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A listing of the technologies in the Weapons field, their level, and a brief description of each are listed below.

Level 1[edit]

You get this level for free.

  • Lasers - Deals 1 - 4 damage to the target.
  • Heavy Lasers - Deals 1 - 7 damage to the target with a range of 2.
  • Nuclear Missile - Deals 4 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.
  • Nuclear Bomb - Deals 3 - 12 damage to the target. Can only attack planets.

Level 2[edit]

  • Hand Lasers - Adds 5 to ground combat rolls.

Level 4[edit]

  • Hyper V Rockets - Deals 6 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.

Level 5[edit]

  • Gatling Lasers - Fires 4 shots per turn. Deals 1 - 4 damage per hit. Requires the same space as 3 lasers.

Level 6[edit]

  • Anti-missile Rockets - Defensive Special Equipment. Destroys 40% of incoming missiles minus 1% per tech level of the missile.

Level 7[edit]

  • Neutron Pellet Gun - Deals 2 - 5 damage, halves the effectiveness of the target's shields.

Level 8[edit]

  • Hyper X Rockets - Deals 8 damage to the target. Adds +1 level to the attacker's attack rating for this missile only.

Level 9[edit]

  • Fusion Bomb - Deals 5 - 20 damage to the target. Can only attack planets.

Level 10[edit]

  • Ion Cannon - Deals 3 - 8 damage to the target.
  • Heavy Ion Cannon - Deals 3 - 15 damage to the target with a 2 space range.

Level 11[edit]

  • Scatter Pack V Missiles - Splits into 5 missiles that each deal 6 points of damage to the target.

Level 12[edit]

  • Ion Rifle - Adds 10 to ground combat rolls. Replaces lower level rifle technologies.

Level 13[edit]

  • Mass Driver - Deals 5 - 8 damage, halves the effectiveness of the enemy's shields.

Level 14[edit]

  • Merculite Missiles - Deals 10 damage to the target. Adds +2 level to the attacker's attack rating for this missile only.

Level 15[edit]

  • Neutron Blaster - Regular is 3 - 12 damage with 1 space range. Heavy is 3 - 24 with a 2 space range.

Level 16[edit]

  • Anti-matter Bomb - Deals 10 - 40 damage to the target. Can only attack planets.

Level 17[edit]

  • Graviton Beam - Deals 1 - 15 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.

Level 18[edit]

  • Stinger Missiles - Deals 15 damage to the target. Adds + 3 level to the attacker's attack rating for this missile only.

Level 19[edit]

  • Hard Beam - Deals 8 - 12 damage, halves the effectiveness of the enemy's shields.

Level 20[edit]

  • Fusion Beam - Deals 4 - 16 damage with a 1 space range. Also researches Heavy Fusion Beam - Deals 4 - 30 damage with a 2 space range.

Level 21[edit]

  • Ion Stream Projector - Deals damage equal to 20% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.

Level 22[edit]

  • Omega Bomb - Deals 20 - 50 damage to the target. Can only attack planets.

Level 23[edit]

  • Anti-matter Torpedoes - Deals 30 damage, can only be fired every other turn.

Level 24[edit]

  • Fusion Rifle - Adds 20 to ground combat rolls. Replaces lower level rifle technologies.

Level 25[edit]

  • Megabolt Cannon - Deals 2 - 20 damage. Wide beam gives the computer a + 3 attack rating when firing this weapon.

Level 26[edit]

  • Phasor - Regular is 5 - 20. Heavy is 5 - 40 with a 2 space range.

Level 27[edit]

  • Scatter Pack VII Missiles - Splits into 7 missiles that each deal 10 points of damage to the target.

Level 28[edit]

  • Auto Blaster - Deals 4 - 16 damage. Fires 3 times per turn.

Level 29[edit]

  • Pulson Missiles - Deals 20 damage to the target. Adds + 4 level to the attacker's attack rating for this missile only.

Level 30[edit]

  • Tachyon Beam - Deals 1 - 25 damage to the target. Damage beyond what is needed to kill the ship transfers to the next ship.

Level 31[edit]

  • Hand Phasor - Adds 25 to ground combat rolls. Replaces lower level rifle technologies.

Level 32[edit]

  • Gauss Autocannon - Deals 7 - 10 damage. Fires 4 times per turn. Halves the effectiveness of the target's shields.

Level 33[edit]

  • Particle Beam - Deals 10 - 20 damage, halves the effectiveness of the enemy's shields.

Level 34[edit]

  • Hercular Missiles - Deals 25 damage to the target. Adds + 5 level to the attacker's attack rating for this missile only.

Level 35[edit]

  • Plasma Cannon - Deals 6 - 30 damage.

Level 37[edit]

  • Disruptor - 10 - 40 damage, Range 2.

Level 38[edit]

  • Pulse Phasor - Deals 5 - 20 damage. Fires 3 times per turn.

Level 39[edit]

  • Neutronium Bomb - Deals 40 - 70 damage. Can only attack planetary targets.

Level 40[edit]

  • Hellfire Torpedoes - Deals 4 attacks to the target per hit, each for 25 damage. Fires every other turn.

Level 41[edit]

  • Zeon Missiles - Deals 30 damage to the target. Adds + 7 level to the attacker's attack rating for this missile only.

Level 42[edit]

  • Plasma Rifle - Adds 30 to ground combat rolls. Replaces lower level rifle technologies.

Level 43[edit]

  • Proton Torpedoes - Deals 75 damage to the target. Fires once every other turn.

Level 44[edit]

  • Scatter Pack X Missiles - Splits into 10 missiles that each deal 15 points of damage to the target.

Level 45[edit]

  • Tri-Focus Plasma Cannon - Deals 20 - 50 damage.

Level 46[edit]

  • Stellar Converter - Deals 4 attacks to the target, each dealing 10 - 35 damage.

Level 47[edit]

  • Neutron Stream Projector - Deals damage equal to 40% of the target's hit points plus 1/2% for each firing ship. Round down, minimum damage of 1.

Level 48[edit]

  • Mauler Device - Deals 20 - 100 damage.

Level 50[edit]

  • Plasma Torpedoes - Deals 150 damage to the target. Fires every other turn. Damage is reduced by 15 for each space travelled.

Can be obtained only by defeating the Guardian[edit]

  • Death Ray - Deals 200-1000 damage.