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[edit] First job: Swordman
Improving HP Recovery: This skill increases the amount of HP regained every 10 seconds while still, or while using Endure.
Improving HP Recovery effects
Recover additional HP every 10 sec. while standing still.
- Level 1: Recover additional HP +3
- Level 2: Recover additional HP +6
- Level 3: Recover additional HP +9
- Level 4: Recover additional HP +12
- Level 5: Recover additional HP +15
- Level 6: Recover additional HP +18
- Level 7: Recover additional HP +21
- Level 8: Recover additional HP +24
- Level 9: Recover additional HP +27
- Level 10: Recover additional HP +30
- Level 11: Recover additional HP +33
- Level 12: Recover additional HP +36
- Level 13: Recover additional HP +39
- Level 14: Recover additional HP +42
- Level 15: Recover additional HP +45
- Level 16: Recover additional HP +50
Improving MaxHP Increase: Increases the amount of HP gained during each level-up, or when AP is spent in HP. Requires 5 points in Improving HP Recovery
Improving MaxHP Increase effects
This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
- Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
- Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
- Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
- Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
- Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
- Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
- Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
- Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
- Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
- Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Endure: This skill enables healing while still on ropes. Requires 3 points in Improving Max HP Increase
Endure effects
Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time.
- Level 1: Recover HP every 31 sec.
- Level 2: Recover HP every 28 sec.
- Level 3: Recover HP every 25 sec.
- Level 4: Recover HP every 22 sec.
- Level 5: Recover HP every 19 sec.
- Level 6: Recover HP every 16 sec.
- Level 7: Recover HP every 13 sec.
- Level 8: Recover HP every 10 sec.
Iron Body: This skill increases Weapon Defense temporarily. Requires 3 points in Endure. Max skill level is 20 points.
Iron Body effects
Temporarily increases your weapon defense.
- Level 1: MP -8; weapon def. +2 for 75 sec.
- Level 2: MP -8; weapon def. +4 for 85 sec.
- Level 3: MP -8; weapon def. +6 for 95 sec.
- Level 4: MP -8; weapon def. +8 for 105 sec.
- Level 5: MP -9; weapon def. +10 for 120 sec.
- Level 6: MP -9; weapon def. +12 for 130 sec.
- Level 7: MP -9; weapon def. +14 for 140 sec.
- Level 8: MP -10; weapon def. +16 for 155 sec.
- Level 9: MP -10; weapon def. +18 for 165 sec.
- Level 10: MP -10; weapon def. +20 for 175 sec.
- Level 11: MP -11; weapon def. +22 for 190 sec.
- Level 12: MP -11; weapon def. +24 for 200 sec.
- Level 13: MP -12; weapon def. +26 for 215 sec.
- Level 14: MP -12; weapon def. +28 for 225 sec.
- Level 15: MP -13; weapon def. +30 for 240 sec.
- Level 16: MP -13; weapon def. +32 for 250 sec.
- Level 17: MP -14; weapon def. +34 for 265 sec.
- Level 18: MP -14; weapon def. +36 for 275 sec.
- Level 19: MP -15; weapon def. +38 for 290 sec.
- Level 20: MP -15; weapon def. +40 for 300 sec.

Power Strike: A single-target attack, one of the starting Warrior's main attacks. Max skill level is 20 points.
Power Strike effects
Use MP to deliver a killer blow to the monsters with a sword.
- Level 1: MP -4; sword damage 114%
- Level 2: MP -4; sword damage 120%
- Level 3: MP -4; sword damage 126%
- Level 4: MP -4; sword damage 132%
- Level 5: MP -5; sword damage 142%
- Level 6: MP -5; sword damage 148%
- Level 7: MP -5; sword damage 154%
- Level 8: MP -6; sword damage 164%
- Level 9: MP -6; sword damage 170%
- Level 10: MP -7; sword damage 180%
- Level 11: MP -7; sword damage 186%
- Level 12: MP -8; sword damage 196%
- Level 13: MP -8; sword damage 202%
- Level 14: MP -9; sword damage 212%
- Level 15: MP -9; sword damage 218%
- Level 16: MP -10; sword damage 228%
- Level 17: MP -10; sword damage 234%
- Level 18: MP -11; sword damage 244%
- Level 19: MP -11; sword damage 250%
- Level 20: MP -12; sword damage 260%

Slash Blast: A skill that attacks up to 6 monsters at a time. Another one of a starting Warrior's main attacks. Requires HP as well as MP to carry out this skill. Requires one(1) point in Power Strike. Max skill level is 20 points.
Slash Blast effects
Use HP and MP to attack every enemy around you with a sword.
- Level 1: HP -8, MP -6; damage 57%
- Level 2: HP -8, MP -6; damage 60%
- Level 3: HP -8, MP -6; damage 63%
- Level 4: HP -8, MP -7; damage 66%
- Level 5: HP -9, MP -7; damage 71%
- Level 6: HP -9, MP -7; damage 74%
- Level 7: HP -9, MP -7; damage 77%
- Level 8: HP -10, MP -8; damage 82%
- Level 9: HP -10, MP -8; damage 85%
- Level 10: HP -11, MP -9; damage 90%
- Level 11: HP -11, MP -9; damage 93%
- Level 12: HP -12, MP -10; damage 98%
- Level 13: HP -12, MP -10; damage 101%
- Level 14: HP -13, MP -11; damage 106%
- Level 15: HP -13, MP -11; damage 109%
- Level 16: HP -14, MP -12; damage 114%
- Level 17: HP -14, MP -12; damage 117%
- Level 18: HP -15, MP -13; damage 122%
- Level 19: HP -15, MP -13; damage 125%
- Level 20: HP -16, MP -14; damage 130%
[edit] Second Job
[edit] Fighter
Sword Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.
Sword Mastery effects
Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.
- Level 1: Sword mastery 15%, accuracy +1
- Level 2: Sword mastery 15%, accuracy +2
- Level 3: Sword mastery 20%, accuracy +3
- Level 4: Sword mastery 20%, accuracy +4
- Level 5: Sword mastery 25%, accuracy +5
- Level 6: Sword mastery 25%, accuracy +6
- Level 7: Sword mastery 30%, accuracy +7
- Level 8: Sword mastery 30%, accuracy +8
- Level 9: Sword mastery 35%, accuracy +9
- Level 10: Sword mastery 35%, accuracy +10
- Level 11: Sword mastery 40%, accuracy +11
- Level 12: Sword mastery 40%, accuracy +12
- Level 13: Sword mastery 45%, accuracy +13
- Level 14: Sword mastery 45%, accuracy +14
- Level 15: Sword mastery 50%, accuracy +15
- Level 16: Sword mastery 50%, accuracy +16
- Level 17: Sword mastery 55%, accuracy +17
- Level 18: Sword mastery 55%, accuracy +18
- Level 19: Sword mastery 60%, accuracy +19
- Level 20: Sword mastery 60%, accuracy +20

Axe Mastery: This skill increases both the Fighter's minimum damage (Mastery %) as well as Accuracy while a Axe (either one-handed or two-handed) is equipped. Max is 20 points.
Axe Mastery effects
Increases the axe mastery and accuracy. It only applies when either a one-handed or a two-handed axe is in hand.
- Level 1: Axe mastery +15%, accuracy +1
- Level 2: Axe mastery +15%, accuracy +2
- Level 3: Axe mastery +20%, accuracy +3
- Level 4: Axe mastery +20%, accuracy +4
- Level 5: Axe mastery +25%, accuracy +5
- Level 6: Axe mastery +25%, accuracy +6
- Level 7: Axe mastery +30%, accuracy +7
- Level 8: Axe mastery +30%, accuracy +8
- Level 9: Axe mastery +35%, accuracy +9
- Level 10: Axe mastery +35%, accuracy +10
- Level 11: Axe mastery +40%, accuracy +11
- Level 12: Axe mastery +40%, accuracy +12
- Level 13: Axe mastery +45%, accuracy +13
- Level 14: Axe mastery +45%, accuracy +14
- Level 15: Axe mastery +50%, accuracy +15
- Level 16: Axe mastery +50%, accuracy +16
- Level 17: Axe mastery +55%, accuracy +17
- Level 18: Axe mastery +55%, accuracy +18
- Level 19: Axe mastery +60%, accuracy +19
- Level 20: Axe mastery +60%, accuracy +20

Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.
Final Attack : Sword effects
With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed sword in hand.
- Level 1: 2% Success rate, final attack with sword damage 105%
- Level 2: 4% Success rate, final attack with sword damage 110%
- Level 3: 6% Success rate, final attack with sword damage 115%
- Level 4: 8% Success rate, final attack with sword damage 120%
- Level 5: 10% Success rate, final attack with sword damage 125%
- Level 6: 12% Success rate, final attack with sword damage 130%
- Level 7: 14% Success rate, final attack with sword damage 135%
- Level 8: 16% Success rate, final attack with sword damage 140%
- Level 9: 18% Success rate, final attack with sword damage 145%
- Level 10: 20% Success rate, final attack with sword damage 150%
- Level 11: 22% Success rate, final attack with sword damage 155%
- Level 12: 24% Success rate, final attack with sword damage 160%
- Level 13: 26% Success rate, final attack with sword damage 165%
- Level 14: 28% Success rate, final attack with sword damage 170%
- Level 15: 30% Success rate, final attack with sword damage 175%
- Level 16: 32% Success rate, final attack with sword damage 180%
- Level 17: 34% Success rate, final attack with sword damage 185%
- Level 18: 36% Success rate, final attack with sword damage 190%
- Level 19: 38% Success rate, final attack with sword damage 195%
- Level 20: 40% Success rate, final attack with sword damage 200%
- Level 21: 42% Success rate, final attack with sword damage 205%
- Level 22: 44% Success rate, final attack with sword damage 210%
- Level 23: 46% Success rate, final attack with sword damage 215%
- Level 24: 48% Success rate, final attack with sword damage 220%
- Level 25: 50% Success rate, final attack with sword damage 225%
- Level 26: 52% Success rate, final attack with sword damage 230%
- Level 27: 54% Success rate, final attack with sword damage 235%
- Level 28: 56% Success rate, final attack with sword damage 240%
- Level 29: 58% Success rate, final attack with sword damage 245%
- Level 30: 60% Success rate, final attack with sword damage 250%

Final Attack : Axe: When either Power Strike or Slash Blast is used and a Axe is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Axe Mastery. Max is 30 points.
Final Attack : Axe effects
With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed axe in hand.
- Level 1: 2% Success rate, final attack with axe damage 105%
- Level 2: 4% Success rate, final attack with axe damage 110%
- Level 3: 6% Success rate, final attack with axe damage 115%
- Level 4: 8% Success rate, final attack with axe damage 120%
- Level 5: 10% Success rate, final attack with axe damage 125%
- Level 6: 12% Success rate, final attack with axe damage 130%
- Level 7: 14% Success rate, final attack with axe damage 135%
- Level 8: 16% Success rate, final attack with axe damage 140%
- Level 9: 18% Success rate, final attack with axe damage 145%
- Level 10: 20% Success rate, final attack with axe damage 150%
- Level 11: 22% Success rate, final attack with axe damage 155%
- Level 12: 24% Success rate, final attack with axe damage 160%
- Level 13: 26% Success rate, final attack with axe damage 165%
- Level 14: 28% Success rate, final attack with axe damage 170%
- Level 15: 30% Success rate, final attack with axe damage 175%
- Level 16: 32% Success rate, final attack with axe damage 180%
- Level 17: 34% Success rate, final attack with axe damage 185%
- Level 18: 36% Success rate, final attack with axe damage 190%
- Level 19: 38% Success rate, final attack with axe damage 195%
- Level 20: 40% Success rate, final attack with axe damage 200%
- Level 21: 42% Success rate, final attack with axe damage 205%
- Level 22: 44% Success rate, final attack with axe damage 210%
- Level 23: 46% Success rate, final attack with axe damage 215%
- Level 24: 48% Success rate, final attack with axe damage 220%
- Level 25: 50% Success rate, final attack with axe damage 255%
- Level 26: 52% Success rate, final attack with axe damage 230%
- Level 27: 54% Success rate, final attack with axe damage 235%
- Level 28: 56% Success rate, final attack with axe damage 240%
- Level 29: 58% Success rate, final attack with axe damage 245%
- Level 30: 60% Success rate, final attack with axe damage 250%

Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.
Sword Booster effects
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.
- Level 1: HP -29, MP -29; increase in sword speed for 10 sec.
- Level 2: HP -28, MP -28; increase in sword speed for 20 sec.
- Level 3: HP -27, MP -27; increase in sword speed for 30 sec.
- Level 4: HP -26, MP -26; increase in sword speed for 40 sec.
- Level 5: HP -25, MP -25; increase in sword speed for 50 sec.
- Level 6: HP -24, MP -24; increase in sword speed for 60 sec.
- Level 7: HP -23, MP -23; increase in sword speed for 70 sec.
- Level 8: HP -22, MP -22; increase in sword speed for 80 sec.
- Level 9: HP -21, MP -21; increase in sword speed for 90 sec.
- Level 10: HP -20, MP -20; increase in sword speed for 100 sec.
- Level 11: HP -19, MP -19; increase in sword speed for 110 sec.
- Level 12: HP -18, MP -18; increase in sword speed for 120 sec.
- Level 13: HP -17, MP -17; increase in sword speed for 130 sec.
- Level 14: HP -16, MP -16; increase in sword speed for 140 sec.
- Level 15: HP -15, MP -15; increase in sword speed for 150 sec.
- Level 16: HP -14, MP -14; increase in sword speed for 160 sec.
- Level 17: HP -13, MP -13; increase in sword speed for 170 sec.
- Level 18: HP -12, MP -12; increase in sword speed for 180 sec.
- Level 19: HP -11, MP -11; increase in sword speed for 190 sec.
- Level 20: HP -10, MP -10; increase in sword speed for 200 sec.

Axe Booster: Increases the attacking speed of a Axe. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Axe Mastery. Max is 20 points.
Axe Booster effects
Uses HP and MP to temporarily boost up the attacking speed of the equipped axe. It only applies when either a one-handed or a two-handed axe is in hand.
- Level 1: HP -29, MP -29; increase in axe speed for 10 sec.
- Level 2: HP -28, MP -28; increase in axe speed for 20 sec.
- Level 3: HP -27, MP -27; increase in axe speed for 30 sec.
- Level 4: HP -26, MP -26; increase in axe speed for 40 sec.
- Level 5: HP -25, MP -25; increase in axe speed for 50 sec.
- Level 6: HP -24, MP -24; increase in axe speed for 60 sec.
- Level 7: HP -23, MP -23; increase in axe speed for 70 sec.
- Level 8: HP -22, MP -22; increase in axe speed for 80 sec.
- Level 9: HP -21, MP -21; increase in axe speed for 90 sec.
- Level 10: HP -20, MP -20; increase in axe speed for 100 sec.
- Level 11: HP -19, MP -19; increase in axe speed for 110 sec.
- Level 12: HP -18, MP -18; increase in axe speed for 120 sec.
- Level 13: HP -17, MP -17; increase in axe speed for 130 sec.
- Level 14: HP -17, MP -17; increase in axe speed for 140 sec.
- Level 15: HP -15, MP -15; increase in axe speed for 150 sec.
- Level 16: HP -14, MP -14; increase in axe speed for 160 sec.
- Level 17: HP -13, MP -13; increase in axe speed for 170 sec.
- Level 18: HP -12, MP -12; increase in axe speed for 180 sec.
- Level 19: HP -11, MP -11 increase in axe speed for 190 sec.
- Level 20: HP -10, MP -10; increase in axe speed for 200 sec.

Rage: Increases Weapon Attack by up to 10 points, but causes Weapon Defense to decrease by the same number of points. Also applies to nearby party members. Max is 20 points.
Rage effects
Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon attack defense.
- Level 1: MP -12; weapon attack +1, weapon def. -1 for 8 sec.
- Level 2: MP -12; weapon attack +1, weapon def. -1 for 16 sec.
- Level 3: MP -12; weapon attack +2, weapon def. -2 for 24 sec.
- Level 4: MP -12; weapon attack +2, weapon def. -2 for 32 sec.
- Level 5: MP -12; weapon attack +3, weapon def. -3 for 40 sec.
- Level 6: MP -12; weapon attack +3, weapon def. -3 for 48 sec.
- Level 7: MP -12; weapon attack +4, weapon def. -4 for 56 sec.
- Level 8: MP -12; weapon attack +4, weapon def. -4 for 64 sec.
- Level 9: MP -12; weapon attack +5, weapon def. -5 for 72 sec.
- Level 10: MP -12; weapon attack +5, weapon def. -5 for 80 sec.
- Level 11: MP -20; weapon attack +6, weapon def. -6 for 88 sec.
- Level 12: MP -20; weapon attack +6, weapon def. -6 for 96 sec.
- Level 13: MP -20; weapon attack +7, weapon def. -7 for 104 sec.
- Level 14: MP -20; weapon attack +7, weapon def. -7 for 112 sec.
- Level 15: MP -20; weapon attack +8, weapon def. -8 for 120 sec.
- Level 16: MP -20; weapon attack +8, weapon def. -8 for 128 sec.
- Level 17: MP -20; weapon attack +9, weapon def. -9 for 136 sec.
- Level 18: MP -20; weapon attack +9, weapon def. -9 for 144 sec.
- Level 19: MP -20; weapon attack +10, weapon def. -10 for 152 sec.
- Level 20: MP -20; weapon attack +10, weapon def. -10 for 160 sec.

Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Rage. Max is 30 points.
Power Guard effects
Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.
- Level 1: MP -15; For 3 sec., return 11% of the damage received.
- Level 2: MP -15; For 6 sec., return 12% of the damage received.
- Level 3: MP -15; For 9 sec., return 13% of the damage received.
- Level 4: MP -15; For 12 sec., return 14% of the damage received.
- Level 5: MP -15; For 15 sec., return 15% of the damage received.
- Level 6: MP -15; For 18 sec., return 16% of the damage received.
- Level 7: MP -15; For 21 sec., return 17% of the damage received.
- Level 8: MP -15; For 24 sec., return 18% of the damage received.
- Level 9: MP -15; For 27 sec., return 19% of the damage received.
- Level 10: MP -15; For 30 sec., return 20% of the damage received.
- Level 11: MP -15; For 33 sec., return 21% of the damage received.
- Level 12: MP -15; For 36 sec., return 22% of the damage received.
- Level 13: MP -15; For 39 sec., return 23% of the damage received.
- Level 14: MP -15; For 42 sec., return 24% of the damage received.
- Level 15: MP -15; For 45 sec., return 25% of the damage received.
- Level 16: MP -30; For 48 sec., return 26% of the damage received.
- Level 17: MP -30; For 51 sec., return 27% of the damage received.
- Level 18: MP -30; For 54 sec., return 28% of the damage received.
- Level 19: MP -30; For 57 sec., return 29% of the damage received.
- Level 20: MP -30; For 60 sec., return 30% of the damage received.
- Level 21: MP -30; For 63 sec., return 31% of the damage received.
- Level 22: MP -30; For 66 sec., return 32% of the damage received.
- Level 23: MP -30; For 69 sec., return 33% of the damage received.
- Level 24: MP -30; For 72 sec., return 34% of the damage received.
- Level 25: MP -30; For 75 sec., return 35% of the damage received.
- Level 26: MP -30; For 78 sec., return 36% of the damage received.
- Level 27: MP -30; For 81 sec., return 37% of the damage received.
- Level 28: MP -30; For 84 sec., return 38% of the damage received.
- Level 29: MP -30; For 87 sec., return 39% of the damage received.
- Level 30: MP -30; For 90 sec., return 40% of the damage received.
Note: Blunt Weapons are also known as Maces.
Sword Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Sword (either one-handed or two-handed) is equipped. Max is 20 points.
Sword Mastery effects
Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.
- Level 1: Sword Mastery +15%, accuracy +1
- Level 2: Sword Mastery +15%, accuracy +2
- Level 3: Sword Mastery +20%, accuracy +3
- Level 4: Sword Mastery +20%, accuracy +4
- Level 5: Sword Mastery +25%, accuracy +5
- Level 6: Sword Mastery +25%, accuracy +6
- Level 7: Sword Mastery +30%, accuracy +7
- Level 8: Sword Mastery +30%, accuracy +8
- Level 9: Sword Mastery +35%, accuracy +9
- Level 10: Sword Mastery +35%, accuracy +10
- Level 11: Sword Mastery +40%, accuracy +11
- Level 12: Sword Mastery +40%, accuracy +12
- Level 13: Sword Mastery +45%, accuracy +13
- Level 14: Sword Mastery +45%, accuracy +14
- Level 15: Sword Mastery +50%, accuracy +15
- Level 16: Sword Mastery +50%, accuracy +16
- Level 17: Sword Mastery +55%, accuracy +17
- Level 18: Sword Mastery +55%, accuracy +18
- Level 19: Sword Mastery +60%, accuracy +19
- Level 20: Sword Mastery +60%, accuracy +20

BW Mastery: This skill increases both the Page's minimum damage (Mastery %) as well as Accuracy while a Blunt Weapon (either one-handed or two-handed) is equipped. Max is 20 points.
BW Mastery effects
Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand.
- Level 1: Mace mastery +15%, accuracy +1
- Level 2: Mace mastery +15%, accuracy +2
- Level 3: Mace mastery +20%, accuracy +3
- Level 4: Mace mastery +20%, accuracy +4
- Level 5: Mace mastery +25%, accuracy +5
- Level 6: Mace mastery +25%, accuracy +6
- Level 7: Mace mastery +30%, accuracy +7
- Level 8: Mace mastery +30%, accuracy +8
- Level 9: Mace mastery +35%, accuracy +9
- Level 10: Mace mastery +35%, accuracy +10
- Level 11: Mace mastery +40%, accuracy +11
- Level 12: Mace mastery +40%, accuracy +12
- Level 13: Mace mastery +45%, accuracy +13
- Level 14: Mace mastery +45%, accuracy +14
- Level 15: Mace mastery +50%, accuracy +15
- Level 16: Mace mastery +50%, accuracy +16
- Level 17: Mace mastery +55%, accuracy +17
- Level 18: Mace mastery +55%, accuracy +18
- Level 19: Mace mastery +60%, accuracy +19
- Level 20: Mace mastery +60%, accuracy +20

Final Attack : Sword: When either Power Strike or Slash Blast is used and a Sword is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Sword Mastery. Max is 30 points.
Final Attack : Sword effects
With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed sword in hand.
- Level 1: 2% Success rate, final attack with sword damage 105%
- Level 2: 4% Success rate, final attack with sword damage 110%
- Level 3: 6% Success rate, final attack with sword damage 115%
- Level 4: 8% Success rate, final attack with sword damage 120%
- Level 5: 10% Success rate, final attack with sword damage 125%
- Level 6: 12% Success rate, final attack with sword damage 130%
- Level 7: 14% Success rate, final attack with sword damage 135%
- Level 8: 16% Success rate, final attack with sword damage 140%
- Level 9: 18% Success rate, final attack with sword damage 145%
- Level 10: 20% Success rate, final attack with sword damage 150%
- Level 11: 22% Success rate, final attack with sword damage 155%
- Level 12: 24% Success rate, final attack with sword damage 160%
- Level 13: 26% Success rate, final attack with sword damage 165%
- Level 14: 28% Success rate, final attack with sword damage 170%
- Level 15: 30% Success rate, final attack with sword damage 175%
- Level 16: 32% Success rate, final attack with sword damage 180%
- Level 17: 34% Success rate, final attack with sword damage 185%
- Level 18: 36% Success rate, final attack with sword damage 190%
- Level 19: 38% Success rate, final attack with sword damage 195%
- Level 20: 40% Success rate, final attack with sword damage 200%
- Level 21: 42% Success rate, final attack with sword damage 205%
- Level 22: 44% Success rate, final attack with sword damage 210%
- Level 23: 46% Success rate, final attack with sword damage 215%
- Level 24: 48% Success rate, final attack with sword damage 220%
- Level 25: 50% Success rate, final attack with sword damage 225%
- Level 26: 52% Success rate, final attack with sword damage 230%
- Level 27: 54% Success rate, final attack with sword damage 235%
- Level 28: 56% Success rate, final attack with sword damage 240%
- Level 29: 58% Success rate, final attack with sword damage 245%
- Level 30: 60% Success rate, final attack with sword damage 260%

Final Attack : BW: When either Power Strike or Slash Blast is used and a Blunt Weapon is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Blunt Weapon Mastery. Max is 30 points.
Final Attack : BW effects
With a certain success rate, another attack follows after performing an attacking skill. Only works with a one-handed or a two-handed blunt weapon in hand.
- Level 1: 2% Success rate, final attack with blunt weapon damage 105%
- Level 2: 4% Success rate, final attack with blunt weapon damage 110%
- Level 3: 6% Success rate, final attack with blunt weapon damage 115%
- Level 4: 8% Success rate, final attack with blunt weapon damage 120%
- Level 5: 10% Success rate, final attack with blunt weapon damage 125%
- Level 6: 12% Success rate, final attack with blunt weapon damage 130%
- Level 7: 14% Success rate, final attack with blunt weapon damage 135%
- Level 8: 16% Success rate, final attack with blunt weapon damage 140%
- Level 9: 18% Success rate, final attack with blunt weapon damage 145%
- Level 10: 20% Success rate, final attack with blunt weapon damage 150%
- Level 11: 22% Success rate, final attack with blunt weapon damage 155%
- Level 12: 24% Success rate, final attack with blunt weapon damage 160%
- Level 13: 26% Success rate, final attack with blunt weapon damage 165%
- Level 14: 28% Success rate, final attack with blunt weapon damage 170%
- Level 15: 30% Success rate, final attack with blunt weapon damage 175%
- Level 16: 32% Success rate, final attack with blunt weapon damage 180%
- Level 17: 34% Success rate, final attack with blunt weapon damage 185%
- Level 18: 36% Success rate, final attack with blunt weapon damage 190%
- Level 19: 38% Success rate, final attack with blunt weapon damage 195%
- Level 20: 40% Success rate, final attack with blunt weapon damage 200%
- Level 21: 42% Success rate, final attack with blunt weapon damage 205%
- Level 22: 44% Success rate, final attack with blunt weapon damage 210%
- Level 23: 46% Success rate, final attack with blunt weapon damage 215%
- Level 24: 48% Success rate, final attack with blunt weapon damage 220%
- Level 25: 50% Success rate, final attack with blunt weapon damage 225%
- Level 26: 52% Success rate, final attack with blunt weapon damage 230%
- Level 27: 54% Success rate, final attack with blunt weapon damage 235%
- Level 28: 56% Success rate, final attack with blunt weapon damage 240%
- Level 29: 58% Success rate, final attack with blunt weapon damage 245%
- Level 30: 60% Success rate, final attack with blunt weapon damage 250%

Sword Booster: Increases the attacking speed of a Sword. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Sword Mastery. Max is 20 points.
Sword Booster effects
Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.
- Level 1: HP -29, MP -29; increase in sword speed for 10 sec.
- Level 2: HP -28, MP -28; increase in sword speed for 20 sec.
- Level 3: HP -27, MP -27; increase in sword speed for 30 sec.
- Level 4: HP -26, MP -26; increase in sword speed for 40 sec.
- Level 5: HP -25, MP -25; increase in sword speed for 50 sec.
- Level 6: HP -24, MP -24; increase in sword speed for 60 sec.
- Level 7: HP -23, MP -23; increase in sword speed for 70 sec.
- Level 8: HP -22, MP -22; increase in sword speed for 80 sec.
- Level 9: HP -21, MP -21; increase in sword speed for 90 sec.
- Level 10: HP -20, MP -20; increase in sword speed for 100 sec.
- Level 11: HP -19, MP -19; increase in sword speed for 110 sec.
- Level 12: HP -18, MP -18; increase in sword speed for 120 sec.
- Level 13: HP -17, MP -17; increase in sword speed for 130 sec.
- Level 14: HP -16, MP -16; increase in sword speed for 140 sec.
- Level 15: HP -15, MP -15; increase in sword speed for 150 sec.
- Level 16: HP -14, MP -14; increase in sword speed for 160 sec.
- Level 17: HP -13, MP -13; increase in sword speed for 170 sec.
- Level 18: HP -12, MP -12; increase in sword speed for 180 sec.
- Level 19: HP -11, MP -11; increase in sword speed for 190 sec.
- Level 20: HP -10, MP -10; increase in sword speed for 200 sec.

BW Booster: Increases the attacking speed of a Blunt Weapon. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Blunt Weapon Mastery. Max is 20 points.
BW Booster effects
Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand.
- Level 1: HP -29, MP -29; increase in mace speed for 10 sec.
- Level 2: HP -28, MP -28; increase in mace speed for 20 sec.
- Level 3: HP -27, MP -27; increase in mace speed for 30 sec.
- Level 4: HP -26, MP -26; increase in mace speed for 40 sec.
- Level 5: HP -25, MP -25; increase in mace speed for 50 sec.
- Level 6: HP -24, MP -24; increase in mace speed for 60 sec.
- Level 7: HP -23, MP -23; increase in mace speed for 70 sec.
- Level 8: HP -22, MP -22; increase in mace speed for 80 sec.
- Level 9: HP -21, MP -21; increase in mace speed for 90 sec.
- Level 10: HP -20, MP -20; increase in mace speed for 100 sec.
- Level 11: HP -19, MP -19; increase in mace speed for 110 sec.
- Level 12: HP -18, MP -18; increase in mace speed for 120 sec.
- Level 13: HP -17, MP -17; increase in mace speed for 130 sec.
- Level 14: HP -16, MP -16; increase in mace speed for 140 sec.
- Level 15: HP -15, MP -15; increase in mace speed for 150 sec.
- Level 16: HP -14, MP -14; increase in mace speed for 160 sec.
- Level 17: HP -13, MP -13; increase in mace speed for 170 sec.
- Level 18: HP -12, MP -12; increase in mace speed for 180 sec.
- Level 19: HP -11, MP -11; increase in mace speed for 190 sec.
- Level 20: HP -10, MP -10; increase in mace speed for 200 sec.

Threaten: Decreases the Weapon Defense of nearby monsters by 20 pts and their Weapon Attack by 20%. Max is 20 points.
Threaten effects
Use MP to temporarily threaten an enemy. Decreases the level of weapon attack and weapon defense of every enemy around the area.
- Level 1: MP -12; enemy's weapon attack -1, weapon def. -1 for 3 sec.
- Level 2: MP -12; enemy's weapon attack -2, weapon def. -2 for 6 sec.
- Level 3: MP -12; enemy's weapon attack -3, weapon def. -3 for 9 sec.
- Level 4: MP -12; enemy's weapon attack -4, weapon def. -4 for 12 sec.
- Level 5: MP -12; enemy's weapon attack -5, weapon def. -5 for 15 sec.
- Level 6: MP -12; enemy's weapon attack -6, weapon def. -6 for 18 sec.
- Level 7: MP -12; enemy's weapon attack -7, weapon def. -7 for 21 sec.
- Level 8: MP -12; enemy's weapon attack -8, weapon def. -8 for 24 sec.
- Level 9: MP -12; enemy's weapon attack -9, weapon def. -9 for 27 sec.
- Level 10: MP -12; enemy's weapon attack -10, weapon def. -10 for 30 sec.
- Level 11: MP -20; enemy's weapon attack -11, weapon def. -11 for 33 sec.
- Level 12: MP -20; enemy's weapon attack -12, weapon def. -12 for 36 sec.
- Level 13: MP -20; enemy's weapon attack -13, weapon def. -13 for 39 sec.
- Level 14: MP -20; enemy's weapon attack -14, weapon def. -14 for 42 sec.
- Level 15: MP -20; enemy's weapon attack -15, weapon def. -15 for 45 sec.
- Level 16: MP -20; enemy's weapon attack -16, weapon def. -16 for 48 sec.
- Level 17: MP -20; enemy's weapon attack -17, weapon def. -17 for 51 sec.
- Level 18: MP -20; enemy's weapon attack -18, weapon def. -18 for 54 sec.
- Level 19: MP -20; enemy's weapon attack -19, weapon def. -19 for 57 sec.
- Level 20: MP -20; enemy's weapon attack -20, weapon def. -20 for 60 sec.

Power Guard: When hit by touching a monster, this skill (if active) reflects damage by up to 40%. In other words, the monster takes 40% of the touch damage, you take the other 60%. Requires 3 points in Threaten. Max is 30 points. Does the exact same thing as Fighter's Power Guard
Power Guard effects
Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.
- Level 1: MP -15%; for 3 sec., return 11% of the damage received.
- Level 2: MP -15%; for 6 sec., return 12% of the damage received.
- Level 3: MP -15%; for 9 sec., return 13% of the damage received.
- Level 4: MP -15%; for 12sec., return 14% of the damage received.
- Level 5: MP -15%; for 15 sec., return 15% of the damage received.
- Level 6: MP -15%; for 18 sec., return 16% of the damage received.
- Level 7: MP -15%; for 21 sec., return 17% of the damage received.
- Level 8: MP -15%; for 24 sec., return 18% of the damage received.
- Level 9: MP -15%; for 27 sec., return 19% of the damage received.
- Level 10: MP -15%; for 30 sec., return 20% of the damage received.
- Level 11: MP -15%; for 33 sec., return 21% of the damage received.
- Level 12: MP -15%; for 36 sec., return 22% of the damage received.
- Level 13: MP -15%; for 39 sec., return 23% of the damage received.
- Level 14: MP -15%; for 42 sec., return 24% of the damage received.
- Level 15: MP -15%; for 45 sec., return 25% of the damage received.
- Level 16: MP -30%; for 48 sec., return 26% of the damage received.
- Level 17: MP -30%; for 51 sec., return 27% of the damage received.
- Level 18: MP -30%; for 54 sec., return 28% of the damage received.
- Level 19: MP -30%; for 57 sec., return 29% of the damage received.
- Level 20: MP -30%; for 60 sec., return 30% of the damage received.
- Level 21: MP -30%; for 63 sec., return 31% of the damage received.
- Level 22: MP -30%; for 66 sec., return 32% of the damage received.
- Level 23: MP -30%; for 69 sec., return 33% of the damage received.
- Level 24: MP -30%; for 72 sec., return 34% of the damage received.
- Level 25: MP -30%; for 75 sec., return 35% of the damage received.
- Level 26: MP -30%; for 78 sec., return 36% of the damage received.
- Level 27: MP -30%; for 81 sec., return 37% of the damage received.
- Level 28: MP -30%; for 84 sec., return 38% of the damage received.
- Level 29: MP -30%; for 87 sec., return 39% of the damage received.
- Level 30: MP -30%; for 90 sec., return 40% of the damage received.
[edit] Spearman
Spear Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Spear is equipped. Max is 20 points.
Spear Mastery effects
Increases the spear mastery and accuracy. It only applies when a spear is in hand.
- Level 1: Spear mastery +15%, accuracy +1
- Level 2: Spear mastery +15%, accuracy +2
- Level 3: Spear mastery +20%, accuracy +3
- Level 4: Spear mastery +20%, accuracy +4
- Level 5: Spear mastery +25%, accuracy +5
- Level 6: Spear mastery +25%, accuracy +6
- Level 7: Spear mastery +30%, accuracy +7
- Level 8: Spear mastery +30%, accuracy +8
- Level 9: Spear mastery +35%, accuracy +9
- Level 10: Spear mastery +35%, accuracy +10
- Level 11: Spear mastery +40%, accuracy +11
- Level 12: Spear mastery +40%, accuracy +12
- Level 13: Spear mastery +45%, accuracy +13
- Level 14: Spear mastery +45%, accuracy +14
- Level 15: Spear mastery +50%, accuracy +15
- Level 16: Spear mastery +50%, accuracy +16
- Level 17: Spear mastery +55%, accuracy +17
- Level 18: Spear mastery +55%, accuracy +18
- Level 19: Spear mastery +60%, accuracy +19
- Level 20: Spear mastery +60%, accuracy +20

Pole Arm Mastery: This skill increases both the Spearman's minimum damage (Mastery %) as well as Accuracy while a Polearm is equipped. Max is 20 points.
Pole Arm Mastery effects
Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand.
- Level 1: Pole Arm Mastery +15%, accuracy +1
- Level 2: Pole Arm Mastery +15%, accuracy +2
- Level 3: Pole Arm Mastery +20%, accuracy +3
- Level 4: Pole Arm Mastery +20%, accuracy +4
- Level 5: Pole Arm Mastery +25%, accuracy +5
- Level 6: Pole Arm Mastery +25%, accuracy +6
- Level 7: Pole Arm Mastery +30%, accuracy +7
- Level 8: Pole Arm Mastery +30%, accuracy +8
- Level 9: Pole Arm Mastery +35%, accuracy +9
- Level 10: Pole Arm Mastery +35%, accuracy +10
- Level 11: Pole Arm Mastery +40%, accuracy +11
- Level 12: Pole Arm Mastery +40%, accuracy +12
- Level 13: Pole Arm Mastery +45%, accuracy +13
- Level 14: Pole Arm Mastery +45%, accuracy +14
- Level 15: Pole Arm Mastery +50%, accuracy +15
- Level 16: Pole Arm Mastery +50%, accuracy +16
- Level 17: Pole Arm Mastery +55%, accuracy +17
- Level 18: Pole Arm Mastery +55%, accuracy +18
- Level 19: Pole Arm Mastery +60%, accuracy +19
- Level 20: Pole Arm Mastery +60%, accuracy +20

Final Attack : Spear: When either Power Strike or Slash Blast is used and a Spear is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Spear Mastery. Max is 30 points.
Final Attack : Spear effects
With a certain success rate, another attack follows after performing an attacking skill. Only works with a spear in hand.
- Level 1: 2% Success rate, final attack with spear damage 105%
- Level 2: 4% Success rate, final attack with spear damage 110%
- Level 3: 6% Success rate, final attack with spear damage 115%
- Level 4: 8% Success rate, final attack with spear damage 120%
- Level 5: 10% Success rate, final attack with spear damage 125%
- Level 6: 12% Success rate, final attack with spear damage 130%
- Level 7: 14% Success rate, final attack with spear damage 135%
- Level 8: 16% Success rate, final attack with spear damage 140%
- Level 9: 18% Success rate, final attack with spear damage 145%
- Level 10: 20% Success rate, final attack with spear damage 150%
- Level 11: 22% Success rate, final attack with spear damage 155%
- Level 12: 24% Success rate, final attack with spear damage 160%
- Level 13: 26% Success rate, final attack with spear damage 165%
- Level 14: 28% Success rate, final attack with spear damage 170%
- Level 15: 30% Success rate, final attack with spear damage 175%
- Level 16: 32% Success rate, final attack with spear damage 180%
- Level 17: 34% Success rate, final attack with spear damage 185%
- Level 18: 36% Success rate, final attack with spear damage 190%
- Level 19: 38% Success rate, final attack with spear damage 195%
- Level 20: 40% Success rate, final attack with spear damage 200%
- Level 21: 42% Success rate, final attack with spear damage 205%
- Level 22: 44% Success rate, final attack with spear damage 210%
- Level 23: 46% Success rate, final attack with spear damage 215%
- Level 24: 48% Success rate, final attack with spear damage 220%
- Level 25: 50% Success rate, final attack with spear damage 225%
- Level 26: 52% Success rate, final attack with spear damage 230%
- Level 27: 54% Success rate, final attack with spear damage 235%
- Level 28: 56% Success rate, final attack with spear damage 240%
- Level 29: 58% Success rate, final attack with spear damage 245%
- Level 30: 60% Success rate, final attack with spear damage 250%

Final Attack : Pole Arm: When either Power Strike or Slash Blast is used and a Polearm is equipped, this skill has a set % chance of following up with a (Free!) similar skill. Power Strike will cause another single-target attack, while Slash Blast will cause a multi-target attack. Requires 3 points in Polearm Mastery. Max is 30 points.
Final Attack : Pole Arm effects
With a certain success rate, another attack follows after performing an attacking skill. Only works with a pole arm in hand.
- Level 1: 2% Success rate, final attack with pole arm damage 105%
- Level 2: 4% Success rate, final attack with pole arm damage 110%
- Level 3: 6% Success rate, final attack with pole arm damage 115%
- Level 4: 8% Success rate, final attack with pole arm damage 120%
- Level 5: 10% Success rate, final attack with pole arm damage 125%
- Level 6: 12% Success rate, final attack with pole arm damage 130%
- Level 7: 14% Success rate, final attack with pole arm damage 135%
- Level 8: 16% Success rate, final attack with pole arm damage 140%
- Level 9: 18% Success rate, final attack with pole arm damage 145%
- Level 10: 20% Success rate, final attack with pole arm damage 150%
- Level 11: 22% Success rate, final attack with pole arm damage 155%
- Level 12: 24% Success rate, final attack with pole arm damage 160%
- Level 13: 26% Success rate, final attack with pole arm damage 165%
- Level 14: 28% Success rate, final attack with pole arm damage 170%
- Level 15: 30% Success rate, final attack with pole arm damage 175%
- Level 16: 32% Success rate, final attack with pole arm damage 180%
- Level 17: 34% Success rate, final attack with pole arm damage 185%
- Level 18: 36% Success rate, final attack with pole arm damage 190%
- Level 19: 38% Success rate, final attack with pole arm damage 195%
- Level 20: 40% Success rate, final attack with pole arm damage 200%
- Level 21: 42% Success rate, final attack with pole arm damage 205%
- Level 22: 44% Success rate, final attack with pole arm damage 210%
- Level 23: 46% Success rate, final attack with pole arm damage 215%
- Level 24: 48% Success rate, final attack with pole arm damage 220%
- Level 25: 50% Success rate, final attack with pole arm damage 225%
- Level 26: 52% Success rate, final attack with pole arm damage 230%
- Level 27: 54% Success rate, final attack with pole arm damage 235%
- Level 28: 56% Success rate, final attack with pole arm damage 240%
- Level 29: 58% Success rate, final attack with pole arm damage 245%
- Level 30: 60% Success rate, final attack with pole arm damage 250%

Spear Booster: Increases the attacking speed of a Spear. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Spear Mastery. Max is 20 points.
Spear Booster effects
Uses HP and MP to temporarily boost up the attacking speed of the equipped spear. It only applies when a spear is in hand.
- Level 1: HP -29, MP -29; increase in spear speed for 10 sec.
- Level 2: HP -28, MP -28; increase in spear speed for 20 sec.
- Level 3: HP -27, MP -27; increase in spear speed for 30 sec.
- Level 4: HP -26, MP -26; increase in spear speed for 40 sec.
- Level 5: HP -25, MP -25; increase in spear speed for 50 sec.
- Level 6: HP -24, MP -24; increase in spear speed for 60 sec.
- Level 7: HP -23, MP -23; increase in spear speed for 70 sec.
- Level 8: HP -22, MP -22; increase in spear speed for 80 sec.
- Level 9: HP -21, MP -21; increase in spear speed for 90 sec.
- Level 10: HP -20, MP -20; increase in spear speed for 100 sec.
- Level 11: HP -19, MP -19; increase in spear speed for 110 sec.
- Level 12: HP -18, MP -18; increase in spear speed for 120 sec.
- Level 13: HP -17, MP -17; increase in spear speed for 130 sec.
- Level 14: HP -16, MP -16; increase in spear speed for 140 sec.
- Level 15: HP -15, MP -15; increase in spear speed for 150 sec.
- Level 16: HP -14, MP -14; increase in spear speed for 160 sec.
- Level 17: HP -13, MP -13; increase in spear speed for 170 sec.
- Level 18: HP -12, MP -12; increase in spear speed for 180 sec.
- Level 19: HP -11, MP -11; increase in spear speed for 190 sec.
- Level 20: HP -10, MP -10; increase in spear speed for 200 sec.

Pole Arm Booster: Increases the attacking speed of a Polearm. Higher levels decrease HP/MP cost and increase duration. Requires 5 points in Polearm Mastery. Max is 20 points.
Pole Arm Booster effects
Uses HP and MP to temporarily boost up the attacking speed of the equipped pole arm. It only applies when a pole arm is in hand.
- Level 1: HP -29, MP -29; increase in pole arm speed for 10 sec.
- Level 2: HP -28, MP -28; increase in pole arm speed for 20 sec.
- Level 3: HP -27, MP -27; increase in pole arm speed for 30 sec.
- Level 4: HP -26, MP -26; increase in pole arm speed for 40 sec.
- Level 5: HP -25, MP -25; increase in pole arm speed for 50 sec.
- Level 6: HP -24, MP -24; increase in pole arm speed for 60 sec.
- Level 7: HP -23, MP -23; increase in pole arm speed for 70 sec.
- Level 8: HP -22, MP -22; increase in pole arm speed for 80 sec.
- Level 9: HP -21, MP -21; increase in pole arm speed for 90 sec.
- Level 10: HP -20, MP -20; increase in pole arm speed for 100 sec.
- Level 11: HP -19, MP -19; increase in pole arm speed for 110 sec.
- Level 12: HP -18, MP -18; increase in pole arm speed for 120 sec.
- Level 13: HP -17, MP -17; increase in pole arm speed for 130 sec.
- Level 14: HP -16, MP -16; increase in pole arm speed for 140 sec.
- Level 15: HP -15, MP -15; increase in pole arm speed for 150 sec.
- Level 16: HP -14, MP -14; increase in pole arm speed for 160 sec.
- Level 17: HP -13, MP -13; increase in pole arm speed for 170 sec.
- Level 18: HP -12, MP -12; increase in pole arm speed for 180 sec.
- Level 19: HP -11, MP -11; increase in pole arm speed for 190 sec.
- Level 20: HP -10, MP -10; increase in pole arm speed for 200 sec.

Iron Will: Increases both Weapon Defense and Magic Defense for a short period of time. Max is 20 points.
Iron Will effects
Temporarily increases the level of weapon and magic defense on every member of the party around the area.
- Level 1: MP -12; weapon def. +1, magic def. +1 for 15 sec.
- Level 2: MP -12; weapon def. +2, magic def. +2 for 30 sec.
- Level 3: MP -12; weapon def. +3, magic def. +3 for 45 sec.
- Level 4: MP -12; weapon def. +4, magic def. +4 for 60 sec.
- Level 5: MP -12; weapon def. +5, magic def. +5 for 75 sec.
- Level 6: MP -12; weapon def. +6, magic def. +6 for 90 sec.
- Level 7: MP -12; weapon def. +7, magic def. +7 for 105 sec.
- Level 8: MP -12; weapon def. +8, magic def. +8 for 120 sec.
- Level 9: MP -12; weapon def. +9, magic def. +9 for 135 sec.
- Level 10: MP -12; weapon def. +10, magic def. +10 for 150 sec.
- Level 11: MP -24; weapon def. +11, magic def. +11 for 165 sec.
- Level 12: MP -24; weapon def. +12, magic def. +12 for 180 sec.
- Level 13: MP -24; weapon def. +13, magic def. +13 for 195 sec.
- Level 14: MP -24; weapon def. +14, magic def. +14 for 210 sec.
- Level 15: MP -24; weapon def. +15, magic def. +15 for 225 sec.
- Level 16: MP -24; weapon def. +16, magic def. +16 for 240 sec.
- Level 17: MP -24; weapon def. +17, magic def. +17 for 255 sec.
- Level 18: MP -24; weapon def. +18, magic def. +18 for 270 sec.
- Level 19: MP -24; weapon def. +19, magic def. +19 for 285 sec.
- Level 20: MP -24; weapon def. +20, magic def. +20 for 300 sec.

Hyper Body: Increase both Max HP and Max MP of the party by up to 60%. Requires 3 points in Iron Will. Maxed at 30 points.
Hyper Body effects
Temporarily increases the Max HP and Max MP of all members of the party around the area.
- Level 1: MP -25; +2% on Max HP and Max MP for 10 sec.
- Level 2: MP -25; +4% on Max HP and Max MP for 15 sec.
- Level 3: MP -25; +6% on Max HP and Max MP for 20 sec.
- Level 4: MP -25; +8% on Max HP and Max MP for 25 sec.
- Level 5: MP -25; +10% on Max HP and Max MP for 30 sec.
- Level 6: MP -25; +12% on Max HP and Max MP for 35 sec.
- Level 7: MP -25; +14% on Max HP and Max MP for 40 sec.
- Level 8: MP -25; +16% on Max HP and Max MP for 45 sec.
- Level 9: MP -25; +18% on Max HP and Max MP for 50 sec.
- Level 10: MP -25; +20% on Max HP and Max MP for 55 sec.
- Level 11: MP -25; +22% on Max HP and Max MP for 60 sec.
- Level 12: MP -25; +24% on Max HP and Max MP for 65 sec.
- Level 13: MP -25; +26% on Max HP and Max MP for 70 sec.
- Level 14: MP -25; +28% on Max HP and Max MP for 75 sec.
- Level 15: MP -25; +30% on Max HP and Max MP for 80 sec.
- Level 16: MP -50; +32% on Max HP and Max MP for 85 sec.
- Level 17: MP -50; +34% on Max HP and Max MP for 90 sec.
- Level 18: MP -50; +36% on Max HP and Max MP for 95 sec.
- Level 19: MP -50; +38% on Max HP and Max MP for 100 sec.
- Level 20: MP -50; +40% on Max HP and Max MP for 105 sec.
- Level 21: MP -50; +42% on Max HP and Max MP for 110 sec.
- Level 22: MP -50; +44% on Max HP and Max MP for 115 sec.
- Level 23: MP -50; +46% on Max HP and Max MP for 120 sec.
- Level 24: MP -50; +48% on Max HP and Max MP for 125 sec.
- Level 25: MP -50; +50% on Max HP and Max MP for 130 sec.
- Level 26: MP -50; +52% on Max HP and Max MP for 135 sec.
- Level 27: MP -50; +54% on Max HP and Max MP for 140 sec.
- Level 28: MP -50; +56% on Max HP and Max MP for 145 sec.
- Level 29: MP -50; +58% on Max HP and Max MP for 150 sec.
- Level 30: MP -50; +60% on Max HP and Max MP for 155 sec.
[edit] Third Job
[edit] Crusader
Advances from Fighter.
Improving MP Recovery: This skill increases the amount of MP regained each 10 seconds. Max is 20 points.
Improving MP Recovery effects
Recovering even more MP every 10 sec.
- Level 1: Constant additional recovery of MP +2
- Level 2: Constant additional recovery of MP +4
- Level 3: Constant additional recovery of MP +6
- Level 4: Constant additional recovery of MP +8
- Level 5: Constant additional recovery of MP +10
- Level 6: Constant additional recovery of MP +12
- Level 7: Constant additional recovery of MP +14
- Level 8: Constant additional recovery of MP +16
- Level 9: Constant additional recovery of MP +18
- Level 10: Constant additional recovery of MP +20
- Level 11: Constant additional recovery of MP +21
- Level 12: Constant additional recovery of MP +22
- Level 13: Constant additional recovery of MP +23
- Level 14: Constant additional recovery of MP +24
- Level 15: Constant additional recovery of MP +25
- Level 16: Constant additional recovery of MP +26
- Level 17: Constant additional recovery of MP +27
- Level 18: Constant additional recovery of MP +28
- Level 19: Constant additional recovery of MP +29
- Level 20: Constant additional recovery of MP +30

Shield Mastery: This skill increases the defense applied by a shield, if one is worn. Max is 20 points.
Shield Mastery effects
Shield Defense increases. However, it does not affect if the character does not equip the shield.
- Level 1: 5% Increased Shield Defense
- Level 2: 10% Increased Shield Defense
- Level 3: 15% Increased Shield Defense
- Level 4: 20% Increased Shield Defense
- Level 5: 25% Increased Shield Defense
- Level 6: 30% Increased Shield Defense
- Level 7: 35% Increased Shield Defense
- Level 8: 40% Increased Shield Defense
- Level 9: 45% Increased Shield Defense
- Level 10: 50% Increased Shield Defense
- Level 11: 55% Increased Shield Defense
- Level 12: 60% Increased Shield Defense
- Level 13: 65% Increased Shield Defense
- Level 14: 70% Increased Shield Defense
- Level 15: 75% Increased Shield Defense
- Level 16: 80% Increased Shield Defense
- Level 17: 85% Increased Shield Defense
- Level 18: 90% Increased Shield Defense
- Level 19: 95% Increased Shield Defense
- Level 20: 100% Increased Shield Defense

Combo Attack: This skill starts a "Combo Meter", which increases in number of "orbs" by attacking monsters. The "orbs" are used in the two finishers, Panic and Coma, and as long as Combo Attack is active, damage is also increased. Max is 30 points.
Combo Attack effects
You can charge the Combos and when the combos charge up, you can use the Finish Attack. The Max Combo Counter is 5.
A Crusader using Combo Attack with three orbs charged.
- Level 1: Use 25 MP, For 100 Seconds, Damage 104%, The Max Combo Counter 3
- Level 2: Use 25 MP, For 100 Seconds, Damage 108%, The Max Combo Counter 3
- Level 3: Use 25 MP, For 100 Seconds, Damage 112%, The Max Combo Counter 3
- Level 4: Use 25 MP, For 100 Seconds, Damage 116%, The Max Combo Counter 3
- Level 5: Use 25 MP, For 100 Seconds, Damage 120%, The Max Combo Counter 3
- Level 6: Use 25 MP, For 120 Seconds, Damage 124%, The Max Combo Counter 3
- Level 7: Use 25 MP, For 120 Seconds, Damage 128%, The Max Combo Counter 3
- Level 8: Use 25 MP, For 120 Seconds, Damage 132%, The Max Combo Counter 3
- Level 9: Use 25 MP, For 120 Seconds, Damage 136%, The Max Combo Counter 3
- Level 10: Use 25 MP, For 120 Seconds, Damage 140%, The Max Combo Counter 3
- Level 11: Use 30 MP, For 140 Seconds, Damage 144%, The Max Combo Counter 4
- Level 12: Use 30 MP, For 140 Seconds, Damage 148%, The Max Combo Counter 4
- Level 13: Use 30 MP, For 140 Seconds, Damage 152%, The Max Combo Counter 4
- Level 14: Use 30 MP, For 140 Seconds, Damage 156%, The Max Combo Counter 4
- Level 15: Use 30 MP, For 140 Seconds, Damage 160%, The Max Combo Counter 4
- Level 16: Use 30 MP, For 160 Seconds, Damage 164%, The Max Combo Counter 4
- Level 17: Use 30 MP, For 160 Seconds, Damage 168%, The Max Combo Counter 4
- Level 18: Use 30 MP, For 160 Seconds, Damage 172%, The Max Combo Counter 4
- Level 19: Use 30 MP, For 160 Seconds, Damage 176%, The Max Combo Counter 4
- Level 20: Use 30 MP, For 160 Seconds, Damage 180%, The Max Combo Counter 4
- Level 21: Use 35 MP, For 180 Seconds, Damage 184%, The Max Combo Counter 5
- Level 22: Use 35 MP, For 180 Seconds, Damage 188%, The Max Combo Counter 5
- Level 23: Use 35 MP, For 180 Seconds, Damage 192%, The Max Combo Counter 5
- Level 24: Use 35 MP, For 180 Seconds, Damage 196%, The Max Combo Counter 5
- Level 25: Use 35 MP, For 180 Seconds, Damage 200%, The Max Combo Counter 5
- Level 26: Use 35 MP, For 200 Seconds, Damage 204%, The Max Combo Counter 5
- Level 27: Use 35 MP, For 200 Seconds, Damage 208%, The Max Combo Counter 5
- Level 28: Use 35 MP, For 200 Seconds, Damage 212%, The Max Combo Counter 5
- Level 29: Use 35 MP, For 200 Seconds, Damage 216%, The Max Combo Counter 5
- Level 30: Use 35 MP, For 200 Seconds, Damage 220%, The Max Combo Counter 5

Panic : Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Requires 1 point in Combo Attack. Max is 30 points.
Panic : Sword effects
Attack one monster with dark power. You can use this skill only when you equip the sword and your combo should be charged up.
- Level 1: Use 10 MP, Damage 150%, Attack with Dark Power 32%
- Level 2: Use 10 MP, Damage 171%, Attack with Dark Power 34%
- Level 3: Use 10 MP, Damage 184%, Attack with Dark Power 36%
- Level 4: Use 10 MP, Damage 164%, Attack with Dark Power 38%
- Level 5: Use 10 MP, Damage 203%, Attack with Dark Power 40%
- Level 6: Use 10 MP, Damage 212%, Attack with Dark Power 42%
- Level 7: Use 10 MP, Damage 220%, Attack with Dark Power 44%
- Level 8: Use 10 MP, Damage 228%, Attack with Dark Power 46%
- Level 9: Use 10 MP, Damage 235%, Attack with Dark Power 48%
- Level 10: Use 10 MP, Damage 242%, Attack with Dark Power 50%
- Level 11: Use 17 MP, Damage 248%, Attack with Dark Power 52%
- Level 12: Use 17 MP, Damage 255%, Attack with Dark Power 54%
- Level 13: Use 17 MP, Damage 261%, Attack with Dark Power 54%
- Level 14: Use 17 MP, Damage 267%, Attack with Dark Power 58%
- Level 15: Use 17 MP, Damage 273%, Attack with Dark Power 60%
- Level 16: Use 17 MP, Damage 279%, Attack with Dark Power 62%
- Level 17: Use 17 MP, Damage 285%, Attack with Dark Power 64%
- Level 18: Use 17 MP, Damage 290%, Attack with Dark Power 66%
- Level 19: Use 17 MP, Damage 296%, Attack with Dark Power 68%
- Level 20: Use 17 MP, Damage 301%, Attack with Dark Power 70%
- Level 21: Use 24 MP, Damage 306%, Attack with Dark Power 72%
- Level 22: Use 24 MP, Damage 311%, Attack with Dark Power 74%
- Level 23: Use 24 MP, Damage 316%, Attack with Dark Power 76%
- Level 24: Use 24 MP, Damage 321%, Attack with Dark Power 78%
- Level 25: Use 24 MP, Damage 326%, Attack with Dark Power 80%
- Level 26: Use 24 MP, Damage 331%, Attack with Dark Power 82%
- Level 27: Use 24 MP, Damage 336%, Attack with Dark Power 84%
- Level 28: Use 24 MP, Damage 341%, Attack with Dark Power 86%
- Level 29: Use 24 MP, Damage 345%, Attack with Dark Power 88%
- Level 30: Use 24 MP, Damage 350%, Attack with Dark Power 90%

Panic : Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals high single-monster damage and can lower a monster's accuracy. Requires 1 point in Combo Attack. Max is 30 points.
Panic : Axe effects
Attack one monster with dark power. You can use this skill only when you equip the axe and your combo should be charged up.
- Level 1: Use 10 MP, Damage 150%, Attack with Dark Power 32%
- Level 2: Use 10 MP, Damage 171%, Attack with Dark Power 34%
- Level 3: Use 10 MP, Damage 184%, Attack with Dark Power 36%
- Level 4: Use 10 MP, Damage 164%, Attack with Dark Power 38%
- Level 5: Use 10 MP, Damage 203%, Attack with Dark Power 40%
- Level 6: Use 10 MP, Damage 212%, Attack with Dark Power 42%
- Level 7: Use 10 MP, Damage 220%, Attack with Dark Power 44%
- Level 8: Use 10 MP, Damage 228%, Attack with Dark Power 46%
- Level 9: Use 10 MP, Damage 235%, Attack with Dark Power 48%
- Level 10: Use 10 MP, Damage 242%, Attack with Dark Power 50%
- Level 11: Use 17 MP, Damage 248%, Attack with Dark Power 52%
- Level 12: Use 17 MP, Damage 255%, Attack with Dark Power 54%
- Level 13: Use 17 MP, Damage 261%, Attack with Dark Power 54%
- Level 14: Use 17 MP, Damage 267%, Attack with Dark Power 58%
- Level 15: Use 17 MP, Damage 273%, Attack with Dark Power 60%
- Level 16: Use 17 MP, Damage 279%, Attack with Dark Power 62%
- Level 17: Use 17 MP, Damage 285%, Attack with Dark Power 64%
- Level 18: Use 17 MP, Damage 290%, Attack with Dark Power 66%
- Level 19: Use 17 MP, Damage 296%, Attack with Dark Power 68%
- Level 20: Use 17 MP, Damage 301%, Attack with Dark Power 70%
- Level 21: Use 24 MP, Damage 306%, Attack with Dark Power 72%
- Level 22: Use 24 MP, Damage 311%, Attack with Dark Power 74%
- Level 23: Use 24 MP, Damage 316%, Attack with Dark Power 76%
- Level 24: Use 24 MP, Damage 321%, Attack with Dark Power 78%
- Level 25: Use 24 MP, Damage 326%, Attack with Dark Power 80%
- Level 26: Use 24 MP, Damage 331%, Attack with Dark Power 82%
- Level 27: Use 24 MP, Damage 336%, Attack with Dark Power 84%
- Level 28: Use 24 MP, Damage 341%, Attack with Dark Power 86%
- Level 29: Use 24 MP, Damage 345%, Attack with Dark Power 88%
- Level 30: Use 24 MP, Damage 350%, Attack with Dark Power 90%

Coma: Sword: Only usable if a Sword is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Requires 1 point in Combo Attack. Max is 30 points.
Coma: Sword effects
Enemy become panic when they get damaged. You can use this skill only when you equip the sword and your combo should be charged up.
- Level 1: Use 15 HP, 12 MP, Damage 84%, Stun Attack 32%
- Level 2: Use 15 HP, 12 MP, Damage 88%, Stun Attack 34%
- Level 3: Use 15 HP, 12 MP, Damage 92%, Stun Attack 36%
- Level 4: Use 15 HP, 12 MP, Damage 96%, Stun Attack 38%
- Level 5: Use 15 HP, 12 MP, Damage 100%, Stun Attack 40%
- Level 6: Use 15 HP, 12 MP, Damage 104%, Stun Attack 42%
- Level 7: Use 15 HP, 12 MP, Damage 108%, Stun Attack 44%
- Level 8: Use 15 HP, 12 MP, Damage 112%, Stun Attack 46%
- Level 9: Use 15 HP, 12 MP, Damage 116%, Stun Attack 48%
- Level 10: Use 15 HP, 12 MP, Damage 120%, Stun Attack 50%
- Level 11: Use 20 HP, 19 MP, Damage 124%, Stun Attack 52%
- Level 12: Use 20 HP, 19 MP, Damage 128%, Stun Attack 54%
- Level 13: Use 20 HP, 19 MP, Damage 132%, Stun Attack 56%
- Level 14: Use 20 HP, 19 MP, Damage 136%, Stun Attack 58%
- Level 15: Use 20 HP, 19 MP, Damage 140%, Stun Attack 60%
- Level 16: Use 20 HP, 19 MP, Damage 144%, Stun Attack 62%
- Level 17: Use 20 HP, 19 MP, Damage 148%, Stun Attack 64%
- Level 18: Use 20 HP, 19 MP, Damage 152%, Stun Attack 66%
- Level 19: Use 20 HP, 19 MP, Damage 156%, Stun Attack 68%
- Level 20: Use 20 HP, 19 MP, Damage 160%, Stun Attack 70%
- Level 21: Use 25 HP, 26 MP, Damage 164%, Stun Attack 72%
- Level 22: Use 25 HP, 26 MP, Damage 168%, Stun Attack 74%
- Level 23: Use 25 HP, 26 MP, Damage 172%, Stun Attack 76%
- Level 24: Use 25 HP, 26 MP, Damage 176%, Stun Attack 78%
- Level 25: Use 25 HP, 26 MP, Damage 180%, Stun Attack 80%
- Level 26: Use 25 HP, 26 MP, Damage 184%, Stun Attack 82%
- Level 27: Use 25 HP, 26 MP, Damage 188%, Stun Attack 84%
- Level 28: Use 25 HP, 26 MP, Damage 192%, Stun Attack 86%
- Level 29: Use 25 HP, 26 MP, Damage 196%, Stun Attack 88%
- Level 30: Use 25 HP, 26 MP, Damage 200%, Stun Attack 90%

Coma: Axe: Only usable if a Axe is equipped and Combo Attack is charged (has "orbs" ready). Deals damage to multiple monsters and can stun. Requires 1 point in Combo Attack. Max is 30 points.
Coma: Axe effects
Enemy become panic when they get damaged. You can use this skill only when you equip the axe and your combo should be charged up.
- Level 1: Use 15 HP, 12 MP, Damage 84%, Stun Attack 32%
- Level 2: Use 15 HP, 12 MP, Damage 88%, Stun Attack 34%
- Level 3: Use 15 HP, 12 MP, Damage 92%, Stun Attack 36%
- Level 4: Use 15 HP, 12 MP, Damage 96%, Stun Attack 38%
- Level 5: Use 15 HP, 12 MP, Damage 100%, Stun Attack 40%
- Level 6: Use 15 HP, 12 MP, Damage 104%, Stun Attack 42%
- Level 7: Use 15 HP, 12 MP, Damage 108%, Stun Attack 44%
- Level 8: Use 15 HP, 12 MP, Damage 112%, Stun Attack 46%
- Level 9: Use 15 HP, 12 MP, Damage 116%, Stun Attack 48%
- Level 10: Use 15 HP, 12 MP, Damage 120%, Stun Attack 50%
- Level 11: Use 20 HP, 19 MP, Damage 124%, Stun Attack 52%
- Level 12: Use 20 HP, 19 MP, Damage 128%, Stun Attack 54%
- Level 13: Use 20 HP, 19 MP, Damage 132%, Stun Attack 56%
- Level 14: Use 20 HP, 19 MP, Damage 136%, Stun Attack 58%
- Level 15: Use 20 HP, 19 MP, Damage 140%, Stun Attack 60%
- Level 16: Use 20 HP, 19 MP, Damage 144%, Stun Attack 62%
- Level 17: Use 20 HP, 19 MP, Damage 148%, Stun Attack 64%
- Level 18: Use 20 HP, 19 MP, Damage 152%, Stun Attack 66%
- Level 19: Use 20 HP, 19 MP, Damage 156%, Stun Attack 68%
- Level 20: Use 20 HP, 19 MP, Damage 160%, Stun Attack 70%
- Level 21: Use 25 HP, 26 MP, Damage 164%, Stun Attack 72%
- Level 22: Use 25 HP, 26 MP, Damage 168%, Stun Attack 74%
- Level 23: Use 25 HP, 26 MP, Damage 172%, Stun Attack 76%
- Level 24: Use 25 HP, 26 MP, Damage 176%, Stun Attack 78%
- Level 25: Use 25 HP, 26 MP, Damage 180%, Stun Attack 80%
- Level 26: Use 25 HP, 26 MP, Damage 184%, Stun Attack 82%
- Level 27: Use 25 HP, 26 MP, Damage 188%, Stun Attack 84%
- Level 28: Use 25 HP, 26 MP, Damage 192%, Stun Attack 86%
- Level 29: Use 25 HP, 26 MP, Damage 196%, Stun Attack 88%
- Level 30: Use 25 HP, 26 MP, Damage 200%, Stun Attack 90%

Armor Crash: Removes an enemy's Defense Up skill (marked by the red skull). Higher levels increase % of success and reduce MP used. Requires 3 points in Shout. Max is 20 points.
Armor Crash effects
Cancel out enemy's physical defense up skill in a certain rate
- Level 1: Use 35 MP, 24 % Cancel out Enemy's Physical Defense-Up
- Level 2: Use 33 MP, 28 % Cancel out Enemy's Physical Defense-Up
- Level 3: Use 31 MP, 32 % Cancel out Enemy's Physical Defense-Up
- Level 4: Use 29 MP, 36 % Cancel out Enemy's Physical Defense-Up
- Level 5: Use 27 MP, 40 % Cancel out Enemy's Physical Defense-Up
- Level 6: Use 25 MP, 44 % Cancel out Enemy's Physical Defense-Up
- Level 7: Use 23 MP, 48 % Cancel out Enemy's Physical Defense-Up
- Level 8: Use 21 MP, 52 % Cancel out Enemy's Physical Defense-Up
- Level 9: Use 19 MP, 56 % Cancel out Enemy's Physical Defense-Up
- Level 10: Use 17 MP, 60 % Cancel out Enemy's Physical Defense-Up
- Level 11: Use 16 MP, 64 % Cancel out Enemy's Physical Defense-Up
- Level 12: Use 15 MP, 68 % Cancel out Enemy's Physical Defense-Up
- Level 13: Use 14 MP, 72 % Cancel out Enemy's Physical Defense-Up
- Level 14: Use 13 MP, 76 % Cancel out Enemy's Physical Defense-Up
- Level 15: Use 12 MP, 80 % Cancel out Enemy's Physical Defense-Up
- Level 16: Use 11 MP, 84 % Cancel out Enemy's Physical Defense-Up
- Level 17: Use 10 MP, 88 % Cancel out Enemy's Physical Defense-Up
- Level 18: Use 9 MP, 92 % Cancel out Enemy's Physical Defense-Up
- Level 19: Use 8 MP, 96 % Cancel out Enemy's Physical Defense-Up
- Level 20: Use 7 MP, 100 % Cancel out Enemy's Physical Defense-Up
{{{5}}}

Shout: Deals slight damage to up to six monsters with some additional range, but can stun for long periods of time. Max is 30 points.
Shout effects
Make the enemy stun with the damage. The max number of enemy you can attack is six.
- Level 1: Use 8 MP, Damage 11%, Attack Range 110%, 52% Stun for 5 Sec
- Level 2: Use 8 MP, Damage 12%, Attack Range 110%, 54% Stun for 5 Sec
- Level 3: Use 8 MP, Damage 13%, Attack Range 110%, 56% Stun for 5 Sec
- Level 4: Use 8 MP, Damage 14%, Attack Range 120%, 58% Stun for 5 Sec
- Level 5: Use 8 MP, Damage 15%, Attack Range 120%, 60% Stun for 5 Sec
- Level 6: Use 8 MP, Damage 16%, Attack Range 120%, 62% Stun for 6 Sec
- Level 7: Use 8 MP, Damage 17%, Attack Range 130%, 64% Stun for 6 Sec
- Level 8: Use 8 MP, Damage 18%, Attack Range 130%, 66% Stun for 6 Sec
- Level 9: Use 8 MP, Damage 19%, Attack Range 130%, 68% Stun for 6 Sec
- Level 10: Use 8 MP, Damage 20%, Attack Range 140%, 70% Stun for 6 Sec
- Level 11: Use 12 MP, Damage 20%, Attack Range 140%, 72% Stun for 7 Sec
- Level 12: Use 12 MP, Damage 21%, Attack Range 140%, 74% Stun for 7 Se