Special weapons[edit]
Maverick | Weapon | Normal | Charged |
---|---|---|---|
Storm Eagle | Storm Tornado | Trajectory: (straight) Special: pierces through all enemies |
Trajectory: vertical up & down Special: pierces through all enemies |
Flame Stag | Speed Burner | Trajectory: (straight) Special: (none) |
Trajectory: body attack Special: mid-air dash |
Chill Penguin | Shotgun Ice | Trajectory: bounce & split Special: (none) |
Trajectory: along floor Special: carries Mega Man |
Spark Mandrill | Electric Spark | Trajectory: split vertically Special: (none) |
Trajectory: wide; front & backwards Special: (none) |
Armored Armadillo | Rolling Shield | Trajectory: along floor Special: (none) |
Trajectory: barrier Special: protects even from spikes |
Morph Moth | Silk Shot | Trajectory: arc & split Special: gets capsules in special areas |
Trajectory: arc & split Special: gets capsules in special areas |
Magna Centipede | Magnet Mine | Trajectory: remote control Special: press Up/Down |
Trajectory: remote control Special: press Up/Down |
Wheel Gator | Spin Wheel | Trajectory: along floor Special: repeated damage |
Trajectory: 8 directions Special: destroys breakable walls |
- | Hadouken | - | Trajectory: (straight) Special: hold Down while shooting |
- | Shouryuken | - | Trajectory: vertical up Special: hold Up while shooting |
Damage chart[edit]
In the cells containing two numbers, the first one refers to the uncharged shot, the second one to the charged shot. A hypenation means that the Maverick is immune to the weapon; N/A means that the weapon is not available for that battle. Green cells refer to the suggested weapon for each Maverick, red cells refer to weapons obtained from the same Maverick.
The "Hadouken & Shouryuken" column is larger on purpose: this way, the separation bertween the special weapons in Normal mode (to the left) and Hard mode (to the right) is more apparent.
Maverick | X Buster |
Storm Tornado |
Speed Burner |
Shotgun Ice |
Electric Spark |
Hadouken & Shouryuken |
Rolling Shield |
Silk Shot |
Magnet Mine |
Spin Wheel |
---|---|---|---|---|---|---|---|---|---|---|
Storm Eagle | 1;2;3 | - | 1 | 1 | 1 | 4 | N/A | N/A | N/A | N/A |
Flame Stag | 1;2;3 | 3;4 | - | 1 | 1 | 4 | N/A | N/A | N/A | N/A |
Chill Penguin | 1;2;3 | 1 | 3;4 | - | 1 | 4 | N/A | N/A | N/A | N/A |
Spark Mandrill | 1;2;3 | 1 | 1 | 3;8 | - | 4 | N/A | N/A | N/A | N/A |
Zain | 1;2;3 | - | - | 3;8 | - | N/A | N/A | N/A | N/A | N/A |
Hard Mode | ||||||||||
Vava | 2;4;4 | 1;2 | 1;2 | 1;2 | 1;2 | 5 | N/A | N/A | N/A | N/A |
Armored Armadillo | 1;2;3 | 1 | 1 | 1 | 3;4 | 4 | 1 | 1 | 1 | 3;1 |
Morph Moth | 1;2;3 | 1 | 3;4 | 1 | 1 | 4 | 3;4 | 1 | 1 | 2;1 |
Magna Centipede | 1;2;3 | 1 | 1 | 1;0 | 1 | 4 | 1 | 3;4 | - | 1 |
Wheel Gator | 1;2;3 | 1 | 1 | 1;2 | 1 | 4 | 1 | 1 | 3;4 | - |
Geemel | 1;2;3 | 1 | 3;4 | 1;2 | 1 | 4 | 1 | 1 | 1 | 3;1 |
Computer Core & Sigma Hideout | ||||||||||
Bospider | 1;2;3 | 1 | 1 | 3;4 | 1 | 4 | 1 | 1 | 3;4 | 1 |
Serges | 1;2;3 | 1;0 | 3;0 | 1 | 1 | 4 | 3;4 | 1 | 1 | 1 |
Sigma (virtual) | 1;2;3 | 1 | 3;4 | 1 | 3;4 | 4 | 1 | 1 | 1 | 2;1 |
Sigma (real) | 1;2;2 | - | - | - | - | - | 3;4 | - | - | 9;4 |
Equipment[edit]
X's upgrades[edit]
A staple of the games in the Mega Man X series is the presence of four (at least) capsules that provide upgrades for X.
When X collects all four, his sprite changes to a new form.
In Normal Mode, the four upgrades are as such:
1. Head Upgrade: it is necessary to get one or two important items; found in Storm Eagle's stage.
2. Body Upgrade: it halves the damage suffered by X; found in Flame Stag's stage.
3. Leg Upgrade: it allows to dash-jump from walls; found in Chill Penguin's stage.
4. Arm Upgrade: it allows to charge up the special weapons; found in Spark Mandrill's stage (Head part required).
In Hard Mode, the same four upgrades are located in different stages:
1. Armored Armadillo: Head Upgrade
2. Magna Centipede: Leg Upgrade (Head part required)
3. Wheel Gator: Arm Upgrade (Leg part required)
4. Morph Moth: Body Upgrade (Wheel Gator's weapon required)
Blocks to be crushed with the Head Upgrade:
- in Spark Mandrill's stage, to get the Arm Upgrade.
- in Armored Armadillo's stage, to get an Energy capsule.
- in Magna Centipede's stage, to get the Leg Upgrade/Zero Scramble.
Blocks to be crushed with the Legs Upgrade:
- in Spark Mandrill's stage, to get the Sub-Tank.
The fifth upgrade[edit]
A fifth capsule can be found in the second Computer Core stage; the upgrade allows to use the Hadouken ("Fireball Punch") and Shouryuken ("Sho-Ryu-Ken" = "Rising-Dragon-Punch") from Street Fighter II, another success by Capcom. This game spells both moves with a hyphenation, which is not the grammatically correct spelling of it.
Sub-Tanks[edit]
There are four Sub-Tanks in the game.
1. At the beginning of Storm Eagle's stage (Normal Mode);
2. At the beginning of Spark Mandrill's stage (Normal Mode);
3. In Armored Armadillo's stage (Hard Mode);
4. In Magna Centipede's stage (Hard Mode).
Zero Scramble programs[edit]
In Easy and Extreme mode you'll visit the four stages from Hard Mode, but X owns already the four Upgrades. Therefore, the same capsules give new powers: the Zero Scramble programs.
- Errata corrige: the game says "Gaizer", but it's a mispelling for "Geyser".
Ride Armors[edit]
In two stages X can find a Ride Armor, a powerful item that allows great defense and powerful attack. Unfortunately, it has limited mobility, and X has to leave it after a portion of the stage.