Mega Man X/Enemies
Note: in some glitch-like cases, enemies have slightly lower HP than normal.
||These robots represent a cross between frogs and water skippers. They can hop short distances, hop up steps, and can glide across water. Their main behavior is to try and run into you. Alternatively, if you are underneath one of them while it is gliding on water above you (in some areas in Launch Octopus' stage), it may drop a bomb that will sink down to the bottom and explode.|
||Launch Octopus stage||Large submarine which attempts to suck X into it with a vacuum. It can also fire four harpoon-like serpent robots that slither around at right angles and try to hit X. The best defense is to keep a held charge ready to fire at any harpoons that move vertically in front of X, then dash for a safe opening. as well as shoot missiles and harpoons.|
||3||Chill Penguin stage||Humanoids that specialize in riding mechs, similar to those X can ride in. They have 3 HP, but 16 if in a mech. It doesn't attack you unless it jumps into a Mech, so it really doesn't pose much of a threat, but it jumps in quite quickly. The best way to kill them is to have a charged Buster shot ready to take out the Armor Soldier, then steal its mech.|
You'll always find these guys to the right of disc machines. The machines produce an infinite number of log-like discs, and cannot be destroyed; they stick around after the Axe Max has been destroyed.
To reach the Axe Max you'll either have to shoot furiously to destroy the discs and hit the Axe Max, or take some damage while dashing over the top of the disc machine since the Axe Max cannot turn around.
|Ball De Voux
||Robots that walk on two large legs, they start off as a small ball and then roll out of it. They are extremely weak and can be taken out with one or two Buster shots.|
||1||Armored Armadillo stage||Robots that resemble small bats, these creatures like to hang out in tunnels. They start in a neutral state, and then try to attack X by crashing into him as he gets closer to them. They're one of the weakest enemies in the game and can be killed by just one shot.|
||??||Armored Armadillo stage||Same as Batton Bones, but they're fairly larger. Like Batton Bones, they start off in a neutral state and then try to crash into X. They're just as weak as their smaller brethren.|
||32||Highway stage||A large helicopter resembling a bee. There are two of them in the Highway stage. It has three attacks that it randomly uses. Think of each attack as a phase; after each phase it will randomly choose an attack:
||??||Sting Chameleon stage||Robots that form from a large chunk of rock. You can notice them easily, and once you get close to them, they'll fall and form into a humanoid. Its only attack is to throw a rock which does a fair amount of damage, so take him out quickly.|
||??||Sting Chameleon stage||A slow moving caterpillar-like robot that tries to crash into X. Very similar to the Iworm.|
||64||Launch Octopus stage||A large ship found in Launch Octopus' stage (there are 2). The first one must be destroyed (by shooting at its blue light or the rear artillery tubes) in order to reach Launch Octopus' heart tank.
It will create two Sky Claws from its main tube, which will hover above and try to defend the Cruziler. If X destroys a Sky Claw, a new one will appear within a few seconds. If both are destroyed, the Sky Claws will appear with a short delay between their creation.
The safest spot to destroy it is on the far right side of the missile pods. The Sky Claws will not hover over that far, and the missiles shoot to the left.
||2||Highway stage||These flying yellow robots have spiked ends and try to drop their spiked bottom half onto destructible ground, below. They can be fairly annoying in groups. Try to avoid standing underneath them. They are set to patrol a small area, and if left alone, will destroy all of the destructible ground below them. If there is none, they will not attack, even if X is right below them.|
||N/A||Storm Eagle stage||Death Rogumer is the air ship that you fight Storm Eagle on. It has two large cannons that fires missiles at X when you first arrive on it. The cannons and the Death Rogumer cannot be damaged or destroyed.|
||??||Boomer Kuwanger stage||These annoying cannons stay on walls and will immediately retreat if you get near or try to jump in front of one. The best thing to do is to charge up a full Buster shot, jump, and release, as you'll hit the Dodge Blaster's bottom part no matter what.|
|Dragonfly bot (actual name unknown)
||1||Chill Penguin stage||These robots come out of the hives in Chill Penguin's stage, near the heart tank. They fly upwards and to the left while carrying small bombs that drop and disappear when X is close. After they lose their bottom half, they slowly follow X until they are destroyed, X is destroyed, or they leave the viewport.|
||6||Storm Eagle stage||A flame thrower which you'll usually find on moving platforms. The best thing to do is to take them out from a distance, as their flames do a fair amount of damage.|
Stationary, tall robots that resemble birds. Their primary use is as a barrier. X usually must destroy them before being able to proceed further, since they block his path. However, X can walk through them but will take damage if he does so (X can avoid taking damage by using a charged Chameleon Sting shot). They are extremely easy to dodge and they will not attack unless X is within close proximity. Do not stand near their feet when they are attacking because they will spin their torso 360 degrees, increasing their width temporarily. Their only attack is to throw a saw blade at you. The blades have 4 HP and can be destroyed by any weapon.
||10||Launch Octopus stage||Annoying puffer fish-like robots which will attempt to "eat" X. If you get stuck inside, quickly keep shooting until the Gulpfer is destroyed. After 5-10 seconds, X's health will start to take one damage ever few seconds.|
Large robot with two hind legs. It will stand still for a while, then lower its body and open up its weapon compartments. It will then perform one of two attacks:
||8||Flame Mammoth stage||Humanoid with a mace and shield. It will try to hit X from short or long distances. To destroy a hoganmer, charge up a Buster shot fully, then trick it by jumping into the air just before it attacks, which will cause it to put down its shield and attack above X after X reaches the ground. While it is exposed, release the shot.|
||1||Spark Mandrill stage||A fire fly that moves extremely quickly, usually from the right side of the screen to the left, and tries to crash into X. The only way to destroy them is to predict where they will appear and fire projectiles ahead of you as you move or leap to a new platform. Since they are placed in static locations on the map, you can learn where they will appear. Backtracking will cause them to appear on the left of the screen and move to the right, which can make traversing an area more difficult.|
||1||Sting Chameleon stage||A small robot that resembles a worm, it poses little threat since it moves so slow, will die from any attack, and deals only one damage if it touches X. They can overwhelm X briefly if he falls into a pit of them. They are created by Plantys.|
A fast-moving flying robot head with a spike on either side. This enemy will attempt to crash into you. One trick to avoid taking damage is to stop moving right when you see them. They are programmed to move just close enough to X that they won't hit him unless he walks forward. Don't wait to kill them, though, because after pausing they will begin to move towards him again. Charged shots and special abilities are the best way to destroy these.
||??||Boomer Kuwanger stage||Small robot resembling a spider or lizard, it only exists to climb ladders. You'll have to destroy them before climbing the ladder they're on, of course.|
||??||Storm Eagle stage||Cannons that shoot plasma, you'll find them mainly on moving platforms.|
||??||Sting Chameleon stage||Wood pecker robot that tries to throw seeds at X. You'll find them at high distances.|
||A very large robot resembling a tortoise that launches mortars out of the pipes sticking out of its shell. Mega Tortoises have a lot of health, so spam the X-Buster's basic shots to destroy them as quickly as you can.
It will launch mortars at the exact location that X is standing at, so strafe left or right to dodge them. If you time it right, both of them will land at the same spot; otherwise the second one will adjust slightly to X's repositioning.
||1||Armored Armadillo stage||Robot birds that will only try to fly into X. They're very weak and can be destroyed in a couple of shots.|
Small little robot hidden beneath a hardhat, it will peak out and try to shoot X: use this exposure to shoot back.
||70||Armored Armadillo stage||Large dig machine which must be destroyed in order to reach Armored Armadillo's heart tank.|
||2||Sting Chameleon stage||A Mettool with a bush on its head, it will try to throw Iworms at X before hiding again.|
||2||Chill Penguin stage||Robot resembling a rabbit, this creature can shoot a laser from its head and will also attempt to crash into X. Its laser only does 1 damage.|
||5,4,3||Highway stage||Humanoids that drive red cars with a laser cannon mounted on top and spikes attached to the front. They try to shoot drive into X and fire a projectile once in a while.|
||??||Flame Mammoth stage||Rotating claw robot that hangs from the ground or ceiling, it will try to crash into X.|
||63?||Sting Chameleon stage||A big, heavy humanoid which uses its large claw to grab and squeeze X. It has an extremely large amount of health and is considered Sting Chameleon's sub-boss. It only has two modes of behavior: jump and attack. If X is out of reach, it will jump towards him. If X is within maximum range of its claw, it will attack. The best strategy is to keep your distance by standing in a corner, dashing to the other corner when it jumps, then attack and continue this dashing maneuver to keep it from attacking. If it touches X, it will deal 1 damage. If it grabs X, it will pull him in, then punch him into the wall, which also deals only 1 damage.
After receiving 32 damage its hull will start smoking. As it gets closer to dying, the rate of of smoke appearing will increase.
||4||Flame Mammoth stage||A damaged robot that sometimes tries to crawl with one arm. These robots try to shoot a pink laser at X.|
||2||Launch Octopus stage||Sea horse robot that tends to stay in groups. It will roll out from the ground and then attempt to crash into X.|
||??||Boomer Kuwanger stage||A smaller version of the Jamminger which will try to crash into X.|
||Flying robot with two arms, it will try to grab you in mid-air, move left or right while glowing, and self-destruct in an attempt to release you over a deadly pit. The action of self-destructing reduces Mega Man's health by 4 points. Sky Claw HP seems to be randomy selected between one or two HP.|
||??||Boomer Kuwanger stage||Cannon that emerges from the wall and shoots large energy orbs.|
||??||Chill Penguin stage||A thin robot which attempts to hurl large and small snowballs at X.|
A large wheel-shaped robot with spikes, these robots will try to roll into you and then explode. They're fairly weak, but move quickly. If you shoot them with a basic charged shot they will die. If you shoot them twice with the Mega buster they will fall over and slide a bit before coming to a full stop. After a moment they explode.
||46||Spark Mandrill stage||Large robot encased in a bubble, this thing can shoot electricity and attempt to shoot bubbles on the ground, which can get X stuck. This is the sub-boss for Spark Mandrill's stage.|
Small hornet-like robot that moves from right to left. After attacking it flies up and off the screen. When it is above X, it will stop and drop bombs that explode after sitting on the ground for a moment. Its bombs only do 1 damage.
||5||Spark Mandrill stage||Cannon which rotates and shoots energy orbs in three different directions.|
||70||Launch Octopus stage||Large snake-like robot with its head and tail being its weakpoints. You must defeat one for Launch Octopus' heart tank and another to progress through the stage.
The name comes from the Japanese name for this enemy, utsuboros (ウツボロス?), where utsubo is the Japanese word for the moray eel. It is also possible that the name was a portmanteau of utsubo and Ouroboros, the symbol of a snake eating its tail.