MapleStory/Thief Guide/Skills

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Contents

[edit] First Job: Rogue

Nimble Body: increases accuracy and avoidability by up to 20 points. Max is 20 points.

Keen Eyes: increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.

Disorder: temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 20 points.

Dark Sight: prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 20 points. At max level, both Dark Sight and a speed bonus may coexist.

Double Stab: uses a dagger to attack an enemy twice. Max is 20 points.

Lucky Seven: uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK. Max is 20 points.

[edit] Second Job

[edit] Assassin

Claw Mastery: increases Mastery % (but not for Lucky Seven), Accuracy, and maximum amount of throwing stars per set. Max is 20 points.

Critical Throw: much like the Bowman critical shot, allows any thrown star to deal double damage at a max 50% rate. Requires 3 points in Claw Mastery. Max is 30 points.

Endure: activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.

Claw Booster: increases claw attacking speed. Requires 5 points in Claw Mastery. Max is 20 points.

Haste: increases the party's speed and jump to incredible proportions. Maxes at 20 points.

Drain: throws a star and heals self in relation to the amount of damage done. Cannot heal more than half the character's HP or more than the monster's HP. Drain effect will not be reversed on undead monsters. Requires 3 points in Endure. Max is 30 points.

[edit] Bandit

Dagger Mastery: increases accuracy and minimum damage (Mastery %). Max is 20 points.

Endure: activates recovery on ropes, as well as passive HP and MP regeneration. Max is 20 points.

Dagger Booster: increases dagger attacking speed. Requires 5 points in Dagger Mastery. Max is 20 points.

Haste: increases the party's speed and jump to incredible proportions. Maxes at 20 points.

Steal: steals an item from an enemy. Maximum of one successful steal per monster. Requires 5 points in Haste. Max is 30 points.

Savage Blow: the bandit's main attack, complete with its own signature sound effect. Lands up to six hits onto a single monster. Max is 30 points.

[edit] Third Job

[edit] Hermit

Alchemist: increases the effect of potions. If timed, such as a Warrior Pill, duration will be increased. If a set number, such as Red/Blue potions, the effect will be increased. If %-based, such as Elixirs, no effect. Max is 20 points.

Meso Up: temporarily increases the amount of meso dropped by monsters killed by the party. Max is 20 points.

Shadow Partner: also known as "CopyCat", uses a Summoning rock to create a shadow that mimics your actions. Mimics normal attacks at 80% and skills at 50% damage. If your attack criticals, the mimiced attack will as well. The shadow's attacks also use throwing stars. Max is 30 points.

Shadow Web: holds monsters in their locations for a short amount of time. Max is 20 points.

Shadow Meso: throws meso instead of using up MP. May rarely boost damage by 50%, and ignores defense bonus (red skull) and magic defense bonus (blue swirl) skills. Requires 5 points in Meso Up. Max is 30 points.

Avenger: uses three throwing stars to create a large shuriken which is thrown in a straight line. The Avenger-star can attack multiple enemies. Max is 30 points.

Flash Jump: shoots forward a large distance in mid-air. Fastest movement skill in the game. Requires 5 points in #Avenger. Max is 20 points.

[edit] Chief Bandit

Shield Mastery: increases the defense of an equipped shield. Max is 20 points.

Chakra: uses MP to increase the idle HP regeneration rate. Only lasts while HP is less than 50%, and is cancelled by moving or taking damage. If cancelled by taking damage, the damage is increased. Max is 30 points.

Assaulter: attacks an enemy by slashing through it. Can stun at a certain rate. Max is 30 points.

Pickpocket: causes an enemy to drop meso coins upon taking damage at a certain rate. Requires 3 points in Meso Explosion. Max is 20 points.

Band of Thieves: "summons" thieves to attack nearby monsters. No item required, and number of thieves increases with levels. Max is 30 points.

Meso Guard: blocks half of the damage taken while reducing the player's mesos by a certain % of the damage blocked. Note: faulty description given in-game, no limit on meso used up before deactivating. Requires 3 points in Chakra. Max is 20 points.

Meso Explosion: detonated meso on the ground to cause a large amount of damage. Highest-dealing attack in the game, but very inefficient money-wise and difficult to set up. Max is 30 points.

[edit] Fourth Job

Disclaimer: Fourth Job Skills are released on KMS, JMS, MSEA, and GMS, but all information is subject to change at any time.

[edit] Common

Maple Warrior
A Spell that raise stats (STR, LUK, INT, DEX) of party members by percentage (percentage depending on skill level). Max is 30 points.
Lvl 30: 60MP 900sec 15% increase in STR, DEX, INT & LUK
Hero's Will
Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.
  • Level 1: MP -30; Escape from any abnormal condition; Cooldown time: 10 minutes
  • Level 2: MP -30; Escape from any abnormal condition, Cooldown time: 9 minutes
  • Level 3: MP -30; Escape from any abnormal condition, Cooldown time: 8 minutes
  • Level 4: MP -30; Escape from any abnormal condition, Cooldown time: 7 minutes
  • Level 5: MP -30; Escape from any abnormal condition, Cooldown time: 6 minutes
Shadow Shifter
This is a passive skill. Ability to foresee enemy movements and evade with quick reflexes.
Lvl 30: 40%/30% Chance to completely avoid all enemy attacks. (40% for Shadowers, 30% for Night Lords)
Taunt
This is a status effect skill. For a period of time, the monster's defenses will rise, as well as the EXP & Drop rate.
LV 30: 40 MP, Monster Defenses, EXP, & Drop rate rise by 40%.
Venom
This is a passive ability. All your dagger/claw attacks will have a probability of giving a deadly poison status.
LV 30: 10 seconds poison duration, 30% success rate, Weapon Attack +60
Ninja Ambush
For a period of time, ambush the enemy by laying traps of tiny ninjas. Ambush works on up to 6 targets.
LV 30: 43MP, 100% Damage 12 seconds trap time, Attack range 150%

[edit] Night Lord

Shadow Claw
Costs 200 stars; for a period of time you will have unlimited throwing stars from this set you spent the 200 stars from.
LV 30: 25 MP, 120 seconds duration, consumes 200 stars to use.
Triple Throw
Throw 3 stars at once against one enemy.
LV 30 20MP, 150% Damage per star
Ninja Storm
Summoning a companion to perform a spin motion, causing nearby targets to be tossed away. Stuns target.
LV 30: 25MP, 80% Damage, 100% Success Rate, 300 Distance.

[edit] Shadower

Assassinate
Go in Dark Sight for an amount of time then hits 3 times and finishes with an Assaulter-like skill. Damage is based on the time spent in Dark Sight.
LVL 30: 40 MP, 120% attack power, charge up to 18 seconds, 250% critical damage, 90% critical success rate. (600% damage with full charge. (18 seconds))
Boomerang Step
Works like a double assaulter, dealing 1000% dmg hit to 4 monsters. When you do boomerang step, you also attain invincibility.
LVL 30: 26 MP, 500% attack power, up to 4 targets, 90% stun rate
Smokescreen
Throws down a smoke bomb that covers the area in a haze that prevents all party members (including yourself) from being damaged. Cooldown of 10 minutes.