Weapon analysis[edit]
When you start the game, the Mega Buster is all you have. Its projectiles aren't particularly useful. If you're looking for a little challenge, this weapon is enough to finish the game with, even if it's a bit difficult.
R.E. stands for "required energy". Every special weapon has an energy bar with 28 units: the required energy is the number of units used up every time the weapon is shot.
Weapon | Robot Master | Trajectory | Effect | R.E. |
---|---|---|---|---|
Mega Buster | Mega Man | (Straight) | Charge up: press and hold ; to get the most out of this, charge it up to do three times the damage. | 0 |
Flame Blast | Flame Man | Arc: it shoots in an arc; when the projectile hits the ground or a wall, it erupts into flames vertically or horizontally, respectively. | Wall destroyer: it can melt ice walls to access some side areas. | 1 |
Blizzard Attack | Blizzard Man | Wide: it shoots four small snowflakes from behind Mega Man to the direction in which he's facing at angles. | Gabyoall: it's the only weapon that can destroy them. | 3 |
Plant Barrier | Plant Man | Barrier: a shield weapon; it disappears when it hits an enemy (or absorbs a projectile). | Shield: it also absorbs projectiles. | 4 |
Silver Tomahawk | Tomahawk Man | Parabolic: when shot, it flies in front of Mega Man in a parable shape therefore flying up into the sky. | - | 1 |
Yamato Spear | Yamato Man | (Straight, but at two slightly different heights.) | Piercer: it pierces the shields or barriers of armored enemies. | 1 |
Knight Crush | Knight Man | Multi-directional, boomerang: it can be shot in three directions (forward, fwd-up, fwd-down); press or while shooting; the projectile will turn counterclockwise and come back to Mega Man. | - | 1 |
Centaur Flash | Centaur Man | Full-screen: it damages every enemy on the screen. | - | 4 |
Wind Storm | Wind Man | Along floor: it is a small tornado that moves along floors; it bounces back if it hits an armored robot. | - | 1 |
Damage chart[edit]
Cells in green highlight the most effective weapon against a boss. Cells in red highlight the weapon obtained from the same Robot Master.
Beat will not attack any boss.
The three forms of Wily's Machine have the same weaknesses.
Three weapons are not required in the battles against the seven final bosses, and therefore you are free to use them in the final stages: Plant Barrier, Knight Crush, Centaur Flash. Still, remmeber that there is a rematch with the eight Robot Masters just before Dr. Wily.
M. Buster |
Rush Power |
F. Blast |
B. Attack |
P. Barrier |
Silver T. |
Y. Spear |
K. Crush |
C. Flash |
W. Storm | |
---|---|---|---|---|---|---|---|---|---|---|
Req. en. | 0 | 0 | 1 | 3 | 4 | 1 | 1 | 1 | 4 | 1 |
Flame Man | 1;3 | 2;2 | 1 | 1 | - | 1 | 1 | 1 | - | 4 |
Blizzard Man | 1;3 | 2;2 | 4 | 1 | - | 1 | 1 | 1 | - | 1 |
Plant Man | 1;3 | 2;2 | 2 | 4 | - | 1 | 1 | 1 | - | 1 |
Tomahawk Man | 1;3 | 2;2 | 1 | 1 | 4 | 1 | 1 | 1 | - | 1 |
Yamato Man | 1;3 | 2;2 | 1 | 1 | - | 4 | 1 | 1 | - | 1 |
Knight Man | 1;3 | 2;2 | 1 | 1 | - | 1 | 4 | 1 | - | 1 |
Centaur Man | 1;3 | 2;2 | 1 | 1 | - | 1 | 1 | 4 | - | 1 |
Wind Man | 1;3 | 2;2 | 1 | 1 | - | 1 | 1 | 1 | 4 | 1 |
M. Buster |
Rush Power |
F. Blast |
B. Attack |
P. Barrier |
Silver T. |
Y. Spear |
K. Crush |
C. Flash |
W. Storm | |
Rounder 2 | 1;3 | 2;4 | 4 | 2 | 4 | 3 | 2 | 3 | - | 2 |
Power Piston | 1;3 | 2;4 | 1 | 1 | 1 | 3 | 2 | 2 | - | 1 |
Metonger Z | 1;3 | 2;4 | 1 | 3 | 1 | 1 | 1 | 1 | - | 1 |
X's Crusher | 1;3 | 2;4 | 4 | 1 | 1 | 1 | 1 | 1 | - | 1 |
Mechasaurus | 1;3 | 2;1 | 1 | 1 | 1 | 1 | 4 | 1 | - | 1 |
Tank Type-CS2 | 1;3 | 2;4 | 1 | 1 | 1 | 1 | 2 | 1 | - | 4 |
Wily's Machine | 1;3 | 2;4 | 1 | 1 | 1 | 4 | 1 | 2 | - | 1 |
M. Buster |
Rush Power |
F. Blast |
B. Attack |
P. Barrier |
Silver T. |
Y. Spear |
K. Crush |
C. Flash |
W. Storm |