18; 120 seconds; +2 weapon speed
- Level 13: HP -17, MP -17; 130 seconds; +2 weapon speed
- Level 14: HP -16, MP -16; 140 seconds; +2 weapon speed
- Level 15: HP -15, MP -15; 150 seconds; +2 weapon speed
- Level 16: HP -14, MP -14; 160 seconds; +2 weapon speed
- Level 17: HP -13, MP -13; 170 seconds; +2 weapon speed
- Level 18: HP -12, MP -12; 180 seconds; +2 weapon speed
- Level 19: HP -11, MP -11; 190 seconds; +2 weapon speed
- Level 20: HP -10, MP -10; 200 seconds; +2 weapon speed

Invisible Shot: The first that's fired will go through a monster and attack another one behind it. Max is 20 points.
Invisible Shot effects
The first that's fired will go through a monster and attack another one behind it.
- Level 1: -10 MP, 75% Damage, Targets 3 enemies
- Level 2: -10 MP, 80% Damage, Targets 3 enemies
- Level 3: -10 MP, 85% Damage, Targets 3 enemies
- Level 4: -10 MP, 90% Damage, Targets 3 enemies
- Level 5: -10 MP, 95% Damage, Targets 3 enemies
- Level 6: -15 MP, 100% Damage, Targets 3 enemies
- Level 7: -15 MP, 105% Damage, Targets 3 enemies
- Level 8: -15 MP, 110% Damage, Targets 3 enemies
- Level 9: -15 MP, 115% Damage, Targets 3 enemies
- Level 10: -15 MP, 120% Damage, Targets 3 enemies
- Level 11: -20 MP, 125% Damage, Targets 3 enemies
- Level 12: -20 MP, 130% Damage, Targets 3 enemies
- Level 13: -20 MP, 135% Damage, Targets 3 enemies
- Level 14: -20 MP, 140% Damage, Targets 3 enemies
- Level 15: -25 MP, 145% Damage, Targets 3 enemies
- Level 16: -25 MP, 150% Damage, Targets 3 enemies
- Level 17: -25 MP, 155% Damage, Targets 3 enemies
- Level 18: -25 MP, 160% Damage, Targets 3 enemies
- Level 19: -25 MP, 165% Damage, Targets 3 enemies
- Level 20: -35 MP, 170% Damage, Targets 3 enemies

Grenade/Throwing Bomb: Throw a bomb by holding down the skill button. The longer you hold it down, the farther it is tossed. Can be thrown in the air. Max is 20 points.
Grenade/Throwing Bomb effects
Tosses a bomb by holding down the skill button. The longer you hold it down, the farther it is tossed. Can be thrown in the air.
- Level 1: -15 MP, 45% Damage, Targets 3 enemies
- Level 2: -15 MP, 50% Damage, Targets 3 enemies
- Level 3: -15 MP, 55% Damage, Targets 3 enemies
- Level 4: -15 MP, 60% Damage, Targets 3 enemies
- Level 5: -15 MP, 65% Damage, Targets 3 enemies
- Level 6: -19 MP, 70% Damage, Targets 4 enemies
- Level 7: -19 MP, 75% Damage, Targets 4 enemies
- Level 8: -19 MP, 80% Damage, Targets 4 enemies
- Level 9: -19 MP, 85% Damage, Targets 4 enemies
- Level 10: -19 MP, 90% Damage, Targets 4 enemies
- Level 11: -23 MP, 95% Damage, Targets 5 enemies
- Level 12: -23 MP, 100% Damage, Targets 5 enemies
- Level 13: -23 MP, 105% Damage, Targets 5 enemies
- Level 14: -23 MP, 110% Damage, Targets 5 enemies
- Level 15: -23 MP, 115% Damage, Targets 5 enemies
- Level 16: -27 MP, 120% Damage, Targets 6 enemies
- Level 17: -27 MP, 125% Damage, Targets 6 enemies
- Level 18: -27 MP, 130% Damage, Targets 6 enemies
- Level 19: -27 MP, 135% Damage, Targets 6 enemies
- Level 20: -27 MP, 140% Damage, Targets 6 enemies

Blank Shot/Fake Shot: Fires a fake shot and stuns a number of enemies. Max is 20 points.
Blank Shot/Fake Shot effects
Fires a fake shot and stuns a number of enemies
- Level 1: -10 MP, 63% Damage, Stuns for 1 second, Targets 3 enemies
- Level 2: -10 MP, 66% Damage, Stuns for 1 second, Targets 3 enemies
- Level 3: -10 MP, 69% Damage, Stuns for 1 second, Targets 3 enemies
- Level 4: -10 MP, 72% Damage, Stuns for 1 second, Targets 3 enemies
- Level 5: -10 MP, 75% Damage, Stuns for 1 second, Targets 3 enemies
- Level 6: -15 MP, 78% Damage, Stuns for 2 seconds, Targets 3 enemies
- Level 7: -15 MP, 81% Damage, Stuns for 2 seconds, Targets 3 enemies
- Level 8: -15 MP, 84% Damage, Stuns for 2 seconds, Targets 3 enemies
- Level 9: -15 MP, 87% Damage, Stuns for 2 seconds, Targets 3 enemies
- Level 10: -15 MP, 90% Damage, Stuns for 2 seconds, Targets 3 enemies
- Level 11: -20 MP, 93% Damage, Stuns for 3 seconds, Targets 3 enemies
- Level 12: -20 MP, 96% Damage, Stuns for 3 seconds, Targets 3 enemies
- Level 13: -20 MP, 99% Damage, Stuns for 3 seconds, Targets 3 enemies
- Level 14: -20 MP, 102% Damage, Stuns for 3 seconds, Targets 3 enemies
- Level 15: -20 MP, 105% Damage, Stuns for 3 seconds, Targets 3 enemies
- Level 16: -25 MP, 108% Damage, Stuns for 4 seconds, Targets 3 enemies
- Level 17: -25 MP, 111% Damage, Stuns for 4 seconds, Targets 3 enemies
- Level 18: -25 MP, 114% Damage, Stuns for 4 seconds, Targets 3 enemies
- Level 19: -25 MP, 117% Damage, Stuns for 4 seconds, Targets 3 enemies
- Level 20: -25 MP, 120% Damage, Stuns for 4 seconds, Targets 3 enemies

Wings: Allows player to stay in the air longer. Max is 10 points.
Wings effects
Allows player to stay in the air longer.
- Level 1: -50 MP, Falling speed: 280
- Level 2: -46 MP, Falling speed: 260
- Level 3: -42 MP, Falling speed: 240
- Level 4: -38 MP, Falling speed: 220
- Level 5: -34 MP, Falling speed: 200
- Level 6: -30 MP, Falling speed: 180
- Level 7: -26 MP, Falling speed: 160
- Level 8: -22 MP, Falling speed: 140
- Level 9: -18 MP, Falling speed: 120
- Level 10: -14 MP, Falling speed: 100
Recoil Shot: Fires a shot, using the recoil to make the player jump back. Can be used in the air. Requires 5 points in
Wings. Max is 20 points.
Recoil Shot effects
Fires a shot, using the recoil to make the player jump back. Can be used in the air.
- Level 1: -14 MP, 70% Damage
- Level 2: -14 MP, 80% Damage
- Level 3: -14 MP, 90% Damage
- Level 4: -14 MP, 100% Damage
- Level 5: -14 MP, 110% Damage
- Level 6: -18 MP, 120% Damage
- Level 7: -18 MP, 130% Damage
- Level 8: -18 MP, 140% Damage
- Level 9: -18 MP, 150% Damage
- Level 10: -18 MP, 160% Damage
- Level 11: -22 MP, 170% Damage
- Level 12: -22 MP, 180% Damage
- Level 13: -22 MP, 190% Damage
- Level 14: -22 MP, 200% Damage
- Level 15: -22 MP, 210% Damage
- Level 16: -26 MP, 220% Damage
- Level 17: -26 MP, 230% Damage
- Level 18: -26 MP, 240% Damage
- Level 19: -26 MP, 250% Damage
- Level 20: -26 MP, 260% Damage
Third Job
Marauder
Stun Mastery: Gives a small chance of getting a Critical Hit when attacking a Stunned monster. Max level is 20.
Stun Mastery effects
- Level 01: Probability 22%, Damage 3%
- Level 02: Probability 24%, Damage 6%
- Level 03: Probability 26%, Damage 9%
- Level 04: Probability 28%, Damage 12%
- Level 05: Probability 30%, Damage 15%
- Level 06: Probability 32%, Damage 18%
- Level 07: Probability 34%, Damage 21%
- Level 08: Probability 36%, Damage 24%
- Level 09: Probability 38%, Damage 27%
- Level 10: Probability 40%, Damage 30%
- Level 11: Probability 42%, Damage 33%
- Level 12: Probability 44%, Damage 36%
- Level 13: Probability 46%, Damage 39%
- Level 14: Probability 48%, Damage 42%
- Level 15: Probability 50%, Damage 45%
- Level 16: Probability 52%, Damage 48%
- Level 17: Probability 54%, Damage 51%
- Level 18: Probability 56%, Damage 54%
- Level 19: Probability 58%, Damage 57%
- Level 20: Probability 60%, Damage 60%
{{{5}}}
Energy Charge: When attacking, A small amount of energy is charged. When fully charged, you can use other Energy skills. Max level is 40.
Energy Charge effects
- Level 01: Duration 31 seconds, Evasion +1, ACC +1, 33% Charge Rate, Damage +5%, Attack +0, Probability 11%
- Level 02: Duration 31 seconds, Evasion +1, ACC +1, 36% Charge Rate, Damage +10%, Attack +0, Probability 12%
- Level 03: Duration 32 seconds, Evasion +2, ACC +2, 39% Charge Rate, Damage +15%, Attack +0, Probability 13%
- Level 04: Duration 32 seconds, Evasion +2, ACC +2, 42% Charge Rate, Damage +20%, Attack +11, Probability 14%
- Level 05: Duration 33 seconds, Evasion +3, ACC +3, 45% Charge Rate, Damage +25%, Attack +11, Probability 15%
- Level 06: Duration 33 seconds, Evasion +3, ACC +3, 48% Charge Rate, Damage +30%, Attack +11, Probability 16%
- Level 07: Duration 34 seconds, Evasion +4, ACC +4, 51% Charge Rate, Damage +35%, Attack +11, Probability 17%
- Level 08: Duration 34 seconds, Evasion +4, ACC +4, 54% Charge Rate, Damage +40%, Attack +12, Probability 18%
- Level 09: Duration 35 seconds, Evasion +5, ACC +5, 57% Charge Rate, Damage +45%, Attack +12, Probability 19%
- Level 10: Duration 35 seconds, Evasion +5, ACC +5, 60% Charge Rate, Damage +50%, Attack +12, Probability 20%
- Level 11: Duration 36 seconds, Evasion +6, ACC +6, 63% Charge Rate, Damage +55%, Attack +12, Probability 21%
- Level 12: Duration 36 seconds, Evasion +6, ACC +6, 66% Charge Rate, Damage +60%, Attack +13, Probability 22%
- Level 13: Duration 37 seconds, Evasion +7, ACC +7, 69% Charge Rate, Damage +65%, Attack +13, Probability 23%
- Level 14: Duration 37 seconds, Evasion +7, ACC +7, 72% Charge Rate, Damage +70%, Attack +13, Probability 24%
- Level 15: Duration 38 seconds, Evasion +8, ACC +8, 75% Charge Rate, Damage +75%, Attack +13, Probability 25%
- Level 16: Duration 38 seconds, Evasion +8, ACC +8, 78% Charge Rate, Damage +80%, Attack +14, Probability 26%
- Level 17: Duration 39 seconds, Evasion +9, ACC +9, 81% Charge Rate, Damage +85%, Attack +14, Probability 27%
- Level 18: Duration 39 seconds, Evasion +9, ACC +9, 84% Charge Rate, Damage +90%, Attack +14, Probability 28%
- Level 19: Duration 40 seconds, Evasion +10, ACC +10, 87% Charge Rate, Damage +95%, Attack +14, Probability 29%
- Level 20: Duration 40 seconds, Evasion +10, ACC +10, 90% Charge Rate, Damage +100%, Attack +15, Probability 30%
- Level 21: Duration 41 seconds, Evasion +11, ACC +11, 93% Charge Rate, Damage +105%, Attack +15, Probability 31%
- Level 22: Duration 41 seconds, Evasion +11, ACC +11, 96% Charge Rate, Damage +110%, Attack +15, Probability 32%
- Level 23: Duration 42 seconds, Evasion +12, ACC +12, 99% Charge Rate, Damage +115%, Attack +15, Probability 33%
- Level 24: Duration 42 seconds, Evasion +12, ACC +12, 102% Charge Rate, Damage +120%, Attack +16, Probability 34%
- Level 25: Duration 43 seconds, Evasion +13, ACC +13, 105% Charge Rate, Damage +125%, Attack +16, Probability 35%
- Level 26: Duration 43 seconds, Evasion +13, ACC +13, 108% Charge Rate, Damage +130%, Attack +16, Probability 36%
- Level 27: Duration 44 seconds, Evasion +14, ACC +14, 111% Charge Rate, Damage +135%, Attack +16, Probability 37%
- Level 28: Duration 44 seconds, Evasion +14, ACC +14, 114% Charge Rate, Damage +140%, Attack +17, Probability 38%
- Level 29: Duration 45 seconds, Evasion +15, ACC +15, 117% Charge Rate, Damage +145%, Attack +17, Probability 39%
- Level 30: Duration 45 seconds, Evasion +15, ACC +15, 120% Charge Rate, Damage +150%, Attack +17, Probability 40%
- Level 31: Duration 46 seconds, Evasion +16, ACC +16, 123% Charge Rate, Damage +155%, Attack +17, Probability 41%
- Level 32: Duration 46 seconds, Evasion +16, ACC +16, 126% Charge Rate, Damage +160%, Attack +18, Probability 42%
- Level 33: Duration 47 seconds, Evasion +17, ACC +17, 129% Charge Rate, Damage +165%, Attack +18, Probability 43%
- Level 34: Duration 47 seconds, Evasion +17, ACC +17, 132% Charge Rate, Damage +170%, Attack +18, Probability 44%
- Level 35: Duration 48 seconds, Evasion +18, ACC +18, 135% Charge Rate, Damage +175%, Attack +18, Probability 45%
- Level 36: Duration 48 seconds, Evasion +18, ACC +18, 138% Charge Rate, Damage +180%, Attack +19, Probability 46%
- Level 37: Duration 49 seconds, Evasion +19, ACC +19, 141% Charge Rate, Damage +185%, Attack +19, Probability 47%
- Level 38: Duration 49 seconds, Evasion +19, ACC +19, 144% Charge Rate, Damage +190%, Attack +19, Probability 48%
- Level 39: Duration 50 seconds, Evasion +20, ACC +20, 147% Charge Rate, Damage +195%, Attack +19, Probability 49%
- Level 40: Duration 50 seconds, Evasion +20, ACC +20, 150% Charge Rate, Damage +200%, Attack +20, Probability 50%
{{{5}}}

Energy Blast: Attacks nearby enemies with a burst of energy. This skill can only be used with fully-charged Energy. Max level is 30. Requires 1 point in Energy Charge
Energy Blast effects
- Level 01: Damage 246%, 2 Enemies
- Level 02: Damage 252%, 2 Enemies
- Level 03: Damage 258%, 2 Enemies
- Level 04: Damage 264%, 2 Enemies
- Level 05: Damage 270%, 2 Enemies
- Level 06: Damage 276%, 2 Enemies
- Level 07: Damage 282%, 2 Enemies
- Level 08: Damage 288%, 2 Enemies
- Level 09: Damage 294%, 2 Enemies
- Level 10: Damage 300%, 2 Enemies
- Level 11: Damage 306%, 3 Enemies
- Level 12: Damage 312%, 3 Enemies
- Level 13: Damage 318%, 3 Enemies
- Level 14: Damage 324%, 3 Enemies
- Level 15: Damage 330%, 3 Enemies
- Level 16: Damage 336%, 3 Enemies
- Level 17: Damage 342%, 3 Enemies
- Level 18: Damage 348%, 3 Enemies
- Level 19: Damage 354%, 3 Enemies
- Level 20: Damage 360%, 3 Enemies
- Level 21: Damage 366%, 4 Enemies
- Level 22: Damage 372%, 4 Enemies
- Level 23: Damage 378%, 4 Enemies
- Level 24: Damage 384%, 4 Enemies
- Level 25: Damage 390%, 4 Enemies
- Level 26: Damage 396%, 4 Enemies
- Level 27: Damage 402%, 4 Enemies
- Level 28: Damage 408%, 4 Enemies
- Level 29: Damage 414%, 4 Enemies
- Level 30: Damage 420%, 4 Enemies
{{{5}}}

Energy Drain: Attacks nearby enemies using Energy. Some of the damage dealt is restored to you. This skill can only be used with fully-charged Energy. Max level is 20. Requires 1 point in Energy Charge
Energy Drain effects
- Level 01: Damage 265%, 11% of damage converted to HP
- Level 02: Damage 270%, 11% of damage converted to HP
- Level 03: Damage 275%, 12% of damage converted to HP
- Level 04: Damage 280%, 12% of damage converted to HP
- Level 05: Damage 285%, 13% of damage converted to HP
- Level 06: Damage 290%, 13% of damage converted to HP
- Level 07: Damage 295%, 14% of damage converted to HP
- Level 08: Damage 300%, 14% of damage converted to HP
- Level 09: Damage 305%, 15% of damage converted to HP
- Level 10: Damage 310%, 15% of damage converted to HP
- Level 11: Damage 315%, 16% of damage converted to HP
- Level 12: Damage 320%, 16% of damage converted to HP
- Level 13: Damage 325%, 17% of damage converted to HP
- Level 14: Damage 330%, 17% of damage converted to HP
- Level 15: Damage 335%, 18% of damage converted to HP
- Level 16: Damage 340%, 18% of damage converted to HP
- Level 17: Damage 345%, 19% of damage converted to HP
- Level 18: Damage 350%, 19% of damage converted to HP
- Level 19: Damage 355%, 20% of damage converted to HP
- Level 20: Damage 360%, 20% of damage converted to HP
{{{5}}}

Transformation: Changes the user into a glowing golden form. While Transformed, your STR, defenses, and movement abilities are increased. However, only a few skills can be used while transformed. Max level is 20. While Transformed, only the following skills are enabled: Shockwave, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero's Will, Wind Booster, Time Leap
Transformation effects
- Level 01: MP - 22, STR +1, Physical Defense +2, Magical Defense +2, Speed +40, Jump +20, 860 second cooldown
- Level 02: MP - 24, STR +2, Physical Defense +4, Magical Defense +4, Speed +40, Jump +20, 840 second cooldown
- Level 03: MP - 26, STR +3, Physical Defense +6, Magical Defense +6, Speed +40, Jump +20, 820 second cooldown
- Level 04: MP - 28, STR +4, Physical Defense +8, Magical Defense +8, Speed +40, Jump +20, 800 second cooldown
- Level 05: MP - 30, STR +5, Physical Defense +10, Magical Defense +10, Speed +40, Jump +20, 780 second cooldown
- Level 06: MP - 32, STR +6, Physical Defense +12, Magical Defense +12, Speed +40, Jump +20, 760 second cooldown
- Level 07: MP - 34, STR +7, Physical Defense +14, Magical Defense +14, Speed +40, Jump +20, 740 second cooldown
- Level 08: MP - 36, STR +8, Physical Defense +16, Magical Defense +16, Speed +40, Jump +20, 720 second cooldown
- Level 09: MP - 38, STR +9, Physical Defense +18, Magical Defense +18, Speed +40, Jump +20, 700 second cooldown
- Level 10: MP - 40, STR +10, Physical Defense +20, Magical Defense +20, Speed +40, Jump +20, 680 second cooldown
- Level 11: MP - 42, STR +11, Physical Defense +22, Magical Defense +22, Speed +40, Jump +20, 660 second cooldown
- Level 12: MP - 44, STR +12, Physical Defense +24, Magical Defense +24, Speed +40, Jump +20, 640 second cooldown
- Level 13: MP - 46, STR +13, Physical Defense +26, Magical Defense +26, Speed +40, Jump +20, 620 second cooldown
- Level 14: MP - 48, STR +14, Physical Defense +28, Magical Defense +28, Speed +40, Jump +20, 600 second cooldown
- Level 15: MP - 50, STR +15, Physical Defense +30, Magical Defense +30, Speed +40, Jump +20, 580 second cooldown
- Level 16: MP - 52, STR +16, Physical Defense +32, Magical Defense +32, Speed +40, Jump +20, 560 second cooldown
- Level 17: MP - 54, STR +17, Physical Defense +34, Magical Defense +34, Speed +40, Jump +20, 540 second cooldown
- Level 18: MP - 56, STR +18, Physical Defense +36, Magical Defense +36, Speed +40, Jump +20, 520 second cooldown
- Level 19: MP - 58, STR +19, Physical Defense +38, Magical Defense +38, Speed +40, Jump +20, 500 second cooldown
- Level 20: MP - 60, STR +20, Physical Defense +40, Magical Defense +40, Speed +40, Jump +20, 480 second cooldown
{{{5}}}

Shockwave: By slamming a fist into the ground, nearby enemies are damaged through the vibrations. This skill can only be used while Transformed. Max level is 30. Requires 1 point in Transform.
Shockwave effects
- Level 01: MP - 18, 265% Damage, 4 Enemies
- Level 02: MP - 18, 280% Damage, 4 Enemies
- Level 03: MP - 18, 295% Damage, 4 Enemies
- Level 04: MP - 18, 310% Damage, 4 Enemies
- Level 05: MP - 18, 325% Damage, 4 Enemies
- Level 06: MP - 22, 340% Damage, 4 Enemies
- Level 07: MP - 22, 355% Damage, 4 Enemies
- Level 08: MP - 22, 370% Damage, 4 Enemies
- Level 09: MP - 22, 385% Damage, 4 Enemies
- Level 10: MP - 22, 400% Damage, 4 Enemies
- Level 11: MP - 26, 415% Damage, 5 Enemies
- Level 12: MP - 26, 430% Damage, 5 Enemies
- Level 13: MP - 26, 445% Damage, 5 Enemies
- Level 14: MP - 26, 460% Damage, 5 Enemies
- Level 15: MP - 26, 475% Damage, 5 Enemies
- Level 16: MP - 30, 490% Damage, 5 Enemies
- Level 17: MP - 30, 505% Damage, 5 Enemies
- Level 18: MP - 30, 520% Damage, 5 Enemies
- Level 19: MP - 30, 535% Damage, 5 Enemies
- Level 20: MP - 30, 550% Damage, 5 Enemies
- Level 21: MP - 34, 565% Damage, 6 Enemies
- Level 22: MP - 34, 580% Damage, 6 Enemies
- Level 23: MP - 34, 595% Damage, 6 Enemies
- Level 24: MP - 34, 610% Damage, 6 Enemies
- Level 25: MP - 34, 625% Damage, 6 Enemies
- Level 26: MP - 38, 640% Damage, 6 Enemies
- Level 27: MP - 38, 655% Damage, 6 Enemies
- Level 28: MP - 38, 670% Damage, 6 Enemies
- Level 29: MP - 38, 685% Damage, 6 Enemies
- Level 30: MP - 38, 700% Damage, 6 Enemies
{{{5}}}
Outlaw/Valkyrie
Burst Fire: Fires three bullets rapidly with greater power than Double Shot. Requires Double Shot level 20.
Burst Fire effects
- Level 01: MP - 13, 95% Damage
- Level 02: MP - 13, 100% Damage
- Level 03: MP - 14, 105% Damage
- Level 04: MP - 14, 110% Damage
- Level 05: MP - 15, 115% Damage
- Level 06: MP - 15, 120% Damage
- Level 07: MP - 16, 125% Damage
- Level 08: MP - 16, 130% Damage
- Level 09: MP - 17, 135% Damage
- Level 10: MP - 17, 140% Damage
- Level 11: MP - 18, 145% Damage
- Level 12: MP - 18, 150% Damage
- Level 13: MP - 19, 155% Damage
- Level 14: MP - 19, 160% Damage
- Level 15: MP - 20, 165% Damage
- Level 16: MP - 20, 170% Damage
- Level 17: MP - 21, 175% Damage
- Level 18: MP - 21, 180% Damage
- Level 19: MP - 22, 185% Damage
- Level 20: MP - 22, 190% Damage
{{{5}}}
Octopus: Summons an Octopus to attack enemies with a jet of ink. However, the octopus cannot move. This skill has a 10-second Cooldown. Max level is 30.
Octopus effects
- Level 01: MP - 11, 84 Attack, 10 seconds
- Level 02: MP - 11, 88 Attack, 10 seconds
- Level 03: MP - 12, 92 Attack, 10 seconds
- Level 04: MP - 12, 96 Attack, 10 seconds
- Level 05: MP - 13, 100 Attack, 10 seconds
- Level 06: MP - 13, 104 Attack, 10 seconds
- Level 07: MP - 14, 108 Attack, 10 seconds
- Level 08: MP - 14, 112 Attack, 10 seconds
- Level 09: MP - 15, 116 Attack, 10 seconds
- Level 10: MP - 15, 120 Attack, 10 seconds
- Level 11: MP - 16, 124 Attack, 20 seconds
- Level 12: MP - 16, 128 Attack, 20 seconds
- Level 13: MP - 17, 132 Attack, 20 seconds
- Level 14: MP - 17, 136 Attack, 20 seconds
- Level 15: MP - 18, 140 Attack, 20 seconds
- Level 16: MP - 18, 144 Attack, 20 seconds
- Level 17: MP - 19, 148 Attack, 20 seconds
- Level 18: MP - 19, 152 Attack, 20 seconds
- Level 19: MP - 20, 156 Attack, 20 seconds
- Level 20: MP - 20, 160 Attack, 20 seconds
- Level 21: MP - 21, 164 Attack, 30 seconds
- Level 22: MP - 21, 168 Attack, 30 seconds
- Level 23: MP - 22, 172 Attack, 30 seconds
- Level 24: MP - 22, 176 Attack, 30 seconds
- Level 25: MP - 23, 180 Attack, 30 seconds
- Level 26: MP - 23, 184 Attack, 30 seconds
- Level 27: MP - 24, 188 Attack, 30 seconds
- Level 28: MP - 24, 192 Attack, 30 seconds
- Level 29: MP - 25, 196 Attack, 30 seconds
- Level 30: MP - 25, 200 Attack, 30 seconds
{{{5}}}

Gaviota: Summons a seagull trained to drop bombs on enemies. The gull attacks up to three enemies and has a cooldown of 10 seconds. Max level is 30.
Gaviota effects
- Level 01: MP - 11, 218 Attack, 10 seconds
- Level 02: MP - 11, 226 Attack, 10 seconds
- Level 03: MP - 11, 234 Attack, 10 seconds
- Level 04: MP - 11, 242 Attack, 10 seconds
- Level 05: MP - 11, 250 Attack, 10 seconds
- Level 06: MP - 11, 258 Attack, 10 seconds
- Level 07: MP - 11, 266 Attack, 10 seconds
- Level 08: MP - 11, 274 Attack, 10 seconds
- Level 09: MP - 11, 282 Attack, 10 seconds
- Level 10: MP - 11, 290 Attack, 10 seconds
- Level 11: MP - 11, 298 Attack, 20 seconds
- Level 12: MP - 11, 306 Attack, 20 seconds
- Level 13: MP - 11, 314 Attack, 20 seconds
- Level 14: MP - 11, 322 Attack, 20 seconds
- Level 15: MP - 11, 330 Attack, 20 seconds
- Level 16: MP - 11, 338 Attack, 20 seconds
- Level 17: MP - 11, 346 Attack, 20 seconds
- Level 18: MP - 11, 354 Attack, 20 seconds
- Level 19: MP - 11, 362 Attack, 20 seconds
- Level 20: MP - 11, 370 Attack, 20 seconds
- Level 21: MP - 11, 378 Attack, 30 seconds
- Level 22: MP - 11, 386 Attack, 30 seconds
- Level 23: MP - 11, 394 Attack, 30 seconds
- Level 24: MP - 11, 402 Attack, 30 seconds
- Level 25: MP - 11, 410 Attack, 30 seconds
- Level 26: MP - 11, 418 Attack, 30 seconds
- Level 27: MP - 11, 426 Attack, 30 seconds
- Level 28: MP - 11, 434 Attack, 30 seconds
- Level 29: MP - 11, 442 Attack, 30 seconds
- Level 30: MP - 11, 450 Attack, 30 seconds
{{{5}}}

Flamethrower: Uses a Blaze Capsule to set enemies on fire, causing them to take damage over time. Max level is 30.
Flamethrower effects
- Level 01: MP - 25, 73% Damage, 2 Enemies, 3 seconds
- Level 02: MP - 25, 76% Damage, 2 Enemies, 3 seconds
- Level 03: MP - 25, 79% Damage, 2 Enemies, 3 seconds
- Level 04: MP - 25, 82% Damage, 2 Enemies, 3 seconds
- Level 05: MP - 25, 85% Damage, 2 Enemies, 3 seconds
- Level 06: MP - 25, 88% Damage, 2 Enemies, 3 seconds
- Level 07: MP - 25, 91% Damage, 3 Enemies, 3 seconds
- Level 08: MP - 25, 94% Damage, 3 Enemies, 3 seconds
- Level 09: MP - 25, 97% Damage, 3 Enemies, 3 seconds
- Level 10: MP - 25, 100% Damage, 3 Enemies, 3 seconds
- Level 11: MP - 30, 103% Damage, 3 Enemies, 4 seconds
- Level 12: MP - 30, 106% Damage, 3 Enemies, 4 seconds
- Level 13: MP - 30, 109% Damage, 4 Enemies, 4 seconds
- Level 14: MP - 30, 112% Damage, 4 Enemies, 4 seconds
- Level 15: MP - 30, 115% Damage, 4 Enemies, 4 seconds
- Level 16: MP - 30, 118% Damage, 4 Enemies, 4 seconds
- Level 17: MP - 30, 121% Damage, 4 Enemies, 4 seconds
- Level 18: MP - 30, 124% Damage, 4 Enemies, 4 seconds
- Level 19: MP - 30, 127% Damage, 5 Enemies, 4 seconds
- Level 20: MP - 30, 130% Damage, 5 Enemies, 4 seconds
- Level 21: MP - 35, 133% Damage, 5 Enemies, 5 seconds
- Level 22: MP - 35, 136% Damage, 5 Enemies, 5 seconds
- Level 23: MP - 35, 139% Damage, 5 Enemies, 5 seconds
- Level 24: MP - 35, 142% Damage, 5 Enemies, 5 seconds
- Level 25: MP - 35, 145% Damage, 6 Enemies, 5 seconds
- Level 26: MP - 35, 148% Damage, 6 Enemies, 5 seconds
- Level 27: MP - 35, 151% Damage, 6 Enemies, 5 seconds
- Level 28: MP - 35, 154% Damage, 6 Enemies, 5 seconds
- Level 29: MP - 35, 157% Damage, 6 Enemies, 5 seconds
- Level 30: MP - 35, 160% Damage, 6 Enemies, 5 seconds
{{{5}}}

Ice Splitter: Uses a Glace Capsule to freeze enemies where they stand. Max level is 30.
Ice Splitter effects
- Level 01: MP - 25, 72% Damage, 2 Enemies, 1 seconds
- Level 02: MP - 25, 74% Damage, 2 Enemies, 1 seconds
- Level 03: MP - 25, 76% Damage, 2 Enemies, 1 seconds
- Level 04: MP - 25, 78% Damage, 2 Enemies, 1 seconds
- Level 05: MP - 25, 80% Damage, 2 Enemies, 1 seconds
- Level 06: MP - 25, 82% Damage, 2 Enemies, 1 seconds
- Level 07: MP - 25, 84% Damage, 3 Enemies, 1 seconds
- Level 08: MP - 25, 86% Damage, 3 Enemies, 1 seconds
- Level 09: MP - 25, 88% Damage, 3 Enemies, 1 seconds
- Level 10: MP - 25, 90% Damage, 3 Enemies, 1 seconds
- Level 11: MP - 30, 92% Damage, 3 Enemies, 2 seconds
- Level 12: MP - 30, 94% Damage, 3 Enemies, 2 seconds
- Level 13: MP - 30, 96% Damage, 4 Enemies, 2 seconds
- Level 14: MP - 30, 98% Damage, 4 Enemies, 2 seconds
- Level 15: MP - 30, 100% Damage, 4 Enemies, 2 seconds
- Level 16: MP - 30, 102% Damage, 4 Enemies, 2 seconds
- Level 17: MP - 30, 104% Damage, 4 Enemies, 2 seconds
- Level 18: MP - 30, 106% Damage, 4 Enemies, 2 seconds
- Level 19: MP - 30, 108% Damage, 5 Enemies, 2 seconds
- Level 20: MP - 30, 110% Damage, 5 Enemies, 2 seconds
- Level 21: MP - 35, 112% Damage, 5 Enemies, 3 seconds
- Level 22: MP - 35, 114% Damage, 5 Enemies, 3 seconds
- Level 23: MP - 35, 116% Damage, 5 Enemies, 3 seconds
- Level 24: MP - 35, 118% Damage, 5 Enemies, 3 seconds
- Level 25: MP - 35, 120% Damage, 6 Enemies, 3 seconds
- Level 26: MP - 35, 122% Damage, 6 Enemies, 3 seconds
- Level 27: MP - 35, 124% Damage, 6 Enemies, 3 seconds
- Level 28: MP - 35, 126% Damage, 6 Enemies, 3 seconds
- Level 29: MP - 35, 128% Damage, 6 Enemies, 3 seconds
- Level 30: MP - 35, 130% Damage, 6 Enemies, 3 seconds
{{{5}}}

Homing Beacon: Marks an enemy, making your attacks focus on it even if other enemies are around. Max level is 30.
Homing Beacon effects
- Level 01: MP - 20, 148% Damage
- Level 02: MP - 20, 156% Damage
- Level 03: MP - 20, 164% Damage
- Level 04: MP - 20, 172% Damage
- Level 05: MP - 20, 180% Damage
- Level 06: MP - 20, 188% Damage
- Level 07: MP - 20, 196% Damage
- Level 08: MP - 20, 204% Damage
- Level 09: MP - 20, 212% Damage
- Level 10: MP - 20, 220% Damage
- Level 11: MP - 25, 228% Damage
- Level 12: MP - 25, 236% Damage
- Level 13: MP - 25, 244% Damage
- Level 14: MP - 25, 252% Damage
- Level 15: MP - 25, 260% Damage
- Level 16: MP - 25, 268% Damage
- Level 17: MP - 25, 276% Damage
- Level 18: MP - 25, 284% Damage
- Level 19: MP - 25, 292% Damage
- Level 20: MP - 25, 300% Damage
- Level 21: MP - 30, 308% Damage
- Level 22: MP - 30, 316% Damage
- Level 23: MP - 30, 324% Damage
- Level 24: MP - 30, 332% Damage
- Level 25: MP - 30, 340% Damage
- Level 26: MP - 30, 348% Damage
- Level 27: MP - 30, 356% Damage
- Level 28: MP - 30, 364% Damage
- Level 29: MP - 30, 372% Damage
- Level 30: MP - 30, 380% Damage
{{{5}}}
Fourth Job
Buccaneer
Dragon Strike: Calls forth a dragon asleep deep underground to damage multiple enemies.
Dragon Strike effects
- Level 01: MP - 21, 275% Damage, 4 Enemies
- Level 02: MP - 21, 290% Damage, 4 Enemies
- Level 03: MP - 22, 305% Damage, 4 Enemies
- Level 04: MP - 22, 320% Damage, 4 Enemies
- Level 05: MP - 23, 335% Damage, 4 Enemies
- Level 06: MP - 23, 350% Damage, 4 Enemies
- Level 07: MP - 24, 365% Damage, 4 Enemies
- Level 08: MP - 24, 380% Damage, 4 Enemies
- Level 09: MP - 25, 395% Damage, 4 Enemies
- Level 10: MP - 25, 410% Damage, 4 Enemies
- Level 11: MP - 26, 475% Damage, 5 Enemies
- Level 12: MP - 26, 490% Damage, 5 Enemies
- Level 13: MP - 27, 505% Damage, 5 Enemies
- Level 14: MP - 27, 520% Damage, 5 Enemies
- Level 15: MP - 28, 535% Damage, 5 Enemies
- Level 16: MP - 28, 550% Damage, 5 Enemies
- Level 17: MP - 29, 565% Damage, 5 Enemies
- Level 18: MP - 29, 580% Damage, 5 Enemies
- Level 19: MP - 30, 595% Damage, 5 Enemies
- Level 20: MP - 30, 610% Damage, 5 Enemies
- Level 21: MP - 31, 675% Damage, 6 Enemies
- Level 22: MP - 31, 690% Damage, 6 Enemies
- Level 23: MP - 32, 705% Damage, 6 Enemies
- Level 24: MP - 32, 720% Damage, 6 Enemies
- Level 25: MP - 33, 735% Damage, 6 Enemies
- Level 26: MP - 33, 750% Damage, 6 Enemies
- Level 27: MP - 34, 765% Damage, 6 Enemies
- Level 28: MP - 34, 780% Damage, 6 Enemies
- Level 29: MP - 35, 795% Damage, 6 Enemies
- Level 30: MP - 35, 810% Damage, 6 Enemies
{{{5}}}

Barrage: Repeatedly punches a nearby enemy six times.
Barrage effects
- Level 01: MP - 21, 94% Damage
- Level 02: MP - 21, 98% Damage
- Level 03: MP - 22, 102% Damage
- Level 04: MP - 22, 106% Damage
- Level 05: MP - 23, 110% Damage
- Level 06: MP - 23, 114% Damage
- Level 07: MP - 24, 118% Damage
- Level 08: MP - 24, 122% Damage
- Level 09: MP - 25, 126% Damage
- Level 10: MP - 25, 130% Damage
- Level 11: MP - 26, 144% Damage
- Level 12: MP - 26, 148% Damage
- Level 13: MP - 27, 152% Damage
- Level 14: MP - 27, 156% Damage
- Level 15: MP - 28, 160% Damage
- Level 16: MP - 28, 164% Damage
- Level 17: MP - 29, 168% Damage
- Level 18: MP - 29, 172% Damage
- Level 19: MP - 30, 176% Damage
- Level 20: MP - 30, 180% Damage
- Level 21: MP - 31, 194% Damage
- Level 22: MP - 31, 198% Damage
- Level 23: MP - 32, 202% Damage
- Level 24: MP - 32, 206% Damage
- Level 25: MP - 33, 210% Damage
- Level 26: MP - 33, 214% Damage
- Level 27: MP - 34, 218% Damage
- Level 28: MP - 34, 222% Damage
- Level 29: MP - 35, 226% Damage
- Level 30: MP - 35, 230% Damage
{{{5}}}
Speed Infusion: Uses HP and MP to increase the attacking speed of all nearby party members. This boost stacks with the other booster skills, but not with another Wind Booster.
Speed Infusion effects
- Level 01: MP - 78, HP - 78, +1 Attack Speed, 110 Seconds
- Level 02: MP - 76, HP - 76, +1 Attack Speed, 120 Seconds
- Level 03: MP - 74, HP - 74, +1 Attack Speed, 130 Seconds
- Level 04: MP - 72, HP - 72, +1 Attack Speed, 140 Seconds
- Level 05: MP - 70, HP - 70, +1 Attack Speed, 150 Seconds
- Level 06: MP - 68, HP - 68, +1 Attack Speed, 160 Seconds
- Level 07: MP - 66, HP - 66, +1 Attack Speed, 170 Seconds
- Level 08: MP - 64, HP - 64, +1 Attack Speed, 180 Seconds
- Level 09: MP - 62, HP - 62, +1 Attack Speed, 190 Seconds
- Level 10: MP - 60, HP - 60, +1 Attack Speed, 200 Seconds
- Level 11: MP - 58, HP - 58, +2 Attack Speed, 210 Seconds
- Level 12: MP - 56, HP - 56, +2 Attack Speed, 220 Seconds
- Level 13: MP - 54, HP - 54, +2 Attack Speed, 230 Seconds
- Level 14: MP - 52, HP - 52, +2 Attack Speed, 240 Seconds
- Level 15: MP - 50, HP - 50, +2 Attack Speed, 250 Seconds
- Level 16: MP - 48, HP - 48, +2 Attack Speed, 260 Seconds
- Level 17: MP - 46, HP - 46, +2 Attack Speed, 270 Seconds
- Level 18: MP - 44, HP - 44, +2 Attack Speed, 280 Seconds
- Level 19: MP - 42, HP - 42, +2 Attack Speed, 290 Seconds
- Level 20: MP - 40, HP - 40, +2 Attack Speed, 300 Seconds
{{{5}}}

Energy Orb: Charges and throws a ball of energy that can damage enemies close to the target. This skill requires charged energy to use. The Skill itself requires Energy Charge level 1.
Energy Orb effects
- Level 01: Damage 300%, 2 Enemies
- Level 02: Damage 320%, 2 Enemies
- Level 03: Damage 340%, 2 Enemies
- Level 04: Damage 360%, 2 Enemies
- Level 05: Damage 380%, 2 Enemies
- Level 06: Damage 400%, 2 Enemies
- Level 07: Damage 420%, 3 Enemies
- Level 08: Damage 440%, 3 Enemies
- Level 09: Damage 460%, 3 Enemies
- Level 10: Damage 480%, 3 Enemies
- Level 11: Damage 510%, 3 Enemies
- Level 12: Damage 530%, 3 Enemies
- Level 13: Damage 550%, 4 Enemies
- Level 14: Damage 570%, 4 Enemies
- Level 15: Damage 590%, 4 Enemies
- Level 16: Damage 610%, 4 Enemies
- Level 17: Damage 630%, 4 Enemies
- Level 18: Damage 650%, 4 Enemies
- Level 19: Damage 670%, 5 Enemies
- Level 20: Damage 690%, 5 Enemies
- Level 21: Damage 720%, 5 Enemies
- Level 22: Damage 740%, 5 Enemies
- Level 23: Damage 760%, 5 Enemies
- Level 24: Damage 780%, 5 Enemies
- Level 25: Damage 800%, 6 Enemies
- Level 26: Damage 820%, 6 Enemies
- Level 27: Damage 840%, 6 Enemies
- Level 28: Damage 860%, 6 Enemies
- Level 29: Damage 880%, 6 Enemies
- Level 30: Damage 900%, 6 Enemies
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Super Transformation: The user becomes Super Transformed for 120 seconds. Requires Transform level 20. While Super Transformed, only these skills are available: Shockwave, Demolition, Snatch, Knuckle Booster, Energy Buster, Energy Drain, Maple Hero, Hero's Will, Wind Booster, Time Leap.
Super Transformation effects
- Level 01: MP - 22, STR +21, Physical Defense +41, Magical Defense +41, Speed +40, Jump +20, 430 second cooldown
- Level 02: MP - 24, STR +21, Physical Defense +42, Magical Defense +42, Speed +40, Jump +20, 420 second cooldown
- Level 03: MP - 26, STR +22, Physical Defense +43, Magical Defense +43, Speed +40, Jump +20, 410 second cooldown
- Level 04: MP - 28, STR +22, Physical Defense +44, Magical Defense +44, Speed +40, Jump +20, 400 second cooldown
- Level 05: MP - 30, STR +23, Physical Defense +45, Magical Defense +45, Speed +40, Jump +20, 390 second cooldown
- Level 06: MP - 32, STR +23, Physical Defense +46, Magical Defense +46, Speed +40, Jump +20, 380 second cooldown
- Level 07: MP - 34, STR +24, Physical Defense +47, Magical Defense +47, Speed +40, Jump +20, 370 second cooldown
- Level 08: MP - 36, STR +24, Physical Defense +48, Magical Defense +48, Speed +40, Jump +20, 360 second cooldown
- Level 09: MP - 38, STR +25, Physical Defense +49, Magical Defense +49, Speed +40, Jump +20, 350 second cooldown
- Level 10: MP - 40, STR +25, Physical Defense +50, Magical Defense +50, Speed +40, Jump +20, 340 second cooldown
- Level 11: MP - 42, STR +26, Physical Defense +51, Magical Defense +51, Speed +40, Jump +20, 330 second cooldown
- Level 12: MP - 44, STR +26, Physical Defense +52, Magical Defense +52, Speed +40, Jump +20, 320 second cooldown
- Level 13: MP - 46, STR +27, Physical Defense +53, Magical Defense +53, Speed +40, Jump +20, 310 second cooldown
- Level 14: MP - 48, STR +27, Physical Defense +54, Magical Defense +54, Speed +40, Jump +20, 300 second cooldown
- Level 15: MP - 50, STR +28, Physical Defense +55, Magical Defense +55, Speed +40, Jump +20, 290 second cooldown
- Level 16: MP - 52, STR +28, Physical Defense +56, Magical Defense +56, Speed +40, Jump +20, 280 second cooldown
- Level 17: MP - 54, STR +29, Physical Defense +57, Magical Defense +57, Speed +40, Jump +20, 270 second cooldown
- Level 18: MP - 56, STR +29, Physical Defense +58, Magical Defense +58, Speed +40, Jump +20, 260 second cooldown
- Level 19: MP - 58, STR +30, Physical Defense +59, Magical Defense +59, Speed +40, Jump +20, 250 second cooldown
- Level 20: MP - 60, STR +30, Physical Defense +60, Magical Defense +60, Speed +40, Jump +20, 240 second cooldown
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Demolition: Attacks an enemy eight times in rapid succession. This skill can only be used while Super Transformed and requires Super Transform level 1.
Demolition effects
- Level 01: MP - 20, 90% Damage
- Level 02: MP - 20, 100% Damage
- Level 03: MP - 20, 110% Damage
- Level 04: MP - 20, 120% Damage
- Level 05: MP - 20, 130% Damage
- Level 06: MP - 20, 140% Damage
- Level 07: MP - 20, 150% Damage
- Level 08: MP - 20, 160% Damage
- Level 09: MP - 20, 170% Damage
- Level 10: MP - 35, 180% Damage
- Level 11: MP - 35, 200% Damage
- Level 12: MP - 35, 210% Damage
- Level 13: MP - 35, 220% Damage
- Level 14: MP - 35, 230% Damage
- Level 15: MP - 35, 240% Damage
- Level 16: MP - 35, 250% Damage
- Level 17: MP - 35, 260% Damage
- Level 18: MP - 35, 270% Damage
- Level 19: MP - 35, 280% Damage
- Level 20: MP - 35, 290% Damage
- Level 21: MP - 50, 310% Damage
- Level 22: MP - 50, 320% Damage
- Level 23: MP - 50, 330% Damage
- Level 24: MP - 50, 340% Damage
- Level 25: MP - 50, 350% Damage
- Level 26: MP - 50, 360% Damage
- Level 27: MP - 50, 370% Damage
- Level 28: MP - 50, 380% Damage
- Level 29: MP - 50, 390% Damage
- Level 30: MP - 50, 400% Damage
{{{5}}}
Snatch: Attacks far-away enemies and drags them towards you. This skill can only be used while Super Transformed and requires Super Transform level 1.
Snatch effects
- Level 01: MP - 11, 210% Damage, 2 Enemies
- Level 02: MP - 12, 220% Damage, 2 Enemies
- Level 03: MP - 13, 230% Damage, 2 Enemies
- Level 04: MP - 14, 240% Damage, 2 Enemies
- Level 05: MP - 15, 250% Damage, 2 Enemies
- Level 06: MP - 16, 260% Damage, 2 Enemies
- Level 07: MP - 17, 270% Damage, 3 Enemies
- Level 08: MP - 18, 280% Damage, 3 Enemies
- Level 09: MP - 19, 290% Damage, 3 Enemies
- Level 10: MP - 20, 300% Damage, 3 Enemies
- Level 11: MP - 21, 360% Damage, 3 Enemies
- Level 12: MP - 22, 370% Damage, 3 Enemies
- Level 13: MP - 23, 380% Damage, 4 Enemies
- Level 14: MP - 24, 390% Damage, 4 Enemies
- Level 15: MP - 25, 400% Damage, 4 Enemies
- Level 16: MP - 26, 410% Damage, 4 Enemies
- Level 17: MP - 27, 420% Damage, 4 Enemies
- Level 18: MP - 28, 430% Damage, 4 Enemies
- Level 19: MP - 29, 440% Damage, 5 Enemies
- Level 20: MP - 30, 450% Damage, 5 Enemies
- Level 21: MP - 31, 510% Damage, 5 Enemies
- Level 22: MP - 32, 520% Damage, 5 Enemies
- Level 23: MP - 33, 530% Damage, 5 Enemies
- Level 24: MP - 34, 540% Damage, 5 Enemies
- Level 25: MP - 35, 550% Damage, 6 Enemies
- Level 26: MP - 36, 560% Damage, 6 Enemies
- Level 27: MP - 37, 570% Damage, 6 Enemies
- Level 28: MP - 38, 580% Damage, 6 Enemies
- Level 29: MP - 39, 590% Damage, 6 Enemies
- Level 30: MP - 40, 600% Damage, 6 Enemies
{{{5}}}

Time Leap: Resets the cooldown timers for all party members' abilities. However, it does not work on other Buccaneer's Time Leap cooldowns.
Time Leap effects
- Level 01: MP - 195, 49 minute cooldown
- Level 02: MP - 190, 48 minute cooldown
- Level 03: MP - 185, 47 minute cooldown
- Level 04: MP - 180, 46 minute cooldown
- Level 05: MP - 175, 45 minute cooldown
- Level 06: MP - 170, 44 minute cooldown
- Level 07: MP - 165, 43 minute cooldown
- Level 08: MP - 160, 42 minute cooldown
- Level 09: MP - 155, 41 minute cooldown
- Level 10: MP - 150, 40 minute cooldown
- Level 11: MP - 145, 39 minute cooldown
- Level 12: MP - 140, 38 minute cooldown
- Level 13: MP - 135, 37 minute cooldown
- Level 14: MP - 130, 36 minute cooldown
- Level 15: MP - 125, 35 minute cooldown
- Level 16: MP - 120, 34 minute cooldown
- Level 17: MP - 115, 33 minute cooldown
- Level 18: MP - 110, 32 minute cooldown
- Level 19: MP - 105, 31 minute cooldown
- Level 20: MP - 100, 30 minute cooldown
- Level 21: MP - 95, 29 minute cooldown
- Level 22: MP - 90, 28 minute cooldown
- Level 23: MP - 85, 27 minute cooldown
- Level 24: MP - 80, 26 minute cooldown
- Level 25: MP - 75, 25 minute cooldown
- Level 26: MP - 70, 24 minute cooldown
- Level 27: MP - 65, 23 minute cooldown
- Level 28: MP - 60, 22 minute cooldown
- Level 29: MP - 55, 21 minute cooldown
- Level 30: MP - 50, 20 minute cooldown
{{{5}}}
Corsair
Elemental Boost: Increases damage done by Flamethrower and Ice Splitter, as well as increasing the duration of their effects.
Elemental Boost effects
- Level 01: Damage 6%, Bullet Damage +1%, +1 second
- Level 02: Damage 12%, Bullet Damage +1%, +1 second
- Level 03: Damage 18%, Bullet Damage +1%, +1 second
- Level 04: Damage 24%, Bullet Damage +1%, +1 second
- Level 05: Damage 30%, Bullet Damage +1%, +1 second
- Level 06: Damage 36%, Bullet Damage +1%, +1 second
- Level 07: Damage 42%, Bullet Damage +2%, +1 second
- Level 08: Damage 48%, Bullet Damage +2%, +1 second
- Level 09: Damage 54%, Bullet Damage +2%, +1 second
- Level 10: Damage 60%, Bullet Damage +2%, +1 second
- Level 11: Damage 76%, Bullet Damage +2%, +1 second
- Level 12: Damage 82%, Bullet Damage +2%, +1 second
- Level 13: Damage 88%, Bullet Damage +3%, +1 second
- Level 14: Damage 94%, Bullet Damage +3%, +1 second
- Level 15: Damage 100%, Bullet Damage +3%, +1 second
- Level 16: Damage 106%, Bullet Damage +3%, +2 seconds
- Level 17: Damage 112%, Bullet Damage +3%, +2 seconds
- Level 18: Damage 118%, Bullet Damage +3%, +2 seconds
- Level 19: Damage 124%, Bullet Damage +4%, +2 seconds
- Level 20: Damage 130%, Bullet Damage +4%, +2 seconds
- Level 21: Damage 146%, Bullet Damage +4%, +2 seconds
- Level 22: Damage 152%, Bullet Damage +4%, +2 seconds
- Level 23: Damage 158%, Bullet Damage +4%, +2 seconds
- Level 24: Damage 164%, Bullet Damage +4%, +2 seconds
- Level 25: Damage 170%, Bullet Damage +5%, +2 seconds
- Level 26: Damage 176%, Bullet Damage +5%, +2 seconds
- Level 27: Damage 182%, Bullet Damage +5%, +2 seconds
- Level 28: Damage 188%, Bullet Damage +5%, +2 seconds
- Level 29: Damage 194%, Bullet Damage +5%, +2 seconds
- Level 30: Damage 200%, Bullet Damage +5%, +2 seconds
{{{5}}}

Bullseye: Deals more damage to monsters affected by Homing. Requires Homing level 30.
Bullseye effects
- Level 01: MP - 35, 390% Damage, 1% increase
- Level 02: MP - 35, 400% Damage, 2% increase
- Level 03: MP - 35, 410% Damage, 3% increase
- Level 04: MP - 35, 420% Damage, 4% increase
- Level 05: MP - 35, 430% Damage, 5% increase
- Level 06: MP - 35, 440% Damage, 6% increase
- Level 07: MP - 35, 450% Damage, 7% increase
- Level 08: MP - 35, 460% Damage, 8% increase
- Level 09: MP - 35, 470% Damage, 9% increase
- Level 10: MP - 35, 480% Damage, 10% increase
- Level 11: MP - 40, 490% Damage, 11% increase
- Level 12: MP - 40, 500% Damage, 12% increase
- Level 13: MP - 40, 510% Damage, 13% increase
- Level 14: MP - 40, 520% Damage, 14% increase
- Level 15: MP - 40, 530% Damage, 15% increase
- Level 16: MP - 40, 540% Damage, 16% increase
- Level 17: MP - 40, 550% Damage, 17% increase
- Level 18: MP - 40, 560% Damage, 18% increase
- Level 19: MP - 40, 570% Damage, 19% increase
- Level 20: MP - 40, 580% Damage, 20% increase
{{{5}}}
Wrath of the Octopi: Summons two stacked octopi to attack enemies with ink. Requires Octopus level 20.
Wrath of the Octopi effects
- Level 01: MP - 26, 210 Attack, 35 second Duration
- Level 02: MP - 26, 220 Attack, 35 second Duration
- Level 03: MP - 27, 230 Attack, 35 second Duration
- Level 04: MP - 27, 240 Attack, 35 second Duration
- Level 05: MP - 28, 250 Attack, 35 second Duration
- Level 06: MP - 28, 260 Attack, 35 second Duration
- Level 07: MP - 29, 270 Attack, 35 second Duration
- Level 08: MP - 29, 280 Attack, 35 second Duration
- Level 09: MP - 30, 290 Attack, 35 second Duration
- Level 10: MP - 30, 300 Attack, 35 second Duration
- Level 11: MP - 31, 320 Attack, 40 second Duration
- Level 12: MP - 31, 340 Attack, 40 second Duration
- Level 13: MP - 32, 360 Attack, 40 second Duration
- Level 14: MP - 32, 380 Attack, 40 second Duration
- Level 15: MP - 33, 400 Attack, 40 second Duration
- Level 16: MP - 33, 420 Attack, 40 second Duration
- Level 17: MP - 34, 440 Attack, 40 second Duration
- Level 18: MP - 34, 460 Attack, 40 second Duration
- Level 19: MP - 35, 480 Attack, 40 second Duration
- Level 20: MP - 35, 500 Attack, 40 second Duration
{{{5}}}

Rapid Fire: Fires bullets very quickly. If the attack button is held down, the gun continuously fires. Requires Burst Fire level 20.
Rapid Fire effects
- Level 01: MP - 6, 102% Damage
- Level 02: MP - 6, 104% Damage
- Level 03: MP - 6, 106% Damage
- Level 04: MP - 6, 108% Damage
- Level 05: MP - 6, 110% Damage
- Level 06: MP - 6, 112% Damage
- Level 07: MP - 6, 114% Damage
- Level 08: MP - 6, 116% Damage
- Level 09: MP - 6, 118% Damage
- Level 10: MP - 6, 120% Damage
- Level 11: MP - 8, 122% Damage
- Level 12: MP - 8, 124% Damage
- Level 13: MP - 8, 126% Damage
- Level 14: MP - 8, 128% Damage
- Level 15: MP - 8, 130% Damage
- Level 16: MP - 8, 132% Damage
- Level 17: MP - 8, 134% Damage
- Level 18: MP - 8, 136% Damage
- Level 19: MP - 8, 138% Damage
- Level 20: MP - 8, 140% Damage
- Level 21: MP - 10, 142% Damage
- Level 22: MP - 10, 144% Damage
- Level 23: MP - 10, 146% Damage
- Level 24: MP - 10, 148% Damage
- Level 25: MP - 10, 150% Damage
- Level 26: MP - 9, 152% Damage
- Level 27: MP - 9, 154% Damage
- Level 28: MP - 9, 156% Damage
- Level 29: MP - 9, 158% Damage
- Level 30: MP - 9, 160% Damage
{{{5}}}
Air Strike: Attacks up to six enemies with the Gaviota's bomb attack. Requires Gaviota level 15.
Air Strike effects
- Level 01: MP - 31, 520% Damage
- Level 02: MP - 32, 540% Damage
- Level 03: MP - 33, 560% Damage
- Level 04: MP - 34, 580% Damage
- Level 05: MP - 35, 600% Damage
- Level 06: MP - 36, 620% Damage
- Level 07: MP - 37, 640% Damage
- Level 08: MP - 38, 660% Damage
- Level 09: MP - 39, 680% Damage
- Level 10: MP - 40, 700% Damage
- Level 11: MP - 41, 770% Damage
- Level 12: MP - 42, 790% Damage
- Level 13: MP - 43, 810% Damage
- Level 14: MP - 44, 830% Damage
- Level 15: MP - 45, 850% Damage
- Level 16: MP - 46, 870% Damage
- Level 17: MP - 47, 890% Damage
- Level 18: MP - 48, 910% Damage
- Level 19: MP - 49, 930% Damage
- Level 20: MP - 50, 950% Damage
- Level 21: MP - 51, 1020% Damage
- Level 22: MP - 52, 1040% Damage
- Level 23: MP - 53, 1060% Damage
- Level 24: MP - 54, 1080% Damage
- Level 25: MP - 55, 1100% Damage
- Level 26: MP - 56, 1120% Damage
- Level 27: MP - 57, 1140% Damage
- Level 28: MP - 58, 1160% Damage
- Level 29: MP - 59, 1180% Damage
- Level 30: MP - 60, 1200% Damage
{{{5}}}
Hypnotize: Inflicted enemy attacks hit other enemies instead of the user for a short time.
Hypnotize effects
- Level 01: MP - 31, 21 seconds, 43% probability
- Level 02: MP - 32, 22 seconds, 46% probability
- Level 03: MP - 33, 23 seconds, 49% probability
- Level 04: MP - 34, 24 seconds, 52% probability
- Level 05: MP - 35, 25 seconds, 55% probability
- Level 06: MP - 36, 26 seconds, 58% probability
- Level 07: MP - 37, 27 seconds, 61% probability
- Level 08: MP - 38, 28 seconds, 64% probability
- Level 09: MP - 39, 29 seconds, 67% probability
- Level 10: MP - 40, 30 seconds, 70% probability
- Level 11: MP - 41, 31 seconds, 73% probability
- Level 12: MP - 42, 32 seconds, 76% probability
- Level 13: MP - 43, 33 seconds, 79% probability
- Level 14: MP - 44, 34 seconds, 82% probability
- Level 15: MP - 45, 35 seconds, 85% probability
- Level 16: MP - 46, 36 seconds, 88% probability
- Level 17: MP - 47, 37 seconds, 91% probability
- Level 18: MP - 48, 38 seconds, 94% probability
- Level 19: MP - 49, 39 seconds, 97% probability
- Level 20: MP - 50, 40 seconds, 100% probability
{{{5}}}
Battleship: Summons a floating ship for the user to ride in. If hit too many times, the ship breaks and cannot be reused for a short while. While boarded, the user can only use the following skills: Throwing Bomb, Gun Booster, Flamethrower, Ice Splitter, Gaviota, Octopus, Maple Hero, Hero's Will, Battleship Cannon, Battleship Torpedo.
Battleship effects
- Level 01: MP - 22, +10 Magic Defense, +10 Weapon Defense, 90 second cooldown
- Level 02: MP - 24, +20 Magic Defense, +20 Weapon Defense, 120 second cooldown
- Level 03: MP - 26, +30 Magic Defense, +30 Weapon Defense, 150 second cooldown
- Level 04: MP - 28, +40 Magic Defense, +40 Weapon Defense, 180 second cooldown
- Level 05: MP - 30, +50 Magic Defense, +50 Weapon Defense, 210 second cooldown
- Level 06: MP - 32, +60 Magic Defense, +60 Weapon Defense, 240 second cooldown
- Level 07: MP - 34, +70 Magic Defense, +70 Weapon Defense, 270 second cooldown
- Level 08: MP - 36, +80 Magic Defense, +80 Weapon Defense, 300 second cooldown
- Level 09: MP - 38, +90 Magic Defense, +90 Weapon Defense, 330 second cooldown
- Level 10: MP - 40, +100 Magic Defense, +100 Weapon Defense, 360 second cooldown
{{{5}}}
Battleship Cannon: Fires cannonballs at enemies. Requires Battleship level 1 and the user must be riding a Battleship to use the skill.
Battleship Cannon effects
- Level 01: MP - 22, 205% Damage, 3 cannonballs
- Level 02: MP - 22, 210% Damage, 3 cannonballs
- Level 03: MP - 22, 215% Damage, 3 cannonballs
- Level 04: MP - 24, 220% Damage, 3 cannonballs
- Level 05: MP - 24, 225% Damage, 3 cannonballs
- Level 06: MP - 24, 230% Damage, 3 cannonballs
- Level 07: MP - 26, 235% Damage, 3 cannonballs
- Level 08: MP - 26, 240% Damage, 3 cannonballs
- Level 09: MP - 26, 245% Damage, 3 cannonballs
- Level 10: MP - 28, 250% Damage, 3 cannonballs
- Level 11: MP - 28, 265% Damage, 3 cannonballs
- Level 12: MP - 28, 270% Damage, 3 cannonballs
- Level 13: MP - 30, 275% Damage, 3 cannonballs
- Level 14: MP - 30, 280% Damage, 3 cannonballs
- Level 15: MP - 30, 285% Damage, 3 cannonballs
- Level 16: MP - 32, 290% Damage, 4 cannonballs
- Level 17: MP - 32, 295% Damage, 4 cannonballs
- Level 18: MP - 32, 300% Damage, 4 cannonballs
- Level 19: MP - 34, 305% Damage, 4 cannonballs
- Level 20: MP - 34, 310% Damage, 4 cannonballs
- Level 21: MP - 34, 335% Damage, 4 cannonballs
- Level 22: MP - 36, 340% Damage, 4 cannonballs
- Level 23: MP - 36, 345% Damage, 4 cannonballs
- Level 24: MP - 36, 350% Damage, 4 cannonballs
- Level 25: MP - 38, 355% Damage, 4 cannonballs
- Level 26: MP - 38, 360% Damage, 4 cannonballs
- Level 27: MP - 38, 365% Damage, 4 cannonballs
- Level 28: MP - 40, 370% Damage, 4 cannonballs
- Level 29: MP - 40, 375% Damage, 4 cannonballs
- Level 30: MP - 40, 380% Damage, 4 cannonballs
{{{5}}}

Battleship Torpedo: Fires a torpedo that pierces through enemies, hitting those behind it. Requires Battleship level 1 and the user must be riding in a Battleship to use the skill.
Battleship Torpedo effects
- Level 01: MP - 22, 390% Damage, 4 Enemies
- Level 02: MP - 22, 400% Damage, 4 Enemies
- Level 03: MP - 22, 410% Damage, 4 Enemies
- Level 04: MP - 24, 420% Damage, 4 Enemies
- Level 05: MP - 24, 430% Damage, 4 Enemies
- Level 06: MP - 24, 440% Damage, 4 Enemies
- Level 07: MP - 26, 450% Damage, 4 Enemies
- Level 08: MP - 26, 460% Damage, 4 Enemies
- Level 09: MP - 26, 470% Damage, 4 Enemies
- Level 10: MP - 28, 480% Damage, 4 Enemies
- Level 11: MP - 28, 540% Damage, 5 Enemies
- Level 12: MP - 28, 550% Damage, 5 Enemies
- Level 13: MP - 30, 560% Damage, 5 Enemies
- Level 14: MP - 30, 570% Damage, 5 Enemies
- Level 15: MP - 30, 580% Damage, 5 Enemies
- Level 16: MP - 32, 590% Damage, 5 Enemies
- Level 17: MP - 32, 600% Damage, 5 Enemies
- Level 18: MP - 32, 610% Damage, 5 Enemies
- Level 19: MP - 34, 620% Damage, 5 Enemies
- Level 20: MP - 34, 630% Damage, 5 Enemies
- Level 21: MP - 34, 690% Damage, 6 Enemies
- Level 22: MP - 36, 700% Damage, 6 Enemies
- Level 23: MP - 36, 710% Damage, 6 Enemies
- Level 24: MP - 36, 720% Damage, 6 Enemies
- Level 25: MP - 38, 730% Damage, 6 Enemies
- Level 26: MP - 38, 740% Damage, 6 Enemies
- Level 27: MP - 38, 750% Damage, 6 Enemies
- Level 28: MP - 40, 760% Damage, 6 Enemies
- Level 29: MP - 40, 770% Damage, 6 Enemies
- Level 30: MP - 40, 780% Damage, 6 Enemies
{{{5}}}