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This guide works best when fighting bosses within the Wily levels. For bosses within game progression, see the pertaining walkthrough section as well. Boss attack names and miniboss names are unofficial. Also note W. Coil is sometimes referred to as "Spring."
Contents |
| Name | Weak to | Immune to |
|---|---|---|
| Burstman | Freeze/Turbo | Burst/Adapter Punch |
| Cloudman | D Wrap/Burst/Adapter Punch | Junk |
| Freezeman | Junk/Adapter Punch | Nothing |
| Junkman | Buster/Thunder/Adapter Punch | Junk/Slash/Turbo |
| Shademan | Spring (Charged) | Shade |
| Slashman | Freeze/Turbo | Nothing |
| Springman | Slash Claw | Spring & Thunder |
| TurboMan | Sonic/Adapter Punch | Turbo & Thunder |
| Name | Wily Level | Weak to | Immune to |
|---|---|---|---|
| Bass Version 1 | 1 | Super Adapter | Nothing |
| Revised Gutsman | 1 | Super Adapter, Megabuster, Slash (Noise Crush on rock) | All except weaknesses |
| Bass and Treble | 2 | Super Adapter | Nothing |
| Robot Turtle | 2 | Megabuster, Coil, Burst | All except weaknesses |
| Robot Crab | 3 | Megabuster/Adapter Punch/Slash | Thunder |
| Flying Face (Chase Boss) | 3 | Mega Buster/Noise Crush, Slash Claw | All except weaknesses |
| Wily Form 1 | 4 | Buster/Super Adapter/Thunder Bolts | Nothing |
| Wily Form 2 | 4 | Buster/Super Adapter/Coil/Thunder Bolts(No damage) |
Attack using Junk Shield, it will cause him to pause, often ending an attack sequence. You can often get two uses of the shield before it runs out, sometimes you will lose it on a single hit. Also, the shield lasts when frozen on both the ground and after being hit with one of his shots.
If you plan on fighting him without the Junk Shield, keep in mind that he'll often follow a set pattern: he'll charge from one end of the room to the other, leap into the air to freeze the ground (make sure to jump the ice wave, or it'll freeze your feet to the floor), run to the other side of the room as stalactites fall, toss a Freeze Cracker at you, and repeat the process. Shoot him while he's running, and he'll jump. Slide under him when he does so, don't just try to jump over him like you might usually do. A good rule of thumb is to stay near the center, so he can't pin you up against a wall with his running around or the Freeze Cracker.
Attack using the Scorch Wheel. The best time to hit him is when he is jumping at you, or standing still. Right before he jumps at you, you can use the shield to hit him no matter what. When standing still you have to worry about timing and what direction you are running. After you hit him, he will jump into the ceiling and drop eggs containing red goo. If you get covered or stuck in the goo on the floor you won't be able to attack, so try moving back and forth to break free (not sure if it works). When you have a chance, hit him again and continue the cycle.
Basically the same as the Turbo Strategy, hit him when you can and dodge the goo filled eggs. The best way to shoot using Freeze Crackers is in the air, because it will either hit him in the air or break into parts and hit him below. Standing on the ground might make you miss because he jumps randomly (sometimes the smaller parts can hit him). Continue the cycle to win.
The difference between these two weapons is that the Freeze Crackers can hit him if you miss and the Scorch Wheels can act as a shield if immediately summoned when being pounced on. Also, Freeze Crackers cause him to slide and bounce off the walls so if you hit him and you are near a wall, he might bounce back and hit you.
Lacking the weapons he's weak to makes for a rather steep handicap against you in this battle, but you can come out on top if you remember his pattern. He'll leap around the room to get you in range of his claws, which he'll swipe three times before leaping off the top of the screen. A rain of eggs follows, then Slash Man slides down a wall, and usually leaps at you (sometimes he just comes off the wall without trying his leap attack). From here, the pattern begins again with Slash Man leaping and clawing once more. If an egg hits you and disables your jump and attack buttons, nothing will get that off except when Slash Man hits you. Also, the eggs fall randomly from the ceiling, never following a pattern of their own. This makes the egg drop attack Slash Man's most effective trick.
If you don't have Thunder Bolts, just blast him when you can with the Mega Buster and dodge the attacks listed below. Otherwise, use Thunder Bolts to send Junkman into an infinite cycle of easy to dodge moves. He will use his Mid-Air Junk Throw every time, and it's only a single shot so it's easy to dodge. Blast him every time he lands.
A lack of Thunder Bolt makes for a worthy opponent in Junk Man, if you don't know what's coming. If you follow the strategies below for dealing with his attacks, though, you have nothing to worry about. Junk Man's attacks come out slow, so you can tell what he's going to do next very easily. He moves fastest when he's jumping, but it's still easy to tell what's going on. If he jumps straight up, he's stomping or landing on his Junk Cube. If he leaps in an arc across the room, be ready to dodge a Junk Throw.
When he is not charging, fire a Damage Wrap towards him (I recommend doing this next to him). If you hit him with a Damage Wrap, you can easily take him down without him doing anything for the rest of the fight. Just after he recovers, he will do his Lightning Bolt attack; at the point before he is struck he is vulnerable against anything, so get him then. If you wait too long, he becomes invincible.
Without the Danger Wrap in your possession to take advantage of his weakness, Cloud Man might give you a hard time if you don't know what's coming. His pattern is to shoot the lightning bolt, summon stormy weather, fire off some ground sparks, then patrol the arena. After that, he'll start back at the lightning bolt again. The battle can drag on because of all the moving you have to do to dodge Cloud Man's attacks, and the fact that he is invincible when charged with the lightning he uses for his electric attacks. Slide often during the stormy weather, because it's faster than walking and will allow you to pass beneath Cloud Man as he moves around. Charge up the Mega Buster as you slide, put a little distance between you and Cloud Man, and open fire. The key in this battle is to keep far away from Cloud Man, because he gets easier to shoot and dodge if he's farther away.
Attack with Slash Claw and you will put him into an infinite loop of the attack in which he jumps, spins his arms, and then tries to punch you at your current location (very easy to dodge by running/sliding).
If you plan on fighting Spring Man without the Slash Claw, you won't have many problems. Spring Man is slow and you can dodge his attacks fairly easily. He jumps around the arena a few times before using his punching attack, then he uses his Wild Coil and continues to jump before using the punches again. Slide around the arena as he jumps, it's faster than walking and the margin of error becomes larger. Shoot his Wild Coil springs as he uses them, so they won't cause you a problem as you try to dodge Spring Man himself.
Basically just power your Noise Crush and wait for an open shot. Dodge him as best you can and he will be a cinch. If you can hit him with Noise Crush, it will send him into an infinite loop of Collision Courses, so take advantage of his programmed stupidity. If you hit him with a Thunder Bolt, be prepared to dodge because he will unleash his "ULTIMATE COLLISION COURSE." It's actually not that special - giving him temporary invulnerability and otherwise no special attacks.
Even without the Noise Crush, Turbo Man is one of those bosses that falls into a predictable pattern. He fires his Scorch Wheel, sucks you in, transforms into a car to ram you 3 times, then repeats. The Scorch Wheel is easy to dodge; Stay near the wall opposite him, slide toward him when he fires, then slide back the other way when the Wheel breaks on the ceiling. The Scorch Wheel should land near the wall, go up the ceiling, and leave its fire right next to Turbo Man. When he sucks you in, just shooting him should end that attack; Turbo Man will flinch and fly backwards and immediately try his car-ramming attack. Listen for when he guns the engine, because that is your cue to jump. He'll spin his tires for a variable length of time (the only thing he mixes up in his strategy, really), then rev the engine and drive at you. Just remember his pattern and you'll be fine.
Use Freeze Crackers to take this guy down easily. When the fight begins jump just a little bit so that the shot will go over his head. One of the pieces will ricochet downwards and hit him, cutting off his attack. Repeat this so that he cannot fire at all. Easy huh?
Burst Man should be the first boss you go after, because he...is just plain easy. His attacks are slow, and if you stay near the opposite wall, you should be fine. When he uses the three Danger Wrap shots--the bubbles with bombs inside--stay far to the left and jump all three in the same spot. In other words, go left, jump right over a Danger Wrap, run left, jump right again, and repeat for the third. While you do this, charge your Mega Buster so you can shoot Burst Man once his attack is over. This should knock him backwards and send a lot of bombs out of him. Don't panic! Stand between the bombs if you can, and jump as they explode if you're feeling really unsafe. With this pattern, he many not even use the other bubble-themed attacks he has, but if he does, feel free to charge your Mega Buster again to stop him as noted above.
Try to stay underneath him as he floats around, when he's about to dive, slide out of the way. When you have an open shot, release a charged Coil attack. Otherwise, he's pretty generic in his attacks, just slide when need be. You can also pin him against the wall if you're quick and smart about it. When the battle starts, jump up and use a Wild Coil. Shade Man should fall to the ground in a daze, and try to fly upwards again. If you jump up next to him and time your Wild Coil right, you can knock him back down again and repeat this process until he's defeated.
Without the Wild Coil, you have no way of preventing Shade Man's attacks, so watch out! Avoid his swoops at all costs, or he'll latch on to you and absorb your energy, reducing yours and raising his. As he flies around the top of the screen, it's also quite hard to hit him, but fully charged Mega Buster shots at the peak of your jump may do the trick. When he comes down from the ceiling, it's time for his other attacks, but be ready for his petrifying attack and you should dodge it easily. Since you shouldn't be frozen by that, you're free to dodge his Noise Crush attacks that come afterward. Jump the low ones, slide beneath the high ones, and blast him whenever you can--this is the easiest time to return fire!
I recommend just standing in the left corner and firing whatever you like. When you hit his head, it will pop off, making it easier to hit. The best time to hit the Jester's head is right before he jumps. As he lands from a jump, his head spins and he quickly stops it with his hands, which will probably block your shot. However, he will move his hands in preparation for a jump, so peg his head then to knock it off. From there, hit it with whatever you like more, Freeze Cracker or charged Mega Buster shots. His head rests low on the ground, so the aforementioned weapons are your best shot at hitting it. (The Junk Shield, too, one would suppose, but the Jester's body often breaks the shield as you dodge it.) When his head is attached, he'll try to jump on you, but without his head, he'll leap a small but pre-determined distance around the arena until he's next to his head, which he'll then reattach. All in all, if you can make it to this guy, you can probably beat him too.
Transform using the S Adapter, then take Bass out with powered up punches. Each shot will hit him, and they are superior to his weaponry. Dodge in between shots, and when he charges, make sure you jump. You can usually avoid all shots by using the jet pack. If you don't have the Super Adapter, use Damage Wraps when he gets close or is on the left side of the little pit (and you are close) or use charged Mega Buster shots.
If you have the Super Adapter, use it. You can dodge his Land Slide attacks and his Charge easily, plus it does more damage than other weapons and it is easy to aim (make sure you are close and above when you release the arm otherwise it will bounce off him). His weakness is the top of his helmet. Another easy way is to blast Noise Crush at the rock that falls when he performs 'Land Slide,' it will knock it into him and damage him immensely. Make sure you hit it after it has hit the ground at least once (it bounces). The problem is that you will cause him to use Homing Land Slide, which is just like Land Slide but instead of dropping the rock in front of him, he will target your current position and it will drop wherever you are. Slide out of the way just before it falls. I also recommend using Slash on him as much as possible.
At the start of the fight, Bass will talk and then he will combine with Treble, giving him the ability of flight.
Using the Super Adapter, dodge his shots whenever you can, when he flies at you, jump over in his direction and then let loose when he charges. Dodge his blasts of three by using the jet pack and put distance between you and him when he releases his fist. The easiest way is to get away from his jumping/shots and then have him chase you by flying, then jump on the platform above and let him circle around and charge, right then release a powered S Adapter Punch. You might have to try this fight a few times as well as use an E Tank.
Either use his weakness weapons (Powered up Coil or D-Wraps) or use the Megabuster (safer). You can only damage his head, so if he's hiding focus on dodging. He has 2 attacks, and the babies have 3. The babies allow you to replenish some of your weapon energy, if need be, but it's not worth it. To take out the turtles easily, use weapons such as Thunder to take them down in a single shot.
You can either use the normal Buster shots to bring him down rather quickly, or you can reduce his healthy much faster by using Slash, each hit is equivalent to like 10 buster shots.
NOTE: Do not jump after you defeat it, or else you will fly up through the water much faster than normal. This can be dangerous if you don't know where the spikes are.
Note that in this battle, the screen is constantly scrolling to the right. Some of the boss's attacks are harder to dodge because of this. This guy's hot spot are his eyes, so aim for that area. When he reaches the lowest point in his hover, you can shoot his eyes with the Mega Buster or, better yet, the Slash Claw. You can also climb on the missiles he shoots to get some extra leverage. Speaking of missiles, his pattern is to fire 5 missiles, fire an eye-laser, swoop right and shoot shoulder-bombs while moving left, then it's back to the missiles again. Stay close to him during the missiles and the bombs, especially if you're using the Slash Claw. Don't stay close during the laser, though, keep running to the right, sliding if you need the extra speed. In the end, using the Slash Claw speeds this battle up so much that he'll probably die before you do.
I recommend focusing on dodging and destroying his little creatures. Throw in a few good hits when you can, but think defensively. The charged Mega Buster shots will do just as much as a Thunder Bolt, so use them to take him down quicker.
Blast him when he appears, since he becomes invisible between attacks. Try charging a coil shot every once in a while to speed up the battle. To eliminate the four balls from being summoned, use Thunder Bolts (strike him), this should increase your health capacity by a ton. Have fun, he takes 28 normal hits so this might take a few tries. If he's not in the top 1/3 of the screen, you should be able to hit him, even with the coils, since they shoot upwards a bit when released. Try to hit him with a charged coil, change to Thunder Bolts (through the menu) and then jump up and hit him with a Thunder Bolt immediately after he stops flashing. This way you will damage him and he won't be able to hit you (easily). If he's too high to hit with your other weapons, remember you can angle the Freeze Cracker by holding UP or DOWN on the D-pad as you fire. The best time to dodge the 4 balls (Energy Swarm) is if he is at the top of the screen in one of the corners. If this is the case, simply stand under him, wait for the balls to summon, dash to the opposite corner, and as they chase you, jump over towards them. This way they will be low to the ground and grouped in a way that you can get over all 4 at the same time (almost in a line). Remember to jump at the right time to dodge the 4 sparks. Most likely you will die the first few times when facing this boss. If you have the max amount of spare tanks (four each of E- and W-Tanks to refill your life and weapon energy, and one S-Tank to fill your life and all your weapons at once), you can probably outlast him even if you get hit often. By the time you do beat him, you'll be able contribute to this guide.
| Boss name | No. | Designer |
|---|---|---|
| Freezeman | 49 | Shigeaki Shimoto |
| Junkman | 50 | Jun Akiba |
| Burstman | 51 | Keishi Tsuchiya |
| Cloudman | 52 | Isao Nakagiri |
| Springman | 53 | Akira Ito |
| Slashman | 54 | Yoichi Amano |
| Shademan | 55 | Tetsuya Watada |
| Turboman | 56 | Takashi Kino |