MapleStory/Warrior Guide/Skills

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Contents

[edit] First job: Swordman

Improving HP Recovery: This skill increases the amount of HP regained every 10 seconds while still, or while using Endure.

Improving MaxHP Increase: Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in Improving HP Recovery

Endure: This skill enables healing while still on ropes. Requires 3 points in Improving Max HP Increase

Iron Body: This skill increases Weapon Defense temporarily. Requires 3 points in Endure. Max skill level is 20 points.

Power Strike: A single-target attack, one of the starting Warrior's main attacks. Max skill level is 20 points.

Slash Blast: A skill that attacks up to 6 monsters at a time. Another one of a starting Warrior's main attacks. Requires HP as well as MP to carry out this skill. Requires one point in Power Strike. Max skill level is 20 points.

[edit] Second Job

[edit] Fighter

Sword Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.

Axe Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Axe (either one-handed or two-handed) is equipped. Max is 20 points.

Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.

Final Attack : Axe: When either Power Strike or Slash Blast is used and a Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Axe Mastery. Max is 30 points.

Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.

Axe Booster: Increases the attacking speed of a Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Axe Mastery. Max is 20 points.

Rage: Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.

Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Rage. Max is 30 points.

[edit] Page

Note: Blunt Weapons are also known as Maces.

Sword Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.

BW Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.

Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.

Final Attack : BW: When either Power Strike or Slash Blast is used and a Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Blunt Weapon Mastery. Max is 30 points.

Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.

BW Booster: Increases the attacking speed of a Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Blunt Weapon Mastery. Max is 20 points.

Threaten: Decreases the Weapon Defense of nearby monsters by 20 pts and their Weapon Attack by 20%. Max is 20 points.

Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Threaten. Max is 30 points. Does the exact same thing as Fighter's Power Guard

[edit] Spearman

Spear Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear is equipped. Max is 20 points.

Pole Arm Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Polearm is equipped. Max is 20 points.

Final Attack : Spear: When either Power Strike or Slash Blast is used and a Spear is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Spear Mastery. Max is 30 points.

Final Attack : Pole Arm: When either Power Strike or Slash Blast is used and a Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Polearm Mastery. Max is 30 points.

Spear Booster: Increases the attacking speed of a Spear. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Spear Mastery. Max is 20 points.

Pole Arm Booster: Increases the attacking speed of a Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Polearm Mastery. Max is 20 points.

Iron Will: Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.

Hyper Body: Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in Iron Will. Maxed at 30 points.

[edit] Third Job

[edit] Crusader

Advances from Fighter.

Improving MP Recovery: This skill increases the amount of MP regained each 10 seconds. Max is 20 points.

Shield Mastery: This skill increases the defense applied by a shield, if one is worn. Max is 20 points.

Combo Attack: This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, Panic and Coma, and as long as Combo Attack is active, damage is also increased. Max is 30 points.

Panic : Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Panic : Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Coma: Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Coma: Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Uses all charged orbs, but does not require a fully charged combo attack. Requires 1 point in Combo Attack. Max is 30 points.

Armor Crash: Removes an enemy's Defense Up skill (marked by the red skull). Higher levels increase % of success and reduce MP used. Requires 3 points in Shout. Max is 20 points.

Shout: Deals slight damage to up to six monsters with some additional range, but can stun for long periods of time. Max is 30 points.

[edit] White Knight

Advances from Page.

Improving MP Recovery: This skill increases the amount of MP regained each 10 seconds. Max is 20 points.

Shield Mastery: This skill increases the defense applied by a shield, if one is worn. Max is 20 points.

Charged Blow: Literally smacks the current element charge onto the opponents' faces, which sports high attack power and a chance to stun. The charge is deactivated after Charge Blow is used. Max is 30 points.

Fire Charge: Sword: Gives a character's attack a fire element for a set period of time, as well as a bit of power boost. Max is 30 points. More enemies in the current version are weak to fire than ice or lightning.

Flame Charge: BW: Gives a character's attack a fire element for a set period of time, as well as a bit of power boost. Max is 30 points. More enemies in the current version are weak to fire than ice or lightning.

Ice Charge: Sword: Gives a character's attack an ice element for a set period of time. Not much power boost, if any at all, but monsters attacked will be frozen unless immune. Max is 30 points.

Blizzard Charge: BW: Gives a character's attack an ice element for a set period of time. Not much power boost, if any at all, but monsters attacked will be frozen unless immune. Max is 30 points.

Thunder Charge: Sword: Gives a character's attack a lightning element for a set period of time. Largest power boost of all three charges, but very few enemies currently with a weakness to lightning. Max is 30 points.

Lightning Charge: BW: Gives a character's attack a lightning element for a set period of time. Largest power boost of all three charges, but very few enemies currently with a weakness to lightning. Max is 30 points.

Magic Crash: Removes an enemy's Magic Defense Up skill (marked by the blue swirl). Higher levels increase % of success and reduce MP used. Requires 3 points in Charged Blow. Max is 20 points.

[edit] Dragon Knight

Advances from Spearman.

Elemental Resistance: Reduces up to 40% of damage from elemental attacks. Max is 20 points.

Spear Crusher: Hits up to three enemies three times with a stabbing attack. Max is 30 points.

Pole Arm Crusher: Hits up to three enemies three times with a stabbing attack. Max is 30 points.

Dragon Fury: Spear: Hits a group of enemies with a swinging attack. Max is 30 points.

Dragon Fury: Pole Arm: Hits a group of enemies with a swinging attack. Max is 30 points.

Sacrifice: Hits one enemy, ignoring weapon defense, but character takes damage based on damage dealt. Max is 30 points.

Dragon Roar: Hits 15 enemies within a large radius of the character, but uses up massive amounts of HP (30% of max HP, even at maximum level!) and stuns the user for 2-4 seconds (2 at maximum level). Requires 3 points in Sacrifice. Max is 30 points.

Power Crash: Removes an enemy's Attack Up skill (marked by the red arrow) and Magic Attack Up skill (marked by the blue arrow). Higher levels increase % of success and reduce MP used. Requires 3 points in Dragon Blood. Max is 20 points.

Dragon Blood: Increases Weapon Attack (12 at maximum level), but as long as it's active, the character will lose HP every few seconds. Max is 20 points.

[edit] Fourth Job

Shared skills
Maple Warrior: Increase party's every stats by certain percentage.

Hero's Will: Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Monster Magnet: Pulls a monster from afar up close.

Achilles: Permanently increases the weapon defense of one's armor.

Stance: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.

Rush: Makes a mad dash forward, pushing off up to 10 monsters. [Affects up to 15 enemies]

[edit] Hero

Advances from Crusader.

Blocking: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]

Brandish: Enables one to attack multiple monsters forward twice

Advanced Combo: By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack.

Enrage: Temporarily increases the attacking ability by using up the 10 combo counters. [Cooldown: 8 minutes]

[edit] Paladin

Advances from White Knight.

Blocking: Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. [Requires shield equipped]

Blast: Performs a powerful attack against one enemy. Final Attack is not used with this skill. Even though the animation is a stab, the normal damage for swing/stab is still calculated (The swing:stab ratio is 3:2)

Holy Charge: For a duration, a holy charge is granted to the sword. If Charge Blow is used while Holy Charge is active, the charge dissipates.

Divine Charge: For a duration, a holy charge is granted to the blunt weapon. If Charge Blow is used while Holy Charge is active, the charge dissipates.

Advanced Charge Blow: As the skill *Level rises, damage rises and the chance of not losing your charge rises.

Heaven's Hammer: The ground is shaken with an enormous, saintly hammer. With this skill, the HP of the afflicted enemies can only be decreased down to 1. [Attacks up to 15 enemies]

[edit] Dark Knight

Advances from Dragon Knight.

Beholder: The dark spirit is summoned from within you. Your weapon mastery is increased by the presence of the dark spirit.

Beholder Healing: The dark spirit rejuvenates you every fixed interval. If by using this skill you would go above the critical HP of Berserk, this skill is not used.

Beholder Enchantment: The dark spirit rises your ability every fixed interval. With skill level, you will receive either extra physical defense, magic defense, avoidability, accuracy, or weapon attack - it rises at random.

Berserk: When your HP is below a fixed percentage, the shackles of the dark knight are released and the attack damage increases immensely. When your HP is above this fixed percentage, this skill is canceled.