Contents |
Zero can obtain a variety of melee weapons. To get these, you need to find their Rare Metals and then buy them from the R&D Lab.
Zero's standard weapon, which he has from the start of the game.
A very long lance with a much better range than the Z-Saber; however, you have to hit the enemy with the glowing tip for it to work.
This can only be unlocked in a New Game +. It's a very long sword with a range only slightly shorter than the D Glaive's, although its entire length can damage enemies. Also, every attack performed with it is a Guard Break.
This has a shorter range than the Z-Saber, but it generates a shield around you that can deflect enemy fire when you are standing still.
A large, slow, very powerful hammer. It goes through enemies' shields like they weren't even there.
This enables Zero to perform hand-to-hand combat techniques.
Press
+ Special Weapon while on the ground. Zero punches the ground, and a huge column of light appears around him to destroy enemies within it. This is the only technique that uses weapon energy.
Press Special Weapon while on the ground. Zero performs a very strong but slow overhead slash. This is a Guard Break.
This technique replaces the Juuhazan when the T Breaker is equipped. Zero slams the T Breaker into the ground to cause an earthquake. This can break through some floors.
This technique replaces the Juuhazan when the K Knuckle is equipped. Zero punches the ground in front of him.
Press Special Weapon in the air. Zero performs a spinning slash while hovering in place. Press
,
, or
to send Zero rolling in that direction.
This technique replaces the Rasetsusen when the K Knuckle is equipped. Zero performs a spinning kick that can damage enemies on either side of him.
Press Special Weapon while dashing. Zero teleports forward, leaving a trail of lightning in his wake.
This technique replaces the Raikousen when the K Knuckle is equipped. Zero dashes forward and releases a large bolt of lightning.
Press
+ Special Weapon while in the air. Zero's weapon turns to fire and he thrusts it straight down.
This technique replaces the Enkoujin when the K Knuckle is equipped. Zero performs a flaming kick diagonally down and forward.
Press
+ Special Weapon while on the ground. Zero's weapon turns to ice, and he jumps up and performs a spinning uppercut with it.
This technique replaces the Hyouryuushou when the K Knuckle is equipped. Zero jumps up and performs an icy spinning uppercut.
All of Zero's weapons turn orange and become able to deflect enemy fire.
Press
or
+ Special Weapon while on the ground. Zero darts forward with his weapon extended. This is a Guard Break.
This technique replaces the Youdantotsu when the D Glaive is equipped. Zero performs a series of six thrusts.