MechWarrior 2: Mercenaries/Inner Sphere mechs

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Contents

Assassin

$3,315,400
Assassin Mass (Tons) 40/40T
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Walking Speed 75.6 kph
Running Speed 118.8 kph
Jump Jets 7
Heat sinks (int) 11 engine
Heat sinks (ext) none
Armor (Tons) 4.50T

1 LRM 5
1 ton LRM 5 Ammo
1 SRM 2
1 ton SRM 2 Ammo
1 Laser (Medium)

Atlas

???
Atlas Mass (Tons) 98.00/100T

The Atlas is one of the most powerful Inner Sphere mechs. A single salvo can bring most of an enemy mech's armor into the red. Its slow speed is its weakness. A medium mech can make short work of an Atlas. Its arms are easy targets, and since some weapons are on the arms losing them reduces the Atlas's efficiency. The Autocannon is only really effective at close range (although you do not need to be as close as for a Flamer) and the SRMs are very short-range, so consider having one weapon group for the Lasers, Autocannon, and SRMs, and another for the LRMs.

Walking Speed 32.4 kph
Running Speed 54.0 kph
Jump Jets none
Heat sinks (int) 12 engine
Heat sinks (ext) 8 single
Armor (Tons) 19.00T

1 Autocannon/20
2 tons Autocannon/20 Ammo
4 Laser (Medium)
1 LRM 20
1 SRM 6
2 tons LRM 20 Ammo
1 ton SRM 6 Ammo

Awesome

$7,871,650
Awesome Mass (Tons) 80.00/80.00T

The Awesome lives up to its name; while it has less armor and a lower tonnage than the Atlas it also costs less, and its huge number of heat sinks make it perfect for customising. Its main weakness is its enormous arms, which are often the first parts to be lost in combat. If you choose to customise this mech be sure to put any crucial weapons on the torso. Its default PPC armament does a good deal of damage, but even with its huge number of heat sinks the heat levels will rise very quickly. You might want to swap a PPC or two for some form of LRM, and then put the energy weapons in a separate group.

Walking Speed 32.4 kph
Running Speed 54.0 kph
Jump Jets none
Heat sinks (int) 9 single
Heat sinks (ext) 18 single
Armor (Tons) 15.00T

1 Laser (Small)
3 PPC

Catapult

$6,260,800
Catapult Mass (Tons) 65/65T

The Catapult is a powerfully armed Support mech, with generous backup weapons, but its protruding cockpit makes damaging the cockpit area much too easy for comfort at close range. If you insist on piloting this mech, make sure to stay at medium to long range, and use the Catapults jumpjets in strafing movements to negate counter-fire.

Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets 4
Heat sinks (int) 10 engine
Heat sinks (ext) 5 single
Armor (Tons) 10T

2 tons LRM 15 Ammo
4 Laser (Medium)
2 LRM 15

Cicada

$3,164,650
Cicada Mass (Tons) 40/40T
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Walking Speed 86.4 kph
Running Speed 140.4 kph
Jump Jets none
Heat sinks (int) 12 engine
Heat sinks (ext) none
Armor (Tons) 4.00T

2 Laser (Medium)
1 Laser (Small)

Centurion

$4,591,100
Centurion Mass (Tons) 50/50T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets none
Heat sinks (int) 8 engine
Heat sinks (ext) none
Armor (Tons) 8.50T

2 Laser (Medium)
1 LRM 10
2 tons LRM 10 Ammo
1 Autocannon/10
2 tons Autocannon/10 Ammo

Clint

$3,379,700
Clint Mass (Tons) 40/40T
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Walking Speed 64.8 kph
Running Speed 108.0 kph
Jump Jets 6
Heat sinks (int) 9 engine
Heat sinks (ext) none
Armor (Tons) 4.50T

1 ton Autocannon/5 Ammo
2 Laser (Medium)
1 Autocannon/5

Commando

$3,342,600
Commando Mass (Tons) 25.00/25.00T
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Walking Speed 64.8 kph
Running Speed 108.0 kph
Jump Jets none
Heat sinks (int) 6 engine
Heat sinks (ext) none
Armor (Tons) 4.00T

1 ton SRM 4 Ammo
1 SRM 4
1 Laser (Medium)

Crab

???
Crab Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Cyclops

$8,808,600
Cyclops Mass (Tons)  ???T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets none
Heat sinks (int) 14 engine
Heat sinks (ext) 2 single
Armor (Tons) 10.00T

1 Autocannon/20
4 tons Autocannon/20 Ammo
1 SRM 4
1 ton SRM 4 Ammo
1 LRM 10
1 ton LRM 10 Ammo
2 Laser (Medium)

Dragon

$6,033,800
Dragon Mass (Tons) 60/60T
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Walking Speed 54.0 kph
Running Speed 86.4 kph
Jump Jets none
Heat sinks (int) 12 engine
Heat sinks (ext) none
Armor (Tons) 10.00T

2 tons Autocannon/5 Ammo
1 LRM 10
2 tons LRM 10 Ammo
2 Laser (Medium)
1 Autocannon/5

Hatamoto-Chi

???
Hatamoto-Chi Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Hornet

???
Hornet Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Hunchback

$5,573,850
Hunchback Mass (Tons) 50/50T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets none
Heat sinks (int) 8 engine
Heat sinks (ext) 3 single
Armor (Tons) 10.00T

1 Laser (Small)
1 Autocannon/20
2 Laser (Medium)

Jagermech

$6,336,800
Jagermech Mass (Tons) 65/65T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets none
Heat sinks (int) 10 engine
Heat sinks (ext) 3 single
Armor (Tons) 8.00T

2 LRM 15
2 tons LRM 15 Ammo
2 Laser (Medium)
2 Laser (Large)

Jenner

$3,368,600
Jenner Mass (Tons) 35/35T

Tactically, the Jenner is a horrible mech. Its arms are very easy targets, and that is where all its weapons are located by default. Even worse, the enormous cockpit means even AIs have a chance of killing the pilot. Its sole advantage is its impressive speed. If you choose to use this mech move some or all weapons to the torso and consider sacrificing some speed in exchange for armor. The stock armor is quite weak. While it can easily circlestrafe slower mechs such as the Atlas, it would only take a single salvo from the giant to destroy or seriously cripple the Jenner.

Walking Speed 75.6 kph
Running Speed 118.8 kph
Jump Jets 5
Heat sinks (int) 9 engine
Heat sinks (ext) none
Armor (Tons) 4.00T

1 ton SRM 4 Ammo
1 SRM 4
4 Laser (Medium)

Javelin

$3,384,200
Javelin Mass (Tons) 30/30T
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Walking Speed 64.8 kph
Running Speed 108.0 kph
Jump Jets 6
Heat sinks (int) 7 engine
Heat sinks (ext) none
Armor (Tons) 4.00T

2 SRM 6
2 tons SRM 6 Ammo

Mauler

???
Mauler Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Orion

$7,316,800
Orion Mass (Tons) 74.50/75.00T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets none
Heat sinks (int) 12 engine
Heat sinks (ext) none
Armor (Tons) 14.00T

1 Autocannon/10
2 tons Autocannon/10 Ammo
1 LRM 15
2 tons LRM 15 Ammo
1 SRM 4
1 ton SRM 4 Ammo
2 Laser (Medium)

Panther

$3,463,600
Panther Mass (Tons) 32.00/35.00T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets 4
Heat sinks (int) 5 engine
Heat sinks (ext) none
Armor (Tons) 6.50T

1 SRM 4
1 ton SRM 4 Ammo
1 PPC

Quickdraw

$6,072,800
Quickdraw Mass (Tons) 60/60T
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Walking Speed 54.0 kph
Running Speed 86.4 kph
Jump Jets 5
Heat sinks (int) 12 engine
Heat sinks (ext) 3 single
Armor (Tons) 8.00T

4 Laser (Medium)
1 ton SRM 4 Ammo
1 SRM 4
1 LRM 10
1 ton LRM 10 Ammo

Raven

???
Raven Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Trebuchet

$4,661,600
Trebuchet Mass (Tons) 50/50T
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Walking Speed 54.0 kph
Running Speed 86.4 kph
Jump Jets none
Heat sinks (int) 10 engine
Heat sinks (ext) none
Armor (Tons) 7.50T

2 LRM 15
2 tons LRM 15 Ammo
3 Laser (Medium)

Sentinel

???
Sentinel Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Stalker

$8,535,000
Stalker Mass (Tons) 75.00/85.00T
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Walking Speed 32.4 kph
Running Speed 54.0 kph
Jump Jets none
Heat sinks (int) 10 engine
Heat sinks (ext) none
Armor (Tons) 13.5T

2 Laser (Large)
2 SRM 6
2 tons SRM 6 Ammo
2 LRM 10
2 tons LRM 10 Ammo
4 Laser (Medium)

Urbanmech

$3,329,450
Urbanmech Mass (Tons) 30/30T

A slow top speed, mediocre armor, and an easily targetable cockpit combine to form a mech only worth salavaging for parts. Annoying only as long as its autocannon ammo lasts, the remaining small laser isn't worth bothering about. Extensive refits would be needed to make the Urbanmech useful, so your C-Bills are better used on another mech.

Walking Speed 21.6 kph
Running Speed 43.2 kph
Jump Jets 2
Heat sinks (int) 2 engine
Heat sinks (ext) 1 single
Armor (Tons) 6.00T

1 ton Autocannon/10 Ammo
1 Autocannon/10
1 Laser (Small)

Victor

$7,716,400
Victor Mass (Tons) 80.00/80.00T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets 4
Heat sinks (int) 12 engine
Heat sinks (ext) 5 single
Armor (Tons) 11.50T

3 tons Autocannon/20 Ammo
1 SRM 4
1 ton SRM 4 Ammo
1 Autocannon/20
2 Laser (Medium)

Vindicator

$4,008,250
Vindicator Mass (Tons) 45/45T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets 4
Heat sinks (int) 7 engine
Heat sinks (ext) 6 single
Armor (Tons) 9.00T

1 Laser (Medium)
1 LRM 5
1 ton LRM 5 Ammo
1 PPC
1 Laser (Small)

Whitworth

$3,553,400
Whitworth Mass (Tons) 40/40T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets 4
Heat sinks (int) 6 engine
Heat sinks (ext) none
Armor (Tons) 8.00T

3 Laser (Medium)
2 LRM 10
2 tons LRM 10 Ammo

Wolf Trap

???
Wolf Trap Mass (Tons)  ???T
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Walking Speed  ??? kph
Running Speed  ??? kph
Jump Jets  ???
Heat sinks (int)  ???
Heat sinks (ext)  ???
Armor (Tons)  ???T

???

Zeus

$7,707,900
Zeus Mass (Tons) 80/80T
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Walking Speed 43.2 kph
Running Speed 75.6 kph
Jump Jets none
Heat sinks (int) 12 engine
Heat sinks (ext) 7 single
Armor (Tons) 11.5T

1 ton LRM 15 Ammo
2 Laser (Medium)
1 Laser (Large)
1 Autocannon/5
1 ton Autocannon/5 Ammo

To do