| Chip Name
| Metal cost
| Discounted cost
| Rare Metal Location
| Effect
|
| Life Bottle Half
| 50
| 45
| N/A
| Restores half of a character's life energy.
|
| Life Bottle Full
| 150
| 135
| Metal Valley
| Completely restores a character's life energy.
|
| Life Charge
| 50
| 45
| N/A
| Needs a Life Tank. Refills a Life Tank halfway.
|
| Retry Chip 1
| 100
| 90
| N/A
| An extra life.
|
| Retry Chip 2
| 200
| 180
| N/A
| Requires Retry Chip 1. Another extra life.
|
| Retry Chip 3
| 300
| 270
| N/A
| Requires Retry Chip 2. A third extra life.
|
| Weapon Bottle Half
| 10
| 9
| N/A
| Restores half of a character's weapon energy.
|
| Weapon Bottle Full
| 30
| 27
| Noah's Park
| Completely restores a character's weapon energy.
|
| Weapon Charge
| 10
| 9
| N/A
| Needs the Weapon Tank. Refills a Weapon Tank halfway.
|
| Prickle Barrier
| 200
| 180
| N/A
| Makes it so contact with spikes only reduces your life energy to 1 hit point instead of causing instant death. Each only works once, and you can only carry one at a time.
|
| Spare Energy
| 250
| 225
| N/A
| Restores a little bit of life energy if you run out. Each only works once, and you can only carry one at a time.
|
| Alia Buster
| 40000
| 36000
| N/A
| Requires New Game +. Unlocks Alia as a playable character.
|
| Layer Rapier
| 40000
| 36000
| N/A
| Requires New Game +. Unlocks Layer as a playable character.
|
| Pallette Bullets
| 40000
| 36000
| N/A
| Requires New Game +. Unlocks Pallette as a playable character.
|
| Life Tank
| 1000
| 900
| Troia Base
| Acts like a Sub Tank in previous games. Stores excess life energy that you collect so you can use it to refill your health later.
|
| Life Tank
| 1000
| 900
| Pitch Black
| A second Life Tank, same as the other one.
|
| Weapon Tank
| 500
| 450
| Inferno
| Stores excess weapon energy that you collect so you can use it to recharge your weapons later.
|
| Hyper AT
| 1500
| 1350
| N/A
| Makes the AT gauge fill faster.
|
| Escape Boost
| 1000
| 900
| N/A
| Allows you to escape from enemy holds faster.
|
| Metal Generator
| 5000
| 4500
| Troia Base
| With this, you gain Metals just by walking around.
|
| Metal Discount
| 5000
| N/A
| Metal Valley
| Reduces the price of all other Chips.
|
| Chip Name
| Metal cost
| Discounted cost
| Rare Metal Location
| Effect
|
| Life Up
| 1500
| 1350
| N/A
| Increases X's maximum life energy.
|
| Life Up +1
| 3000
| 2700
| N/A
| Requires Life Up. Increases X's maximum life energy further.
|
| Life Up +2
| 4500
| 4050
| N/A
| Requires Life Up +1. Increases X's maximum life energy even more.
|
| Double Barrier
| 20000
| 18000
| Inferno
| Makes X's temporary invincibility after taking a hit last twice as long.
|
| Speedy Recovery
| 500
| 450
| N/A
| Makes X's life energy recover faster than normal while he is in reserve.
|
| Weapon Up
| 500
| 450
| N/A
| Increases X's maximum weapon energy.
|
| Weapon Up +1
| 1000
| 900
| N/A
| Requires Weapon Up. Increases X's maximum weapon energy further.
|
| Weapon Up +2
| 1000
| 1350
| N/A
| Requires Weapon Up +1. Increases X's maximum weapon energy even more.
|
| Chain Combo
| 1000
| 900
| N/A
| Makes combos easier to perform by increasing the amount of time that is allowed to pass between hits.
|
| Super Recover
| 1500
| 1350
| N/A
| Makes life and weapon energy refills restore more energy.
|
| Spike Walker
| 500
| 450
| N/A
| Makes X slide down walls slower.
|
| Weapon Converter
| 500
| 450
| Booster Forest
| Refills some weapon energy when X takes damage.
|
| Chip Name
| Metal cost
| Discounted cost
| Rare Metal Location
| Effect
|
| Life Up
| 1500
| 1350
| N/A
| Increases Zero's maximum life energy.
|
| Life Up +1
| 3000
| 2700
| N/A
| Requires Life Up. Increases Zero's maximum life energy further.
|
| Life Up +2
| 4500
| 4050
| N/A
| Requires Life Up +1. Increases Zero's maximum life energy even more.
|
| Double Barrier
| 20000
| 18000
| Metal Valley
| Makes Zero's temporary invincibility after taking a hit last twice as long.
|
| Speedy Recovery
| 500
| 450
| N/A
| Makes Zero's life energy recover faster than normal while he is in reserve.
|
| Weapon Up
| 500
| 450
| N/A
| Increases Zero's maximum weapon energy.
|
| Weapon Up +1
| 1000
| 900
| N/A
| Requires Weapon Up. Increases Zero's maximum weapon energy further.
|
| Weapon Up +2
| 1500
| 1350
| N/A
| Requires Weapon Up +1. Increases Zero's maximum weapon energy even more.
|
| Chain Combo
| 1000
| 900
| N/A
| Makes combos easier to perform by increasing the amount of time that is allowed to pass between hits.
|
| Super Recover
| 1500
| 1350
| N/A
| Makes life and weapon energy refills restore more energy.
|
| Spike Walker
| 500
| 450
| N/A
| Makes Zero slide down walls slower.
|
| Weapon Converter
| 500
| 450
| Troia Base
| Refills some weapon energy when Zero takes damage.
|
| Shock Absorber
| 15000
| 13500
| Central White
| Keeps Zero from being knocked back when he takes damage.
|
| Shield Armor
| 15000
| 13500
| Booster Forest
| Increases Zero's defense.
|
| Saber Skill+1
| 3000
| 2700
| N/A
| Adds a fourth slash to the standard Z-Saber combo.
|
| Saber Skill+2
| 5000
| 4500
| N/A
| Requires Saber Skill+1. Adds a fifth slash to the combo.
|
| D Glaive
| 1000
| 900
| Pitch Black
| See D Glaive
|
| K Knuckle
| 1000
| 900
| Primrose
| See K Knuckle
|
| B Fan
| 1000
| 900
| Primrose
| See B Fan
|
| T Breaker
| 1000
| 900
| Inferno
| See T Breaker
|
| Σ Blade
| 30000
| 27000
| N/A
| See Σ Blade
|
| Chip Name
| Metal cost
| Discounted cost
| Rare Metal Location
| Effect
|
| Life Up
| 1500
| 1350
| N/A
| Increases Axl's maximum life energy.
|
| Life Up +1
| 3000
| 2700
| N/A
| Requires Life Up. Increases Axl's maximum life energy further.
|
| Life Up +2
| 4500
| 4050
| N/A
| Requires Life Up +1. Increases Axl's maximum life energy even more.
|
| Double Barrier
| 20000
| 18000
| Booster Forest
| Makes Axl's temporary invincibility after taking a hit last twice as long.
|
| Speedy Recovery
| 500
| 450
| N/A
| Makes Axl's life energy recover faster than normal while he is in reserve.
|
| Weapon Up
| 500
| 450
| N/A
| Increases Axl's maximum weapon energy.
|
| Weapon Up +1
| 1000
| 900
| N/A
| Requires Weapon Up. Increases Axl's maximum weapon energy further.
|
| Weapon Up +2
| 1500
| 1350
| N/A
| Requires Weapon Up +1. Increases Axl's maximum weapon energy even more.
|
| Chain Combo
| 1000
| 900
| N/A
| Makes combos easier to perform by increasing the amount of time that is allowed to pass between hits.
|
| Super Recover
| 1500
| 1350
| N/A
| Makes life and weapon energy refills restore more energy.
|
| Spike Walker
| 500
| 450
| N/A
| Makes Axl slide down walls slower.
|
| Shock Absorber
| 15000
| 13500
| Noah's Park
| Keeps Axl from being knocked back when he takes damage.
|
| Shield Armor
| 15000
| 13500
| Pitch Black
| Increases Axl's defense.
|