In previous Mega Man Zero games there was a limited number of chips (usually three), and they were collected upon defeating specific bosses. In Mega Man Zero 4, instead, every enemy (except for bosses) occasionally drops a Part with the same name; combining different parts, you can obtain Chips. There's a total of 27 chips.
In order to combine Parts to obtain Chips, Zero should talk to Cerveau, the scientist reploid in the Resistance trailer. Many characters in the Resistance trailer and in the human settlement will give clues to combine parts or even full recipes for chips. The S-Crystal and the Junk part can be obtained from recipes as well.
In this page, if a part can be found in the Second Introduction Stage, no other location is listed: the player can simply re-visit the 2nd Intro Stage to collect it. Furthermore, locations that cannot be revisited are not listed, with two specific exceptions:
- The Moloid part can only be found in the non-revisitable First Intermission Stage; make sure you collect some before clearing it!
- The CryoNeon and NeedBalloon parts can be found only in a non-revisitable portion of Tech Kraken stage or in the final stages.
There are four Sub-Tanks in the game. See the #Special parts & Sub-Tanks section.
In the Japanese version, Ceratanium was actually Ceramic Titanium. See the #Special parts & Sub-Tanks section for its location.
Recipe Chips[edit]
Head Chips[edit]
- Q-Charge1
Talk to Tornado after the introduction missions to get the recipe.
This chip allows to charge Zero's weapons faster.
Part | Location |
---|---|
Beamwalker | Intro-2 |
RB-Cannon | Sol Titanion |
- A-Recover1
Talk to a Caravaner after the intermissions to get the recipe.
This chip allows to restore HP if Zero stands still.
Part | Location |
---|---|
V.Fencer | Mino Magnus |
Poplan | Sol Titanion, Intro-2 (Flame weapon needed) |
- WeaponPlus
Talk to a Caravaner after the intermissions to get the recipe.
This chip adds one ammo to the special enemy weapons that have a limited number of shots. It has to be equipped before getting the weapon.
Part | Location |
---|---|
Bongal | Mino Magnus, Tech Kraken |
Triaformer | Mino Magnus, Popla Cocapetri, Pegasolta Eclair |
Bonsect | Noble Mandrago, Popla Cocapetri |
V.Fire | (Intro-1, many more stages) |
Body Chips[edit]
- Absorber
Talk to Faucon after the introduction missions to get the recipe.
This chip prevents Zero from getting knocked back when hit. Its effect is actually identical to the "Buffalo"-type animal Cyber-Elves from the previous three Mega Man Zero games.
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
Gyrator | Mino Magnus |
Axeloid | Mino Magnus, Sol Titanion |
- Reflect
- Cyber-Elf lv.4: "Ceratatium + propeller + reflective beam parts = new chip."
This chip allows to reflect enemy bullets with a Saber slash. Its effect is the same as the Shield Boomerang (used as a shield) from the previous Mega Man Zero games.
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
Gyrator | Mino Magnus |
RefleBeemer | Heat Genblem |
- Strong
- Hirondelle: "In order to make body chips, you'll need to pick up Ceratanium."
- Cyber-Elf lv.5: "With hard mechaniloid parts you can strenghten your body."
This chip allows Zero to survive when he touches deadly spikes, although he gets a lot of damage. Its effect is the same as the 3-Levels animal Cyber-Elves from Mega Man Zero 2 & 3.
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
GangaGun | Mino Magnus, Heat Genblem |
- Rolling
- Cyber-Elf lv.6: "Hammer + flame thrower + spinner + Ceratanium = new chip."
This chip allows to make spinning slash jumps and spinning slash dashes. Jump, press Up and slash for a spin jump; Dash, press Up or Down then slash for a spinning dash. These two effects were available in all the previous Mega Man Zero games, but always from a different item (upgraded Saber in MMZ1, a Form in MMZ2, a hacker Cyber-Elf in MMZ3).
Part | Location |
---|---|
Moloid | Intermission-1 (can't be revisited!) |
LamplortX | Sol Titanion, Heat Genblem |
TellyBomb | Intro-2, Tech Kraken |
Ceratanium | (One can be found lying in most stages.) |
Foot Chips[edit]
- SpikeTypeW
Talk to Brise after the introduction missions to get the recipe.
This chip allows Zero to walk normally even when he's in a magnetic field or in strong wind.
Part | Location |
---|---|
Poplan | Sol Titanion, Intro-2 (Flame weapon needed) |
GlassCannon | Sol Titanion (sub-boss minion) |
V.Claw | Fenri Lunaedge |
- Quick
Talk to Tiphon after the introduction missions to get the recipe.
This chip allows Zero to run faster. Its effect is the same as the lv.1 animal trait of the Cyber-Elf, but it does not stack. In previous Mega Man Zero games, the same effect was obtained from an animal Cyber-Elf.
Part | Location |
---|---|
Kerberos (x3) | Popla Cocapetri, Intermission-2 |
- Frog
- Cyber-Elf lv.3: "Use magnet enemy and frog enemy parts for a new chip."
This chip allows Zero to slide down walls more slowly. Its effect is the same as the lv.2 animal trait of the Cyber-Elf, but it's not stacked. In previous Mega Man Zero games, the same effect was obtained from an animal Cyber-Elf.
Part | Location |
---|---|
MagnePa N | Mino Magnus |
MagnePa S | Mino Magnus |
Kerosh | Final-2, (Intermission-1) |
Secret Chips[edit]
Clues from Cerveau:
- - "An easy way to make chips is to find recipes, but better chips don't have recipes."
- - "Try just combining some of the parts you have. You might discover a brand-new chip."
- - "Some chips have different levels. Just add a certain something to a level 1 chip and it becomes a level 2 chip."
Head Chips[edit]
- Q-Charge2 & Q-Charge3
These chips are upgrades of Q-Charge1. They work faster.
Lv. | Part | Location |
---|---|---|
1-2-3 | BeamWalker | Intro-2 |
1-2-3 | RB-Cannon | Sol Titanion, Tech Kraken |
2-3 | NicosCrabB | Fenri Lunaedge |
3 | SerpentGear | Fenri Lunaedge |
- A-Recover2 & A-Recover3
These chips are upgrades of A-Recover1. They work faster.
Lv. | Part | Location |
---|---|---|
1-2-3 | V.Fencer | Mino Magnus |
1-2-3 | Poplan | Sol Titanion, Intro-2 (Flame weapon needed) |
2-3 | ArcCannon | Intro-2 |
3 | P.Corpse | Fenri Lunaedge |
- A-Charge
This chip allows to charge weapons automatically, with no need to hold down the button.
Part | Location |
---|---|
Raiken (x2) | Mino Magnus, Pegasolta Eclair |
V.Missile | Mino Magnus, Heat Genblem |
SandDozer | Sol Titanion |
- A-Filling
This chip slowly refills special enemy weapons that have a limited number of ammo.
Part | Location |
---|---|
Molegule | Intro-2 |
Glacial | Pegasolta Eclair, Fenri Lunaedge |
Mechameson | Pegasolta Eclair, Popla Cocapetri, Tech Kraken |
Bonsect | Noble Mandrago, Popla Cocapetri |
Body Chips[edit]
- Stronger & Strongest
These chips are upgrades of Strong. They further reduce damage from deadly spikes.
Lv. | Part | Location |
---|---|---|
1-2-3 | Ceratanium | (One can be found lying in most stages.) |
1-2-3 | GangaGun | Mino Magnus, Heat Genblem |
2-3 | Mechameson | Pegasolta Eclair, Tech Kraken, Popla Cocapetri |
3 | NeedBalloon | Final-2/3, (Tech Kraken) |
- Extend
This chip extends the invulnerability time after Zero gets hit. The parts come from the three different enemies emitted by Mechamesons.
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
Bombadeer | Pegasolta Eclair, Tech Kraken, Popla Cocapetri |
EleDeserter | Pegasolta Eclair, Tech Kraken, Popla Cocapetri |
Hechrysta | Pegasolta Eclair, Tech Kraken, Popla Cocapetri |
- Erase
This chip allows to destroy enemy bullets with a saber slash. In previous Mega Man Zero games, the same ability could be obtained from a Form (MMZ2) or a hacker Cyber-Elf (MMZ3).
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
E-Laser | Mino Magnus, Noble Mandrago, Intermission-2 |
MiniCrabanB | Mino Magnus |
MiniCrabanR | Mino Magnus |
- Elf
This chips reduces by 1 the score penalty for using the Cyber-Elf at a level higher than his capacity. Nevertheless, score and rank have no real effect in the game. Only chip that is unattainable on hard mode because ScrapElves can only be killed when the weather in the Hibernation Center is sunny, and you can't change the weather on hard. However, having it on hard mode would be pointless anyway since you can't use cyber elves at all in the first place.
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
Beeneran | Noble Mandrago |
Mettaur | Fenri Lunaedge, Popla Cocapetri |
ScrapElf | Fenri Lunaedge |
Foot Chips[edit]
- DoubleJump
This chip allows Zero to perform a second jump in mid-air. It is extremely useful, and it comes in handy countless times during the game.
Part | Location |
---|---|
C-Hopper | Intro-2 |
GyroCannonH | Intro-2 |
GangaGun | Heat Genblem, Mino Magnus |
Faital | Heat Genblem |
- SplashJump
This chip allows Zero to jump on the surface of water. Its usefulness is limited: it can only be used in the second final stage of the game and in a non-revisitable portion of an intermission stage.
Part | Location |
---|---|
MeduHopper | Intro-2 |
Yadokroid | Intro-2 |
CryoNeon | Final-3, (Tech Kraken) |
- SpikeTypeI
This chip prevents Zero from sliding on ice surfaces. Its usefulness is limited: it can be effectively used only in the Teleport System in the last stage, in the two battles against ice-elemental Einherjar; it can also be used in an optional portion of Fenri Lunaedge's stage.
Part | Location |
---|---|
Crossbyne | Popla Cocapetri, (Final-2) |
NeedBalloon | Final-2/3, (Tech Kraken) |
CryoNeon | Final-3, (Tech Kraken) |
The Galacta Armor[edit]
Galacta is Japanese for Junk. If Zero wears all three Junk chips at the same time and also is not using the Cyber-Elf (i.e. all traits set to zero), damage dealt and received by Zero is doubled. This effect corresponds to the Hard Mode in Mega Man Zero 2.
If you complete the game without feeding any E-Crystal to the Cyber-Elf, a mini-game is unlocked. This requirement matches the requirement to use the Galacta Armor.
- JunkHead
Part | Location |
---|---|
GlassCannon | Sol Titanion (sub-boss minions) |
SerpentGear | Fenri Lunaedge (sub-boss minions) |
Junk | (combine parts that don't make a recipe) |
- JunkBody
(The recipe looks like an upgrade of the Strong chip.)
Part | Location |
---|---|
Ceratanium | (One can be found lying in most stages.) |
GangaGun | Mino Magnus, Heat Genblem |
S-Crystal | (see: #Special parts & Sub-Tanks) |
Junk | (combine parts that don't make a recipe) |
- JunkFoot
Part | Location |
---|---|
Moloid | Intermission-1 (can't be revisited!) |
BeamWalker | Intro-2 |
Bombadeer | Pegasolta Eclair, Tech Kraken, Popla Cocapetri |
Junk | (combine parts that don't make a recipe) |
Special parts & Sub-Tanks[edit]
- S-Crystals & Sub-Tanks
- Tiphon: "You can make an S-Crystal with Ceratanium and some enemy parts. The recipe requires one type of Variant, some robot that spits out other robots and then something with an orange body."
- Faucon: "If you can find an S-Crystal, Hirondelle might trade you one Sub-tank."
An S-Crystal is also used for one chip of the Galacta Armor (see below). Two more Sub-Tanks can be found for free in the stages of Noble Mandrago and Fenri Lunaedge, respectively.
Part | Location |
---|---|
V.Fire | (Intro-1, many more stages) |
Ceratanium | (One can be found lying in most stages.) |
Faital | Heat Genblem |
Mechameson | Pegasolta Eclair, Tech Kraken, Popla Cocapetri |
- Junk
Mix any two, three or four parts (you can also include more junk) that are not compatible, and you will get a junk part. If you're lucky, you can guess one of the Secret Chips: this will be added to Cerveau's recipes list, so don't worry about remembering it.
- Locations of Ceratanium parts
The Ceratanium (or Ceramic Titanium) is the only part that can be found lying in stages.
Stage | Location |
---|---|
Introduction 1 | N/A, not revisitable |
Introduction 2 | N/A |
Noble Mandrago | After the mini-boss Fire Renant, just before the next door, slide on the wall to the left. |
Heat Genblem | Inside the barrel of the particle beam; it is in plain view, but you need to use a Faital as a platform to reach it. |
Popla Cocapetri | Just before the boss door, on a platform near the second Crossbyne. |
Fenri Lunaedge | N/A |
Intermission 1 | N/A, not revisitable |
Intermission 2 | Found in non-revisitable area of stage |
Mino Magnus | In the last part of the stage, between the power lines where Gyrators and V. Fencers are; specifically, stay on top of the power lines, then when you reach the second-to-last one, drop along the pole. |
Sol Titanion | N/A |
Tech Kraken | Found in non-revisitable area of stage |
Pegasolta Eclair | After the orange spikes area, freeze the fountain and get on the roof. |
Final 1 | Early in the stage; when you see a Tellybomb, throw it against the cracked wall on the left to open a secret passage. |
Final 2 | Use the SplashJump chip in the corridor on the right. |
Final 3 | Jump down in the apparent pit where you see the first spikes, then do a long jump over the real pit. |