MapleStory/Stats

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The sections of this article detail various statistical comparisons.

The following four points are the primary stats used in the game. These can be increased with the allocation of AP, and are vital to the strength of your chosen job and build.

  • Strength/STR: increases Warrior and Brawler damage. As the in-game description says, STR is also used as a requirement for heavier weapons and equipment. Rarely used by any job other than Warrior and Brawler.
  • Dexterity/DEX: increases accuracy, avoidability, and Bowman and Gunslinger damage.
  • Intelligence/INT: increases accuracy for spells, Magician damage, and the amount of mana gained after leveling up (this amount boosts the maximum mana).
  • Luck/LUK: increases avoidability and Thief damage. Decreases the amount of EXP lost after dying.

Contents

[edit] Damage formulas

Please keep the following in mind when calculating:

  • Mastery is a decimal. If you do not have any mastery skill, use 0.1. If you have a mastery skill, input it as a decimal (such as 0.3).
  • Lucky Seven Damage% is also a decimal. If Lucky Seven is maxed, use 1.5. If it is not, divide the percent it tells you by 100 to get the decimal (so if you have 110% damage with Lucky Seven, then use 1.1).
  • Dagger damage for non-thieves is different than dagger damage for thieves.

[edit] All classes

WeaponMinimum DamageMaximum Damage
One Handed Sword  \tfrac{STR \times 0.9 \times 4.0 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 4.0 + DEX}{100} \times Weapon Attack
One Handed Axe
One Handed Blunt Weapon
 \tfrac{STR \times 0.9 \times 3.2 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 3.2 + DEX}{100} \times Weapon Attack
Two Handed Sword  \tfrac{STR \times 0.9 \times 4.6 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 4.6 + DEX}{100} \times Weapon Attack
Two Handed Axe
Two Handed Blunt Weapon
 \tfrac{STR \times 0.9 \times 3.4 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 3.4 + DEX}{100} \times Weapon Attack
Spear
Polearm
 \tfrac{STR \times 0.9 \times 3.0 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 3.0 + DEX}{100} \times Weapon Attack
Dagger (non-thieves)  \tfrac{STR \times 0.9 \times 4.0 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 4.0 + DEX}{100} \times Weapon Attack

[edit] Thieves

WeaponMinimum DamageMaximum Damage
Dagger and Throwing Stars  \tfrac{LUK \times 0.9 \times 3.6 \times Mastery + STR + DEX}{100} \times Weapon Attack  \tfrac{LUK \times 3.6 + STR + DEX}{100} \times Weapon Attack
Lucky Seven (1 Throwing Star)  \tfrac{2.5 \times LUK}{100} \times Weapon Attack \times Damage%  \tfrac{5.0 \times LUK}{100} \times Weapon Attack \times Damage%

[edit] Archers

WeaponMinimum DamageMaximum Damage
Bow  \tfrac{DEX \times 0.9 \times 3.4 \times Mastery + STR}{100} \times Weapon Attack  \tfrac{DEX \times 3.4 + STR}{100} \times Weapon Attack
Crossbow  \tfrac{DEX \times 0.9 \times 3.6 \times Mastery + STR}{100} \times Weapon Attack  \tfrac{DEX \times 3.6 + STR}{100} \times Weapon Attack

[edit] Magicians

WeaponMinimum DamageMaximum Damage
Any Weapon  \tfrac{MAG \times 0.8 + LUK / 4}{18} \times Spell M. Att. \times 0.8 \times Mastery  \tfrac{MAG \times 0.8 + LUK / 4}{18} \times Spell M. Att. \times 0.8

[edit] Pirates

WeaponMinimum DamageMaximum Damage
Knuckles  \tfrac{STR \times 0.9 \times 4.8 \times Mastery + DEX}{100} \times Weapon Attack  \tfrac{STR \times 4.8 + DEX}{100} \times Weapon Attack
Guns  \tfrac{DEX \times 0.9 \times 3.6 \times Mastery + STR}{100} \times Weapon Attack  \tfrac{DEX \times 3.6 + STR}{100} \times Weapon Attack

[edit] Experience

LevelEXP to levelCumulative EXP
1150
23415
35749
492106
5135198
6372333
7560705
88401265
912422105
1017163347
1123605063
1232167423
13420010,639
14546014,839
15705020,299
16884027,349
1711,04036,189
1813,71647,229
1916,68060,945
2020,21677,625
2124,40297,841
2228,980122,243
2334,320151,223
2440,512185,543
2547,216226,055
2654,900273,271
2763,666328,171
2873,080391,837
2983,720464,917
3095,700548,637
31108,480644,337
32122,760752,817
33138,666875,577
LevelEXP to levelCumulative EXP
34155,5401,014,243
35174,2161,169,783
36194,8321,343,999
37216,6001,538,831
38240,5001,755,431
39266,6821,995,931
40294,2162,262,613
41324,2402,556,829
42356,9162,881,069
43391,1603,237,985
44428,2803,629,145
45468,4504,057,425
46510,4204,525,875
47555,6805,036,295
48604,4165,591,975
49655,2006,196,391
50709,7166,851,591
51748,6087,561,307
52789,6318,309,915
53832,9029,099,546
54878,5459,932,448
55926,6891,0810,993
56977,4711,1737,682
571,031,03612,715,153
581,087,53613,746,189
591,147,03214,833,725
601,209,99415,980,757
611,276,30117,190,751
621,346,24218,467,052
631,420,01619,813,294
641,497,83221,233,310
651,579,91322,731,142
661,666,49224,311,055
LevelEXP to levelCumulative EXP
671,757,81525,977,547
681,854,14327,735,362
691,955,75029,589,505
702,062,92531,545,255
712,175,97333,608,180
722,295,21635,784,153
732,420,99338,079,369
742,553,66340,500,362
752,693,60343,054,025
762,841,21245,747,628
772,996,91048,588,840
783,161,14051,585,750
793,334,37054,746,890
803,517,09358,081,260
813,709,82961,598,353
823,913,12765,308,182
834,127,56669,221,309
844,353,75673,348,875
854,592,34177,702,631
864,844,00182,294,972
875,109,45287,138,973
885,389,44992,248,425
895,684,79097,637,874
905,996,316103,322,664
916,324,914109,318,980
926,671,519115,643,894
937,037,118122,315,413
947,422,752129,352,531
957,829,518136,775,283
968,258,575144,604,801
978,711,144152,863,376
989,188,514161,574,520
999,692,044170,763,034
10010,223,168180,455,078

[edit] Pet Closeness

LevelCloseness
10
21
33
46
514
631
760
8108
9181
10287
11434
12632
13891
141224
151642
162161
172793
183557
194467
205542
216801
228263
239950
2411,882
2514,084
2616,578
2719,391
2822,548
2926,074
3030,000