MapleStory/Warrior Guide/Skills

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Contents

[edit] First job: Swordman

Improving HP Recovery: This skill increases the amount of HP regained every 10 seconds while still, or while using Endure.


Improving MaxHP Increase: Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in Improving HP Recovery


Endure: This skill enables healing while still on ropes. Requires 3 points in Improving Max HP Increase


Iron Body: This skill increases Weapon Defense temporarily. Requires 3 points in Endure. Max skill level is 20 points.


Power Strike: A single-target attack, one of the starting Warrior's main attacks. Max skill level is 20 points.


Slash Blast: A skill that attacks up to 6 monsters at a time. Another one of a starting Warrior's main attacks. Requires HP as well as MP to carry out this skill. Requires one(1) point in Power Strike. Max skill level is 20 points.


[edit] Second Job

[edit] Fighter

Sword Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.


Axe Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Axe (either one-handed or two-handed) is equipped. Max is 20 points.


Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.


Final Attack : Axe: When either Power Strike or Slash Blast is used and a Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Axe Mastery. Max is 30 points.


Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.


Axe Booster: Increases the attacking speed of a Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Axe Mastery. Max is 20 points.


Rage: Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.


Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Rage. Max is 30 points.


[edit] Page

Note: Blunt Weapons are also known as Maces.

Sword Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.


BW Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.


Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.


Final Attack : BW: When either Power Strike or Slash Blast is used and a Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Blunt Weapon Mastery. Max is 30 points.


Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.


BW Booster: Increases the attacking speed of a Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Blunt Weapon Mastery. Max is 20 points.


Threaten: Decreases the Weapon Defense of nearby monsters by 20 pts and their Weapon Attack by 20%. Max is 20 points.


Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Threaten. Max is 30 points. Does the exact same thing as Fighter's Power Guard


[edit] Spearman

Spear Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear is equipped. Max is 20 points.


Pole Arm Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Polearm is equipped. Max is 20 points.


Final Attack : Spear: When either Power Strike or Slash Blast is used and a Spear is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Spear Mastery. Max is 30 points.


Final Attack : Pole Arm: When either Power Strike or Slash Blast is used and a Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Polearm Mastery. Max is 30 points.


Spear Booster: Increases the attacking speed of a Spear. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Spear Mastery. Max is 20 points.


Pole Arm Booster: Increases the attacking speed of a Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Polearm Mastery. Max is 20 points.


Iron Will: Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.


Hyper Body: Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in Iron Will. Maxed at 30 points.


[edit] Third Job

[edit] Crusader

Advances from Fighter.

Improving MP Recovery: This skill increases the amount of MP regained each 10 seconds. Max is 20 points.


Shield Mastery: This skill increases the defense applied by a shield, if one is worn. Max is 20 points.


Combo Attack: This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, Panic and Coma, and as long as Combo Attack is active, damage is also increased. Max is 30 points.


Panic : Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Requires 1 point in Combo Attack. Max is 30 points.


Panic : Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Requires 1 point in Combo Attack. Max is 30 points.


Coma: Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Requires 1 point in Combo Attack. Max is 30 points.


Coma: Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Requires 1 point in Combo Attack. Max is 30 points.


Armor Crash: Removes an enemy's Defense Up skill (marked by the red skull). Higher levels increase % of success and reduce MP used. Requires 3 points in Shout. Max is 20 points.


Shout: Deals slight damage to up to six monsters with some additional range, but can stun for long periods of time. Max is 30 points.