Party quests ("PQs") are organized quests in which a party of several people must be created in order to enter. Unlike regular quests, they can be done again and again. Party quests are extremely popular because they give items and thousands of experience points.
Requirements: Wedding Invitation, attendance at a Premium Wedding
If you are a guest at the wedding, the first stage will be in a waiting room outside the Cathedral. NPCs here will take gifts for the couple. By speaking to a nun, one can enter the main Cathedral. a timer counts down to the next stage.
If you are the one getting married, you will immediately start at the Altar. In order to enter, you must only be in a party with your fiancé. Once the couple is waiting, guests may start to enter and take their seats. After all the guests are seated, the partners-to-be can start the ceremony at their discretion, but it must be before the timer expires. The Priest will begin speaking, and guests are given the option of "blessing" the couple. For each successful bless, the newly-weds will receive EXP. The music in this map is very unique and this area is renowned as one of the most beautiful in the whole game.
After the ceremony is completed, both the couple and the guests are warped to a new map. Beyond this point, both Chapel and Cathedral weddings are identical. A one minute timer appears, and the players must arrange themselves on the cake. Typically, the Bride and Groom stand at the top of the cake, and everyone smiles. Once the timer reaches 0, a picture is taken that will be posted on the MapleGlobal website. Next, a 5 minute timer appears, to allow players to take their own pictures. Often the favored guests will take turns posing with the couple. This map, being very small, has a tendency to lag people out, especially when all 50 invites are used.
Once the photo time is over, all players will be warped to the Untamed Hearts Hunting Ground. Here, each member, Guests and the newly-weds alike, must collect 5 keys from the Cake and Candle Monsters that roam the area. These monsters are worth 0 experience. At this point, the married couple receives the EXP from the blessings and their prizes for getting married. The keys are not too difficult to find, but they each take up an ETC slot, which can pose problems to first time guests. Also, the Cake Monsters can be rather dangerous to lower leveled guests. The map is rather large, but with 52 people hunting on it in a limited amount of time, kill stealing can be a problem. It is recommended that higher levels help their friends and leave once they have enough keys, so that everyone can finish.
When each person has acquired 5 keys, they can progress to the next stage on their own. Once Inside, there are numerous boxes that can be broken by hitting them. After they are broken, an item called Onyx Chest appears. These items will disappear, so only break one box. Each player can only pick up one, and there are already not enough for every guest at the wedding. The timer on this map has the same time as the outside hunting grounds map, so whether you have entered or not, all players are ejected at the same time. The Onyx Chests and Amoria Heart Keys expire approximately 20 minutes after the wedding ends. After getting your chest, or, if they have already all been taken, the players can talk to Robin the Huntress to exit the wedding party.
This is the exit map. It was added later, after all the other stages. Click Ames the Wise to return to Amoria, and then by talking to Pila Present at the top of the map, the players can get their prize. Prizes range from Miso Ramen Soup to Pineapple Candies, and for the Bride and Groom's special chests, Scrolls. Wedding Invitations will remain in each guest's inventory until they drop it.
Requirements: Level 10 and up
The Henesys PQ is a new Party Quest originating in KoreaMS. A party of any number greater than 3 is needed, as long as they are all over the level of 10. It is especially great experience between levels 10 and 15, as the EXP is a constant 1,600, a significant amount at low levels. The time limit is separated by each stage. Some of the monsters and platforms plus the background originate from Korean Folk Town, despite its location in Henesys. An NPC named Tory is located in Henesys Park wearing a bunny suit, and lets you inside. It is currently available in KoreaMS and GlobalMS. JapanMS and Taiwan removed because players used glitches.
In the first portion, the players run around hitting brown plants and collecting seeds. Certain plants always drop the same seeds, so knowing which plant drops which seed will greatly speed up the time it takes to complete the Party Quest. Approximately one seed is found for every 5-10 plants hit. These seeds must be dropped on each platform surrounding the center of the map to proceed. A flower will sprout on a platform after the seed disappears. Once this has been done, a bunny will spawn in the middle of the map.
The bunny that spawns has a health bar like an ordinary party member, and must be protected. Waves of flying enemies comes towards the center of the map. Your party must move to the center of the map to protect it. Ranged characters have an advantage here. It is recommended that lower leveled party members stand in the center so as to avoid being hit as well. The monsters are nerfed, and range from Flyeyes and Stirges to the Goblin Fire of Korean Folk Town. The Bunny drops a Rice Cake from time to time while the party protects it, which the Party leader must collect. Once ten cakes have been collected, the PQ is over. Also, if the Bunny dies or time expires before acquiring enough cakes, the PQ is failed.
This is an intermediate stage. The party can choose whether to attempt a rush or move to Pig Town from here. Talk to Tommy to go to Pig Town, or Tory to exit.
There is a bonus stage full of Pigs. It is similar to that after Kerning PQ. Sometimes an Iron Hog spawns here, but it is weaker than an ordinary Iron Hog and gives more EXP. Iron Hogs spawn about 1-3 times.
The Pigs seem to have a higher drop rate and drop different items than those outside. They drop wide range of weapons, armors and scrolls.
The reward for Henesys PQ is 1600 Experience. Originally, players could receive a Golden Coin, which acted as a safety charm. It had an expiration date, so higher levels would do this PQ every few days after losing it. Unfortunately, this prize was removed from all versions several months ago.
Requirements: Level 21-30
The original first party quest is in Kerning City. A party of 4, ranging from levels 21 to 30, progresses through 5 stages in fewer than thirty minutes by solving puzzles and killing monsters. At the end, a prize is given to each participant; these range from ores, equipment, scrolls, or potions. Only one party can be inside the party quest at any given time on one channel.
The Kerning City Party Quest is one of the fastest ways to gain experience during levels 21-30. To complete the party quest, one must complete the following stages under the 30 minute time limit.
Following are suggested party setups for the Kerning accompaniment. Keep in mind that there are many ways to go about selecting a party, depending on what the leader finds is most important.
Because only one party can enter at a time in each channel, parties can not enter the quests whenever they want to. In the Kerning PQ, the party leaders must constantly click on Lakelis, or other party leaders may enter before them once the other party has finished. Because the party leader must constantly click on Lakelis, some leaders use an Auto-Clicking hack, although it is clearly illegal.
Often the quests can be difficult enter due to the high popularity of the party quests. Channel 1 would not be recommended if you want to do a party quest. Also, Scania would be the world with the most demand for the party quests, since it has the most people. The newest server is usually easiest to get into PQs.
Make sure you have the required number of members in your party. You can not do the PQ if there are less than the minimum (Though some PQs allow you to have more), and they must not die or quit party/game in order to complete the quest.
Try not to be bored while waiting. If you are not the leader, you may do something else for 5 minutes, but make sure you know what is going on in the game. Leaders should not leave the computer and closely watch. Try to track the party that has just entered and see which stage they are at by locating them (using /find).
This is the first part of the Kerning City Party Quest/Accompaniment. It is a combat section, where you are asked a question by Cloto and slay monsters based on the answer. Once you have the answer, slay that many Ligators to get that many coupons. When you have obtained the correct amount of coupons, talk to Cloto to receive a pass and give the pass to your party's leader. After all three passes are collected, have your leader click on Cloto, to open a portal to Part 2.
Questions
This part of the Accompaniment/Party Quest consists of 4 ropes. The objective is to arrange 3 of your members on these ropes to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is wise to have only 1 member move at a time, in a clockwise or counter clockwise direction, as this will prevent confusion. After discovering the correct combination, continue through the portal for yet another puzzle.
This area consists of 5 platforms labeled 1-5, indicated by the number of cats on the stump. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is recommended that you follow this pattern to prevent confusion:
123 - 124 - 125 - 134 - 135 - 145 - 234 - 235 - 245 - 345
Now continue through the portal for the final puzzle area of the Accompaniment/Party Quest.
The final puzzle consists of 6 barrels labeled 1-6. The objective is to arrange 3 of your members on these platforms to try to find the right combination, while the leader clicks Cloto to determine if the combination is correct. It is recommended that you follow this pattern to prevent confusion:
123 - 124 - 125 - 126 - 134 - 135 - 136 - 145 - 146 - 156
234 - 235 - 236 - 245 - 246 - 256
345 - 346 - 356
456
Now continue to enter the final stage.
This is it, the final stage. Once again, it is a combat stage. Here you must kill 3 Curse Eyes, 6 Jr. Neckis (modified with less avoidability) and the King Slime to obtain the passes they drop. The "corner kill glitch" has been fixed, and therefore even if you corner kill the monsters will still drop passes. The first 9 enemies will be easier than the King Slime. Once you have the 10 passes, click on Cloto to finish the main section of the Party Quest.
King Slime
This Bonus Stage is filled with Horny Mushrooms and Green Mushrooms. It is a good place to train while waiting for your timer to run out, or to prepare for a "rush". Talk to Nella when you wish to leave the party quest. However, if you don't plan to train here, leave quickly so that you can be nice to the next group. The party quest can only be started when you leave, and it is generally rude to stay too long.
Similarly to the Kerning PQ, the stages are beaten by collecting a certain amount of passes by doing specific tasks and only one party is allowed to enter the PQ on any channel. However, there are several key differences between this PQ and the first one. First off, you need a full party (6 members) that are between levels 35 and 50 to get in. It is also a longer to complete PQ with 11 stages rather than 5, and you get an hour to complete it. This is a much more difficult PQ than the Kerning PQ.
To enter the PQ, you must travel to the Eos Tower, found to the left of where you arrive in Ludibrium. The tower has 101 floors and you enter the tower on the 100th floor. Climb up and go through a door to get to the 101st floor. You will find the PQ NPC here; a red stop-sign. You need a party of 6 to enter the PQ. Only 1 party member can die on stages 1 to 8, and the last stage can be finished with no less then 2 people. The party leader must not die at all.
A party of 6, ranging from levels 35 to 50, progresses through 9 stages in less than one hour by solving puzzles and killing monsters. The skills specific character classes possess, such as Haste, Heal, Dark Sight, and Teleport, are eminently used to help pass some of the stages. The skills Dark Sight and Teleport are required to complete the accompaniment. Prizes consist of potions, ores, equipment, scrolls, or summoning bags.
Probably the best party is the following (with all characters 40+):
| Level | ACC |
|---|---|
| 35 | 157 |
| 40 | 140 |
| 45 | 124 |
| 50 | 107 |
Warriors and Thieves at level 40 will typically have about 80 DEX and 140 LUK/STR. Along with a maxed Mastery skill, the accuracy of Warriors would be approximately 84 and thieves 115 (if max nimble body). This means that warriors will almost always miss Alishar and thieves will only hit it about 65% the time. Bowmen at level 40 will have accuracies of around 125. Therefore, it is imperative for any PQ team to have at least 1 bowman that is above level 40, or a higher level assassin because double stab does too little damage without critical, and savage blow will suffer too much weapon defense penalty.
Kill, kill, and more kill. This is kind of like a Jump Quest but where you have to fight monsters to claim passes. The monsters are spread all around the map, from the bottom to top. Everyone kills the mice, and the leader collects the passes they drop. Note that they are passes, not coupons. The mages need to teleport to some mice, and any Bandits with Steal should be trying to steal passes. Once all the passes have been collected, click the red balloons to advance to the next stage.
The 2 members of the party that goes through first should go down to the second box from the top, and break it. Once you're moved to the other map, tell the rest of the party it's okay to come through. All party members should now break the boxes open for passes. After collecting enough passes between Tower's Trap and Stage 2 map, double click the Orange Balloons at the top. NOTE Be sure you get all 4 passes from Tower's Trap, if you go out without all of them you'll have to restart the PQ.
In Stage 3 you must defeat monsters for the passes. Breaking the boxes will spawn 3 more Blocktopuses. It is recommend sending Warriors, Clerics, and Bandits to the bottom and Ice Wizards, Fire Wizards, Sins and Archers to the top. Bandits should attempt to steal passes. Double click the Yellow Balloons after collecting the passes to advance.
In Stage 4 there are 5 different rooms. Every room contains a shadow monster, except room 4 which has 2, each of which drops a pass. Rooms 1-3 feature Shadow Eye from Another Dimension, who have high Weapon defense and low Magic defense. Mages go against those. Rooms 4 and 5 have the opposite, Dark Eye from Another Dimension, who have high Magic defense and low Weapon defense. Everyone else takes them out. Pick your door and tell PQ members you are already in the door so they don't come in yours. Another way instead of telling PQ members is to drop 10 mesos in front of the door to tell them there is already someone in the selected door. The rooms are completely dark, and only the enemies eyes are visible, so you must wait until they open their eyes in order to hit them. Talking to the Green Balloons after collecting the passes to continue.
There are 6 individual rooms in this stage. The Thief goes down to room #6 using Dark Sight to pass through Invincible King Block Gollems that are rigged to do about 8000 damage. One mage goes up to to room #1 using Teleport to get there. The mage will need to use Teleport and the Thief will need to use Dark Sight in their rooms to obtain the passes. Everyone else chooses a room and destroys boxes to collect passes (tricky jumps abound). Each room contains four boxes. Once all the passes have been collected talk to the Dark Green Balloon to advance to Stage 6.
((WARNING)) There is a glitch in the thief and mage portals in this stage, since a server check in September. Once you go into the bottom portal in the mage portal, you won't go out but your skills will get locked. Same goes for the thief portal, but the thief portal has 50% chance of getting skill locked.Regardless, there is a way to get through the mage portal. Once you collected all the passes, do not go into the bottom portal, you need your teleport skill to get out. After collecting all the passes go back up.Jump normally and before you touch the ground, press the teleport button quickly.This method takes a lot of time to master and a lot of practise though. As for the thief portal, I'm not sure.
This map contains many boxes in sets of 3 with the numbers 1 through 3 written on each box. Standing on the correct box and pressing UP will teleport you to the next set. Other boxes will teleport you back to the bottom. The balloon NPC will say the order, which doesn't change. The correct order is: 1, 3, 3, 2, 2, 1, 3, 3, 3, 1, 2, 3, 1, 1, 1. After getting to the top, go through the portal to advance to Stage 7.
The Assassin or Archer (recommended) goes up to kill the enemies by the boxes on the wall on the right, one at a time, or all at the same time if the party wants a challenge. When the pass touches the box, one Rombot will spawn. While the sin or archer is getting the Rombot to spawn, the rest kill the Rombot at the bottom of the map, who can cause a ground-impact and spawn Block Golem monsters. Repeat for all 3 boxes at the top, each Rombot drops a pass. After collecting the passes, talk to the Light Blue Balloon to advance to the next stage.
Similar to Kerning Stage 4, except it's 9 boxes and 5 people per combination. Each character apart from the leader stands on a different box. If the characters are standing on the correct combination of boxes, you will be able to progress to the next stage. It is suggested that you begin with characters on boxes 1-2-3-4-5, then continue with 1-2-3-4-6, 1-2-3-4-7, 1-2-3-4-8, 1-2-3-4-9, 1-2-3-5-6, 1-2-3-5-7, 1-2-3-5-8 and so on until you get to the right combination. Check if it is the correct combination each time you try a combination. For people who hate this type of stage it'll be hell for them IF they get a totally random and deep value. So just be patient and make sure you don't skip any number otherwise you will usually end up with either no time left or frustration enough to leave the pq.
There are 126 combinations in total: 12345, 12346, 12347, 12348, 12349, 12356, 12357, 12358, 12359, 12367, 12368, 12369, 12378, 12379, 12389, 12456, 12457, 12458, 12459, 12467, 12468, 12469, 12478, 12479, 12489, 12567, 12568, 12569, 12578, 12579, 12589, 12678, 12679, 12689, 12789, 13456, 13457, 13458, 13459, 13467, 13468, 13469, 13478, 13479, 13489, 13567, 13568, 13569, 13578, 13579, 13589, 13678, 13679, 13689, 13789, 14567, 14568, 14569, 14578, 14579, 14589, 14678, 14679, 14689, 14789, 15678, 15679, 15689, 15789, 16789, 23456, 23457, 23458, 23459, 23467, 23468, 23469, 23478, 23479, 23489, 23567, 23568, 23569, 23578, 23579, 23589, 23678, 23679, 23689, 23789, 24567, 24568, 24569, 24578, 24579, 24589, 24678, 24679, 24689, 24789, 25678, 25679, 25689, 25789, 26789, 34567, 34568, 34569, 34578, 34579, 34589, 34678, 34679, 34689, 34789, 35678, 35679, 35689, 35789, 36789, 45678, 45679, 45689, 45789, 46789, 56789.
Another way is to start with players on boxes 1-3-6-7-4, and have them follow the pattern 136748259 rather than 123456789. This potentially makes jumping between boxes easier. This sequence is known as JMS (it was invented there), while the above is called GMS. A third sequence (SMS for 'Simplified MapleStory') follows the pattern 637148259. This pattern is even more diagonal than JMS, the non-diagonal jumps are easier, and the pattern is simpler for newbies to learn.
NOTE The Boxes work in a diagonal pattern. For example, to get to 8 you'll have to go from 1 to 4 to 8 or 4 to 8. If you are a beginner at Ludibrium PQ let the other members handle it and you will slowly catch on.
Alishar
This is a very difficult and long boss fight. Having a Cleric in the party is very highly recommended. If the party members are all level 50 then it isn't required, although it will make the fight much easier. A ranged person kills the Black Ratz to open the box and Alishar will spawn. If there is a Cleric in the party, they should begin spamming heal. Everyone else attacks the boss and tries to stay alive. Based on his health, the boss will spawn different types of Chronos. Near 3/4 HP he will spawn regular Chronos, at 1/2 HP he will spawn either Chronos or Platoon Chronos, and when he is near death, he will spawn Master Chronos along with Platoon and regular Chronos. Clerics are able to damage these with heal as well, though it will slow down their healing of party members. While fighting the boss, characters may be afflicted with various status ailments. Everyone will need either Eyedrops and Holy Water or only All-Cure potions. Mages don't have to worry about losing accuracy so they only need Holy Water, though All-Cure potions work as well. When he dies, he drops a Key Ring. The leader should pick that up, and talk to the Purple Balloons to exit.
The combination of party members can greatly affect the difficulty of beating Alishar.
TIP: Before killing the ratz you should have someone go all the way to the right and then kill ratz, that way, the person can backstab alishar without getting hurt or inflicted by any status.
TIP 2:While killing the Ratz don't make the pass it drops fall off the platform.
Everyone choose a direction and heads that way, up or down. Break boxes as fast as you can, you should be using a "fast" or "faster" weapon. The boxes shoot out mesos (usually less than 50 mesos per coin), and various potions. A full list of drops can be found below.
However, note that unlike the Kerning PQ, other parties can enter the first stage once the timer is on 50 seconds. Hence, on a crowded server like Scania, it may be a good idea to skip the stage entirely to attempt to get back in before anyone else.In another server such as Mardia or Kradia it is recommended to do this stage, because gives rare items for them.
When you're ready to leave, climb to the top and talk to the NPC. You'll get your prize for finishing the PQ, and you'll be returned to the PQ Lobby in Eos Tower, where you can try the PQ again If no one got in while you are in the bonus stage
EXP is awarded for completing each stage. Throughout this entire PQ you can accumulate 30,309 exp (or 43,300) just for clearing all the stages, plus the experience from killing monsters. In truth you earn about 10 ~ 20% when you're lv. 42 ~ 45 and around 5 ~ 8% when you're lv. 46 ~ 50 however for an average of 40 minutes of training that's actually pretty good seeing as some people just don't know how to train until they are higher levels.
NOTE: The exp you get from subsequent PQ stages will be reduced once you get the reward after Bonus. The number in parenthesis shows exp for each stage before completing Bonus. (This decrease has been removed in several versions, and will likely be removed in the remaining versions in the near future.) To avoid losing future exp, after the timer completes in Bonus and you get moved to the reward area, logoff and quickly log back on. You will be in the PQ exit. Click on the NPC and you will be ready to start again still getting full exp. (If you logoff before the timer expires, when you login you will be in the Reward area, so wait.)
This party quest takes place in Amoria, requires 6 people over the level of 40 who are married, and the party must be made up of both genders (though not necessarily in equal proportions). Bringing the spouse is optional, but recommended. All party members must fit these criteria. This is by far the most difficult party quest, with one of the strongest bosses for a Party Quest. To enter, collect 10 Liplock Keys from Indigo Eye or Crystal Boar at Purplewood Forest 1 or 2, and trade them in to Amos for an Entrance Ticket. Be warned, however, that the ticket can be exchanged without a full party, and if this happens then the player will not be able to attempt the Party Quest again until 6 hours have passed.
This is the first stage, which can seem quite confusing at first. Don't go through the glowing blue portals, as they lead nowhere. instead, have the leader of the party talk to Amos. He will explain something, and 3 portals will open up. Only one works, however, and it leads down to the central area of the "pyramid" like map. From there, talk to Glimmer Man. There are signs pointing to two warps: One for females and one for Males. Defeat every monster on both sides, and then talk to Glimmer Man again. He will allow you to warp up to the magik Mirror located in the center. By pressing up, it will inform the party that they have missed one Magik Fiarry, the giant one. It is easily distinguished because it is the only monster in this stage which gives EXP when killed. Kill it, and it will drop the Wing Hammer. Place the Wing Hammer on top of the mirror, and the mirror will shatter; grab a shard of the mirror and hand it to the Glimmer Man. Talk to him again, and he will warp you back to the top of the Pyramid with Amos the Strong. Speak to him once more to progress to the next stage.
This stage awards 2000 experience.
This stage is very much like Kerning City's stage 2. However, the ropes that must be hung on are far into the sky, suspended from a Star, Moon, and Sun. To reach them, go through one of the three blue warps. Then, jump and press (and hold) the up button. The player will be warped high into the sky and fall past the rope. By holding up, the player can grab onto the rope. The best strategy for this stage is to send 5 people on the star rope, then gradually move them outwards. After a certain number of failures, a huge number of monsters are summoned, however they are incredibly weak and can be defeated with ease. Numbers of people for each rope are often called out, in the form "032", which would mean for 0 people to be on the star rope, 3 people to be on the moon rope, and 2 people to be on the sun rope. While this stage can be time consuming, it isn't particularly difficult. The leader will receive hints that indicate how many, if any, of the ropes have the right number of people on them. Also, this stage can change, between Daytime, Twilight, and night time,