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  • 100 Watton - Found only in Bright Man's level. A flying light bulb that occasionally fires shots in multiple directions. Can be killed by a single hit, but doing so will make the entire room go dark, unless you kill a Dompan to restore the light. As Bright Man's level features many bottomless pits, you're best off simply dodging their shots and leaving them alone.
  • Battan - A grasshopper-like robot found only in Bright Man's stage. He will not attack you, and you can ride on his back across the spiked floors. Cannot be destroyed, but he's more an ally than an enemy, so why would you want to?
  • Battonton - The classic "bubble bat" who appears in many Mega Man games. When reclining in his bubble shell he is harmless, but when he leaves the shell he will pursue you, and be vulnerable. When he is flying towards you he is easily destroyed by a few shots. Just don't get cornered by them.
  • Biree - A robot that only appears in the Fortress stages, which comes from bottomless pits, making them difficult to traverse. Stand right at the edge of the pit before jumping to make them show themselves before attempting to jump across these holes.
  • Boulder - Boulders that fall from chutes in the ceiling of Drill Man's stage. They can be destroyed (and sometimes spawn power-ups), but you're probably best off just avoiding them and moving forward. Be careful, they will split into smaller chunks if they hit the ground, which can be a problem if you're near.
  • Docron - A rolling skull found in Skull Man's stage that falls from dispensers. Just rapid-fire them and you can usually take them down easily.
  • Dompan - A small green robot found only in the Bright Man stage. If you destroy him, he launches off a firework-like explosion. This will restore the light if your killing of a 100 Watton turned out the lights before.
  • Escaroo - A large snail-like robot with two big eyes. He attacks by firing shots at you, and even launching his eyes off his body at you! To beat him, rapid-fire his eyes when they are open.
  • Gachappon - A large red stationary robot that fires shots and lobs red balls at you. Pretty easy to defeat if you stay on your toes, rapid fire, and dodge the shots. It name is a play on "gashapon", a type of Japanese vending machine toys.
  • Gyotot - A robot fish found only in the Toad Man stage. If you're on the platforms above, they will lunge at you from out of the water. As such, be aware of your surroundings and dodge them the best that you can.
  • Haehaey - A flying bug-like robot that tries to trap you and fire at you. Take them out before they can gang up on you and be a nuisance.
  • Helipon - An enemy that emerges from the sky and tries to attack from above. Fortunately, they are fairly harmless if you stay alert.
  • Hover - A Foot Holder-like enemy in Pharaoh Man's stage. They fire at you, but if you get on top of them you can ride them a little ways before they fall into a pit. Just be ready to jump off from one to the other when it looks like a pit is coming up.
  • Imorm - A green worm-like robot that tends to fall from the walls or ceilings in certain levels. Just fire a few times and they're dead. Simple as that.
  • Jumbig - A large, hulking red robot not unlike Big Eye from the first Mega Man game. He hops, waits a few seconds, and hops again. His hop will be either high or low. Your best bet is to rapid-fire from across the room, as it takes a lot of shots to bring him down, and he hurts pretty bad if he hits you.
  • Kabatoncue - A huge hippopotamus like robot atop a platform. He fires seeking missiles, though a shot can destroy them. You need to destroy the partitions in the platform to lower him, so that you can rapid-fire at his actual body. But you have to be careful, as the missiles keep coming, and he can regenerate the partitions holding the platform up.
  • M-422A - A shielded aquatic drone, found in the Dive Man stage. Just ignore them, dodge them, and move forward. Don't waste time fighting with them.
  • Mantan - A manta ray-like robot in the Dive Man stage. They can be easily destroyed, but their movement patterns can make them a tricky foe sometimes.
  • Met (Classic series) - The classic "hard hat" robot. Wait for them to open their lid, dodge the shots, and hit them while the hat is lifted up. If you've played a Mega Man game before, you've dealt with these guys and shouldn't have much trouble.
  • Minoan - A weird, green spinning top enemy that falls from the ceiling in certain levels. Don't let them fall on you or hit you - just rapid fire them once they are on the ground.
  • Moby - A huge whale mini-boss that appears twice in Dive Man's stage. He has a plethora of attacks and the dangerous terrain you fight him on only makes things more difficult. Just stay on your toes and rapid fire - whip out Master Weapons if you want to do more harm to him, more quickly.
  • Mummira - Mummy robots im the Pharaoh Man stage that fire their heads at you! Destroy them as quickly as possible and don't get bombarded by their heads - they can cause a lot of trouble if you get cornered.
  • Pakatto 24 - A shielded cannon that is only vulnerable when attacking. Just wait for its vulnerable moment, but dodge the shots.
  • Press - A set of hands that will try to knock you off a ladder. Wait for them to try crushing you, and once they open, quickly advance through.
  • Puyoyon - Fairly harmless blob enemies in the Toad Man stage. Not too tough to beat or dodge.
  • Rackaser - An umbrella-toting robot that tries to hit you by throwing said umbrella. Just dodge the umbrella and rapid fire him, it doesn't take much to bring him down.
  • Ratton - A hopping robot rat. Not too tough to beat.
  • Ring Ring - Robots that resemble the planet Saturn that try to ram Mega Man. They aren't too tough, just shoot from a distance, and don't get cornered.
  • Roader - A rolling enemy that can shield itself from fire. Wait for it to become vulnerable before firing - and keep your distance.
  • Sasoreenu - A scorpion robot that emerges from quicksand in Pharaoh Man's stage. Just dodge their shots and rapid fire when they surface.
  • Sea Mine - Mines that explode if you get too close, and are immune to attack. Only in Dive Man's stage. Just avoid them the best you can and move on.
  • Shield Attacker - A robot that patrols an area, with a shielded front and a vulnerable back. You need to jump over him while he's moving forward and rapid-fire his weak backside to take him down.
  • Skullmet - A big shielded blob with an eyeball on one side, that fires shots and makes it difficult to continue through the level. Find a way to get to his eyes and rapid fire it.
  • Sniper Joe - One of the most common recurring enemies in the Mega Man universe. He stands with a shield that protects him, and then fires shots. He is only vulnerable when attacking, so you need to find a way to attack while dodging his bullets.
  • Spine - A variant on the classic "ground roving" robot. You're best off just dodging and avoiding them.
  • Super Ball Machine Jr. - Cannons that shoot balls that bounce off the ground, walls, and ceilings. Fortunately both the cannons and the balls are easy to take down.
  • Swallown - Flying penguins in the Toad Man stage that try to dive bomb Mega Man. Just use the slide to get under them, and they'll usually miss.
  • Taketento - Ladybug like robots that try to corner and attack Mega Man. They lose their propellers when they get close and fly in erratic patterns - don't let them gang up on you!
  • Togehero - Flying spiky enemies that continually regenerate. Fairly harmless, just take them out while you can and move on.
  • Tom Boy - A slinky-like enemy that lurks on the ground. Can take a lot of damage, but can be taken out through traditional rapid-fire techniques.
  • Totem Polen - Totem poles in Bright Man's stage that lurk in the spike pits. Rapid-fire them before crossing, or they will jump and try to take you out!
  • Up'n'Down - Pit-lurking bots that try to knock Mega Man to his death. Get to the side of the pits and make them emerge before attempting a jump.
  • Wall Blaster - A wall-mounted cannon that can fire in multiple directions. Fairly easy to take out, though can be difficult to hit if it is high in the room (Master Weapons will alleviate that.)
  • Whopper - A weird robot surrounded by shield coils that blasts them out to try to hurt Mega Man. He is a mini-boss that appears only in the Ring Man level. Shoot his eyes when he fires the coils out. Flash Stopper is great for freezing his eyes in the vulnerable state.