MapleStory/Quests/Party Quests

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Party quests ("PQs") are organized quests in which a party of several people must be created in order to enter. Unlike regular quests, they can be done again and again. Party quests are extremely popular because they give items and thousands of experience points.

Contents

[edit] Party Quest Availability Chart

Group Quests
Main Party Quests
Content KoreaMS JapanMS ChinaMS TaiwanMS HKMS ThaiMS MapleSEA GlobalMS EuropeMS BrazilMS VietnamMS
Kerning City Party Quest
First Accompaniment
Yes
Ludibrium Party Quest
Abandoned Tower
Yes Yes Yes Yes Yes Yes Yes Yes Yes No No
Orbis Party Quest
Tower of Goddess
Yes Yes Yes Yes Yes Yes Yes Yes Yes No No
Magatia Party Quest
Romeo and Juliet
Yes Yes No No No No No No No No No
Herb Town Party Quest
Davy Jones/Pirate
Yes Yes Yes Yes No Yes Yes Yes No No No
Ellin Forest Party Quest
Forest of Poison Fog
Yes No No No No No No No No No No
Competitive Quests
Content KoreaMS JapanMS ChinaMS TaiwanMS HKMS ThaiMS MapleSEA GlobalMS EuropeMS BrazilMS VietnamMS
Monster Carnival
Yes Yes Yes Yes Yes Yes Yes Yes No No No
Ariant Coliseum
Yes Yes Yes No No Yes Yes Yes No No No
Boss Quests
Content KoreaMS JapanMS ChinaMS TaiwanMS HKMS ThaiMS MapleSEA GlobalMS EuropeMS BrazilMS VietnamMS
Sharenian Guild Quest
Yes Yes Yes Yes Yes Yes Yes Yes No No No
Zakum Quest
Adobis Mission I
Yes Yes Yes Yes Yes Yes Yes Yes No No No
Papulatus Quest
Yes Yes Yes Yes Yes Yes Yes Yes Yes No No
Horned Tail Quest
Cave of Life
Yes Yes Yes Yes No Yes Yes Yes No No No
Boss Attack Challenge

Test Server only
No No No No No No No No No No
Extra Quests
Content KoreaMS JapanMS ChinaMS TaiwanMS HKMS ThaiMS MapleSEA GlobalMS EuropeMS BrazilMS VietnamMS
El Nath Party Quest
Yes Yes Yes Yes No Yes Yes Yes No No No
Henesys Party Quest
Yes Removed Yes Removed No Yes No Yes No Yes No
Ludibrium Maze Party Quest
No Yes No No No No No Yes No No No
Amoria Party Quest
Amorian Challenge
No No No Yes No Yes Yes Yes No No No
English School Party Quiz
No No Yes Yes No No No No No No No
Event Quests
Content KoreaMS JapanMS ChinaMS TaiwanMS HKMS ThaiMS MapleSEA GlobalMS EuropeMS BrazilMS VietnamMS
French Revolution Party Quest
July Only Event
No No No No No No No No Exclusive No No
Guy Fawkes Party Quest
November Only Event
No No No No No No No No Exclusive No No
Lovers' Party Quest
Event
No Test Server Only Part One Only Yes No No No No No No No
Uninvited Guest Party Quest
Halloween Event
Yes No No No No No No No No No No

[edit] Image:MS Amoria Icon.png Amoria Premium Wedding

Requirements: Wedding Invitation, attendance at a Premium Wedding

The Amoria Premium Wedding's Afterparty, while technically not a Party Quest, operates in many ways like one. It can occur in either the Chapel or Cathedral weddings. This guide will illustrate a Cathedral Wedding in GlobalMS.

[edit] Entry

If you are a guest at the wedding, the first stage will be in a waiting room outside the Cathedral. NPCs here will take gifts for the couple. By speaking to a nun, one can enter the main Cathedral. a timer counts down to the next stage.

[edit] Cathedral Altar

The Wedding Altar.
The Wedding Altar.

If you are the one getting married, you will immediately start at the Altar. In order to enter, you must only be in a party with your fiancé. Once the couple is waiting, guests may start to enter and take their seats. After all the guests are seated, the partners-to-be can start the ceremony at their discretion, but it must be before the timer expires. The Priest will begin speaking, and guests are given the option of "blessing" the couple. For each successful bless, the newly-weds will receive EXP. The music in this map is very unique and this area is renowned as one of the most beautiful in the whole game.

[edit] Cherished Visage Photos

The Wedding Cake. Photos are taken here.
The Wedding Cake. Photos are taken here.

After the ceremony is completed, both the couple and the guests are warped to a new map. Beyond this point, both Chapel and Cathedral weddings are identical. A one minute timer appears, and the players must arrange themselves on the cake. Typically, the Bride and Groom stand at the top of the cake, and everyone smiles. Once the timer reaches 0, a picture is taken that will be posted on the MapleGlobal website. Next, a 5 minute timer appears, to allow players to take their own pictures. Often the favored guests will take turns posing with the couple. This map, being very small, has a tendency to lag people out, especially when all 50 invites are used.

[edit] Untamed Hearts Hunting Ground

This is the Hunting Grounds after the wedding.
This is the Hunting Grounds after the wedding.

Once the photo time is over, all players will be warped to the Untamed Hearts Hunting Ground. Here, each member, Guests and the newly-weds alike, must collect 5 keys from the Cake and Candle Monsters that roam the area. These monsters are worth 0 experience. At this point, the married couple receives the EXP from the blessings and their prizes for getting married. The keys are not too difficult to find, but they each take up an ETC slot, which can pose problems to first time guests. Also, the Cake Monsters can be rather dangerous to lower leveled guests. The map is rather large, but with 52 people hunting on it in a limited amount of time, kill stealing can be a problem. It is recommended that higher levels help their friends and leave once they have enough keys, so that everyone can finish.

[edit] The Love Piñata

This is the Bonus Prize Map.
This is the Bonus Prize Map.
The Keys needed.
The Keys needed.

When each person has acquired 5 keys, they can progress to the next stage on their own. Once Inside, there are numerous boxes that can be broken by hitting them. After they are broken, an item called Onyx Chest appears. These items will disappear, so only break one box. Each player can only pick up one, and there are already not enough for every guest at the wedding. The timer on this map has the same time as the outside hunting grounds map, so whether you have entered or not, all players are ejected at the same time. The Onyx Chests and Amoria Heart Keys expire approximately 20 minutes after the wedding ends. After getting your chest, or, if they have already all been taken, the players can talk to Robin the Huntress to exit the wedding party.

[edit] Wedding Exit

The exit map.
The exit map.

This is the exit map. It was added later, after all the other stages. Click Ames the Wise to return to Amoria, and then by talking to Pila Present at the top of the map, the players can get their prize. Prizes range from Miso Ramen Soup to Pineapple Candies, and for the Bride and Groom's special chests, Scrolls. Wedding Invitations will remain in each guest's inventory until they drop it.

[edit] Image:MS Henesys PQ Icon.png Henesys Party Quest

Requirements: Level 10 and up

Henesys PQ Entrance.
Henesys PQ
Entrance.

The Henesys PQ is a new Party Quest originating in KoreaMS. A party of any number greater than 3 is needed, as long as they are all over the level of 10. It is especially great experience between levels 10 and 15, as the EXP is a constant 1,600, a significant amount at low levels. The time limit is separated by each stage. Some of the monsters and platforms plus the background originate from Korean Folk Town, despite its location in Henesys. An NPC named Tory is located in Henesys Park wearing a bunny suit, and lets you inside. It is currently available in KoreaMS and GlobalMS. JapanMS and Taiwan removed because players used glitches.

[edit] Primrose Hill, Collecting Seeds

Henesys PQ gathering seeds.
Henesys PQ
gathering seeds.
The dots on this minimap correspond to the color of the seed available at that location. The dots in the air are where the seed of that color needs to be dropped.
The dots on this minimap correspond to the color of the seed available at that location. The dots in the air are where the seed of that color needs to be dropped.

In the first portion, the players run around hitting brown plants and collecting seeds. Certain plants always drop the same seeds, so knowing which plant drops which seed will greatly speed up the time it takes to complete the Party Quest. Approximately one seed is found for every 5-10 plants hit. These seeds must be dropped on each platform surrounding the center of the map to proceed. A flower will sprout on a platform after the seed disappears. Once this has been done, a bunny will spawn in the middle of the map.

This stage has a time limit of 10 minutes.

[edit] Primrose Hill, Protect Moon Bunny!

Henesys PQ defending the bunny.
Henesys PQ
defending the bunny.

The bunny that spawns has a health bar like an ordinary party member, and must be protected. Waves of flying enemies comes towards the center of the map. Your party must move to the center of the map to protect it. Ranged characters have an advantage here. It is recommended that lower leveled party members stand in the center so as to avoid being hit as well. The monsters are nerfed, and range from Flyeyes and Stirges to the Goblin Fire of Korean Folk Town. The Bunny drops a Rice Cake from time to time while the party protects it, which the Party leader must collect. Once ten cakes have been collected, the PQ is over. Also, if the Bunny dies or time expires before acquiring enough cakes, the PQ is failed.

This stage is continued from the previous stage, and therefore, the time limit is the time remaining from the first stage.

[edit] Shortcut

Henesys PQShortcut.
Henesys PQ
Shortcut.

This is an intermediate stage. The party can choose whether to attempt a rush or move to Pig Town from here. Talk to Tommy to go to Pig Town, or Tory to exit.

[edit] Pig Town

Henesys PQPig bonus stage.
Henesys PQ
Pig bonus stage.

There is a bonus stage full of Pigs. It is similar to that after Kerning PQ. Sometimes an Iron Hog spawns here, but it is weaker than an ordinary Iron Hog and gives more EXP. Iron Hogs spawn about 1-3 times.

The Pigs seem to have a higher drop rate and drop different items than those outside. They drop wide range of weapons, armors and scrolls.

The time limit for this stage is 5 minutes.

[edit] Rewards

Henesys PQ Exit.
Henesys PQ
Exit.

The reward for Henesys PQ is 1600 Experience. Originally, players could receive a Golden Coin, which acted as a safety charm. It had an expiration date, so higher levels would do this PQ every few days after losing it. Unfortunately, this prize was removed from all versions several months ago.

[edit] Image:MS Kerning Party Quest Icon.png Kerning City Party Quest

Requirements: Level 21-30

The original first party quest is in Kerning City. A party of 4, ranging from levels 21 to 30, progresses through 5 stages in fewer than thirty minutes by solving puzzles and killing monsters. At the end, a prize is given to each participant; these range from ores, equipment, scrolls, or potions. Only one party can be inside the party quest at any given time on one channel.

The Kerning City Party Quest is one of the fastest ways to gain experience during levels 21-30. To complete the party quest, one must complete the following stages under the 30 minute time limit.

[edit] Party Makeup

Following are suggested party setups for the Kerning accompaniment. Keep in mind that there are many ways to go about selecting a party, depending on what the leader finds is most important.

Party #1 - Offensive Tactic
This party setup allows players to move through the first and last stages of the Kerning accompaniment through brute force.
  • One Warrior (Level 23+)
  • Two Rogues (Level 25+)
  • One Magician (Level 25+)
Party #2 - Defensive Tactic
This party setup is friendlier to people of lower levels who wish to participate in the Kerning accompaniment. Using a Cleric with the Heal skill, lower-level characters can remain in the fray without having to worry too much about death. Although haste at level 1 is nearly useless, it has more benefit for the whole group over any of the other skills.
  • 1 Assassin (Level 30 with Haste)
  • 1 Cleric (Level 30 with Heal)
  • Any other two people (Level 21+)
Party #3 - Tanking
This party is for parties who want to train in stage one, and blow through the last stage
  • Two Magicians (Lv. 25+)
  • One Rogue (Lv. 25+)
  • One Warrior (Lv. 26+)

[edit] Starting a party quest

Parties must wait before entering the Kerning PQ.
Parties must wait before entering the Kerning PQ.

Because only one party can enter at a time in each channel, parties can not enter the quests whenever they want to. In the Kerning PQ, the party leaders must constantly click on Lakelis, or other party leaders may enter before them once the other party has finished. Because the party leader must constantly click on Lakelis, some leaders use an Auto-Clicking hack, although it is clearly illegal.

Often the quests can be difficult enter due to the high popularity of the party quests. Channel 1 would not be recommended if you want to do a party quest. Also, Scania would be the world with the most demand for the party quests, since it has the most people. The newest server is usually easiest to get into PQs.

Make sure you have the required number of members in your party. You can not do the PQ if there are less than the minimum (Though some PQs allow you to have more), and they must not die or quit party/game in order to complete the quest.

Try not to be bored while waiting. If you are not the leader, you may do something else for 5 minutes, but make sure you know what is going on in the game. Leaders should not leave the computer and closely watch. Try to track the party that has just entered and see which stage they are at by locating them (using /find).

[edit] Kerning Stage 1

Kerning PQ  Stage 1
Kerning PQ
Stage 1

This is the first part of the Kerning City Party Quest/Accompaniment. It is a combat section, where you are asked a question by Cloto and slay monsters based on the answer. Once you have the answer, slay that many Ligators to get that many coupons. When you have obtained the correct amount of coupons, talk to Cloto to receive a pass and give the pass to your party's leader. After all three passes are collected, have your leader click on Cloto, to open a portal to Part 2.

Questions

  • Level needed to become a Magician: 8 (Stated as "Wizard")
  • Level needed for any of the other classes: 10
  • Experience needed to level from 1 to 2: 15
  • INT needed to become a Magician: 20
  • DEX needed to become an Archer or a Thief: 25
  • STR needed to become a Warrior: 35

[edit] Kerning Stage 2

Kerning PQ  Stage 2
Kerning PQ
Stage 2

This part of the Accompaniment/Party Quest consists of 4 ropes. The objective is to arrange 3 of your members on these ropes to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is wise to have only 1 member move at a time, in a clockwise or counter clockwise direction, as this will prevent confusion. After discovering the correct combination, continue through the portal for yet another puzzle.

[edit] Kerning Stage 3

Kerning PQ  Stage 3
Kerning PQ
Stage 3

This area consists of 5 platforms labeled 1-5, indicated by the number of cats on the stump. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is recommended that you follow this pattern to prevent confusion:

123 - 124 - 125 - 134 - 135 - 145 - 234 - 235 - 245 - 345

Now continue through the portal for the final puzzle area of the Accompaniment/Party Quest.

[edit] Kerning Stage 4

Kerning PQ  Stage 4
Kerning PQ
Stage 4

The final puzzle consists of 6 barrels labeled 1-6. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is recommended that you follow this pattern to prevent confusion:

123 - 124 - 125 - 126 - 134 - 135 - 136 - 145 - 146 - 156

234 - 235 - 236 - 245 - 246 - 256

345 - 346 - 356

456

Now continue to enter the final stage.

[edit] Kerning Final Stage

Kerning PQ  Last Stage
Kerning PQ
Last Stage

This is it, the final stage. Once again, it is a combat stage. Here you must kill 3 Curse Eyes, 6 Jr. Neckis (modified with less avoidability) and the King Slime to obtain the passes they drop. The "corner kill glitch" has been fixed, and therefore even if you corner kill the monsters will still drop passes. The first 9 enemies will be easier than the King Slime. Once you have the 10 passes, click on Cloto to finish the main section of the Party Quest.

  • Note: Sometimes the game is glitchy, and will only spawn 8-9 monsters, including the King Slime. If this happens, your party cannot complete the Accompaniment/Party Quest. Most of the said 'glitches' are because of an earlier problem in which a corner kill would lead to a lack of a pass. The glitches have been dramatically reduced. There is, or was, the chance that if only 8-9 monsters spawned another would spawn after the King Slime. Theres also the large possibility that a party member has your passes.
  • Note: Killing the curse eyes provides much more exp(100+) than soloing king slime(300+).

King Slime

  • HP: 8000
  • MP: 100
  • EXP: 1000 (shared)
  • Primary Attack: Its primary attack is to jump, causing an earthquake which does 200 or so damage to anyone on the ground within a certain distance. As long as you keep a fair distance away, and have your HP over 300, this attack will not be a problem. (Note to Magicians: If you get hit and you don't have Magic Guard activated, you will likely die.)
  • Supportive Skill: The King Slime also has a supportive skill, which summons Slimes. As you can most likely one hit kill them, there will be no difficulty in eliminating them. A large number of Slimes are also spawned when the King Slime is defeated.
  • The Slimes mentioned above can also drop slime drops.
  • Soloing King Slime is often quite useful if you are at least Level 26. You'll probably get upwards of 490 exp if you kill it. Remember to ask for permission from your party first though.

[edit] Kerning Bonus Stage

Kerning PQ  Bonus Stage
Kerning PQ
Bonus Stage

This Bonus Stage is filled with Horny Mushrooms and Green Mushrooms. It is a good place to train while waiting for your timer to run out, or to prepare for a "rush". Talk to Nella when you wish to leave the party quest. However, if you don't plan to train here, leave quickly so that you can be nice to the next group. The party quest can only be started when you leave, and it is generally rude to stay too long.

[edit] Image:MS Abandoned Tower Icon.png Ludibrium Party Quest

Similarly to the Kerning PQ, the stages are beaten by collecting a certain amount of passes by doing specific tasks and only one party is allowed to enter the PQ on any channel. However, there are several key differences between this PQ and the first one. First off, you need a full party (6 members) that are between levels 35 and 50 to get in. It is also a longer to complete PQ with 11 stages rather than 5, and you get an hour to complete it. This is a much more difficult PQ than the Kerning PQ.

To enter the PQ, you must travel to the Eos Tower, found to the left of where you arrive in Ludibrium. The tower has 101 floors and you enter the tower on the 100th floor. Climb up and go through a door to get to the 101st floor. You will find the PQ NPC here; a red stop-sign. You need a party of 6 to enter the PQ. Only 1 party member can die on stages 1 to 8, and the last stage can be finished with no less then 2 people. The party leader must not die at all.

A party of 6, ranging from levels 35 to 50, progresses through 9 stages in less than one hour by solving puzzles and killing monsters. The skills specific character classes possess, such as Haste, Heal, Dark Sight, and Teleport, are eminently used to help pass some of the stages. The skills Dark Sight and Teleport are required to complete the accompaniment. Prizes consist of potions, ores, equipment, scrolls, or summoning bags.

Probably the best party is the following (with all characters 40+):

  • 1 Assassin
  • 1 Cleric
  • 1 Bandit
  • 1 Bowman / Crossbowman
  • 1 Spearman / Fighter / Page
  • 1 Ice/Lightning Wizard / Fire/Poison Wizard
NOTE
To hit Alishar, the Party Quest boss monster, at least 80% of the time, you will need to have
Level ACC
35 157
40 140
45 124
50 107

Warriors and Thieves at level 40 will typically have about 80 DEX and 140 LUK/STR. Along with a maxed Mastery skill, the accuracy of Warriors would be approximately 84 and thieves 115 (if max nimble body). This means that warriors will almost always miss Alishar and thieves will only hit it about 65% the time. Bowmen at level 40 will have accuracies of around 125. Therefore, it is imperative for any PQ team to have at least 1 bowman that is above level 40, or a higher level assassin because double stab does too little damage without critical, and savage blow will suffer too much weapon defense penalty.

[edit] Ludibrium Stage 1

The First stage of Ludibrium PQ.
The First stage of Ludibrium PQ.
Enemies
Ratz From Another Dimension (3700 hp, 260 exp), Black Ratz From Another Dimension (4300hp, 280 exp)
Required classes
Mage OR Thief with max Haste
Completion
25 passes required to finish this stage. Each monster drops a pass, passes can be Stolen.

Kill, kill, and more kill. This is kind of like a Jump Quest but where you have to fight monsters to claim passes. The monsters are spread all around the map, from the bottom to top. Everyone kills the mice, and the leader collects the passes they drop. Note that they are passes, not coupons. The mages need to teleport to some mice, and any Bandits with Steal should be trying to steal passes. Once all the passes have been collected, click the red balloons to advance to the next stage.

Note
Have 2 people go into the next stage and have 4 others wait. In stage 2 one of the party members needs to attack the 2nd box from the top. Once it breaks, the members in Stage 2 will be teleported to Towers Trap. At this time there should be 4 members in Stage 1 and 2 in Towers Trap. After entering Towers Trap the 2 people will have to party chat to the party and tell the 4 people to enter Stage 2.

[edit] Ludibrium Stage 2

Enemies
None.
Etc.
Boxes
Required classes
None.
Completion
15 passes required to finish this stage.

The 2 members of the party that goes through first should go down to the second box from the top, and break it. Once you're moved to the other map, tell the rest of the party it's okay to come through. All party members should now break the boxes open for passes. After collecting enough passes between Tower's Trap and Stage 2 map, double click the Orange Balloons at the top. NOTE Be sure you get all 4 passes from Tower's Trap, if you go out without all of them you'll have to restart the PQ.

[edit] Ludibrium Stage 3

Enemies
Bloctopus from another dimension(4900hp,288 exp)
Etc.
Summoning Boxes
Required classes
None
Completion
32 passes required to finish this stage. Each monster drops a pass, passes can be Stolen.

In Stage 3 you must defeat monsters for the passes. Breaking the boxes will spawn 3 more Blocktopuses. It is recommend sending Warriors, Clerics, and Bandits to the bottom and Ice Wizards, Fire Wizards, Sins and Archers to the top. Bandits should attempt to steal passes. Double click the Yellow Balloons after collecting the passes to advance.

[edit] Ludibrium Stage 4

The Fourth stage of Ludibrium PQ.
The Fourth stage of Ludibrium PQ.
Enemies
Dark Eye from Another Dimension (Room 4,5), Shadow Eye from Another Dimension (Room 1-3)
Required classes
1 Mage, 1 Non-Mage
Completion
6 passes required to finish this stage. Each monster drops a pass.

In Stage 4 there are 5 different rooms. Every room contains a shadow monster, except room 4 which has 2, each of which drops a pass. Rooms 1-3 feature Shadow Eye from Another Dimension, who have high Weapon defense and low Magic defense. Mages go against those. Rooms 4 and 5 have the opposite, Dark Eye from Another Dimension, who have high Magic defense and low Weapon defense. Everyone else takes them out. Pick your door and tell PQ members you are already in the door so they don't come in yours. Another way instead of telling PQ members is to drop 10 mesos in front of the door to tell them there is already someone in the selected door. The rooms are completely dark, and only the enemies eyes are visible, so you must wait until they open their eyes in order to hit them. Talking to the Green Balloons after collecting the passes to continue.

[edit] Ludibrium Stage 5

The Fifth stage of Ludibrium PQ.
The Fifth stage of Ludibrium PQ.
Enemies
King Block Golem from another dimension( semi-invincible, 1 exp )
Etc.
Boxes
Required classes
Mage with Teleport, Thief with Dark Sight, Thief with haste (Recommended, but not required)
Completion
24 passes required to finish this stage.

There are 6 individual rooms in this stage. The Thief goes down to room #6 using Dark Sight to pass through Invincible King Block Gollems that are rigged to do about 8000 damage. One mage goes up to to room #1 using Teleport to get there. The mage will need to use Teleport and the Thief will need to use Dark Sight in their rooms to obtain the passes. Everyone else chooses a room and destroys boxes to collect passes (tricky jumps abound). Each room contains four boxes. Once all the passes have been collected talk to the Dark Green Balloon to advance to Stage 6.

Actually, it is possible to kill the King Block Golems. However, to do so, you will need an HP Warrior (A warrior with lots of points in HP) that has max or close to max Power Guard. Since Power Guard never misses, it will damage the King Block Golems. Make sure to lure the Golems to the left side so a Cleric can jump down and heal the warrior. It is risky but rewards about 3000 Experience that is dispersed throughout the party.
Passes also will drop from killing these golems.

((WARNING)) There is a glitch in the thief and mage portals in this stage, since a server check in September. Once you go into the bottom portal in the mage portal, you won't go out but your skills will get locked. Same goes for the thief portal, but the thief portal has 50% chance of getting skill locked.Regardless, there is a way to get through the mage portal. Once you collected all the passes, do not go into the bottom portal, you need your teleport skill to get out. After collecting all the passes go back up.Jump normally and before you touch the ground, press the teleport button quickly.This method takes a lot of time to master and a lot of practise though. As for the thief portal, I'm not sure.

[edit] Ludibrium Stage 6

The Sixth stage of Ludibrium PQ.
The Sixth stage of Ludibrium PQ.
Enemies
None
Etc
Numbered Boxes
Required classes
None
Completion
Follow boxes in order to reach the top.

This map contains many boxes in sets of 3 with the numbers 1 through 3 written on each box. Standing on the correct box and pressing UP will teleport you to the next set. Other boxes will teleport you back to the bottom. The balloon NPC will say the order, which doesn't change. The correct order is: 1, 3, 3, 2, 2, 1, 3, 3, 3, 1, 2, 3, 1, 1, 1. After getting to the top, go through the portal to advance to Stage 7.

NOTE
If that above combo was hard to follow use this format
  • 133, 221, 333, 123, 111

[edit] Ludibrium Stage 7

Enemies
Black Ratz, Ratz, Bloctopus, Rombot all from another dimension
Etc
Pass Boxes
Required classes
Assassin or Archer with maxed Keen eyes or Eye of Amazon
Completion
3 passes required to finish this stage.

The Assassin or Archer (recommended) goes up to kill the enemies by the boxes on the wall on the right, one at a time, or all at the same time if the party wants a challenge. When the pass touches the box, one Rombot will spawn. While the sin or archer is getting the Rombot to spawn, the rest kill the Rombot at the bottom of the map, who can cause a ground-impact and spawn Block Golem monsters. Repeat for all 3 boxes at the top, each Rombot drops a pass. After collecting the passes, talk to the Light Blue Balloon to advance to the next stage.

[edit] Ludibrium Stage 8

Ludibrium PQ
Ludibrium PQ
Enemies
None
Etc.
Numbered Boxes
Required classes
None
Completion
Standing on correct combination of boxes

Similar to Kerning Stage 4, except it's 9 boxes and 5 people per combination. Each character apart from the leader stands on a different box. If the characters are standing on the correct combination of boxes, you will be able to progress to the next stage. It is suggested that you begin with characters on boxes 1-2-3-4-5, then continue with 1-2-3-4-6, 1-2-3-4-7, 1-2-3-4-8, 1-2-3-4-9, 1-2-3-5-6, 1-2-3-5-7, 1-2-3-5-8 and so on until you get to the right combination. Check if it is the correct combination each time you try a combination. For people who hate this type of stage it'll be hell for them IF they get a totally random and deep value. So just be patient and make sure you don't skip any number otherwise you will usually end up with either no time left or frustration enough to leave the pq.

There are 126 combinations in total: 12345, 12346, 12347, 12348, 12349, 12356, 12357, 12358, 12359, 12367, 12368, 12369, 12378, 12379, 12389, 12456, 12457, 12458, 12459, 12467, 12468, 12469, 12478, 12479, 12489, 12567, 12568, 12569, 12578, 12579, 12589, 12678, 12679, 12689, 12789, 13456, 13457, 13458, 13459, 13467, 13468, 13469, 13478, 13479, 13489, 13567, 13568, 13569, 13578, 13579, 13589, 13678, 13679, 13689, 13789, 14567, 14568, 14569, 14578, 14579, 14589, 14678, 14679, 14689, 14789, 15678, 15679, 15689, 15789, 16789, 23456, 23457, 23458, 23459, 23467, 23468, 23469, 23478, 23479, 23489, 23567, 23568, 23569, 23578, 23579, 23589, 23678, 23679, 23689, 23789, 24567, 24568, 24569, 24578, 24579, 24589, 24678, 24679, 24689, 24789, 25678, 25679, 25689, 25789, 26789, 34567, 34568, 34569, 34578, 34579, 34589, 34678, 34679, 34689, 34789, 35678, 35679, 35689, 35789, 36789, 45678, 45679, 45689, 45789, 46789, 56789.

Another way is to start with players on boxes 1-3-6-7-4, and have them follow the pattern 136748259 rather than 123456789. This potentially makes jumping between boxes easier. This sequence is known as JMS (it was invented there), while the above is called GMS. A third sequence (SMS for 'Simplified MapleStory') follows the pattern 637148259. This pattern is even more diagonal than JMS, the non-diagonal jumps are easier, and the pattern is simpler for newbies to learn.

NOTE The Boxes work in a diagonal pattern. For example, to get to 8 you'll have to go from 1 to 4 to 8 or 4 to 8. If you are a beginner at Ludibrium PQ let the other members handle it and you will slowly catch on.

[edit] Ludibrium Crack on the Wall

Ludibrium PQ Boss
Alishar
Summoned By Alishar
Chronos, Platoon Chronos, Master Chronos
Required classes
Ranged hitter with maxed Keen eyes or Eye of Amazon(or a magician or a well hasted 2-handed weapon warrior will do), Cleric with maxed Heal highly recommended
Completion
Obtain Key Ring from Alishar

Alishar

  • HP: 125000
  • MP: 2500
  • EXP: 4800 (shared)

This is a very difficult and long boss fight. Having a Cleric in the party is very highly recommended. If the party members are all level 50 then it isn't required, although it will make the fight much easier. A ranged person kills the Black Ratz to open the box and Alishar will spawn. If there is a Cleric in the party, they should begin spamming heal. Everyone else attacks the boss and tries to stay alive. Based on his health, the boss will spawn different types of Chronos. Near 3/4 HP he will spawn regular Chronos, at 1/2 HP he will spawn either Chronos or Platoon Chronos, and when he is near death, he will spawn Master Chronos along with Platoon and regular Chronos. Clerics are able to damage these with heal as well, though it will slow down their healing of party members. While fighting the boss, characters may be afflicted with various status ailments. Everyone will need either Eyedrops and Holy Water or only All-Cure potions. Mages don't have to worry about losing accuracy so they only need Holy Water, though All-Cure potions work as well. When he dies, he drops a Key Ring. The leader should pick that up, and talk to the Purple Balloons to exit.

The combination of party members can greatly affect the difficulty of beating Alishar.

Combination 1
Healer Combo - This one is for people who don't mind taking slightly longer or shorter on Alishar due to the fact that with two clerics you can split the party up on two sides with a spearman on the left and hunter/crossbow(wo)man on the right with clerics healing both sides.
  • 2x Cleric - Level 38+
  • 2x Assassin - Level 38+
  • 1x Spearman - lv. 40+ with Hyperbody or else replace with a Bandit also lv. 40+
  • 1x Crossbowman/Hunter - Level 38+
Combination 2
Fast Destroyer - This Combination is to speedily move through Alishar due to the Multiple hitters and the high power hitters.
  • 1x Cleric - Max Heal or level 45+
  • 2x Warrior Classes - Spearman or Fighter recommended(In GMS fighter is optional)
  • 1x Assassin - Level 40+
  • 1x Bandit - With savage blow doing at least 3 hits
  • 1x Crossbowman/Hunter - Level 40+ with Iron Arrow/Arrow Bomb would be so useful here
Combination 3
Fast Destroyer (also) - This combination defeated Alishar in less than 1 minute, if you fight quickly.
  • 1x Cleric - Max Heal
  • 3x Warrior Classes - Spearman or Fighter (Page isn't nearly as useful). In GlobalMS, the fighter isn't as useful because there are new pots that gives 12 Weapon Attack, but they are expensive, so only use it in the Alishar combat. The pots are sold in Masteria.
  • 1x Bandit - Maxed Savage Blow
  • 1x Bandit-Assassin Hybrid - Maxed Keen Eyes and Lucky Seven, has at least 1 full set of stars(Tobis and higher recommended, Kumbis are good too), any decent Savage Blow

TIP: Before killing the ratz you should have someone go all the way to the right and then kill ratz, that way, the person can backstab alishar without getting hurt or inflicted by any status.

TIP 2:While killing the Ratz don't make the pass it drops fall off the platform.

[edit] Ludibrium Bonus Stage 1

Time limit
60 seconds!
Etc
Money Boxes <Drop mesos between 10 - 60 and also drop bonus prizes>

Everyone choose a direction and heads that way, up or down. Break boxes as fast as you can, you should be using a "fast" or "faster" weapon. The boxes shoot out mesos (usually less than 50 mesos per coin), and various potions. A full list of drops can be found below.

However, note that unlike the Kerning PQ, other parties can enter the first stage once the timer is on 50 seconds. Hence, on a crowded server like Scania, it may be a good idea to skip the stage entirely to attempt to get back in before anyone else.In another server such as Mardia or Kradia it is recommended to do this stage, because gives rare items for them.

[edit] Ludibrium Bonus Stage 2

Time limit
None

When you're ready to leave, climb to the top and talk to the NPC. You'll get your prize for finishing the PQ, and you'll be returned to the PQ Lobby in Eos Tower, where you can try the PQ again If no one got in while you are in the bonus stage

[edit] Prizes

Equips
  • Any color Justice Cape (Level 55)
  • Any color Napoleon (Level 50)
  • Blue Moon Earrings
  • Skull Earrings
  • Red hearted earrings
Use Items
  • 100 White Potions
  • 100 Blue Potions
  • 30 Unagi
  • 10 Elixirs
  • Maple Throwing Stars
Scrolls
  • 10% Bottomwear DEF
  • 10% Glove DEX
  • 10% Helmet DEF
  • 10% Topwear DEF
  • 10% Overall DEF
  • 60% Bottomwear DEF
  • 60% Bow ATT
  • 60% Claw ATT
  • 60% Crossbow ATT
  • 60% Cape DEX
  • 60% Cape INT
  • 60% Cape LUK
  • 60% Cape STR
  • 60% Cape HP
  • 60% Dagger ATT
  • 60% Earring INT
  • 60% Glove DEX
  • 60% Helmet DEF
  • 60% Helmet HP
  • 60% Overall DEF
  • 60% Overall DEX
  • 60% Overall INT
  • 60% One-Handed Axe ATT
  • 60% Two-Handed BW ATT
  • 60% Polearm ATT
  • 60% Shoe DEX
  • 60% Spear ATT
  • 60% Staff MATT
  • 60% Topwear DEF
  • 60% Wand MATT
  • 100% Glove ATT
Etc. Items
(Numbers may vary)
  • Aquamarine Ore (15)
  • Black Crystal Ores (3-6)
  • Diamond Ores (4-6)
  • Garnet Ores(15)
  • Gold Ores (5)
  • Mithril Ores (12-15)
  • Sapphire Ores (12)
  • Silver Ores (15)
  • Steel Ores (15)
  • Topaz Ores (15)
  • Screws (5)
Bonus Stage Prize
  • Pop Soda (2000 HP)
  • Watermelon (1000 HP + 1000 MP)
  • Red Bean Sundae (2000 MP)
  • Orange Juice (450 MP)
  • Grape Juice (900 MP)
  • Sunrise Dew (4000 MP)
  • Sunset Dew (5000 MP)
  • Power Elixirs (Full HP/MP)
  • Napoleon (any color)
  • Skull Earrings
  • Heart-Shaped Earrings
  • Blue Moon Earrings

[edit] EXP Chart

EXP is awarded for completing each stage. Throughout this entire PQ you can accumulate 30,309 exp (or 43,300) just for clearing all the stages, plus the experience from killing monsters. In truth you earn about 10 ~ 20% when you're lv. 42 ~ 45 and around 5 ~ 8% when you're lv. 46 ~ 50 however for an average of 40 minutes of training that's actually pretty good seeing as some people just don't know how to train until they are higher levels.

NOTE: The exp you get from subsequent PQ stages will be reduced once you get the reward after Bonus. The number in parenthesis shows exp for each stage before completing Bonus. (This decrease has been removed in several versions, and will likely be removed in the remaining versions in the near future.) To avoid losing future exp, after the timer completes in Bonus and you get moved to the reward area, logoff and quickly log back on. You will be in the PQ exit. Click on the NPC and you will be ready to start again still getting full exp. (If you logoff before the timer expires, when you login you will be in the Reward area, so wait.)

  • Stage 1: 2100 EXP (3000)
  • Stage 2: 2520 EXP (3600)
  • Stage 3: 2940 EXP (4200)
  • Stage 4: 3360 EXP (4800)
  • Stage 5: 3779 EXP (5400)
  • Stage 6: 0 EXP
  • Stage 7: 4620 EXP (6600)
  • Stage 8: 5040 EXP (7200)
  • Stage 9: 5950 EXP (8500)
  • =====================
  • Total: 30309 EXP (43300)

[edit] Image:MS Amoria Icon.png Amorian Challenge Party Quest

This party quest takes place in Amoria, requires 6 people over the level of 40 who are married, and the party must be made up of both genders (though not necessarily in equal proportions). Bringing the spouse is optional, but recommended. All party members must fit these criteria. This is by far the most difficult party quest, with one of the strongest bosses for a Party Quest. To enter, collect 10 Liplock Keys from Indigo Eye or Crystal Boar at Purplewood Forest 1 or 2, and trade them in to Amos for an Entrance Ticket. Be warned, however, that the ticket can be exchanged without a full party, and if this happens then the player will not be able to attempt the Party Quest again until 6 hours have passed.

You can obtain a ticket every 6 hours. The time limit starts from when you receive your ticket, not when you enter the quest. Therefore, it is possible to do two PQ's in a row by getting a ticket in advance and using it after the 6 hours, then collecting another 10 keys and getting a new ticket to enter again. This method is beneficial in the newer, less crowded servers where it may be hard to find parties at certain times of day.

[edit] Stage 1: Magik Mirror

the Magik Mirror.
the Magik Mirror.
the entrance with invisible portals.
the entrance with invisible portals.

This is the first stage, which can seem quite confusing at first. Don't go through the glowing blue portals, as they lead nowhere. instead, have the leader of the party talk to Amos. He will explain something, and 3 portals will open up. Only one works, however, and it leads down to the central area of the "pyramid" like map. From there, talk to Glimmer Man. There are signs pointing to two warps: One for females and one for Males. Defeat every monster on both sides, and then talk to Glimmer Man again. He will allow you to warp up to the magik Mirror located in the center. By pressing up, it will inform the party that they have missed one Magik Fiarry, the giant one. It is easily distinguished because it is the only monster in this stage which gives EXP when killed. Kill it, and it will drop the Wing Hammer. Place the Wing Hammer on top of the mirror, and the mirror will shatter; grab a shard of the mirror and hand it to the Glimmer Man. Talk to him again, and he will warp you back to the top of the Pyramid with Amos the Strong. Speak to him once more to progress to the next stage.

Note that the screen will go black during these warps; this is normal.

This stage awards 2000 experience.

[edit] Stage 2: Heart Strings

the Moon Rope, in the center.
the Moon Rope, in the center.

This stage is very much like Kerning City's stage 2. However, the ropes that must be hung on are far into the sky, suspended from a Star, Moon, and Sun. To reach them, go through one of the three blue warps. Then, jump and press (and hold) the up button. The player will be warped high into the sky and fall past the rope. By holding up, the player can grab onto the rope. The best strategy for this stage is to send 5 people on the star rope, then gradually move them outwards. After a certain number of failures, a huge number of monsters are summoned, however they are incredibly weak and can be defeated with ease. Numbers of people for each rope are often called out, in the form "032", which would mean for 0 people to be on the star rope, 3 people to be on the moon rope, and 2 people to be on the sun rope. While this stage can be time consuming, it isn't particularly difficult. The leader will receive hints that indicate how many, if any, of the ropes have the right number of people on them. Also, this stage can change, between Daytime, Twilight, and night time,