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In this chapter, Max uncovers a bank robbery before meeting up with Alex.

Abandoned Station[edit]

After two corners are two enemies that will attack as soon as you pop out. Ente rhte door, and a third will be on the stairs jumping backwards, and a fourth around the next stair corner also performing a fighting retreat.

After a waterway, you hear two robbers saying that someone upstairs decided to be a hero and started killing. There are two in the open, and a third at the far corner taking cover behind crates.

Climb the stairs, and you'll hear the station shake, as if there were some distant explosion.

Bank vault[edit]

After the second set of stairs, you hear two robbers talking about explosives and a detonator. When you engage, one will try running down the stairs, and therefore attract two more in the room below.

Down the stairs leads to the bank vault. The vault door has four robbers, one giving a small speech about their exit route, one one the left, and two one the right. If alterted, the one giving the speech will probably move to the left.

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Outside this vault, a few robbers stand guard - one outside and slightly left of the vault door, one just to the right of the table, one taking cover at the center table. A fourth robber is somewhere on the left of the room. Once all robbers are downed, you can search the area. There are painkillers in the central table, and a phone where you can speak with Jim Bravura. You can cycle the open vault door on one of the consoles. Vault A contains Aesir corporation bonds, giving some background story. Vault C contains detonators, required to reach the exit of the chapter.

Head back to the area where you overheard the discussion about the detonator. Two robbers reinforce, with one also pushing the bench to partially block the stairs. Plant the detonator on the door, and you will meet with Alex - who mentions something important happening with Jack Lupino, but is assassinated.

Death of Alex[edit]

After Alex is killed, engage the two criminals coming down the stairs. You can raid a nearby cabinet for four painkillers.

Enter the stairs, and there are two enemies in the next room, one with a grenade. You can also get four painkillers here, as well as open the exit gate if it was closed.

Optional: Killer Rats[edit]

If you managed to retrieve the grenade before the enemy threw it, you can head back to the start of the level, and throw the grenade into a rat hole. This is a declaration of war on the rats, and the other rats will equip themselves and fire back.