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Weapon analysis[edit]

The Arm Cannon is Mega Man's starting weapon. Every other weapon is obtained by defeating the corresponding Robot Master.

Robot master Weapon Trajectory Effect Buttons Effective against
Mega Man Arm Cannon (straight) - - (Top Man)
Snake Man Search Snake along the floor - - Gemini Man, Quick Docman,
Holographic Clones
Top Man Top Spin body attack - press B in mid-air Shadow Man, Heat Docman,
Goro Turtle-Maker, Gamma & Dr. Wily
Shadow Man Shadow Blade multi-directional - press Up+B or Up+Fwd+B Spark Man, Bubble Docman,
Goro Turtle-Maker
Spark Man Spark Shock (straight) stuns enemies - Magnet Man, Air Docman
Magnet Man Magnet Missile homing - - Hard Man, Metal Docman
Hard Man Hard Knuckle remote controlled break walls press B then Up/Down Top Man, Crash Docman, Yellow Devil,
Wily Machine, Dr. Wily, Gamma
Gemini Man Gemini Laser bouncing - - Needle Man, Flash Docman
Needle Man Needle Cannon (straight) rapid fire press & hold B Snake Man, Wood Docman

Damage chart[edit]

The table below shows the damage inflicted by every weapon to every boss in the video game. The weapons are listed at the top, while the bosses are listed on the left. The most effective weapon against each boss is highlighted in green or red; the weapon obtained by each boss is highlighted in red.

Note that each incarnation of Doc Man has the same weaknesses of one of the main eight Robot Masters.

Robot Master Mega
Buster
Search
Snake
Top
Spin
Shadow
Blade
Spark
Shock
Magnet
Missile
Hard
Knuckle
Gemini
Laser
Needle
Cannon
DW No.22 Snake Man 1 4 2 2 1 0 2 1 4
DW No.21 Top Man 2 1 4 1 1 1 7 0 2
DW No.24 Shadow Man 1 1 7 4 1 1 2 1 1
DW No.23 Spark Man 1 0 1 4 4 0 2 1 2
DW No.18 Magnet Man 2 1 1 7 7 4 2 2 1
DW No.20 Hard Man 1 0 0 0 0 4 4 1 0
DW No.19 Gemini Man 1 5 2 2 1 2 2 4 1
DW No.17 Needle Man 1 1 1 2 0 1 0 7 4
Doc Men
Wood Docman (Shadow) 1 4 2 2 1 0 2 1 4
Crash Docman (Needle) 2 1 4 1 1 1 7 0 2
Heat Docman (Shadow) 1 1 7 4 1 1 2 1 2
Bubble Docman (Gemini) 1 0 1 4 4 0 2 1 2
Air Docman (Needle) 2 1 1 0 4 4 2 2 1
Metal Docman (Spark) 1 0 0 2 2 4 4 1 0
Quick Docman (Spark) 1 4 1 2 1 2 1 4 1
Flash Docman (Gemini) 1 1 1 2 0 1 0 4 4
Proto Man & Break Man
Proto Man 1 0 0 2 0 2 4 1 1
Break Man 1 0 0 0 0 0 0 0 0
Skull Fortress
Goro Turtle-Maker 1 3 3 3 0 1 3 1 1
Yellow Devil 1 0 0 3 0 1 5 1 1
Holograpic Clones 1 7 7 2 0 0 4 2 1
Wily Machine 1 4 0 2 7 1 7 0 0
Dr. Wily 1 4 0 2 0 2 7 1 1
Gamma 0 0 0 2 0 0 4 0 0
Gamma & Dr. Wily 0 2 14 0 0 0 0 0 0